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pull new editor translations from Transifex
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"about.whoUsesScratch": "Kuka käyttää Scratchia?",
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"about.whoUsesScratchDescription": "Scratch on kehitetty erityisesti 8-16 -vuotiaille, mutta kaikenikäiset ihmiset käyttävät sitä. Miljoonat ihmiset luovat Scratch-projekteja erilaisissa oloissa, kuten kotona, koulussa, museoissa, kirjastoissa ja yhteisökeskuksissa.",
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"about.aroundTheWorld": "Ympäri maailmaa",
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"about.aroundTheWorldDescription": "Scratch is used in more than {countryCount} different countries and territories and is available in more than {languageCount} languages. To change languages, click the menu at the bottom of the page. Or, in the Project Editor, click the globe at the top of the page. To add or improve a translation, see the {translationLink} page.",
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"about.aroundTheWorldDescription": "Scratchiä käytetään yli {countryCount} eri maassa ja alueella, ja se on saatavilla yli {languageCount} kielellä. Voit vaihtaa kieltä painamalla sivun alareunassa olevaa valikkoa. Tai paina projektieditorissa maapalloa sivun yläreunassa. Jos haluat lisätä tai parantaa käännöstä, katso {translationLink} -sivu.",
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"about.translationLinkText": "käännös",
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"about.quotes": "Siteerauksia",
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"about.quotesDescription": "Scratch-tiimi saa monia sähköposteja nuorisolta, vanhemmilta ja opiskelijoilta, joissa kiitetään Scratchia. Haluatko nähdä, mitä muut ovat sanoneet? Voit lukea kokoelman {quotesLink}, joita olemme saaneet.",
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"about.scratchForEducatorsLinkText": "Scratch opettajille",
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"about.scratchedLinkText": "ScratchEd-verkkosivuilla",
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"about.research": "Tutkimus",
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"about.researchDescription": "The {lifelongKindergartenGroupLink} and collaborators are {researchLink} how young people create, collaborate, and learn with Scratch. For an overview, see the article {codingAtACrossroadsLink} and the book {lifelongKindergartenBookLink}. To find out more about the use of Scratch, see the {statisticsLink} page and the Scratch {annualReportLink}.",
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"about.researchDescription": "{lifelongKindergartenGroupLink} ja yhteistyökumppanit {researchLink}, kuinka nuoret luovat, tekevät yhteistyötä ja oppivat Scratchin avulla. Katso yleiskatsaus {codingAtACrossroadsLink} -artikkelista ja {lifelongKindergartenBookLink} -kirjasta. Lisätietoja Scratchin käytöstä saat {statisticsLink} -sivulta ja Scratchin {annualReportLink}.",
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"about.researchLinkText": "tutkimassa",
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"about.statisticsLinkText": "tilastoista",
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"about.lifelongKindergartenGroupLinkText": "Lifelong Kindergarten -ryhmä",
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"annualReport.subnavSupporters": "Tukijat",
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"annualReport.subnavTeam": "Tiimi",
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"annualReport.subnavDonate": "Lahjoita",
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"annualReport.mastheadYear": "2019 Annual Report",
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"annualReport.mastheadYear": "2019 Vuosikertomus",
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"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
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"annualReport.messageTitle": "Viesti Scratch-tiimiltä",
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"annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
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{
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"annualReport.subnavMessage": "訊息",
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"annualReport.subnavMission": "Mission",
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"annualReport.subnavMission": "使命",
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"annualReport.subnavMilestones": "Milestones",
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"annualReport.subnavReach": "Reach",
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"annualReport.subnavReach": "用戶分佈",
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"annualReport.subnavInitiatives": "Initiatives",
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"annualReport.subnavFinancials": "Financials",
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"annualReport.subnavSupporters": "Supporters",
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"annualReport.subnavTeam": "Team",
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"annualReport.subnavSupporters": "和支持者",
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"annualReport.subnavTeam": "團隊",
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"annualReport.subnavDonate": "捐助",
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"annualReport.mastheadYear": "2019 Annual Report",
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"annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
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"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
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"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
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"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
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"annualReport.reachTitle": "Reaching Children Around the World",
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"annualReport.reachTitle": "接觸世界各地的兒童",
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"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.reachMillion": "million",
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"annualReport.reach170million": "170 {million}",
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"annualReport.reach20million": "20 {million}",
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"annualReport.reach48million": "48 {million}",
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"annualReport.reachUniqueVisitors": "Unique Visitors",
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"annualReport.reachProjectsCreated": "Projects Created",
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"annualReport.reachProjectsCreated": "專案建立",
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"annualReport.reachProjectCreators": "People Created Projects",
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"annualReport.reachComments": "Comments Posted in the Online Community",
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"annualReport.reachGrowthTitle": "Community Growth",
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{
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"annualReport.2020.subnavFoundersMessage": "Founder's Message",
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"annualReport.2020.subnavMission": "Mission",
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"annualReport.2020.subnavReach": "Reach",
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"annualReport.2020.subnavThemes": "Themes",
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"annualReport.2020.subnavDirectorsMessage": "Director's Message",
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"annualReport.2020.subnavSupporters": "Supporters",
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"annualReport.2020.subnavTeam": "Team",
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"annualReport.2020.subnavMission": "使命",
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"annualReport.2020.subnavReach": "用戶分佈",
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"annualReport.2020.subnavThemes": "主題",
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"annualReport.2020.subnavDirectorsMessage": "d董事寄語",
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"annualReport.2020.subnavSupporters": "和支持者",
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"annualReport.2020.subnavTeam": "團隊",
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"annualReport.2020.subnavDonate": "捐助",
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"annualReport.2020.mastheadYear": "2020 Annual Report",
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"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
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"annualReport.2020.missionTitle": "Our Mission & Vision",
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"annualReport.2020.visionHeader": "Vision",
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"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
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"annualReport.2020.missionHeader": "Mission",
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"annualReport.2020.missionHeader": "使命",
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"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
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"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
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"annualReport.2020.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
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"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
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"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
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"annualReport.2020.reachTitle": "Reaching Children Around the World",
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"annualReport.2020.reachTitle": "接觸世界各地的兒童",
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"annualReport.2020.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.2020.reachMillion": "million",
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"annualReport.2020.reachNewUsersNumber": "15 {million}",
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"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
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"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
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"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
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"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
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"annualReport.2020.reachProjectCreatorsIncrease": "來自2019的44%",
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"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
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"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
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"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
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"annualReport.2020.reachNewUsers": "New Users",
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"annualReport.2020.reachProjectsCreated": "Projects Created",
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"annualReport.2020.reachProjectCreators": "People Creating Projects",
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"annualReport.2020.reachIncreaseInCommentsIncrease": "1.5億(150{million})",
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"annualReport.2020.reachNewUsers": "新用戶",
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"annualReport.2020.reachProjectsCreated": "專案建立",
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"annualReport.2020.reachProjectCreators": "創作專案的人",
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"annualReport.2020.reachComments": "increase in comments posted",
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"annualReport.2020.reachGlobalCommunity": "Our Global Community",
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"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
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"annualReport.2020.reachDownloadsMillion": "3 {million}",
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"annualReport.2020.reachDownloads": "Downloads in 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
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"annualReport.2020.themesTitle": "Emerging Themes",
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"annualReport.2020.themesTitle": "新主題",
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"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
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"annualReport.2020.equity": "Equity",
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"annualReport.2020.globalStrategy": "Global Strategy",
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"annualReport.2021.themesTitle": "Thèmes émergents",
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"annualReport.2021.themesDescription": "En plein milieu de la période incertaine du COVID-19, Scratch a continué à servir d'espace clé pour que les jeunes puissent se connecter et créer ensemble. En 2021, nous avons concentré nos efforts sur la construction d'une base solide pour soutenir équitablement notre communauté mondiale croissante et notre équipe Scratch grandissante. Notre travail s'est articulé autour de trois thèmes majeurs : favoriser la communauté, accroître l'accès et l'accessibilité, et développer le Scratch Education Collaborative (SEC).",
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"annualReport.2021.SECTitle": "Scratch Education Collaborative",
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"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
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"annualReport.2021.SECIntro": "Les voix et les partenariats de la communauté sont profondément ancré dans l'histoire de Scratch. Ils ont été, et continuent d'être, une partie intégrante de notre aide pour augmenter les opportunités de codage accessibles et équitables dans le monde entier. En 2021, nous avons lancé la Scratch Education Collaborative, une initiative visant à identifier et à éliminer les obstacles à l'accès au codage créatif qui relie des organisations remarquables dans le monde entier.",
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"annualReport.2021.SECWhatIs": "Qu'est que la SEC ?",
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"annualReport.2021.SECWhatIsP1": "La SEC soutient et engage les organisations participantes dans une expérience de cohorte collaborative de deux ans pour renforcer leur engagement et la mise en œuvre d'un codage créatif équitable à l'aide de Scratch et ScratchJr.",
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"annualReport.2021.SECWhatIsP2": "À la fin de l'expérience de la cohorte, les organisations auront formé de nouveaux partenariats entre elles et avec Scratch, et auront établi de nouveaux modèles de ressources de codage créatif axés sur l'équité.",
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"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
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"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
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"annualReport.2021.SECSpotlightText1": "Bridges to Science, une organisation à but non lucratif basée au Texas qui propose des programmes de mathématiques, de codage et de robotique aux jeunes défavorisés, a été l'une des 41 organisations exceptionnelles à rejoindre la première cohorte de la Scratch Education Collaborative.",
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"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their community’s needs.",
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"annualReport.2021.SECSpotlightText2": "En 2021, nous avons aidé Bridges to Science à animer son premier atelier “Hour of Code” avec Code.org. L'événement “Fiestas y Piñatas” a attiré plus de 22 000 enseignants et élèves d'Amérique latine. Nous avons également collaboré avec Bridges to Science pour développer une boîte à outils de ressources uniques pour répondre aux besoins de leur communauté.",
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"annualReport.2021.SECPullQuote": "L'une des plus grandes joies que nous ayons à enseigner à nos élèves est que chacun d'entre eux, aussi calme soit-il, trouve une voix dans l'informatique grâce à Scratch.",
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"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy, fondatrice de Bridges to Science",
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"annualReport.2021.SECWorkshops": "Ateliers SEC",
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"annualReport.2021.accessASLText": "En 2021, nous nous sommes associés à Deaf Kids Code pour lancer notre premier tutoriel sur la langue des signes américaine dans l'éditeur Scratch.",
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"annualReport.2021.accessASLText2": "Ensemble, nous avons eu l'idée de créer une ressource permanente qui élargirait les possibilités de création pour les Scratchers malentendants.",
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"annualReport.2021.accessASLText3": "Cette vidéo est un remake de 13 minutes de notre tutoriel original “Bien débuter avec Scratch” qui présente la plateforme Scratch aux débutants.",
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"annualReport.2021.accessPullQuote": "Being a good ally is a willingness to bend towards being accessible and really putting weight on the recommendations of organizations like mine … Asking, ‘What is it that we can do?’ and really letting us take the reins and go for it, with very little to no resistance; that is a very rare thing.",
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"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, Founder of Deaf Kids Code ",
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"annualReport.2021.accessDEICommittee": "DEI Committees at Scratch",
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"annualReport.2021.accessDEICommitteeText": "In 2021, several committees at Scratch embarked on work to make Scratch more diverse, equitable, and inclusive for all users. We’re excited to share the progress each committee has made and the work still ahead.",
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"annualReport.2021.accessDEICommitteeAccessibility": "Accessibility",
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"annualReport.2021.accessDEICommitteeAccessibilityText": "The Accessibility Committee was created in response to one Scratch Team member’s own difficulty using Scratch’s coding blocks and a recognized need to better support Scratchers of all abilities.",
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"annualReport.2021.accessDEICommitteeAccessibilityText2": "In October of 2021, the committee launched a project to make the color of our coding blocks accessible for Scratchers with vision impairments. The committee is excited to partner with teachers and community organizations specializing in accessibility so the coding blocks meet web accessibility guidelines, and more importantly, lower floors to make Scratch more accessible for all.",
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"annualReport.2021.accessPullQuote": "Pour être un bon partenaire, il faut être prêt à se rendre accessible et à donner du poids aux recommandations d'organisations comme la mienne... Demander : \"Que pouvons-nous faire ?\" et nous laisser prendre les rênes et aller de l'avant, avec très peu ou pas de résistance ; c'est une chose très rare.",
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"annualReport.2021.accessPullQuoteAttr": "- Shireen Hafeez, fondateur de Deaf Kids Code ",
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"annualReport.2021.accessDEICommittee": "DEI Committees chez Scratch",
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"annualReport.2021.accessDEICommitteeText": "En 2021, plusieurs comités de Scratch se sont engagés dans un travail visant à rendre Scratch plus diversifié, équitable et inclusif pour tous les utilisateurs. Nous sommes ravis de partager les progrès réalisés par chaque comité et le travail qui reste à accomplir.",
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"annualReport.2021.accessDEICommitteeAccessibility": "Accessibilité",
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"annualReport.2021.accessDEICommitteeAccessibilityText": "Le Comité Accessibilité a été créé en réponse à la difficulté d'un membre de l'équipe Scratch à utiliser les blocs de codage de Scratch et au besoin reconnu de mieux soutenir les Scratchers de toutes capacités.",
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"annualReport.2021.accessDEICommitteeAccessibilityText2": "En octobre 2021, le comité a lancé un projet visant à rendre la couleur de nos blocs de codage accessible aux Scratchers souffrant de déficiences visuelles. Le comité est enthousiaste à l'idée de s'associer à des enseignants et à des organisations communautaires spécialisées dans l'accessibilité afin que les blocs de codage répondent aux directives d'accessibilité du Web, et surtout, aux étages inférieurs pour rendre Scratch plus accessible à tous.",
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"annualReport.2021.accessDEICommitteeG-JEDI": "G-JEDI",
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"annualReport.2021.accessDEICommitteeG-JEDIText": "The Global, Justice, Equity, Diversity, and Inclusion (G-JEDI) Committee was formed to develop a shared language that defines what Diversity, Equity, and Inclusion (DEI) mean to the Scratch Team.",
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"annualReport.2021.accessDEICommitteeG-JEDIText2": "In 2021, the committee began work on a DEI statement to outline the ways in which DEI has informed the Scratch Team and community’s past and present work, and how it will continue to inform new initiatives going forward.",
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"annualReport.2021.accessDEICommitteeG-JEDIText": "Le comité G-JEDI (Global, Justice, Equity, Diversity, and Inclusion) a été formé pour développer un langage commun qui définit ce que la diversité, l'équité et l'inclusion (DEI) signifient pour l'équipe Scratch.",
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"annualReport.2021.accessDEICommitteeG-JEDIText2": "En 2021, le comité a commencé à travailler sur une déclaration sur la DEI afin de souligner les façons dont la DEI a influencé le travail passé et présent de l'équipe Scratch et de la communauté, et comment elle continuera à influencer les nouvelles initiatives à l'avenir.",
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"annualReport.2021.accessDEICommitteeEquityXDesign": "Equity x Design",
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"annualReport.2021.accessDEICommitteeEquityXDesignText": "The EquityXDesign Committee was created as a place for Scratch Team members and our collaborators in MIT’s Lifelong Kindergarten group to read and discuss ideas around equity-centered design practices.",
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"annualReport.2021.accessDEICommitteeEquityXDesignText2": "The conversations are guided by Sasha Costanza-Chock’s “Design Justice: Community-Led Practices to Build the Worlds We Need,” and committee members discuss ways in which they can incorporate equity-centered design practices in the development of Scratch tools and resources.",
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"annualReport.2021.access10NewLanguages": "10 New Languages",
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"annualReport.2021.access10NewLanguagesText": "With huge thanks to our translation community, we were able to connect with Scratchers in 74 languages last year! In 2021, 10 new languages were added to Scratch, including isiXhosa (South Africa), Sepedi (South Africa), Setswana (South Africa), Afrikaans (South Africa), Kichwa (Peru), ଓଡ଼ିଆ/Odia (India), Kazakh (Kazakhstan), Aragonese (Spain), Western Frisian (the Netherlands), and Bengali (Bangladesh, India, and other regions).",
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"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch in South Africa",
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"annualReport.2021.accessSouthAfricaText": "To improve the Scratch experience for young people in regions with low or no internet connectivity, we partnered with the National Education Collaboration Trust (NECT) of South Africa to host a zero-rated page for downloading Scratch. Downloads on zero-rated pages do not use up any data bandwidth, reducing a barrier to accessing Scratch due to data limits and costs. Just two months after its April 2021 launch, the page had more than 1300 visitors.",
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"annualReport.2021.accessDEICommitteeEquityXDesignText": "Le comité EquityXDesign a été créé comme un endroit pour les membres de l'équipe Scratch et nos collaborateurs du groupe Lifelong Kindergarten du MIT pour lire et discuter des idées autour des pratiques de conception centrées sur l'équité.",
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"annualReport.2021.accessDEICommitteeEquityXDesignText2": "Les conversations sont guidées par l'ouvrage de Sasha Costanza-Chock “Design Justice : Community-Led Practices to Build the Worlds We Need” de Sasha Costanza-Chock, et les membres du comité discutent de la manière dont ils peuvent intégrer des pratiques de conception centrées sur l'équité dans le développement d'outils et de ressources Scratch.",
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"annualReport.2021.access10NewLanguages": "10 nouvelles langues",
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"annualReport.2021.access10NewLanguagesText": "Nous remercions notre communauté de traducteurs, grâce à eux, nous avons pu communiquer avec des Scratchers dans 74 langues l'année dernière ! En 2021, 10 nouvelles langues ont été ajoutées à Scratch, notamment l'isiXhosa (Afrique du Sud), le Sepedi (Afrique du Sud), le Setswana (Afrique du Sud), l'Afrikaans (Afrique du Sud), le Kichwa (Pérou), le ଓଡ଼ିଆ/Odia (Inde), le Kazakh (Kazakhstan), l'Aragonais (Espagne), le Frison occidental (Pays-Bas) et le Bengali (Bangladesh, Inde et autres régions).",
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"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch en Afrique du Sud",
|
||||
"annualReport.2021.accessSouthAfricaText": "Afin d'améliorer l'expérience Scratch pour les jeunes dans les régions où la connectivité Internet est faible ou inexistante, nous avons établi un partenariat avec le National Education Collaboration Trust (NECT) d'Afrique du Sud pour héberger une page zero-rated pour le téléchargement de Scratch. Les téléchargements sur les pages zero-rated ne consomment pas de bande passante, ce qui réduit les obstacles à l'accès à Scratch dus aux limites et aux coûts des données. Deux mois seulement après son lancement en avril 2021, la page comptait plus de 1300 visiteurs.",
|
||||
"annualReport.2021.accessSnapshot": "Instantanés",
|
||||
"annualReport.2021.communityTitle": "Communauté",
|
||||
"annualReport.2021.communityIntro": "In 2021, the Scratch community continued to experience rapid growth as even more young people around the world created and connected alongside their peers. We also continued to develop partnerships with community members to improve the Scratch experience for our diverse community of users.",
|
||||
"annualReport.2021.communityIntro": "En 2021, la communauté Scratch a continué à connaître une croissance rapide, car encore plus de jeunes du monde entier ont créé et se sont connectés aux côtés de leurs pairs. Nous avons également continué à développer des partenariats avec les membres de la communauté afin d'améliorer l'expérience Scratch pour notre communauté diversifiée d'utilisateurs.",
|
||||
"annualReport.2021.communityScratchConference": "Conférence Scratch",
|
||||
"annualReport.2021.communityScratchConferenceText1": "In July, educators in our global community came together to celebrate creative coding at the Scratch Conference. This free, virtual event was led by our collaborators at MIT’s Lifelong Kindergarten Group. The conference brought together {more_bold}, who spent the day connecting, collaborating, and learning from one another, even as COVID kept us apart.",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "more than 1,500 educators and Scratch enthusiasts",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Volunteer Translators",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Since Scratch was launched in 2007, we have been committed to supporting our users worldwide. Our language translation volunteers work closely with the Scratch Team to help translate and localize our platform and resources for the diverse communities that we serve.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Thousands of translators have volunteered their time to translate Scratch into 74 languages and counting, and there are currently more than one thousand translators signed up to translate Scratch and ScratchJr. We’re grateful to our volunteers for helping us reach more Scratchers around the world!",
|
||||
"annualReport.2021.communityScratchCommunity": "The Scratch Community in 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "In 2021, more than 113 million projects were created on the Scratch site – almost a 39% increase from 2020 – and more than one million new studios were created! Throughout the year, the Scratch Team hosted numerous studios to celebrate important events and encourage Scratchers to participate in the online community.",
|
||||
"annualReport.2021.communityScratchConferenceText1": "En juillet, les éducateurs de notre communauté mondiale se sont réunis pour célébrer le codage créatif lors de la conférence Scratch. Cet événement virtuel gratuit était dirigé par nos collaborateurs du Lifelong Kindergarten Group du MIT. La conférence a rassemblé {more_bold}, qui a passé la journée à discuter, à collaborer et à apprendre les uns des autres, même si le COVID nous a séparés.",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "plus de 1 500 éducateurs et passionnés de Scratch",
|
||||
"annualReport.2021.communityVolunteerTranslators": "Traducteurs bénévoles",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "Depuis le lancement de Scratch en 2007, nous nous sommes engagés à soutenir nos utilisateurs dans le monde entier. Nos traducteurs bénévoles travaillent en étroite collaboration avec l'équipe Scratch pour aider à traduire et à localiser notre plateforme et nos ressources pour les diverses communautés que nous servons.",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "Des milliers de traducteurs ont donné de leur temps pour traduire Scratch en 74 langues et plus, et il y a actuellement plus d'un millier de traducteurs inscrits pour traduire Scratch et ScratchJr. Nous sommes reconnaissants à nos bénévoles de nous aider à atteindre plus de Scratchers dans le monde entier !",
|
||||
"annualReport.2021.communityScratchCommunity": "La communauté Scratch en 2021",
|
||||
"annualReport.2021.communityScratchCommunityIntro": "En 2021, plus de 113 millions de projets ont été créés sur le site Scratch - soit une augmentation de près de 39 % par rapport à 2020 – et plus d'un million de nouveaux studios ont été créés ! Tout au long de l'année, l'équipe Scratch a organisé de nombreux studios pour célébrer des événements importants et encourager les Scratchers à participer à la communauté en ligne.",
|
||||
"annualReport.2021.yearInReview": "Bilan de l'année",
|
||||
"annualReport.2021.yearInReviewText": "2021 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
|
||||
"annualReport.2021.yearInReviewText": "2021 a été une année remarquable pour la communauté en ligne. L'équipe Communauté a mis en lumière et développé des opportunités pour les jeunes d'exprimer leurs idées et de s'engager de manière positive, et des mouvements incroyables ont vu le jour à partir des Scratchers eux-mêmes. Voici un aperçu de certains des moments forts de l'année :",
|
||||
"annualReport.2021.yearInReviewCard1Date": "Janvier",
|
||||
"annualReport.2021.yearInReviewCard1Title": "Poetic Cafe",
|
||||
"annualReport.2021.yearInReviewCard1Text": "We “opened” our very first Poetic Cafe where Scratchers were invited to write, share, or collaborate on poems to share with the community.",
|
||||
"annualReport.2021.yearInReviewCard1Text": "Nous avons “ouvert” notre tout premier Poetic Cafe où les Scratchers étaient invités à écrire, partager ou collaborer sur des poèmes à partager avec la communauté.",
|
||||
"annualReport.2021.yearInReviewCard2Date": "Février",
|
||||
"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
|
||||
"annualReport.2021.yearInReviewCard2Text": "Les Scratchers ont partagé des œuvres d'art interactives, créé des poèmes, animé des clips musicaux et bien d'autres choses encore pour célébrer les personnes et les événements influents de l'histoire des Noirs.",
|
||||
"annualReport.2021.yearInReviewCard3Date": "Avril",
|
||||
"annualReport.2021.yearInReviewCard3Title": "Poisson d'avril",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
|
||||
"annualReport.2021.yearInReviewCard3Text": "Les Scratchers ont été invités à imaginer la “vie secrète” du chat Scratch et ont participé à une chasse au trésor pour trouver des choses amusantes et loufoques cachées sur le site Web de Scratch.",
|
||||
"annualReport.2021.yearInReviewCard4Date": "Mai",
|
||||
"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
|
||||
"annualReport.2021.yearInReviewCard4Text": "Les Scratchers du monde entier ont partagé plus de 3 500 projets répondant à des thèmes comme “Cooking With Scratch\" et “Ridiculous Inventions” pour fêter l'anniversaire de Scratch.",
|
||||
"annualReport.2021.yearInReviewCard5Date": "Juin",
|
||||
"annualReport.2021.yearInReviewCard5Title": "Pride Month",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Scratchers created projects using all the colors of the rainbow to celebrate the LGBTQ+ community in the Pride Month studio.",
|
||||
"annualReport.2021.yearInReviewCard5Text": "Les Scratchers ont créé des projets utilisant toutes les couleurs de l'arc-en-ciel pour célébrer la communauté LGBTQ+ dans le studio Pride Month.",
|
||||
"annualReport.2021.yearInReviewCard6Date": "Août",
|
||||
"annualReport.2021.yearInReviewCard6Title": "Scratch Camp",
|
||||
"annualReport.2021.yearInReviewCard6Text": "During this annual three-week long event, Scratchers created more than 7,000 projects that moved and grooved, showcased creative do-it-yourself (DIY) ideas, and shared their discoveries about the natural world around them.",
|
||||
"annualReport.2021.yearInReviewCard7Date": "Octobre",
|
||||
"annualReport.2021.yearInReviewCard7Title": "Scratchtobre",
|
||||
"annualReport.2021.yearInReviewCard7Text": "For two weeks, Scratchers created projects showcasing their interpretations of daily prompts in the Scratchtober studio. More than 3,500 projects were created around single-word themes like underwater, celebration, and creatures.",
|
||||
"annualReport.2021.yearInReviewCard7Text": "Pendant deux semaines, les Scratchers ont créé des projets présentant leurs interprétations des messages quotidiens dans le studio Scratchtober. Plus de 3 500 projets ont été créés autour de thèmes à un seul mot, tels que \"sous-marin\", \"célébration\" et \"créatures\".",
|
||||
"annualReport.2021.yearInReviewCard8Date": "Décembre",
|
||||
"annualReport.2021.yearInReviewCard8Title": "CSEdWeek",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) occurred from December 6-12 to celebrate computer science around the world. Scratch participated in the week by encouraging community members to check out tutorials, studios, and a live event hosted in partnership with Makey Makey!",
|
||||
"annualReport.2021.yearInReviewCard8Text": "Computer Science Education Week (CSEdWeek) s'est déroulée du 6 au 12 décembre pour célébrer l'informatique dans le monde entier. Scratch a participé à cette semaine en encourageant les membres de la communauté à consulter les tutoriels, les studios et un événement en direct organisé en partenariat avec Makey Makey !",
|
||||
"annualReport.2021.yearInReviewCard9Date": "Décembre",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021: A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "In 2021, Scratchers learned new skills, connected with friends around the world, and found creative ways to express themselves. More than 1,000 Scratchers shared their favorite Scratch memories and what Scratch meant to them in the 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.yearInReviewCard9Title": "2021 : A Scratch Year in Review Studio",
|
||||
"annualReport.2021.yearInReviewCard9Text": "En 2021, les Scratchers ont appris de nouvelles compétences, se sont connectés avec des amis du monde entier et ont trouvé des moyens créatifs de s'exprimer. Plus de 1 000 Scratchers ont partagé leurs souvenirs Scratch préférés et ce que Scratch représentait pour eux dans le 2021: A Scratch Year in Review studio.",
|
||||
"annualReport.2021.communityScratchLabTitle": "Scratch Lab",
|
||||
"annualReport.2021.communityScratchLabText": "With the launch of Scratch Lab in February, we’ve opened the doors of our development process directly to Scratchers around the world.",
|
||||
"annualReport.2021.communityScratchLabText2": "Before we decide if we should introduce new blocks to the Scratch coding editor, it’s crucial to see the creative, innovative, and surprising ways Scratchers interact with them. Scratch Lab is a sandbox where everyone can try out these new features and, most importantly, share their thoughts and ideas directly with us.",
|
||||
"annualReport.2021.communityScratchLabText3": "Over 500,000 Scratchers explored the Scratch Lab site in 2021, and they submitted more than 37,000 pieces of feedback.",
|
||||
"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
|
||||
"annualReport.2021.ytData1": "100,000",
|
||||
"annualReport.2021.communityScratchLabText": "Avec le lancement de Scratch Lab en février, nous avons ouvert les portes de notre processus de développement directement aux Scratchers du monde entier.",
|
||||
"annualReport.2021.communityScratchLabText2": "Avant de décider si nous devons introduire de nouveaux blocs dans l'éditeur de code Scratch, il est crucial de voir les façons créatives, innovantes et surprenantes dont les Scratchers interagissent avec eux. Scratch Lab est un bac à sable où chacun peut essayer ces nouvelles fonctionnalités et, surtout, partager leurs avis et leurs idées directement avec nous.",
|
||||
"annualReport.2021.communityScratchLabText3": "Plus de 500 000 Scratchers ont exploré le site Scratch Lab en 2021, et ils ont soumis plus de 37 000 commentaires.",
|
||||
"annualReport.2021.communityScratchLabText4": "Ce retour nous a été précieux pour évaluer et développer les blocs de texte animé, les blocs de détection des visages et d'autres nouvelles fonctionnalités potentielles.",
|
||||
"annualReport.2021.ytData1": "100 000",
|
||||
"annualReport.2021.ytData1Sub": "abonnés",
|
||||
"annualReport.2021.ytData2": "9 million",
|
||||
"annualReport.2021.ytData2Sub": "views on videos",
|
||||
"annualReport.2021.ytData3Top": "viewers in",
|
||||
"annualReport.2021.ytData2": "9 millions",
|
||||
"annualReport.2021.ytData2Sub": "vues sur les vidéos",
|
||||
"annualReport.2021.ytData3Top": "spectateurs de",
|
||||
"annualReport.2021.ytData3": "178",
|
||||
"annualReport.2021.ytData3Sub": "pays",
|
||||
"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
|
||||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.communitySnapshot2Title": "L'équipe Scratch sur YouTube",
|
||||
"annualReport.2021.communitySnapshot2Text": "La chaîne YouTube de l'équipe Scratch a atteint 100 000 abonnés en 2021, soit une augmentation de près de 500 % par rapport à 2020 ! Comme les élèves, les éducateurs et les familles ont évolué en réponse à la pandémie, nous savions que nous devions créer des ressources en réponse à leurs besoins.",
|
||||
"annualReport.2021.communitySnapshot2Text2": "Ces ressources comprennent une série de tutoriels Scratch complets qui guident les utilisateurs dans la conception d'histoires, de jeux et d'animations sur Scratch. En 2021, ces vidéos ont recueilli près de neuf millions de vues de spectateurs de 178 pays.",
|
||||
"annualReport.2021.tutorial1": "Comment créer une page \"À propos de moi\" ?",
|
||||
"annualReport.2021.tutorial2": "Comment créer un jeu de clics",
|
||||
"annualReport.2021.tutorial3": "Comment créer une traînée de souris",
|
||||
"annualReport.2021.FounderMessageTitle": "Un message de notre fondateur",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "My research group at the MIT Media Lab started collaborating with the LEGO company and LEGO Foundation more than 30 years ago. LEGO funding helped support our early work on Scratch, leading up to the public launch of Scratch in 2007. Then, when Scratch spun out of MIT into the Scratch Foundation in 2019, the LEGO Foundation provided important funding for the new organization, with a five-year $10 million grant to “support transformative educational change by developing and promoting playful, creative approaches to coding...in diverse economic and cultural contexts.” When the pandemic hit, the LEGO Foundation stepped up with an additional $5 million grant in 2021, to ensure that the Scratch Foundation could meet the needs of children and educators disrupted by the pandemic.",
|
||||
"annualReport.2021.FounderMessageText4": "But the LEGO-Scratch connection goes far beyond financial support. The Scratch approach of creating animated stories and games by snapping together graphical programming blocks was inspired, in part, by the way children build LEGO houses and castles by snapping together plastic LEGO bricks. Scratch and LEGO also share the same project-based educational philosophy, encouraging children to iteratively refine their projects by trying out an idea, seeing what happens, then making revisions and trying again.",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Soutien et inspiration d'un partenaire fondateur",
|
||||
"annualReport.2021.FounderMessageText1": "En parcourant ce rapport annuel, vous découvrirez les nombreuses façons dont Scratch élargit les possibilités d'informatique créative pour des millions de jeunes dans le monde, en particulier ceux issus de communautés marginalisées. Cet impact mondial est possible grâce au travail inlassable de l'équipe croissante d'ingénieurs, de concepteurs, d'éducateurs, de modérateurs de communauté et d'autres personnes de la Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "Pour continuer à développer nos efforts et notre impact, nous comptons sur le soutien financier généreux d'une incroyable collection d'entreprises, de fondations et de donateurs individuels qui sont en accord avec notre mission et notre vision. Ici, je veux souligner le soutien et l'inspiration que nous avons reçus de l'un de nos partenaires fondateurs : la LEGO Foundation.",
|
||||
"annualReport.2021.FounderMessageText3": "Mon groupe de recherche au MIT Media Lab a commencé à collaborer avec la société LEGO et la LEGO Foundation il y a plus de 30 ans. Les fonds LEGO ont contribué à soutenir nos premiers travaux sur Scratch, jusqu'au lancement public de Scratch en 2007. Puis, lorsque Scratch s'est détaché du MIT pour devenir la Scratch Foundation en 2019, la LEGO Foundation a fourni un financement important à la nouvelle organisation, avec une subvention de 10 millions de dollars sur cinq ans pour “soutenir un changement éducatif transformateur en développant et en promouvant des approches ludiques et créatives du codage... dans divers contextes économiques et culturels”. Lorsque la pandémie a frappé, la LEGO Foundation est intervenue avec une subvention supplémentaire de 5 millions de dollars en 2021, afin de s'assurer que la Scratch Foundation puisse répondre aux besoins des enfants et des éducateurs perturbés par la pandémie.",
|
||||
"annualReport.2021.FounderMessageText4": "Mais le lien entre LEGO et Scratch va bien au-delà du soutien financier. L'approche de Scratch, qui consiste à créer des histoires et des jeux animés en assemblant des blocs de programmation graphique, a été inspirée, en partie, par la façon dont les enfants construisent des maisons et des châteaux LEGO en assemblant des briques LEGO en plastique. Scratch et LEGO partagent également la même philosophie d'éducation par projet, qui encourage les enfants à affiner leurs projets de manière itérative en essayant une idée, en voyant ce qui se passe, puis en apportant des modifications et en réessayant.",
|
||||
"annualReport.2021.FounderMessageText5": "I’ve always loved the LEGO slogan “Joy of Building, Pride of Creation.” The LEGO Foundation’s deep partnership with the Scratch Foundation is helping to bring “Joy of Building, Pride of Creation” to children’s digital activities. The partnership serves as a model of how organizations with shared ideas and values can work together to catalyze transformational change in learning and education. As the Scratch Foundation continues to build its network of partners and supporters, I look forward to connecting with other organizations to expand creative computing opportunities for children around the world.",
|
||||
"annualReport.2021.FounderTitle": "Founder, Scratch Foundation",
|
||||
"annualReport.2021.lookingForward": "Perspectives",
|
||||
|
|
|
@ -32,9 +32,9 @@
|
|||
"annualReport.2021.EquitableOpportunitiesTitle": "公平性のある機会",
|
||||
"annualReport.2021.playfulEngagementTitle": "遊び心のある関与",
|
||||
"annualReport.2021.creativeExpressionDescription": "私たちは、創造的コーディングの機会から排除されている世界中の子供たちに手を差し伸べられるよう、さまざまなバックグラウンドを持つ人たちを巻き込んだ教育のムーブメントを構築しています。",
|
||||
"annualReport.2021.progressiveImprovementDescription": "私たちは自らを高い水準を維持し、常に反復し、改善し、互いに刺激し合いながら、世界中の若者と、私たちの活動を可能にしているコミュニティに最高のサービスを提供するために努力しています。",
|
||||
"annualReport.2021.progressiveImprovementDescription": "私たちは自らを高い水準を維持し、世界中の若者や私たちの仕事を可能にするコミュニティに最善のサービスを提供するために、常に繰り返し、改善し、刺激し合うよう努めています。",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "私たちは、創造的コーディングの機会から排除されている世界中の子供たちに手を差し伸べられるよう、さまざまなバックグラウンドを持つ人たちを巻き込んだ教育のムーブメントを構築しています。",
|
||||
"annualReport.2021.playfulEngagementDescription": "Scratchでは、遊ぶことは、世界を作り共有する、そして世界と関わり合うためのアプローチです。 楽しい探索、実験、コラボレーションを奨励しています。",
|
||||
"annualReport.2021.playfulEngagementDescription": "Scratchにおいては、遊びは世界を作り、共有し、学び、そして世界と関わり合うためのひとつのアプローチとされています。 楽しい探索、実験、コラボレーションを奨励しています。",
|
||||
"annualReport.2021.reachTitle": "世界の子供たちへの普及",
|
||||
"annualReport.2021.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
|
||||
"annualReport.2021.reachMillion": "00万",
|
||||
|
@ -47,7 +47,7 @@
|
|||
"annualReport.2021.reachNewUsers": "新規ユーザ数",
|
||||
"annualReport.2021.reachProjectsCreated": "作成されたプロジェクト数",
|
||||
"annualReport.2021.reachProjectCreators": "プロジェクトの作成者数",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratchは世界中の {numberOfCountries}カ国で利用されている",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratchは世界中の {numberOfCountries}で利用されている",
|
||||
"annualReport.2021.reachScratchAroundTheWorldBold": "200以上の国や地域",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "サウジアラビア",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "2021年は世界中で驚くべき成長を遂げましたが、中でもサウジアラビアでの成長は驚異的で新規ユーザー数が前年の2倍になりました。",
|
||||
|
@ -61,10 +61,10 @@
|
|||
"annualReport.2021.themesTitle": "新たなテーマ",
|
||||
"annualReport.2021.themesDescription": "COVID-19から継続する不確実性の中、Scratchは、若者がつながり共に創造する重要な空間を提供し続けました。2021年、私たちは成長するグローバルコミュニティと成長するScratchチームを公平にサポートするための強力な基盤を構築することに注力しました。コミュニティの育成、アクセスとアクセシビリティの向上、Scratch Education Collaborative(SEC)の発展という3つの大きなテーマを軸に活動を行いました。",
|
||||
"annualReport.2021.SECTitle": "Scratchエデュケーション・コラボレーティブ",
|
||||
"annualReport.2021.SECIntro": "コミュニティの声とパートナーシップは、Scratchの歴史に深く織り込まれています。それらは、これまでも、そしてこれからも、私たちが世界中でアクセスしやすく公平性のあるコーディングの機会を増やすためには不可欠な存在です。2021年に、世界中の注目すべき団体をつなぐ創造的コーディングへのアクセスの障壁を特定して排除することを目的としたイニシアチブであるScratch Education Collaborativeを発表しました。",
|
||||
"annualReport.2021.SECIntro": "コミュニティの声とパートナーシップは、Scratchの歴史に深く織り込まれています。それらは、世界中でアクセス可能で公平なコーディングの機会を増やすのに不可欠であり、これからも不可欠です。2021年、私たちはScratch Education Collaborativeを立ち上げました。それは、世界中の素晴らしい団体を結びつけ、創造的コーディングへのアクセスに対する障壁を特定し、取り除くことを約束するひとつの取り組みです。",
|
||||
"annualReport.2021.SECWhatIs": "SECとは?",
|
||||
"annualReport.2021.SECWhatIsP1": "SECは、ScratchとScratchJrを使った公平性のある創造的コーディングへの取り組みとその導入を強化するため、参加団体を支援し、2年間の共同研究に参加させます。",
|
||||
"annualReport.2021.SECWhatIsP2": "コホート体験の終了までに、団体は、Scratchと新しいパートナーシップをお互い結び合い、公平性を重視した創造的コーディング教材の新しいモデルを確立するでしょう。",
|
||||
"annualReport.2021.SECWhatIsP1": "SECは、ScratchとScratchJrを使った公平性のある創造的コーディングへの取り組みとその導入を強化するため、参加団体を支援し、2年間のコラボレイティブなコホート体験(共同研究)への参加を促します。",
|
||||
"annualReport.2021.SECWhatIsP2": "コホート体験の終了までに、団体は、相互にそしてScratchと新しいパートナーシップを築き、公平性を重視した創造的コーディングのリソースの新たなモデルを確立します。",
|
||||
"annualReport.2021.SECWhatIsP3": "私たちのSECとの取り組みは、Google.orgからの寛大な助成金のおかげで可能になりました。今後とも変わらぬご支援を賜りますようお願い申し上げます。",
|
||||
"annualReport.2021.SECOrgNumber": "41",
|
||||
"annualReport.2021.SECOrgLabel": "団体",
|
||||
|
@ -72,16 +72,16 @@
|
|||
"annualReport.2021.SECCountryLabel": "国",
|
||||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "パートナー",
|
||||
"annualReport.2021.SECMapParagraph": "私たちの最初のコホートには、世界13か国を代表する41の団体が含まれ、創造的コンピューティング対する自信を育む際、歴史的に取り残されたコミュニティの学習者を支援するというコミットメントによって団結しました。その団体の所在地をハイライト表示しています。",
|
||||
"annualReport.2021.SECMapParagraph": "私たちの最初のコホートには、世界13か国を代表する41の団体が含まれ、歴史的に疎外されたコミュニティの学習者が創造的コンピューティングに自信を持てるよう支援するというコミットメントによって団結しました。それらの団体の所在地は以下の通りです・",
|
||||
"annualReport.2021.spotlightStory": "注目のストーリー",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
|
||||
"annualReport.2021.SECSpotlightLocation": "テキサス州フルシア",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Scienceは、テキサスを拠点とする非営利団体で、恵まれない青少年に数学、コーディング、ロボット工学のプログラムを提供している。Scratch Education Collaborativeの最初のコホートに参加した41の優れた団体の1つでした。",
|
||||
"annualReport.2021.SECSpotlightText2": "In 2021, we supported Bridges to Science in facilitating their first “Hour of Code” workshop with Code.org. The event “Fiestas y Piñatas” attracted over 22,000 teachers and students from Latin America. We also collaborated with Bridges to Science to develop a toolkit of unique resources to meet their community’s needs.",
|
||||
"annualReport.2021.SECPullQuote": "生徒たちを指導する上で、私たちの最大の喜びは、 どんなにおとなしい生徒でも、それぞれ全員がScratchを通じてコンピュータサイエンスの世界に触れることができることです。",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Scienceは、テキサスを拠点とする非営利団体で、恵まれない青少年に数学、コーディング、ロボット工学のプログラムを提供しており、Scratch Education Collaborativeの最初のコホートに参加した41団体の1つでした。",
|
||||
"annualReport.2021.SECSpotlightText2": "2021年に、私たちは、Bridges to ScienceがCode.orgとの最初の\"Hourof Code\"ワークショップを進行するのをサポートしました。 ”Fiestasy Piñatas”というイベントに、ラテンアメリカから22,000人を超える教師と生徒が集まりました。私たちは、Bridges to Scienceと協力して、コミュニティのニーズを満たす独自の教材のツールキットの開発も行いました。",
|
||||
"annualReport.2021.SECPullQuote": "生徒たちを指導する上で、私たちの最大の喜びは、どんなにおとなしい生徒でも、全員がそれぞれScratchを通じてコンピュータサイエンスの世界に触れることができることです。",
|
||||
"annualReport.2021.SECPullQuoteAttr": "- Rosa Aristy(Bridges to Science創設者) ",
|
||||
"annualReport.2021.SECWorkshops": "SECワークショップ",
|
||||
"annualReport.2021.SECWorkshopsText": "昨年、Scratch Education Collaborativeは一連のワークショップを主催し、公平性のある創造的コーディングへの独自の筋道の定義と探求の最初のコホートをサポートしました。ワークショップは、スタンフォードのd.School、Tinkering Studio、ブラジル創造的ラーニング・ネットワーク、シカゴ公立学校CS4ALLが進行役を務めました。ワークショップの参加者は一緒に、創造的コーディングについての共通の理解を深め、クリエイティブなコミュニケーションとコラボレーションを通して、文化的に持続可能なコミュニティを育成するための戦略と実践方法についてディスカッションしました。",
|
||||
"annualReport.2021.SECWorkshopsText": "昨年、Scratch Education Collaborativeは一連のワークショップを主催し、最初のコホートが公平性のある創造的コーディングへの独自の筋道の定義と探求をサポートしました。ワークショップは、スタンフォードのd.School、Tinkering Studio、ブラジル創造的ラーニング・ネットワーク、シカゴ公立学校CS4ALLが進行役を務めました。ワークショップの参加者は一緒に、創造的コーディングについての共通の理解を深め、クリエイティブなコミュニケーションとコラボレーションを通して、文化的に持続可能なコミュニティ育成の戦略と実践についてディスカッションしました。",
|
||||
"annualReport.2021.SECWorkshopsSubtitle": "どうすれば、私たちは地域コミュニティに創造的コーディングの探求の力を与えることができるのでしょう?",
|
||||
"annualReport.2021.accessTitle": "アクセス",
|
||||
"annualReport.2021.accessIntro": "COVID-19によって学校が閉鎖され、学習が仮想空間に押しやられる中、多くの生徒や教師が初めてScratchを発見したり、創造的コーディングを教え・学ぶ方法を適応させました。Scratchチームは、教育者やオンライン・コミュニティのニーズの変化をサポートするために、自宅で取り組みました。",
|
||||
|
|
|
@ -1,19 +1,19 @@
|
|||
{
|
||||
"annualReport.2021.subnavFoundersMessage": "Founder's Message",
|
||||
"annualReport.2021.subnavMission": "Mission",
|
||||
"annualReport.2021.subnavReach": "Reach",
|
||||
"annualReport.2021.subnavThemes": "Themes",
|
||||
"annualReport.2021.subnavDirectorsMessage": "Director's Message",
|
||||
"annualReport.2021.subnavSupporters": "Supporters",
|
||||
"annualReport.2021.subnavTeam": "Team",
|
||||
"annualReport.2021.subnavMission": "使命",
|
||||
"annualReport.2021.subnavReach": "用戶分佈",
|
||||
"annualReport.2021.subnavThemes": "主題",
|
||||
"annualReport.2021.subnavDirectorsMessage": "董事寄語",
|
||||
"annualReport.2021.subnavSupporters": "和支持者",
|
||||
"annualReport.2021.subnavTeam": "團隊",
|
||||
"annualReport.2021.subnavDonate": "捐助",
|
||||
"annualReport.2021.mastheadYear": "2021 Annual Report",
|
||||
"annualReport.2021.mastheadYear": "2021年度報告",
|
||||
"annualReport.2021.mastheadTitle": "Building an Equitable Community Together",
|
||||
"annualReport.2021.directorsMessageTitle": "A Message from Our Executive Director",
|
||||
"annualReport.2021.directorsMessageP1": "In 2021, COVID-19 continued to disrupt our routines and shape the way we interact with one another. Even as we began to gather together, schools reopened, and there were calls for a “return to normal,” the most vulnerable in our society remained disproportionately impacted by the inequitable structures that COVID-19 exacerbated. The COVID-19 crisis shaped young people’s relationships to Scratch, and solidified Scratch as a more vital place than ever for them to create, learn, and connect. But as we moved into a new year, we did not leave behind our most vulnerable young people as they began to navigate “the new normal.”",
|
||||
"annualReport.2021.directorsMessageP2": "One of the foundational values of Scratch has always been to empower young people to explore, create, play, and discover—opportunities that aren’t afforded equitably to all students.",
|
||||
"annualReport.2021.directorsMessageP1": "2021年,新冠病毒(COVID-19)繼續擾亂了我們的日常生活,並塑造了我們彼此互動的方式。即便我們聚集在一起,學校亦重新開學,並有人呼籲恢復正常,但我們社會中最脆弱的群體依然受到新冠病毒家具的不公平結構的不成比例的影響。新冠病毒疫情塑造了年輕人關係的Scratch,並且固化Scratch比以往任何時候都更為重要的地方,讓他們創造、學習和聯絡。但隨著我們進入新的一年,我們並沒有將最脆弱的年輕人拋諸腦後,因為他們已經開始駕馭新常態。",
|
||||
"annualReport.2021.directorsMessageP2": "作為基本價值之一,Scratch一直致力於賦予年輕人探索、創造、玩樂以及發現的能力——這些機會並未有公平地提供給所有學生。",
|
||||
"annualReport.2021.directorsMessagePullquote": "We believe in the transformative power of self-expression and creativity, and in providing space for young people to use creative coding as a tool to raise their voice.",
|
||||
"annualReport.2021.directorsMessageP3": "I’m proud to serve as the Executive Director of the Scratch Foundation during this pivotal moment in our history, and will continue to spread Scratch’s caring, collaborative approach to creative learning to kids around the world who need these opportunities the most.",
|
||||
"annualReport.2021.directorsMessageP3": "我很自豪能在此刻擔任執行董事Scratch在我們歷史上的這個關鍵時刻成立,並將繼續傳播Scratch的關懷,協作的方法給全世界最需要的孩子們。",
|
||||
"annualReport.2021.directorsMessageP4": "Last year was an incredible year for the Scratch Foundation–we focused on growing our team with remarkable, diverse leaders and building a solid foundation for our continued transition to an independent organization. We developed a three-year Strategic Plan with the combined efforts of every team member at every level of our organization, codifying the work we’re embarking on together. As Scratch grows, we remain focused on equity and community-building, and keeping Scratch a safe space for kids to connect, create, and collaborate with their peers around the world.",
|
||||
"annualReport.2021.directorsMessageP5": "I can’t thank you enough for embarking on this journey with our team, and for your continued support of our mission. The compassion and creativity of the Scratch Community is endlessly inspiring to us, and we can’t wait for you to join us in the important work ahead of us.",
|
||||
"annualReport.2021.EDTitle": "Executive Director, Scratch Foundation",
|
||||
|
@ -21,21 +21,21 @@
|
|||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionHeader": "Mission",
|
||||
"annualReport.2021.missionHeader": "使命",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesHeader": "價值觀",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
"annualReport.2021.progressiveImprovementTitle": "Progressive Improvement",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "Equitable Opportunities",
|
||||
"annualReport.2021.EquitableOpportunitiesTitle": "公平的機會",
|
||||
"annualReport.2021.playfulEngagementTitle": "Playful Engagement",
|
||||
"annualReport.2021.creativeExpressionDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.progressiveImprovementDescription": "We hold ourselves to a high standard and always strive to iterate, improve, and inspire one another to best serve young people around the world and the community that makes our work possible.",
|
||||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Reaching Children Around the World",
|
||||
"annualReport.2021.reachTitle": "接觸世界各地的兒童",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachMillion": "million",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
|
@ -44,9 +44,9 @@
|
|||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachProjectsCreated": "Projects Created",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachNewUsers": "新用戶",
|
||||
"annualReport.2021.reachProjectsCreated": "專案建立",
|
||||
"annualReport.2021.reachProjectCreators": "創作專案的人",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
|
||||
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
|
@ -57,8 +57,8 @@
|
|||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.reachDownloadsIncrease": "兩百萬來自二〇二〇",
|
||||
"annualReport.2021.themesTitle": "新主題",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"ethics.title": "Scratch Foundation Research Code of Ethics",
|
||||
"ethics.title": "Scratch基金會研究道德規範",
|
||||
"ethics.intro1": "At the Scratch Foundation, our mission is to provide young people with digital tools and opportunities to imagine, create, share, and learn. The Scratch platform is a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in this playful learning environment.",
|
||||
"ethics.intro2": "This Code of Ethics guides Scratch Foundation employees and affiliates as they conduct research and evaluation in support of the efforts to improve the platform, participant experience, teaching and learning outcomes, and grant-funded work. All research and evaluation work at the Foundation adheres to the following principles.",
|
||||
"ethics.principle1Title": "Principle 1: Protect our participants.",
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"studio.tabNavProjects": "專案",
|
||||
"studio.tabNavProjectsWithCount": "專案:{projectCount}",
|
||||
"studio.tabNavProjectsWithCount": "專案 {projectCount}",
|
||||
"studio.tabNavCurators": "策展員",
|
||||
"studio.tabNavComments": "評論",
|
||||
"studio.tabNavCommentsWithCount": "評論:{commentCount}",
|
||||
|
@ -11,7 +11,7 @@
|
|||
"studio.thumbnail": "縮圖",
|
||||
"studio.updateErrors.generic": "Something went wrong updating the studio.",
|
||||
"studio.updateErrors.inappropriate": "That seems inappropriate. Please be respectful.",
|
||||
"studio.updateErrors.textTooLong": "That is too long.",
|
||||
"studio.updateErrors.textTooLong": "太長了。",
|
||||
"studio.updateErrors.requiredField": "This cannot be blank.",
|
||||
"studio.updateErrors.thumbnailTooLarge": "Maximum file size is 512 KB and less than 500x500 pixels.",
|
||||
"studio.updateErrors.thumbnailInvalid": "Upload a valid image. The file you uploaded was either not an image or a corrupted image.",
|
||||
|
@ -20,7 +20,7 @@
|
|||
"studio.sectionLoadError.projectsHeadline": "Something went wrong loading projects",
|
||||
"studio.sectionLoadError.curatorsHeadline": "Something went wrong loading curators",
|
||||
"studio.sectionLoadError.managersHeadline": "Something went wrong loading managers",
|
||||
"studio.sectionLoadError.activityHeadline": "Something went wrong loading activity",
|
||||
"studio.sectionLoadError.activityHeadline": "活動加載時出現錯誤。",
|
||||
"studio.sectionLoadError.tryAgain": "再試一次",
|
||||
"studio.projectsHeader": "專案",
|
||||
"studio.addProjectsHeader": "添加專案",
|
||||
|
|
|
@ -18,10 +18,10 @@
|
|||
"teacherfaq.teacherEdBody": "不,Scratch 的帳戶並沒有和 <a href=\"http://scratched.gse.harvard.edu/\">ScratchEd</a> 帳戶相通。",
|
||||
"teacherfaq.teacherFeaturesTitle": "Does this feature exist, and if not, can you please add it?",
|
||||
"teacherfaq.teacherFeaturesBody": "Many features are commonly requested, including:",
|
||||
"teacherfaq.teacherFeaturesConvert": "Converting existing Scratch Accounts into Student Accounts",
|
||||
"teacherfaq.teacherFeaturesConvert": "將現有的Scratch帳號專為學生帳號",
|
||||
"teacherfaq.teacherMoveStudents": "Moving Student Accounts to other Teacher Accounts and Classes",
|
||||
"teacherfaq.teacherMultipleClasses": "Having Student Accounts be in multiple Classes, or associated with multiple Teacher Accounts",
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"teacherfaq.teacherLMSs": "Connecting with classroom management systems like Google Classroom and Clever",
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"teacherfaq.teacherLMSs": "與 Google Classroom 和 Cleber 等課堂管理系統連結",
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"teacherfaq.teacherLimitStudent": "Limit what features students have, such as seeing or being able to post comments",
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"teacherfaq.teacherWillNotImplement": "It is not currently possible to do any of these things on Scratch. We would love to expand the functionality of Teacher Accounts, and all of these features are things we would like to add. However, Scratch is a small organization and our resources are limited, so it may take us a very long time before we can implement any of these changes.",
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"teacherfaq.studentTransferTitle": "我可以把一個學生的帳戶轉移給另一個教師帳戶嗎?",
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Loading…
Reference in a new issue