{ "ev3.beepNote": { "message": "beep note [NOTE] for [TIME] secs", "description": "play some note on EV3 for some time" }, "ev3.buttonPressed": { "message": "button [PORT] pressed?", "description": "is a button on some port pressed?" }, "ev3.getBrightness": { "message": "phatshimo", "description": "gets measured brightness" }, "ev3.getDistance": { "message": "bokgakala", "description": "gets measured distance" }, "ev3.getMotorPosition": { "message": "motor [PORT] position", "description": "get the measured degrees a motor has turned" }, "ev3.motorSetPower": { "message": "motor [PORT] set power [POWER] %", "description": "set a motor's power to some value" }, "ev3.motorTurnClockwise": { "message": "motor [PORT] turn this way for [TIME] seconds", "description": "turn a motor clockwise for some time" }, "ev3.motorTurnCounterClockwise": { "message": "motor [PORT] turn that way for [TIME] seconds", "description": "turn a motor counter-clockwise for some time" }, "ev3.whenBrightnessLessThan": { "message": "when brightness < [DISTANCE]", "description": "when value measured by brightness sensor is less than some value" }, "ev3.whenButtonPressed": { "message": "when button [PORT] pressed", "description": "when a button connected to a port is pressed" }, "ev3.whenDistanceLessThan": { "message": "when distance < [DISTANCE]", "description": "when the value measured by the distance sensor is less than some value" }, "microbit.buttonsMenu.any": { "message": "sengwe", "description": "label for \"any\" element in button picker for micro:bit extension" }, "microbit.clearDisplay": { "message": "clear display", "description": "display nothing on the micro:bit display" }, "microbit.defaultTextToDisplay": { "message": "Hello!", "description": "default text to display.\n IMPORTANT - the micro:bit only supports letters a-z, A-Z.\n Please substitute a default word in your language\n that can be written with those characters,\n substitute non-accented characters or leave it as \"Hello!\".\n Check the micro:bit site documentation for details" }, "microbit.displaySymbol": { "message": "display [MATRIX]", "description": "display a pattern on the micro:bit display" }, "microbit.displayText": { "message": "display text [TEXT]", "description": "display text on the micro:bit display" }, "microbit.gesturesMenu.jumped": { "message": "jumped", "description": "label for jumped gesture in gesture picker for micro:bit extension" }, "microbit.gesturesMenu.moved": { "message": "moved", "description": "label for moved gesture in gesture picker for micro:bit extension" }, "microbit.gesturesMenu.shaken": { "message": "shaken", "description": "label for shaken gesture in gesture picker for micro:bit extension" }, "microbit.isButtonPressed": { "message": "[BTN] button pressed?", "description": "is the selected button on the micro:bit pressed?" }, "microbit.isTilted": { "message": "tilted [DIRECTION]?", "description": "is the micro:bit is tilted in a direction?" }, "microbit.pinStateMenu.off": { "message": "timile", "description": "label for off element in pin state picker for micro:bit extension" }, "microbit.pinStateMenu.on": { "message": "tshubile", "description": "label for on element in pin state picker for micro:bit extension" }, "microbit.tiltAngle": { "message": "tilt angle [DIRECTION]", "description": "how much the micro:bit is tilted in a direction" }, "microbit.tiltDirectionMenu.any": { "message": "sengwe", "description": "label for any direction element in tilt direction picker for micro:bit extension" }, "microbit.tiltDirectionMenu.back": { "message": "back", "description": "label for back element in tilt direction picker for micro:bit extension" }, "microbit.tiltDirectionMenu.front": { "message": "front", "description": "label for front element in tilt direction picker for micro:bit extension" }, "microbit.tiltDirectionMenu.left": { "message": "molema", "description": "label for left element in tilt direction picker for micro:bit extension" }, "microbit.tiltDirectionMenu.right": { "message": "moja", "description": "label for right element in tilt direction picker for micro:bit extension" }, "microbit.whenButtonPressed": { "message": "when [BTN] button pressed", "description": "when the selected button on the micro:bit is pressed" }, "microbit.whenGesture": { "message": "when [GESTURE]", "description": "when the selected gesture is detected by the micro:bit" }, "microbit.whenPinConnected": { "message": "when pin [PIN] connected", "description": "when the pin detects a connection to Earth/Ground" }, "microbit.whenTilted": { "message": "when tilted [DIRECTION]", "description": "when the micro:bit is tilted in a direction" }, "music.categoryName": { "message": "Mmino", "description": "Label for the Music extension category" }, "music.changeTempo": { "message": "change tempo by [TEMPO]", "description": "change tempo (speed) for notes, drums, and rests played" }, "music.drumBass": { "message": "(2) Bass Drum", "description": "Sound of bass drum as used in a standard drum kit" }, "music.drumBongo": { "message": "(13) Bongo", "description": "Sound of a bongo being struck" }, "music.drumCabasa": { "message": "(15) Cabasa", "description": "Sound of a cabasa being shaken" }, "music.drumClaves": { "message": "(9) Claves", "description": "Sound of claves being struck together" }, "music.drumClosedHiHat": { "message": "(6) Closed Hi-Hat", "description": "Sound of a drum stick hitting a hi-hat while closed" }, "music.drumConga": { "message": "(14) Conga", "description": "Sound of a conga being struck" }, "music.drumCowbell": { "message": "(11) Cowbell", "description": "Sound of a cowbell being struck" }, "music.drumCrashCymbal": { "message": "(4) Crash Cymbal", "description": "Sound of a drum stick hitting a crash cymbal" }, "music.drumCuica": { "message": "(18) Cuica", "description": "Sound of a cuica being played" }, "music.drumGuiro": { "message": "(16) Guiro", "description": "Sound of a guiro being played" }, "music.drumHandClap": { "message": "(8) Hand Clap", "description": "Sound of two hands clapping together" }, "music.drumOpenHiHat": { "message": "(5) Open Hi-Hat", "description": "Sound of a drum stick hitting a hi-hat while open" }, "music.drumSideStick": { "message": "(3) Side Stick", "description": "Sound of a drum stick hitting the side of a drum (usually the snare)" }, "music.drumSnare": { "message": "(1) Snare Drum", "description": "Sound of snare drum as used in a standard drum kit" }, "music.drumTambourine": { "message": "(7) Tambourine", "description": "Sound of a tambourine being struck" }, "music.drumTriangle": { "message": "(12) Triangle", "description": "Sound of a triangle (instrument) being struck" }, "music.drumVibraslap": { "message": "(17) Vibraslap", "description": "Sound of a Vibraslap being played" }, "music.drumWoodBlock": { "message": "(10) Wood Block", "description": "Sound of a wood block being struck" }, "music.getTempo": { "message": "tempo", "description": "get the current tempo (speed) for notes, drums, and rests played" }, "music.instrumentBass": { "message": "(6) Bass", "description": "Sound of an accoustic upright bass" }, "music.instrumentBassoon": { "message": "(14) Bassoon", "description": "Sound of a bassoon being played" }, "music.instrumentCello": { "message": "(8) Cello", "description": "Sound of a cello being played with a bow" }, "music.instrumentChoir": { "message": "(15) Choir", "description": "Sound of a choir singing" }, "music.instrumentClarinet": { "message": "(10) Clarinet", "description": "Sound of a clarinet being played" }, "music.instrumentElectricGuitar": { "message": "(5) Electric Guitar", "description": "Sound of an electric guitar" }, "music.instrumentElectricPiano": { "message": "(2) Electric Piano", "description": "Sound of an electric piano" }, "music.instrumentFlute": { "message": "(12) Flute", "description": "Sound of a flute being played" }, "music.instrumentGuitar": { "message": "(4) Guitar", "description": "Sound of an accoustic guitar" }, "music.instrumentMarimba": { "message": "(19) Marimba", "description": "Sound of a marimba being struck" }, "music.instrumentMusicBox": { "message": "(17) Music Box", "description": "Sound of a music box playing" }, "music.instrumentOrgan": { "message": "(3) Organ", "description": "Sound of an organ" }, "music.instrumentPiano": { "message": "(1) Piano", "description": "Sound of a piano" }, "music.instrumentPizzicato": { "message": "(7) Pizzicato", "description": "Sound of a string instrument (e.g. violin) being plucked" }, "music.instrumentSaxophone": { "message": "(11) Saxophone", "description": "Sound of a saxophone being played" }, "music.instrumentSteelDrum": { "message": "(18) Steel Drum", "description": "Sound of a steel drum being struck" }, "music.instrumentSynthLead": { "message": "(20) Synth Lead", "description": "Sound of a \"lead\" synthesizer being played" }, "music.instrumentSynthPad": { "message": "(21) Synth Pad", "description": "Sound of a \"pad\" synthesizer being played" }, "music.instrumentTrombone": { "message": "(9) Trombone", "description": "Sound of a trombone being played" }, "music.instrumentVibraphone": { "message": "(16) Vibraphone", "description": "Sound of a vibraphone being struck" }, "music.instrumentWoodenFlute": { "message": "(13) Wooden Flute", "description": "Sound of a wooden flute being played" }, "music.midiSetInstrument": { "message": "set instrument to [INSTRUMENT]", "description": "set the instrument for notes played according to a mapping of MIDI codes" }, "music.playDrumForBeats": { "message": "play drum [DRUM] for [BEATS] beats", "description": "play drum sample for a number of beats" }, "music.playNoteForBeats": { "message": "play note [NOTE] for [BEATS] beats", "description": "play a note for a number of beats" }, "music.restForBeats": { "message": "rest for [BEATS] beats", "description": "rest (play no sound) for a number of beats" }, "music.setInstrument": { "message": "set instrument to [INSTRUMENT]", "description": "set the instrument (e.g. piano, guitar, trombone) for notes played" }, "music.setTempo": { "message": "set tempo to [TEMPO]", "description": "set tempo (speed) for notes, drums, and rests played" }, "pen.categoryName": { "message": "Pene", "description": "Label for the pen extension category" }, "pen.changeColorParam": { "message": "change pen [COLOR_PARAM] by [VALUE]", "description": "change the state of a pen color parameter" }, "pen.changeHue": { "message": "change pen color by [HUE]", "description": "legacy pen blocks - change pen color" }, "pen.changeShade": { "message": "change pen shade by [SHADE]", "description": "legacy pen blocks - change pen shade" }, "pen.changeSize": { "message": "change pen size by [SIZE]", "description": "change the diameter of the trail left by a sprite" }, "pen.clear": { "message": "erase all", "description": "erase all pen trails and stamps" }, "pen.colorMenu.brightness": { "message": "phatshimo", "description": "label for brightness element in color picker for pen extension" }, "pen.colorMenu.color": { "message": "mmala", "description": "label for color element in color picker for pen extension" }, "pen.colorMenu.saturation": { "message": "saturation", "description": "label for saturation element in color picker for pen extension" }, "pen.colorMenu.transparency": { "message": "transparency", "description": "label for transparency element in color picker for pen extension" }, "pen.penDown": { "message": "pene fatshe", "description": "start leaving a trail when the sprite moves" }, "pen.penUp": { "message": "pene godimo", "description": "stop leaving a trail behind the sprite" }, "pen.setColor": { "message": "set pen color to [COLOR]", "description": "set the pen color to a particular (RGB) value" }, "pen.setColorParam": { "message": "set pen [COLOR_PARAM] to [VALUE]", "description": "set the state for a pen color parameter e.g. saturation" }, "pen.setHue": { "message": "set pen color to [HUE]", "description": "legacy pen blocks - set pen color to number" }, "pen.setShade": { "message": "set pen shade to [SHADE]", "description": "legacy pen blocks - set pen shade" }, "pen.setSize": { "message": "set pen size to [SIZE]", "description": "set the diameter of a trail left by a sprite" }, "pen.stamp": { "message": "stempe", "description": "render current costume on the background" }, "speech.defaultWhenIHearValue": { "message": "let''s go", "description": "The default phrase/word that, when heard, triggers the event." }, "speech.extensionName": { "message": "Speech to Text", "description": "Name of extension that adds speech recognition blocks. Do Not translate Google." }, "speech.listenAndWait": { "message": "listen and wait", "description": "Start listening to the microphone and wait for a result from the speech recognition system." }, "speech.speechReporter": { "message": "speech", "description": "Get the text of spoken words transcribed by the speech recognition system." }, "speech.whenIHear": { "message": "when I hear [PHRASE]", "description": "Event that triggers when the text entered on the block is recognized by the speech recognition system." }, "text2speech.defaultTextToSpeak": { "message": "hello", "description": "hello: the default text to speak" }, "text2speech.giant": { "message": "giant", "description": "Name for a funny voice with a low pitch." }, "text2speech.kitten": { "message": "kitten", "description": "A baby cat." }, "text2speech.max": { "message": "max", "description": "Name for a voice with ambiguous gender." }, "text2speech.quinn": { "message": "quinn", "description": "Name for a voice with ambiguous gender." }, "text2speech.setLanguageBlock": { "message": "set language to [LANGUAGE]", "description": "Set the language for speech synthesis." }, "text2speech.setVoiceBlock": { "message": "set voice to [VOICE]", "description": "Set the voice for speech synthesis." }, "text2speech.speakAndWaitBlock": { "message": "speak [WORDS]", "description": "Speak some words." }, "text2speech.squeak": { "message": "squeak", "description": "Name for a funny voice with a high pitch." }, "translate.categoryName": { "message": "Translate", "description": "Name of extension that adds translate blocks" }, "translate.defaultTextToTranslate": { "message": "hello", "description": "hello: the default text to translate" }, "translate.translateBlock": { "message": "translate [WORDS] to [LANGUAGE]", "description": "translate some text to a different language" }, "translate.viewerLanguage": { "message": "language", "description": "the languge of the project viewer" }, "videoSensing.categoryName": { "message": "Video Sensing", "description": "Label for the video sensing extension category" }, "videoSensing.direction": { "message": "kaelo", "description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block" }, "videoSensing.motion": { "message": "tshikinyego", "description": "Attribute for the \"video [ATTRIBUTE] on [SUBJECT]\" block" }, "videoSensing.off": { "message": "timile", "description": "Option for the \"turn video [STATE]\" block" }, "videoSensing.on": { "message": "tshubile", "description": "Option for the \"turn video [STATE]\" block" }, "videoSensing.onFlipped": { "message": "on flipped", "description": "Option for the \"turn video [STATE]\" block that causes the video to be flipped horizontally (reversed as in a mirror)" }, "videoSensing.setVideoTransparency": { "message": "set video transparency to [TRANSPARENCY]", "description": "Controls transparency of the video preview layer" }, "videoSensing.sprite": { "message": "sprite", "description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block" }, "videoSensing.stage": { "message": "stage", "description": "Subject for the \"video [ATTRIBUTE] on [SUBJECT]\" block" }, "videoSensing.videoOn": { "message": "video [ATTRIBUTE] on [SUBJECT]", "description": "Reporter that returns the amount of [ATTRIBUTE] for the selected [SUBJECT]" }, "videoSensing.videoToggle": { "message": "turn video [VIDEO_STATE]", "description": "Controls display of the video preview layer" }, "videoSensing.whenMotionGreaterThan": { "message": "when video motion > [REFERENCE]", "description": "Event that triggers when the amount of motion is greater than [REFERENCE]" }, "wedo2.getDistance": { "message": "bokgakala", "description": "the value returned by the distance sensor" }, "wedo2.getTiltAngle": { "message": "tilt angle [TILT_DIRECTION]", "description": "the angle returned by the tilt sensor" }, "wedo2.isTilted": { "message": "tilted [TILT_DIRECTION_ANY]?", "description": "whether the tilt sensor is tilted" }, "wedo2.motorOff": { "message": "turn [MOTOR_ID] off", "description": "turn a motor off" }, "wedo2.motorOn": { "message": "turn [MOTOR_ID] on", "description": "turn a motor on indefinitely" }, "wedo2.motorOnFor": { "message": "turn [MOTOR_ID] on for [DURATION] seconds", "description": "turn a motor on for some time" }, "wedo2.playNoteFor": { "message": "play note [NOTE] for [DURATION] seconds", "description": "play a certain note for some time" }, "wedo2.setLightHue": { "message": "set light color to [HUE]", "description": "set the LED color" }, "wedo2.setMotorDirection": { "message": "set [MOTOR_ID] direction to [MOTOR_DIRECTION]", "description": "set the motor's turn direction" }, "wedo2.startMotorPower": { "message": "set [MOTOR_ID] power to [POWER]", "description": "set the motor's power and turn it on" }, "wedo2.whenDistance": { "message": "when distance [OP] [REFERENCE]", "description": "check for when distance is < or > than reference" }, "wedo2.whenTilted": { "message": "when tilted [TILT_DIRECTION_ANY]", "description": "check when tilted in a certain direction" } }