{ "gui.backpack.errorBackpack": { "message": "Fehler beim Laden des Lagers", "description": "Error backpack message" }, "gui.backpack.loadingBackpack": { "message": "Wird geladen ...", "description": "Loading backpack message" }, "gui.backpack.emptyBackpack": { "message": "Das Lager ist leer", "description": "Empty backpack message" }, "gui.unsupportedBrowser.label": { "message": "Browser wird nicht unterstützt", "description": "" }, "gui.unsupportedBrowser.description": { "message": "Es tut uns leid, Scratch 3.0 unterstützt den Internet Explorer, Vivaldi, Opera oder Silk nicht. Wir empfehlen ein aktuelle Version der Browser Google Chrome, Mozilla Firefox oder Microsoft Edge.", "description": "Unsupported browser description" }, "gui.unsupportedBrowser.back": { "message": "Zurück", "description": "Button to go back in unsupported browser modal" }, "gui.unsupportedBrowser.previewfaq": { "message": "Besuche die {previewFaqLink}, um mehr zu erfahren.", "description": "Invitation to try 3.0 preview" }, "gui.unsupportedBrowser.previewfaqlinktext": { "message": "Häufig gestellte Fragen", "description": "link to Scratch 3.0 FAQ page" }, "gui.cameraModal.cameraModalTitle": { "message": "Ein Foto aufnehmen", "description": "Title for prompt to take a picture (to add as a new costume)." }, "gui.cameraModal.loadingCameraMessage": { "message": "Kamera wird geladen ...", "description": "Notification to the user that the camera is loading" }, "gui.cameraModal.permissionRequest": { "message": "Wir benötigen deine Zustimmung, um deine Kamera zu verwenden", "description": "Notification to the user that the app needs camera access" }, "gui.cameraModal.retakePhoto": { "message": "Foto erneut aufnehmen", "description": "A button that allows the user to take the picture again, replacing the old one" }, "gui.cameraModal.save": { "message": "Speichern", "description": "A button that allows the user to save the photo they took as a costume" }, "gui.cameraModal.takePhoto": { "message": "Foto aufnehmen", "description": "A button to take a photo" }, "gui.cameraModal.loadingCaption": { "message": "Wird geladen ....", "description": "A caption for a disabled button while the video from the camera is still loading" }, "gui.cameraModal.enableCameraCaption": { "message": "Kamera aktivieren", "description": "A caption for a disabled button prompting the user to enable camera access" }, "gui.cards.all-tutorials": { "message": "Tutorien", "description": "Title for button to return to tutorials library" }, "gui.cards.remove": { "message": "Schließen", "description": "Title for button to close how-to card" }, "gui.cards.more-things-to-try": { "message": "Probiere mehr Dinge aus", "description": "Title card with more things to try" }, "gui.cards.see-more": { "message": "Mehr erfahren", "description": "Title for button to see more in how-to library" }, "gui.comingSoon.message1": { "message": "Keine Sorge, wir kümmern uns darum {emoji}", "description": "One of the \"coming soon\" random messages for yet-to-be-done features" }, "gui.comingSoon.message2": { "message": "Bald verfügbar ...", "description": "One of the \"coming soon\" random messages for yet-to-be-done features" }, "gui.comingSoon.message3": { "message": "Wir arbeiten daran {emoji}", "description": "One of the \"coming soon\" random messages for yet-to-be-done features" }, "gui.connection.auto-scanning.noPeripheralsFound": { "message": "Keine Geräte gefunden", "description": "Text shown when no devices could be found" }, "gui.connection.auto-scanning.prescan": { "message": "Starte die Suche wenn du ein Gerät in der Nähe hast.", "description": "Prompt for beginning the search" }, "gui.connection.auto-scanning.pressbutton": { "message": "Drücke den Button an deinem Gerät.", "description": "Prompt for pushing the button on the device" }, "gui.connection.auto-scanning.start-search": { "message": "Suche starten", "description": "Button in prompt for starting a search" }, "gui.connection.connecting-searchbutton": { "message": "Suche läuft...", "description": "Label indicating that search is in progress" }, "gui.connection.auto-scanning.try-again": { "message": "Versuche es noch einmal", "description": "Button in prompt for trying a device search again" }, "gui.connection.connected": { "message": "Verbunden", "description": "Message indicating that a device was connected" }, "gui.connection.disconnect": { "message": "Trenne", "description": "Button to disconnect the device" }, "gui.connection.go-to-editor": { "message": "Gehe zum Editor", "description": "Button to return to the editor" }, "gui.connection.connecting-cancelbutton": { "message": "Ich verbinde...", "description": "Label indicating that connection is in progress" }, "gui.connection.error.errorMessage": { "message": "Hoppla, etwas hat wohl nicht funktioniert.", "description": "The device connection process has encountered an error." }, "gui.connection.error.tryagainbutton": { "message": "Versuche es noch einmal", "description": "Button to initiate trying the device connection again after an error" }, "gui.connection.error.helpbutton": { "message": "Hilfe", "description": "Button to view help content" }, "gui.connection.peripheral-name-label": { "message": "Gerätename", "description": "Label for field showing the device name" }, "gui.connection.connect": { "message": "Verbinde", "description": "Button to start connecting to a specific device" }, "gui.connection.scanning.lookingforperipherals": { "message": "Suche Geräte", "description": "Text shown while scanning for devices" }, "gui.connection.scanning.noPeripheralsFound": { "message": "Keine Geräte gefunden", "description": "Text shown when no devices could be found" }, "gui.connection.scanning.instructions": { "message": "Wähle dein Gerät oben in der Liste.", "description": "Prompt for choosing a device to connect to" }, "gui.connection.search": { "message": "Erneuere", "description": "Button in prompt for starting a search" }, "gui.connection.unavailable.installscratchlink": { "message": "Überprüfe, ob du Scratch Link installiert hast und ob das Program läuft", "description": "Message for getting Scratch Link installed" }, "gui.connection.unavailable.enablebluetooth": { "message": "Überprüfe, ob Bluetooth aktiviert ist", "description": "Message for making sure Bluetooth is enabled" }, "gui.connection.unavailable.tryagainbutton": { "message": "Versuche es noch einmal", "description": "Button to initiate trying the device connection again after an error" }, "gui.connection.unavailable.helpbutton": { "message": "Hilfe", "description": "Button to view help content" }, "gui.controls.go": { "message": "Los", "description": "Green flag button title" }, "gui.controls.stop": { "message": "Stopp", "description": "Stop button title" }, "gui.crashMessage.label": { "message": "Hoppla! Da ist was schief gegangen.", "description": "Crash Message title" }, "gui.crashMessage.description": { "message": "We are so sorry, but it looks like Scratch has crashed. This bug has been\n automatically reported to the Scratch Team. Please refresh your page to try\n again.", "description": "Message to inform the user that page has crashed." }, "gui.crashMessage.reload": { "message": "Reload", "description": "Button to reload the page when page crashes" }, "gui.customProcedures.myblockModalTitle": { "message": "Neuer Block", "description": "Title for the modal where you create a custom block." }, "gui.customProcedures.addAnInputNumberText": { "message": "Eingabefeld hinzufügen", "description": "Label for button to add a number/text input" }, "gui.customProcedures.numberTextType": { "message": "Zahl oder Text", "description": "Description of the number/text input type" }, "gui.customProcedures.addAnInputBoolean": { "message": "Etikett hinzufügen", "description": "Label for button to add a boolean input" }, "gui.customProcedures.booleanType": { "message": "Boolean", "description": "Description of the boolean input type" }, "gui.customProcedures.addALabel": { "message": "Beschriftung hinzufügen", "description": "Label for button to add a label" }, "gui.customProcedures.runWithoutScreenRefresh": { "message": "Ohne Bildschirmaktualisierung laufen lassen", "description": "Label for checkbox to run without screen refresh" }, "gui.customProcedures.cancel": { "message": "Abbrechen", "description": "Label for button to cancel custom procedure edits" }, "gui.customProcedures.ok": { "message": "OK", "description": "Label for button to save new custom procedure" }, "gui.SpriteInfo.direction": { "message": "Richtung", "description": "Sprite info direction label" }, "gui.directionPicker.rotationStyles.allAround": { "message": "Rundherum", "description": "Button to change to the all around rotation style" }, "gui.directionPicker.rotationStyles.leftRight": { "message": "Links/Rechts", "description": "Button to change to the left-right rotation style" }, "gui.directionPicker.rotationStyles.dontRotate": { "message": "Nicht drehen", "description": "Button to change to the dont rotate rotation style" }, "gui.gui.addExtension": { "message": "Erweiterung hinzufügen", "description": "Button to add an extension in the target pane" }, "gui.gui.codeTab": { "message": "Code", "description": "Button to get to the code panel" }, "gui.gui.backdropsTab": { "message": "Bühnenbilder", "description": "Button to get to the backdrops panel" }, "gui.gui.costumesTab": { "message": "Kostüme", "description": "Button to get to the costumes panel" }, "gui.gui.soundsTab": { "message": "Klänge", "description": "Button to get to the sounds panel" }, "gui.importInfo.title": { "message": "Scratch 2.0 Projekt ansehen", "description": "Scratch 2.0 import modal label - for accessibility" }, "gui.importInfo.betamessage": { "message": "Gib einen Link zu einem deiner veröffentlichten Scratch-Projekte ein. Änderungen, die in dieser 3.0-Beta gemacht werden, werden nicht gespeichert.", "description": "Import project message" }, "gui.importInfo.message": { "message": "Gib einen Link zu einem deiner veröffentlichten Scratch-Projekte ein. Änderungen, die in dieser 3.0-Vorschau gemacht werden, werden nicht gespeichert.", "description": "Import project message" }, "gui.importInfo.invalidFormatError": { "message": "Oh oh, der Projekt-Link oder die Projekt-ID sehen nicht ganz richtig aus.", "description": "Invalid project link or id message" }, "gui.importModal.viewproject": { "message": "Anzeigen", "description": "Label for button to load a scratch 2.0 project" }, "gui.importInfo.goback": { "message": "Zurück", "description": "Label for button to back out of importing a project" }, "gui.importInfo.previewfaq": { "message": "Besuche die {previewFaqLink}, um mehr zu erfahren.", "description": "Invitation to try 3.0 preview" }, "gui.importInfo.previewfaqlinktext": { "message": "Häufig gestellte Fragen", "description": "link to Scratch 3.0 FAQ page" }, "gui.extensionLibrary.comingSoon": { "message": "Bald verfügbar", "description": "Label for extensions that are not yet implemented" }, "gui.library.filterPlaceholder": { "message": "Suche", "description": "Placeholder text for library search field" }, "gui.loader.message1": { "message": "Blöcke werden erstellt ...", "description": "One of the loading messages" }, "gui.loader.message2": { "message": "Figuren werden geladen ...", "description": "One of the loading messages" }, "gui.loader.message3": { "message": "Klänge werden geladen ...", "description": "One of the loading messages" }, "gui.loader.message4": { "message": "Erweiterungen werden geladen ...", "description": "One of the loading messages" }, "gui.loader.message5": { "message": "Katzen werden eingesammelt ...", "description": "One of the loading messages" }, "gui.loader.message6": { "message": "Nanos werden übertragen ...", "description": "One of the loading messages" }, "gui.loader.message7": { "message": "Gobos werden aufgeblasen ...", "description": "One of the loading messages" }, "gui.loader.message8": { "message": "Emojis werden vorbereitet ...", "description": "One of the loading messages" }, "gui.loader.headline": { "message": "Projekt wird geladen", "description": "Main loading message" }, "gui.menuBar.LanguageSelector": { "message": "Sprachauswahl", "description": "accessibility text for the language selection menu" }, "gui.menuBar.tutorialsLibrary": { "message": "Tutorien", "description": "accessibility text for the tutorials button" }, "gui.menuBar.restoreSprite": { "message": "Figur wiederherstellen", "description": "Menu bar item for restoring the last deleted sprite." }, "gui.menuBar.restoreSound": { "message": "Klang wiederherstellen", "description": "Menu bar item for restoring the last deleted sound." }, "gui.menuBar.restoreCostume": { "message": "Kostüm wiederherstellen", "description": "Menu bar item for restoring the last deleted costume." }, "gui.menuBar.restore": { "message": "Wiederherstellen", "description": "Menu bar item for restoring the last deleted item in its disabled state." }, "gui.menuBar.saveNow": { "message": "Jetzt speichern", "description": "Menu bar item for saving now" }, "gui.menuBar.file": { "message": "Datei", "description": "Text for file dropdown menu" }, "gui.menuBar.new": { "message": "Neu", "description": "Menu bar item for creating a new project" }, "gui.menuBar.saveAsCopy": { "message": "Eine Kopie speichern", "description": "Menu bar item for saving as a copy" }, "gui.menuBar.uploadFromComputer": { "message": "Hochladen von deinem Computer", "description": "Menu bar item for uploading a project from your computer" }, "gui.menuBar.downloadToComputer": { "message": "Auf deinem Computer speichern", "description": "Menu bar item for downloading a project to your computer" }, "gui.menuBar.edit": { "message": "Bearbeiten", "description": "Text for edit dropdown menu" }, "gui.menuBar.turboModeOff": { "message": "Turbo-Modus einschalten", "description": "Menu bar item for turning off turbo mode" }, "gui.menuBar.turboModeOn": { "message": "Turbo-Modus ausschalten", "description": "Menu bar item for turning on turbo mode" }, "gui.menuBar.share": { "message": "Veröffentlichen", "description": "Label for project share button" }, "gui.menuBar.seeCommunity": { "message": "Community ansehen", "description": "Label for see community button" }, "gui.menuBar.giveFeedback": { "message": "Feedback geben", "description": "Label for feedback form modal button" }, "gui.gui.projectTitlePlaceholder": { "message": "Project title here", "description": "Placeholder for project title when blank" }, "gui.modal.help": { "message": "Hilfe", "description": "Help button in modal" }, "gui.modal.back": { "message": "Zurück", "description": "Back button in modal" }, "gui.monitor.contextMenu.default": { "message": "Normale Anzeigengröße", "description": "Menu item to switch to the default monitor" }, "gui.monitor.contextMenu.large": { "message": "Großanzeige", "description": "Menu item to switch to the large monitor" }, "gui.monitor.contextMenu.slider": { "message": "Schieberegler", "description": "Menu item to switch to the slider monitor" }, "gui.previewInfo.label": { "message": "Probiere Scratch 3.0 aus", "description": "Scratch 3.0 modal label - for accessibility" }, "gui.previewInfo.welcome": { "message": "Willkommen zur Scratch 3.0 Beta.", "description": "Header for Preview Info Modal" }, "gui.previewInfo.betawelcome": { "message": "Willkommen zur Scratch 3.0 Beta.", "description": "Header for Beta Info Modal" }, "gui.previewInfo.invitation": { "message": "Wir arbeiten an der nächsten Generation von Scratch. Wir freuen uns, dass du es ausprobierst!", "description": "Invitation to try 3.0 Beta" }, "gui.previewInfo.notnow": { "message": "Nicht jetzt", "description": "Label for button to back out of trying Scratch 3.0 Beta" }, "gui.previewModal.tryit": { "message": "Probiere es aus! {caticon}", "description": "Label for button to try Scratch 3.0 Beta" }, "gui.previewModal.viewproject": { "message": "2.0 Projekt ansehen", "description": "Label for button to import a 2.0 project" }, "gui.previewInfo.previewfaq": { "message": "Besuche die {previewFaqLink}, um mehr zu erfahren.", "description": "Invitation to try 3.0 Beta" }, "gui.previewInfo.previewfaqlinktext": { "message": "Häufig gestellte Fragen", "description": "link to Scratch 3.0 FAQ page" }, "gui.gui.variableScopeOptionAllSprites": { "message": "Für alle Figuren", "description": "Option message when creating a variable for making it available to all sprites" }, "gui.gui.variableScopeOptionSpriteOnly": { "message": "Nur für diese Figur", "description": "Option message when creating a varaible for making it only available to the current sprite" }, "gui.gui.variablePrompt": { "message": "Weitere Einstellungen", "description": "Dropdown message for variable/list options" }, "gui.gui.variablePromptAllSpritesMessage": { "message": "Diese Variable wird für alle Figuren verfügbar sein.", "description": "A message that displays in a variable modal when the stage is selected indicating that the variable being created will available to all sprites." }, "gui.prompt.cancel": { "message": "Abbrechen", "description": "Button in prompt for cancelling the dialog" }, "gui.prompt.ok": { "message": "OK", "description": "Button in prompt for confirming the dialog" }, "gui.playbackStep.stopMsg": { "message": "Stopp", "description": "Stop/Play button in recording playback" }, "gui.playbackStep.playMsg": { "message": "Abspielen", "description": "Stop/Play button in recording playback" }, "gui.playbackStep.loadingMsg": { "message": "Wird geladen ...", "description": "Loading/Save button in recording playback" }, "gui.playbackStep.saveMsg": { "message": "Speichern", "description": "Loading/Save button in recording playback" }, "gui.playbackStep.reRecordMsg": { "message": "Erneut aufnehmen", "description": "Button to re-record sound in recording playback" }, "gui.recordModal.title": { "message": "Klang aufnehmen", "description": "Recording modal title" }, "gui.soundEditor.sound": { "message": "Klang", "description": "Label for the name of the sound" }, "gui.soundEditor.play": { "message": "Abspielen", "description": "Title of the button to start playing the sound" }, "gui.soundEditor.stop": { "message": "Stopp", "description": "Title of the button to stop the sound" }, "gui.soundEditor.trim": { "message": "Zuschneiden", "description": "Title of the button to start trimminging the sound" }, "gui.soundEditor.save": { "message": "Speichern", "description": "Title of the button to save trimmed sound" }, "gui.soundEditor.undo": { "message": "Rückgängig", "description": "Title of the button to undo" }, "gui.soundEditor.redo": { "message": "Wiederherstellen", "description": "Title of the button to redo" }, "gui.soundEditor.faster": { "message": "Schneller", "description": "Title of the button to apply the faster effect" }, "gui.soundEditor.slower": { "message": "Langsamer", "description": "Title of the button to apply the slower effect" }, "gui.soundEditor.echo": { "message": "Echo", "description": "Title of the button to apply the echo effect" }, "gui.soundEditor.robot": { "message": "Roboter", "description": "Title of the button to apply the robot effect" }, "gui.soundEditor.louder": { "message": "Lauter", "description": "Title of the button to apply the louder effect" }, "gui.soundEditor.softer": { "message": "Leiser", "description": "Title of the button to apply thr.softer effect" }, "gui.soundEditor.reverse": { "message": "Umkehren", "description": "Title of the button to apply the reverse effect" }, "gui.SpriteInfo.spritePlaceholder": { "message": "Name", "description": "Placeholder text for sprite name" }, "gui.SpriteInfo.sprite": { "message": "Figur", "description": "Sprite info label" }, "gui.SpriteInfo.show": { "message": "Zeige dich", "description": "Sprite info show label" }, "gui.SpriteInfo.size": { "message": "Größe", "description": "Sprite info size label" }, "gui.spriteSelectorItem.contextMenuDuplicate": { "message": "Duplizieren", "description": "Menu item to duplicate in the right click menu" }, "gui.spriteSelectorItem.contextMenuDelete": { "message": "Löschen", "description": "Menu item to delete in the right click menu" }, "gui.spriteSelectorItem.contextMenuExport": { "message": "Exportieren", "description": "Menu item to export the selected item" }, "gui.spriteSelector.addSpriteFromLibrary": { "message": "Figur wählen", "description": "Button to add a sprite in the target pane from library" }, "gui.spriteSelector.addSpriteFromPaint": { "message": "Malen", "description": "Button to add a sprite in the target pane from paint" }, "gui.spriteSelector.addSpriteFromSurprise": { "message": "Überraschung", "description": "Button to add a random sprite in the target pane" }, "gui.spriteSelector.addSpriteFromFile": { "message": "Figur hochladen", "description": "Button to add a sprite in the target pane from file" }, "gui.stageHeader.stageSizeLarge": { "message": "Schalte auf große Bühne um", "description": "Button to change stage size to large" }, "gui.stageHeader.stageSizeSmall": { "message": "Schalte auf kleine Bühne um", "description": "Button to change stage size to small" }, "gui.stageHeader.stageSizeFull": { "message": "Vollbildmodus", "description": "Button to change stage size to full screen" }, "gui.stageHeader.stageSizeUnFull": { "message": "Vollbildmodus verlassen", "description": "Button to get out of full screen mode" }, "gui.stageHeader.fullscreenControl": { "message": "Vollbildkontrolle", "description": "Button to enter/exit full screen mode" }, "gui.spriteSelector.addBackdropFromLibrary": { "message": "Bühnenbild wählen", "description": "Button to add a stage in the target pane from library" }, "gui.stageSelector.addBackdropFromPaint": { "message": "Malen", "description": "Button to add a stage in the target pane from paint" }, "gui.stageSelector.addBackdropFromSurprise": { "message": "Überraschung", "description": "Button to add a random stage in the target pane" }, "gui.stageSelector.addBackdropFromFile": { "message": "Bühnenbild hochladen", "description": "Button to add a stage in the target pane from file" }, "gui.stageSelector.stage": { "message": "Bühne", "description": "Label for the stage in the stage selector" }, "gui.stageSelector.backdrops": { "message": "Bühnenbilder", "description": "Label for the backdrops in the stage selector" }, "gui.turboMode.active": { "message": "Turbo-Modus", "description": "Label indicating turbo mode is active" }, "gui.webglModal.label": { "message": "Dein Browser unterstützt kein WebGL", "description": "WebGL missing title" }, "gui.webglModal.description": { "message": "Es sieht leider so aus, als ob dein Browser oder Computer {webGlLink}. Diese Technologie wird benötigt, um Scratch 3.0 auszuführen.", "description": "WebGL missing message" }, "gui.webglModal.webgllink": { "message": "unterstützt kein WebGL", "description": "link part of your browser does not support WebGL message" }, "gui.webglModal.back": { "message": "Zurück", "description": "Label for button go back when browser is unsupported" }, "gui.webglModal.previewfaq": { "message": "Besuche die {previewFaqLink}, um mehr zu erfahren.", "description": "Scratch 3.0 FAQ description" }, "gui.webglModal.previewfaqlinktext": { "message": "Häufig gestellte Fragen", "description": "link to Scratch 3.0 FAQ page" }, "gui.costumeLibrary.chooseABackdrop": { "message": "Wähle ein Bühnenbild", "description": "Heading for the backdrop library" }, "gui.costumeLibrary.chooseACostume": { "message": "Wähle ein Kostüm", "description": "Heading for the costume library" }, "gui.costumeTab.addBackdropFromLibrary": { "message": "Wähle ein Bühnenbild", "description": "Button to add a backdrop in the editor tab" }, "gui.costumeTab.addCostumeFromLibrary": { "message": "Wähle ein Kostüm", "description": "Button to add a costume in the editor tab" }, "gui.costumeTab.addBlankCostume": { "message": "Malen", "description": "Button to add a blank costume in the editor tab" }, "gui.costumeTab.addSurpriseCostume": { "message": "Überraschung", "description": "Button to add a surprise costume in the editor tab" }, "gui.costumeTab.addFileBackdrop": { "message": "Bühnenbild hochladen", "description": "Button to add a backdrop by uploading a file in the editor tab" }, "gui.costumeTab.addFileCostume": { "message": "Kostüm hochladen", "description": "Button to add a costume by uploading a file in the editor tab" }, "gui.costumeTab.addCameraCostume": { "message": "Kamera", "description": "Button to use the camera to create a costume costume in the editor tab" }, "gui.extensionLibrary.chooseAnExtension": { "message": "Erweiterung auswählen", "description": "Heading for the extension library" }, "gui.extensionLibrary.extensionUrl": { "message": "Gib die URL der Erweiterung ein", "description": "Prompt for unoffical extension url" }, "gui.projectLoader.loadError": { "message": "Die gewählte Projekt-Datei konnte nicht geladen werden.", "description": "An error that displays when a local project file fails to load." }, "gui.recordingStep.alertMsg": { "message": "Aufnahme konnte nicht gestartet werden", "description": "Alert for recording error" }, "gui.soundLibrary.chooseASound": { "message": "Klang wählen", "description": "Heading for the sound library" }, "gui.soundTab.fileUploadSound": { "message": "Klang hochladen", "description": "Button to upload sound from file in the editor tab" }, "gui.soundTab.surpriseSound": { "message": "Überraschung", "description": "Button to get a random sound in the editor tab" }, "gui.soundTab.recordSound": { "message": "Aufnehmen", "description": "Button to record a sound in the editor tab" }, "gui.soundTab.addSoundFromLibrary": { "message": "Klang wählen", "description": "Button to add a sound in the editor tab" }, "gui.spriteLibrary.chooseASprite": { "message": "Figur wählen", "description": "Heading for the sprite library" }, "gui.tipsLibrary.tutorials": { "message": "Wähle ein Tutorial", "description": "Heading for the help/tutorials library" }, "gui.howtos.intro-move-sayhello-hat.name": { "message": "Erste Schritte", "description": "Name for the 'Getting Started' how-to" }, "gui.howtos.intro-move.step_stepMove": { "message": "Füge einen Bewegungsblock hinzu", "description": "Step name for 'Add a move block' step" }, "gui.howtos.add-a-move-block.step_stepMoveSayHello": { "message": "Klicke die grüne Flagge um das Programm zu starten", "description": "Step name for 'Add A Say Block' step" }, "gui.howtos.animate-a-name.name": { "message": "Animiere einen Namen", "description": "Name for the 'Animate a Name' how-to" }, "gui.howtos.animate-a-name.step_AnimatePickLetter": { "message": "Wähle eine Buchstabenfigur", "description": "Step name for 'Pick a Letter Sprite' step" }, "gui.howtos.animate-a-name.step_AnimatePlaySound": { "message": "Spiele einen Klang wenn angeklickt", "description": "Step name for 'Play a Sound When Clicked' step" }, "gui.howtos.animate-a-name.step_AnimatePickLetter2": { "message": "Wähle eine andere Buchstabenfigur", "description": "Step name for 'Pick Another Letter Sprite" }, "gui.howtos.animate-a-name.step_AnimateChangeColor": { "message": "Farbe ändern", "description": "Step name for 'Change color' step" }, "gui.howtos.animate-a-name.step_AnimateSpin": { "message": "Wähle eine andere Buchstabenfigur und lass sie sich drehen", "description": "Step name for 'Pick Another Letter Sprite & Make It Spin' step" }, "gui.howtos.animate-a-name.step_AnimateGrow": { "message": "Wähle einen anderen Buchstaben und lass ihn wachsen", "description": "Step name for 'Pick Another Letter Sprite & Make It Grow!' step" }, "gui.howtos.make-music.name": { "message": "Mach Musik", "description": "Name for the 'Make Music' how-to" }, "gui.howtos.Make-Music.step_PickInstrument": { "message": "Wähle eine Instrumentenfigur", "description": "Step name for 'Pick an Instrument Sprite' step" }, "gui.howtos.Make-Music.step_PlaySoundClick": { "message": "Spiele einen Klang wenn angeklickt", "description": "Step name for 'Play Sound When Clicked' step" }, "gui.howtos.Make-Music.step_MakeSong": { "message": "Mach ein Lied", "description": "Step name for 'Create a Song' step" }, "gui.howtos.make-music.step_MakeBeat": { "message": "Wähle ein Schlaginstrument und mach einen Rhythmus", "description": "Step name for 'Choose a Drum & Make a Beat' step" }, "gui.howtos.make-music.step_MakeBeatBox": { "message": "Wähle die Mikrofonfigur & Überraschungs-Beatbox", "description": "Step name for 'Choose the Microphone Sprite & Surprise Beatbox' step" }, "gui.howtos.make-a-game.name": { "message": "Mach ein Klicker-Spiel", "description": "Name for the 'Make a Clicker Game' how-to" }, "gui.howtos.Make-A-Game.step_GamePickSprite": { "message": "Wähle eine Figur", "description": "Step name for 'Pick A Sprite' step" }, "gui.howtos.make-a-game.step_GamePlaySound": { "message": "Spiele einen Klang wenn angeklickt", "description": "Play Sound When Clicked' step" }, "gui.howtos.make-a-game.step_GameAddScore": { "message": "Erstelle eine Punktestandvariable", "description": "Step name for 'Create Score Variable' step" }, "gui.howtos.make-a-game.step_GameChangeScore": { "message": "Wenn angeklickt erhöhe die Punktzahl", "description": "Step name for 'When Clicked Increase Score' step" }, "gui.howtos.make-a-game.step_Random": { "message": "Gehe zu einer Zufallsposition", "description": "Step name for 'Go to a random position' step" }, "gui.howtos.make-music.step_GameChangeColor": { "message": "Farbe ändern", "description": "Step name for 'Change Color' step" }, "gui.howtos.make-music.step_ResetScore": { "message": "Punktestand zurücksetzen", "description": "Step name for 'Reset Score' step" }, "gui.howtos.make-a-chase-game.name": { "message": "Mach ein Fangspiel", "description": "Name for the 'Make a Chase Game' how-to" }, "gui.howtos.Chase-Game.step_BG": { "message": "Füge ein Bühnenbild hinzu", "description": "Step name for 'Add a Backdrop' step" }, "gui.howtos.chase-game.step_AddOcto": { "message": "Füge eine Figur hinzu", "description": "Step name for 'Add a Sprite' step" }, "gui.howtos.make-music.step_LeftRight": { "message": "Mit den Pfeiltasten nach rechts und links bewegen", "description": "Step name for 'Move Right & Left With Arrow Keys' step" }, "gui.howtos.Chase-Game.step_UpDown": { "message": "Mit den Pfeiltasten nach oben und unten bewegen", "description": "Step name for 'Move Up & Down With Arrow Keys' step" }, "gui.howtos.Chase-Game.step_AddStar": { "message": "Füge eine weitere Figur hinzu", "description": "Step name for 'Add Another Sprite' step" }, "gui.howtos.Chase-Game.step_MoveRandom": { "message": "Zufällige Bewegung", "description": "Step name for 'Move Randomly' step" }, "gui.howtos.Chase-Game.step_WhenTouch": { "message": "In der Oktopusfigur: Spiele bei Berührung einen Klang", "description": "Step name for 'In Octopus Sprite, When Touching Play Sound' step" }, "gui.howtos.Chase-Game.step_ScoreVariable": { "message": "Erstelle eine Punktestandvariable", "description": "Step name for 'Create Score Variable" }, "gui.howtos.Chase-Game.ScoreWhenTouch": { "message": "In der Oktopusfigur: Füge bei Berührung einen Punkt hinzu", "description": "Step name for 'In Octopus Sprite, When Touching Add Score step" }, "gui.howtos.add-sprite.name": { "message": "Füge eine Figur hinzu", "description": "Name for the 'Add a Sprite' how-to" }, "gui.howtos.add-sprite.step_addSprite": { "message": "Füge eine Figur hinzu", "description": "Step name for 'Add a new sprite' step" }, "gui.howtos.add-a-backdrop.name": { "message": "Füge ein Bühnenbild hinzu", "description": "Name for the 'Add a Backdrop' how-to" }, "gui.howtos.change-size.name": { "message": "Die Größe ändern", "description": "Name for the 'Change Size' how-to" }, "gui.howtos.glide-around.name": { "message": "Gleite umher", "description": "Name for the 'Glide Around' how-to" }, "gui.howtos.record-a-sound.name": { "message": "Einen Klang aufnehmen", "description": "Record A Sound' how-to" }, "gui.howtos.spin-video.name": { "message": "Lass es sich drehen", "description": "Name for the 'Make It Spin' how-to" }, "gui.howtos.hide-and-show.name": { "message": "Verstecken und Zeigen", "description": "Name for the 'Hide and Show' how-to" }, "gui.howtos.switch-costume.name": { "message": "Animiere eine Figur", "description": "Name for the 'Animate a Sprite' how-to" }, "gui.howtos.move-around-with-arrow-keys.name": { "message": "Benutze die Pfeiltasten", "description": "Name for the 'Use Arrow Keys' how-to" }, "gui.howtos.add-effects.name": { "message": "Füge Effekte hinzu", "description": "Name for the 'Add Effects' how-to" }, "gui.extension.music.name": { "message": "Musik", "description": "Name for the 'Music' extension" }, "gui.extension.music.description": { "message": "Spiele Instrumente und Schlagzeug.", "description": "Description for the 'Music' extension" }, "gui.extension.pen.name": { "message": "Malstift", "description": "Name for the 'Pen' extension" }, "gui.extension.pen.description": { "message": "Zeichne mit deinen Figuren.", "description": "Description for the 'Pen' extension" }, "gui.extension.videosensing.name": { "message": "Video-Erfassung", "description": "Name for the 'Video Sensing' extension" }, "gui.extension.videosensing.description": { "message": "Erfasse Bewegung mit der Kamera.", "description": "Description for the 'Video Sensing' extension" }, "gui.extension.translate.name": { "message": "Übersetzen", "description": "Name for the Translate extension" }, "gui.extension.translate.description": { "message": "Übersetze den Text in viele Sprachen.", "description": "Description for the Translate extension" }, "gui.extension.microbit.description": { "message": "Verbinde deine Projekte mit der Welt.", "description": "Description for the 'micro:bit' extension" }, "gui.extension.microbit.connectingMessage": { "message": "Verbinde", "description": "Message to help people connect to their micro:bit." }, "gui.extension.ev3.description": { "message": "Baue interaktive Roboter und mehr.", "description": "Description for the 'LEGO MINDSTORMS EV3' extension" }, "gui.extension.ev3.connectingMessage": { "message": "Verbinde. Stelle sicher, dass das Kennwort auf deiner EV3 auf 1234 gesetzt ist.", "description": "Message to help people connect to their EV3. Must note the PIN should be 1234." }, "gui.extension.wedo2.description": { "message": "Baue mit Motoren und Sensoren.", "description": "Description for the 'LEGO WeDo 2.0' extension" }, "gui.extension.wedo2.connectingMessage": { "message": "Verbinde", "description": "Message to help people connect to their WeDo." }, "gui.gui.defaultProjectTitle": { "message": "Scratch Project", "description": "Default title for project" }, "gui.backpack.header": { "message": "Lager", "description": "Button to open the backpack" } }