{
    "boost.color.any": "calquera cor",
    "boost.color.black": "negro",
    "boost.color.blue": "azul",
    "boost.color.green": "verde",
    "boost.color.red": "vermello",
    "boost.color.white": "branco",
    "boost.color.yellow": "amarelo",
    "boost.getMotorPosition": "motor [MOTOR_REPORTER_ID] position",
    "boost.getTiltAngle": "ángulo de inclinación [TILT_DIRECTION]",
    "boost.motorDirection.backward": "recuar",
    "boost.motorDirection.forward": "avanzar",
    "boost.motorDirection.reverse": "inverter",
    "boost.motorOff": "turn motor [MOTOR_ID] off",
    "boost.motorOn": "turn motor [MOTOR_ID] on",
    "boost.motorOnFor": "turn motor [MOTOR_ID] for [DURATION] seconds",
    "boost.motorOnForRotation": "turn motor [MOTOR_ID] for [ROTATION] rotations",
    "boost.seeingColor": "seeing [COLOR] brick?",
    "boost.setLightHue": "pór a cor da luz a [HUE]",
    "boost.setMotorDirection": "set motor [MOTOR_ID] direction [MOTOR_DIRECTION]",
    "boost.setMotorPower": "set motor [MOTOR_ID] speed to [POWER] %",
    "boost.tiltDirection.any": "calquera",
    "boost.tiltDirection.down": "abaixo",
    "boost.tiltDirection.left": "esquerda",
    "boost.tiltDirection.right": "dereita",
    "boost.tiltDirection.up": "arriba",
    "boost.whenColor": "Ao ver un bloque [COLOR]",
    "boost.whenTilted": "Cando estea inclinado cara [TILT_DIRECTION_ANY]",
    "ev3.beepNote": "tocar a nota [NOTE] durante [TIME] segundos",
    "ev3.buttonPressed": "está premido o botón [PORT]",
    "ev3.getBrightness": "luminosidade",
    "ev3.getDistance": "distancia",
    "ev3.getMotorPosition": "posición do motor [PORT]",
    "ev3.motorSetPower": "pór o motor [PORT] ao [POWER]% de potencia",
    "ev3.motorTurnClockwise": "virar o motor [PORT] para aquí durante [TIME] segundos",
    "ev3.motorTurnCounterClockwise": "virar o motor [PORT] para alá durante [TIME] segundos",
    "ev3.whenBrightnessLessThan": "Cando o brillo < [DISTANCE]",
    "ev3.whenButtonPressed": "Ao premer o botón [PORT]",
    "ev3.whenDistanceLessThan": "Cando a distancia < [DISTANCE]",
    "gdxfor.getAcceleration": "a aceleración [DIRECTION]",
    "gdxfor.getForce": "a forza",
    "gdxfor.getSpin": "a velocidade angular [DIRECTION]",
    "gdxfor.getTilt": "tilt angle [TILT]",
    "gdxfor.isFreeFalling": "está a caer?",
    "gdxfor.isTilted": "tilted [TILT]?",
    "gdxfor.pulled": "levou un tirón",
    "gdxfor.pushed": "foi empurrado",
    "gdxfor.shaken": "abalado",
    "gdxfor.startedFalling": "comezou a caer",
    "gdxfor.tiltDirectionMenu.any": "calquera",
    "gdxfor.tiltDirectionMenu.back": "por detrás",
    "gdxfor.tiltDirectionMenu.front": "adiante",
    "gdxfor.tiltDirectionMenu.left": "a esquerda",
    "gdxfor.tiltDirectionMenu.right": "a dereita",
    "gdxfor.turnedFaceDown": "turned face down",
    "gdxfor.turnedFaceUp": "turned face up",
    "gdxfor.whenForcePushedOrPulled": "Cando o sensor de forza [PUSH_PULL]",
    "gdxfor.whenGesture": "Cando é [GESTURE]",
    "gdxfor.whenTilted": "when tilted [TILT]",
    "makeymakey.downArrow": "frecha abaixo",
    "makeymakey.downArrowShort": "abaixo",
    "makeymakey.leftArrow": "frecha esquerda",
    "makeymakey.leftArrowShort": "esquerda",
    "makeymakey.rightArrow": "frecha dereita",
    "makeymakey.rightArrowShort": "dereita",
    "makeymakey.spaceKey": "espazo",
    "makeymakey.upArrow": "frecha arriba",
    "makeymakey.upArrowShort": "arriba",
    "makeymakey.whenKeyPressed": "Ao premer a tecla [KEY]",
    "makeymakey.whenKeysPressedInOrder": "Ao premer en orde [SEQUENCE]",
    "microbit.buttonsMenu.any": "calquera",
    "microbit.clearDisplay": "limpar a pantalla",
    "microbit.defaultTextToDisplay": "Ola!",
    "microbit.displaySymbol": "mostrar [MATRIX]",
    "microbit.displayText": "mostrar o texto [TEXT]",
    "microbit.gesturesMenu.jumped": "saltado",
    "microbit.gesturesMenu.moved": "movido",
    "microbit.gesturesMenu.shaken": "abalado",
    "microbit.isButtonPressed": "está premido o botón [BTN]",
    "microbit.isTilted": "inclinado cara [DIRECTION]",
    "microbit.pinStateMenu.off": "apagado",
    "microbit.pinStateMenu.on": "aceso",
    "microbit.tiltAngle": "ángulo de inclinación cara [DIRECTION]",
    "microbit.tiltDirectionMenu.any": "calquera",
    "microbit.tiltDirectionMenu.back": "atrás",
    "microbit.tiltDirectionMenu.front": "adiante",
    "microbit.tiltDirectionMenu.left": "a esquerda",
    "microbit.tiltDirectionMenu.right": "a dereita",
    "microbit.whenButtonPressed": "Ao premer o botón [BTN]",
    "microbit.whenGesture": "Cando é [GESTURE]",
    "microbit.whenPinConnected": "Cando o pin [PIN] estea conectado",
    "microbit.whenTilted": "Ao estar inclinado cara [DIRECTION]",
    "music.categoryName": "Música",
    "music.changeTempo": "aumentar o tempo en [TEMPO]",
    "music.drumBass": "(2) Bombo",
    "music.drumBongo": "(13) Bongó",
    "music.drumCabasa": "(15) Cabasa",
    "music.drumClaves": "(9) Claves",
    "music.drumClosedHiHat": "(6) Charles pechado",
    "music.drumConga": "(14) Conga",
    "music.drumCowbell": "(11) Chocallo",
    "music.drumCrashCymbal": "(4) Prato de ataque",
    "music.drumCuica": "(18) Cuica",
    "music.drumGuiro": "(16) Güiro",
    "music.drumHandClap": "(8) Palmada",
    "music.drumOpenHiHat": "(5) Charles aberto",
    "music.drumSideStick": "(3) Golpe lateral",
    "music.drumSnare": "(1) Tambor de caixa",
    "music.drumTambourine": "(7) Pandeireta",
    "music.drumTriangle": "(12) Triángulo",
    "music.drumVibraslap": "(17) Trafaplás",
    "music.drumWoodBlock": "(10) Bloque de madeira",
    "music.getTempo": "tempo",
    "music.instrumentBass": "(6) Baixo",
    "music.instrumentBassoon": "(14) Fagot",
    "music.instrumentCello": "(8) Violonchelo",
    "music.instrumentChoir": "(15) Coro",
    "music.instrumentClarinet": "(10) Clarinete",
    "music.instrumentElectricGuitar": "(5) Guitarra eléctrica",
    "music.instrumentElectricPiano": "(2) Piano eléctrico",
    "music.instrumentFlute": "(12) Frauta traveseira",
    "music.instrumentGuitar": "(4) Guitarra",
    "music.instrumentMarimba": "(19) Marimba",
    "music.instrumentMusicBox": "(17) Caixa de música",
    "music.instrumentOrgan": "(3) Órgano",
    "music.instrumentPiano": "(1) Piano",
    "music.instrumentPizzicato": "(7) Pizzicato",
    "music.instrumentSaxophone": "(11) Saxofón",
    "music.instrumentSteelDrum": "(18) Tambor metálico",
    "music.instrumentSynthLead": "(20) Sintetizador melódico",
    "music.instrumentSynthPad": "(21) Sintetizador de fondo",
    "music.instrumentTrombone": "(9) Trombón",
    "music.instrumentVibraphone": "(16) Vibráfono",
    "music.instrumentWoodenFlute": "(13) Frauta de madeira",
    "music.midiPlayDrumForBeats": "tocar o tambor [DRUM] durante [BEATS] pulsos",
    "music.midiSetInstrument": "tocar o instrumento [INSTRUMENT]",
    "music.playDrumForBeats": "tocar o tambor [DRUM] durante [BEATS] pulsos",
    "music.playNoteForBeats": "tocar a nota [NOTE] durante [BEATS] pulsos",
    "music.restForBeats": "descanso de [BEATS] pulsos",
    "music.setInstrument": "usar o instrumento [INSTRUMENT]",
    "music.setTempo": "aplicar un tempo de [TEMPO]",
    "pen.categoryName": "Lapis",
    "pen.changeColorParam": "sumar [VALUE] á [COLOR_PARAM] do lapis",
    "pen.changeHue": "sumar [HUE] á cor do lapis",
    "pen.changeShade": "sumar [SHADE] a intensidade do lapis",
    "pen.changeSize": "aumentar o tamaño do lapis en [SIZE]",
    "pen.clear": "borrar todo",
    "pen.colorMenu.brightness": "luminosidade",
    "pen.colorMenu.color": "cor",
    "pen.colorMenu.saturation": "saturación",
    "pen.colorMenu.transparency": "transparencia",
    "pen.penDown": "baixar o lapis",
    "pen.penUp": "subir o lapis",
    "pen.setColor": "usar un lapis de cor [COLOR]",
    "pen.setColorParam": "pór a [COLOR_PARAM] do lapis en [VALUE]",
    "pen.setHue": "usar un lapis de cor [HUE]",
    "pen.setShade": "pór a intensidade do lapis a [SHADE]",
    "pen.setSize": "usar un lapis de tamaño [SIZE]",
    "pen.stamp": "selar",
    "speech.defaultWhenIHearValue": "Imos aló",
    "speech.extensionName": "Fala a texto",
    "speech.listenAndWait": "escoitar e agardar",
    "speech.speechReporter": "ler en voz alta",
    "speech.whenIHear": "ao ouvir [PHRASE]",
    "text2speech.alto": "alto",
    "text2speech.categoryName": "Texto a fala",
    "text2speech.defaultTextToSpeak": "Ola",
    "text2speech.giant": "xigante",
    "text2speech.kitten": "gatiño",
    "text2speech.setLanguageBlock": "usar o idioma [LANGUAGE]",
    "text2speech.setVoiceBlock": "darlle a voz de [VOICE]",
    "text2speech.speakAndWaitBlock": "falar [WORDS]",
    "text2speech.squeak": "bradar",
    "text2speech.tenor": "tenor",
    "translate.categoryName": "Traducir",
    "translate.defaultTextToTranslate": "Ola",
    "translate.translateBlock": "traducir [WORDS] a [LANGUAGE]",
    "translate.viewerLanguage": "idioma",
    "videoSensing.categoryName": "Sensor de vídeo",
    "videoSensing.direction": "dirección",
    "videoSensing.motion": "movemento",
    "videoSensing.off": "apagado",
    "videoSensing.on": "aceso",
    "videoSensing.onFlipped": "ao voltear",
    "videoSensing.setVideoTransparency": "pór a transparencia de vídeo en [TRANSPARENCY]",
    "videoSensing.sprite": "figura",
    "videoSensing.stage": "escenario",
    "videoSensing.videoOn": "[ATTRIBUTE] de vídeo a [SUBJECT]",
    "videoSensing.videoToggle": "vídeo [VIDEO_STATE]",
    "videoSensing.whenMotionGreaterThan": "Cando o movemento de vídeo > [REFERENCE]",
    "wedo2.getDistance": "distancia",
    "wedo2.getTiltAngle": "ángulo de inclinación [TILT_DIRECTION]",
    "wedo2.isTilted": "inclinado á [TILT_DIRECTION_ANY]",
    "wedo2.motorDirection.backward": "cara alá",
    "wedo2.motorDirection.forward": "por aquí",
    "wedo2.motorDirection.reverse": "inverter",
    "wedo2.motorId.a": "motor A",
    "wedo2.motorId.all": "todos os motores",
    "wedo2.motorId.b": "motor B",
    "wedo2.motorId.default": "motor",
    "wedo2.motorOff": "apagar [MOTOR_ID]",
    "wedo2.motorOn": "acender [MOTOR_ID]",
    "wedo2.motorOnFor": "acender [MOTOR_ID] durante [DURATION] segundos",
    "wedo2.playNoteFor": "tocar a nota [NOTE] durante [DURATION] segundos",
    "wedo2.setLightHue": "pór a cor da luz a [HUE]",
    "wedo2.setMotorDirection": "trocar a dirección de [MOTOR_ID] por [MOTOR_DIRECTION]",
    "wedo2.startMotorPower": "pór a potencia de [MOTOR_ID] a [POWER]",
    "wedo2.tiltDirection.any": "calquera",
    "wedo2.tiltDirection.down": "abaixo",
    "wedo2.tiltDirection.left": "a esquerda",
    "wedo2.tiltDirection.right": "a dereita",
    "wedo2.tiltDirection.up": "arriba",
    "wedo2.whenDistance": "Cando a distancia [OP] [REFERENCE]",
    "wedo2.whenTilted": "Cando estea inclinado cara [TILT_DIRECTION_ANY]"
}