{ "ev3.beepNote": "jouer la note [NOTE] pendant [TIME] secondes", "ev3.buttonPressed": "bouton [PORT] appuyé?", "ev3.getBrightness": "luminosité", "ev3.getDistance": "distance", "ev3.getMotorPosition": "position du moteur [PORT]", "ev3.motorSetPower": "mettre la puissance du moteur [PORT] à [POWER] %", "ev3.motorTurnClockwise": "faire tourner le moteur [PORT] dans ce sens pendant [TIME] secondes", "ev3.motorTurnCounterClockwise": "faire tourner le moteur [PORT] dans ce sens pendant [TIME] secondes", "ev3.whenBrightnessLessThan": "quand la luminosité < [DISTANCE]", "ev3.whenButtonPressed": "quand le bouton [PORT] est appuyé", "ev3.whenDistanceLessThan": "quand la distance < [DISTANCE]", "gdxfor.down": "vers le bas", "gdxfor.getAcceleration": "accélération [DIRECTION]", "gdxfor.getForce": "force", "gdxfor.getSpin": "spin speed [DIRECTION]", "gdxfor.getTilt": "tilt angle [TILT]", "gdxfor.isFacing": "orienté vers [FACING]?", "gdxfor.isFreeFalling": "tombe ?", "gdxfor.isTilted": "tilted [TILT]?", "gdxfor.pulled": "tiré", "gdxfor.pushed": "poussé", "gdxfor.shaken": "secoué", "gdxfor.startedFalling": "commençant à tomber", "gdxfor.tiltDirectionMenu.any": "any", "gdxfor.tiltDirectionMenu.back": "back", "gdxfor.tiltDirectionMenu.front": "front", "gdxfor.tiltDirectionMenu.left": "left", "gdxfor.tiltDirectionMenu.right": "right", "gdxfor.up": "vers le haut", "gdxfor.whenForcePushedOrPulled": "quand le capteur de force est à [PUSH_PULL]", "gdxfor.whenGesture": "quand [GESTURE]", "gdxfor.whenTilted": "when tilted [TILT]", "makeymakey.downArrow": "flèche bas", "makeymakey.downArrowShort": "vers le bas", "makeymakey.leftArrow": "flèche gauche", "makeymakey.leftArrowShort": "à gauche", "makeymakey.rightArrow": "flèche droite", "makeymakey.rightArrowShort": "à droite", "makeymakey.spaceKey": "espace", "makeymakey.upArrow": "flèche haut", "makeymakey.upArrowShort": "vers le haut", "makeymakey.whenKeyPressed": "quand touche [KEY] pressée", "makeymakey.whenKeysPressedInOrder": "quand [SEQUENCE] sont pressés dans l'ordre", "microbit.buttonsMenu.any": "n'importe laquelle", "microbit.clearDisplay": "effacer l'écran", "microbit.defaultTextToDisplay": "Bonjour!", "microbit.displaySymbol": "afficher [MATRIX]", "microbit.displayText": "afficher le texte [TEXT]", "microbit.gesturesMenu.jumped": "sauté", "microbit.gesturesMenu.moved": "bougé", "microbit.gesturesMenu.shaken": "secoué", "microbit.isButtonPressed": "bouton [BTN] appuyé?", "microbit.isTilted": "inclinaison [DIRECTION]?", "microbit.pinStateMenu.off": "désactivée", "microbit.pinStateMenu.on": "activée", "microbit.tiltAngle": "angle d'inclinaison [DIRECTION]", "microbit.tiltDirectionMenu.any": "n'importe laquelle", "microbit.tiltDirectionMenu.back": "arrière", "microbit.tiltDirectionMenu.front": "avant", "microbit.tiltDirectionMenu.left": "gauche", "microbit.tiltDirectionMenu.right": "droite", "microbit.whenButtonPressed": "quand le bouton [BTN] est appuyé", "microbit.whenGesture": "quand [GESTURE]", "microbit.whenPinConnected": "quand la broche [PIN] est connectée", "microbit.whenTilted": "quand incliné [DIRECTION]", "music.categoryName": "Musique", "music.changeTempo": "ajouter [TEMPO] au tempo", "music.drumBass": "(2) Grosse caisse", "music.drumBongo": "(13) Bongo", "music.drumCabasa": "(15) Cabasa", "music.drumClaves": "(9) Claves", "music.drumClosedHiHat": "(6) Charleston fermé", "music.drumConga": "(14) Conga", "music.drumCowbell": "(11) Cloche de vache", "music.drumCrashCymbal": "(4) Cymbale crash", "music.drumCuica": "(18) Cuíca", "music.drumGuiro": "(16) Guiro", "music.drumHandClap": "(8) Claquement de main", "music.drumOpenHiHat": "(5) Charleston ouvert", "music.drumSideStick": "(3) Side Stick", "music.drumSnare": "(1) Caisse claire", "music.drumTambourine": "(7) Tambourin", "music.drumTriangle": "(12) Triangle", "music.drumVibraslap": "(17) Vibraslap", "music.drumWoodBlock": "(10) Bloc de bois", "music.getTempo": "tempo", "music.instrumentBass": "(6) Basse", "music.instrumentBassoon": "(14) Basson", "music.instrumentCello": "(8) Violoncelle", "music.instrumentChoir": "(15) Chorale", "music.instrumentClarinet": "(10) Clarinette", "music.instrumentElectricGuitar": "(5) Guitare électrique", "music.instrumentElectricPiano": "(2) Piano électrique", "music.instrumentFlute": "(12) Flûte", "music.instrumentGuitar": "(4) Guitare", "music.instrumentMarimba": "(19) Marimba", "music.instrumentMusicBox": "(17) Boîte à musique", "music.instrumentOrgan": "(3) Orgue", "music.instrumentPiano": "(1) Piano", "music.instrumentPizzicato": "(7) Pizzicato", "music.instrumentSaxophone": "(11) Saxophone", "music.instrumentSteelDrum": "(18) Steel Drum", "music.instrumentSynthLead": "(20) Lead synthétisé", "music.instrumentSynthPad": "(21) Pad synthétisé", "music.instrumentTrombone": "(9) Trombone", "music.instrumentVibraphone": "(16) Vibraphone", "music.instrumentWoodenFlute": "(13) Flûte en bois", "music.midiPlayDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps", "music.midiSetInstrument": "choisir l'instrument n° [INSTRUMENT]", "music.playDrumForBeats": "jouer du tambour [DRUM] pendant [BEATS] temps", "music.playNoteForBeats": "jouer la note [NOTE] pendant [BEATS] temps", "music.restForBeats": "faire une pause pendant [BEATS] temps", "music.setInstrument": "choisir l'instrument n° [INSTRUMENT]", "music.setTempo": "mettre le tempo à [TEMPO]", "pen.categoryName": "Stylo", "pen.changeColorParam": "ajouter [VALUE] à la [COLOR_PARAM] du stylo", "pen.changeHue": "ajouter [HUE] à la couleur du stylo", "pen.changeShade": "ajouter [SHADE] à l'intensité du stylo", "pen.changeSize": "ajouter [SIZE] à la taille du stylo", "pen.clear": "effacer tout", "pen.colorMenu.brightness": "luminosité", "pen.colorMenu.color": "couleur", "pen.colorMenu.saturation": "saturation", "pen.colorMenu.transparency": "transparence", "pen.penDown": "stylo en position d'écriture", "pen.penUp": "relever le stylo", "pen.setColor": "mettre la couleur du stylo à [COLOR]", "pen.setColorParam": "mettre la [COLOR_PARAM] du stylo à [VALUE]", "pen.setHue": "mettre la couleur du stylo à [HUE]", "pen.setShade": "mettre l'intensité du stylo à [SHADE]", "pen.setSize": "mettre la taille du stylo à [SIZE]", "pen.stamp": "estampiller", "speech.defaultWhenIHearValue": "allons-y", "speech.extensionName": "Synthèse vocale", "speech.listenAndWait": "écouter et attendre", "speech.speechReporter": "parole", "speech.whenIHear": "quand j'entends [PHRASE]", "text2speech.alto": "alto", "text2speech.defaultTextToSpeak": "bonjour", "text2speech.giant": "géant", "text2speech.kitten": "chaton", "text2speech.setLanguageBlock": "mettre la langue à [LANGUAGE]", "text2speech.setVoiceBlock": "choisir la voix du [VOICE]", "text2speech.speakAndWaitBlock": "prononcer [WORDS]", "text2speech.squeak": "piailler", "text2speech.tenor": "ténor", "translate.categoryName": "Traduire", "translate.defaultTextToTranslate": "bonjour", "translate.translateBlock": "traduire [WORDS] en [LANGUAGE]", "translate.viewerLanguage": "langue", "videoSensing.categoryName": "Détection vidéo", "videoSensing.direction": "direction", "videoSensing.motion": "mouvement", "videoSensing.off": "désactivée", "videoSensing.on": "activée", "videoSensing.onFlipped": "effet miroir", "videoSensing.setVideoTransparency": "mettre la transparence vidéo sur [TRANSPARENCY]", "videoSensing.sprite": "sprite", "videoSensing.stage": "scène", "videoSensing.videoOn": "vidéo [ATTRIBUTE] sur [SUBJECT]", "videoSensing.videoToggle": "vidéo [VIDEO_STATE]", "videoSensing.whenMotionGreaterThan": "quand mouvement vidéo > [REFERENCE]", "wedo2.getDistance": "distance", "wedo2.getTiltAngle": "angle d'inclinaison [TILT_DIRECTION]", "wedo2.isTilted": "incliné [TILT_DIRECTION_ANY]?", "wedo2.motorDirection.backward": "par là", "wedo2.motorDirection.forward": "par ici", "wedo2.motorDirection.reverse": "inversé", "wedo2.motorId.a": "moteur A", "wedo2.motorId.all": "tous les moteurs", "wedo2.motorId.b": "moteur B", "wedo2.motorId.default": "moteur", "wedo2.motorOff": "éteindre le moteur [MOTOR_ID]", "wedo2.motorOn": "allumer le moteur [MOTOR_ID]", "wedo2.motorOnFor": "allumer le moteur [MOTOR_ID] pendant [DURATION] secondes", "wedo2.playNoteFor": "jouer la note [NOTE] pendant [DURATION] secondes", "wedo2.setLightHue": "mettre la couleur de la lampe à [HUE]", "wedo2.setMotorDirection": "mettre la direction du moteur [MOTOR_ID] à [MOTOR_DIRECTION]", "wedo2.startMotorPower": "mettre la puissance du moteur [MOTOR_ID] à [POWER]", "wedo2.tiltDirection.any": "n'importe laquelle", "wedo2.tiltDirection.down": "vers le bas", "wedo2.tiltDirection.left": "à gauche", "wedo2.tiltDirection.right": "à droite", "wedo2.tiltDirection.up": "vers le haut", "wedo2.whenDistance": "quand la distance [OP] [REFERENCE]", "wedo2.whenTilted": "quand incliné [TILT_DIRECTION_ANY]" }