"annualReport.mastheadYear":"Ripoti ya Mwaka wa 2019",
@ -13,8 +13,8 @@
"annualReport.messageTitle":"Ujumbe kutoka kwa Timu ya Scratch",
"annualReport.messageP1":"2019 ilikuwa mwaka wa maendeleo makubwa kwa Scratch. Tulianza mwaka na uzinduzi wa Scratch 3.0, kizazi chetu kipya zaidi cha Scratch, iliyoundwa kuchochea ubunifu wa watoto na kuwashirikisha watoto walio na masilahi na asili anuwai. Tulisherehekea mwisho wa mwaka na timu yetu kuhamia kutoka MIT kwenda kwenye nyumba yake mpya huko Scratch Foundation, katika nafasi ya kucheza ya ghorofa ya kwanza karibu na Kituo cha Kusini huko Boston. Kwa mwaka mzima, jamii ya Scratch iliendelea kustawi na kukua: Zaidi ya vijana milioni 20 waliunda miradi na Scratch mnamo 2019, ongezeko la 48% kwa mwaka",
"annualReport.messageP2":"Athari na umuhimu wa Scratch imeangaziwa katika mwaka wa 2020 kama janga kubwa la COVID kulazimisha shule kufungwa. Shughuli katika jamii ya mkondoni iliongezeka zaidi ya mara mbili kama vijana, wakiwa wamefungwa kwenye nyumba zao, wakageukia Scratch kujieleza kwa ubunifu na kuunganana wenzao. Scratchers pia wamekuwa wakishiriki kikamilifu katika Black Lives Matter na harakati zingine za haki ya rangi na usawa, na kuunda miradi na studio za kueneza ufahamu na mahitaji ya mabadiliko.",
"annualReport.messageP3":"From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
"annualReport.messageP4":"In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
"annualReport.messageP3":"Kuanzia wakati tulizindua mwanzo mnamo 2007, siku zote tumeona Scratch kama zaidi ya lugha ya programu. Scratch hutoa fursa kwa vijana wote, kutoka asili zote, kukuza sauti zao, kuelezea maoni yao, na kuunda pamoja. Tunapenda kuona njia ambazo Scratchers wamejibu kwa changamoto za hivi karibuni za jamii na ubunifu, ushirikiano, kujali, na fadhili.",
"annualReport.messageP4":"Katika Ripoti hii ya Mwaka, tutashiriki zaidi juu ya utume, mipango, athari, na ufikiaji wa Scratch, unaoungwa mkono na mifano ya jinsi Scratch inapanua fursa za masomo kwa utofauti mpana wa vijana ulimwenguni kote, shuleni na katika anaishi.",
"annualReport.messageP5":"Tuko na majivuno jinsi vijana wanaunda na kujifunza kwa Scratch leo, na tumejitolea kutoa fursa zaidi kwa vijana zaidi katika siku zijazo.",
"annualReport.messageSignature":"— Timu ya Scratch",
"annualReport.milestones2007Message":"Uzinduzi wa umma wa lugha ya programu ya Scratch na jamii ya mkondoni.",
"annualReport.milestones2008Message":"Kupanga mkutano wa kwanza wa Scratch wa waalimu na watengenezaji",
"annualReport.milestones2009Message1.4":"Scratch iliyotolewa 1.4, ilitafsiriwa katika lugha zaidi ya 40",
"annualReport.milestones2009MessageScratchDay":"Hosted first Scratch Day event for children and families",
"annualReport.milestones2009MessageScratchDay":"Iliandaa hafla ya kwanza ya Siku ya Scratch ya watoto na familia",
"annualReport.milestones2010Message":"Jamii ya Scratch mtandaoni yafikisha wanachama milioni 1",
"annualReport.milestones2013MessageFoundation":"Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
"annualReport.milestones2013MessageFoundation":"Ilianzishwa Msingi wa Code-to-Learn (ambayo ilibadilishwa kuwa Msingi wa Scratch)",
"annualReport.milestones2013MessageScratch2":"Uzinduzi wa Scratch 2.0, kutoa fursa mpya kwa ushirikiano",
"annualReport.milestones2014Message":"Uzinduzi wa ScratchJr kwa watoto wadogo, umri wa miaka 5 hadi 7",
"annualReport.milestones2016Message":"Jamii ya Scratch mtandaoni yafikisha wanachama milioni 10",
"annualReport.milestones2017Message":"Siku ya Scratch yakua mpaka matukio 1,100 katika nchi 60",
"annualReport.milestones2019MessageScratch3":"Launch of Scratch 3.0, expanding what kids can create with code",
"annualReport.milestones2019MessageScratch3":"Uzinduzi wa Scratch 3.0, ukipanua kile watoto wanaweza kuunda na alama ya siri",
"annualReport.milestones2019MessageMove":"Timu ya Scratch imehamIa kutoka MIT hadi Scratch Foundation",
"annualReport.reachTitle":"Kuwafikia Watoto Duniani Kote",
"annualReport.reachSubtitle":"Scratch ni jumuiya kubwa zaidi duniani ya uandishi wa kodi kwa watoto na vijana, umri wa miaka 8 na juu.",
@ -65,67 +65,67 @@
"annualReport.reachProjectCreators":"Miradi iliyoundwa na watu",
"annualReport.reachComments":"Maoni Yaliyochapishwa katika Jumuiya ya Mtandaoni",
"annualReport.reachGrowthTitle":"ukuaji wa jamii",
"annualReport.reachGrowthBlurb":"New accounts created in the Scratch Online Community within the last 5 years.",
"annualReport.reachGrowthBlurb":"Akaunti mpya zilizoundwa katika Jamii ya Mkondoni ya Scratch ndani ya miaka 5 iliyopita.",
"annualReport.reachGlobalCommunity":"Jamii yetu ya Kimataifa",
"annualReport.reachMapBlurb":"Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
"annualReport.reachMapBlurb":"Jumla ya akaunti zilizosajiliwa katika Jamii ya mkondoni ya Scratch kutoka uzinduzi wa Scratch kupitia 2019",
"annualReport.reachMap20M":"20M",
"annualReport.reachMapLog":"on a logarithmic scale",
"annualReport.reachMapLog":"kwa kiwango cha logrithmic",
"annualReport.reachTranslationTitle":"Scratch inatafsiriwa katika lugha 60+",
"annualReport.reachTranslationBlurb":"Shukrani kwa wafasiri wa kujitolea kutoka duniani kote.",
"annualReport.reachScratchJrBlurb":"ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
"annualReport.reachScratchJrBlurb":"Scratch Jr ni mazingira ya utangulizi ya programu ambayo inawezesha watoto wadogo (wenye umri wa miaka 5-7) kuunda hadithi zao za maingiliano na michezo.",
"annualReport.reach22million":"22 {million}",
"annualReport.reachDownloads":"Upakuaji Tangu Kuzinduliwa mwaka wa 2014",
"annualReport.initiativesTitle":"mipango",
"annualReport.initiativesDescription":"The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
"annualReport.initiativesDescription":"Kazi katika vituo vya Scratch Foundation kwenye maeneo matatu ya kimkakati: zana za ubunifu, jamii, na shule. Kila eneo hupa sauti na mahitaji ya watoto ambao wanawasilishwa kwa kompyuta ya ubunifu na hutafuta kusaidia watoto katika mazingira na tamaduni tofauti ulimwenguni.",
"annualReport.equity":"Usawa",
"annualReport.globalStrategy":"Mkakati wa Kimataifa",
"annualReport.toolsTitle":"Zana za Ubunifu",
"annualReport.toolsIntro":"We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
"annualReport.toolsIntro":"Tunajaribu kila wakati na uvumbuzi wa teknolojia mpya na miundo mpya —kila wakati tunajitahidi kuwapa watoto njia mpya za kuunda, kushirikiana, na kujifunza.",
"annualReport.toolsSpotlight":"Zana za Ubunifu — Hadithi ya Kuangazia",
"annualReport.toolsLaunch":"Uzinduzi wa Scratch 3.0",
"annualReport.toolsLaunchIntro1":"We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
"annualReport.toolsLaunchIntro2":"Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
"annualReport.toolsTexttoSpeechIntro":"With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
"annualReport.toolsLaunchIntro1":"Tulibuni Scratch 3.0 ili kupanua jinsi, nini, na wapi watoto wanaweza kuunda na Scratch. Iliyotolewa mwanzoni mwa 2019, Scratch 3.0 ilisababisha kuongezeka kwa shughuli katika jamii ya Scratch, na miradi zaidi — na aina kubwa zaidi ya miradi — kuliko awali.",
"annualReport.toolsLaunchIntro2":"Scratch 3.0 ni pamoja na maktaba ya viongezeo — makusanyo ya ziada ya vitalu vya kuweka coding ambavyo vinaongeza uwezo mpya kwa Scratch. Upanuzi fulani hutoa ufikiaji wa huduma za wavuti na huduma zingine za programu, wakati zingine huunganisha Scratch na vifaa vya ulimwengu wa mwili kama mota na sensa.",
"annualReport.toolsTexttoSpeechIntro":"Kwa upanuzi wa Nakala-kwa-Hotuba, watoto wanaweza kupanga herufi zao za Scratch kuzungumza kwa sauti kubwa, kwa sauti tofauti tofauti.",
"annualReport.toolsNumProjects":"330,000+",
"annualReport.toolsTexttoSpeechProjects":"{numProjects} projects in 2019 used Text-to-Speech",
"annualReport.toolsTexttoSpeechProjects":"{numProjects}miradi ya 2019 iliyotumia Nakala-kwa-Hotuba",
"annualReport.toolsMostPopular":"Maarufu",
"annualReport.toolsTexttoSpeechPopular":"{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS":"Collaboration with Amazon Web Services",
"annualReport.toolsTexttoSpeechPopular":"{mostPopular}ugani mpya wa upanuzi wa Scratch katika jamii",
"annualReport.toolsCollabAWS":"Ushirikiano na Amazon Web Services",
"annualReport.toolsTranslate":"Tafsiri",
"annualReport.toolsTranslateIntro":"With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsTranslateIntro":"Pamoja na ugani wa Tafsiri, uliojengwa kwenye API ya Tafsiri ya Google, watoto wanaweza kuingiza tafsiri moja kwa moja kwenye miradi yao, kusaidia kujifunza lugha na mawasiliano ya ulimwengu.",
"annualReport.toolsNumLanguages":"50+",
"annualReport.toolsTranslateLanguages":" {numLanguages}lugha zilizotafsiriwa katika ugani",
"annualReport.toolsSupportsLiteracy":"Inasaidia kusoma na kuandika",
"annualReport.toolsCSandLanguageArts":"sayansi ya kompyuta na sanaa ya lugha",
"annualReport.toolsTranslateLiteracy":"{supportsLiteracy} across {CSandLanguageArtsLink}",
"annualReport.toolsLEGORoboticsIntro":"Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
"annualReport.toolsCollabLEGO":"Collaboration with LEGO Education",
"annualReport.toolsLEGORoboticsIntro":"Wanafunzi wanaweza kuunda roboti za kucheza, sanamu zinazoingiliana, na majaribio ya ukusanyaji wa data kwa kutumia Scratch na vifaa vya roboti vya LEGO. Kituo kipya cha elimu ya LEGO SPIKE kimeweka programu kulingana na Scratch. Kwa kuongezea, viongezeo vya Scratch vinapatikana kwa {mindstormsLink}na {weDoLink}",
"annualReport.toolsCollabLEGO":"Ushirikiano na Elimu ya LEGO",
"annualReport.toolsVideoTutorials":"maelezo ya video",
"annualReport.toolsTutorialsIntro":"Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsTutorialsIntro":"Scratch 3.0 ilianzisha mkusanyiko tofauti wa mafunzo ya video ili kusaidia watoto kuanza na Scratch. Mafundisho hayo yamefunguliwa wazi na imeundwa kuhamasisha wanafunzi kujaribu, kufuata masilahi yao, na kuelezea maoni yao wenyewe.",
"annualReport.toolsRaspberryLink":"tumia kwenye Raspberry Pi 4",
"annualReport.toolsAppIntro":"During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle":"Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro":"To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote":"My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
"annualReport.toolsAppIntro":"Mnamo mwaka wa 2019, Timu ya Scratch ilitoa Scratch 3.0 kama {downloadableLink}kutumika kwa majukwaa to fauti, kama Windows, MacOS, ChromeOS, na Android tablets. Pia, Raspberry Pi Foundation ilitoa Scratch 3.0 kwa {raspberryLink}. Toleo hizi zinazoweza kupakuliwa ni muhimu sana kwa mamilioni ya wanafunzi katika maeneo ambayo unganisho la mtandao halipatikani au haliaminika.",
"annualReport.toolsAbhiTitle":"Abhi katika Cartoon Network",
"annualReport.toolsAbhiIntro":"Ili kuonyesha kile watoto wanaweza kufanya na Scratch 3.0, tulishirikiana na Cartoon Network kuunda video iliyo na Abhi, Scratcher wa miaka 12 ambaye anapenda kufanya michoro na michezo. Kwenye video, Abhi hukutana na Ian Jones-Quartey, muundaji wa OK K.O. na maonyesho mengine ya Mtandao wa Cartoon. Abhi anamtambulisha Ian kwa huduma muhimu za toleo jipya la Scratch, na kwa pamoja huchota na kupanga uhuishaji wa tabia ya Mtandao wa Cartoon kuruka juu na chini.",
"annualReport.toolsAbhiQuote":"Jambo nilipenda sana kuhusu Scratch ni jamii, kwa sababu ni nzuri na inasaidia kwangu. Ndio sababu ninafurahi kila wakati kushiriki kila mradi ulio kwenye ndoto zangu.",
"annualReport.communityTitle":"Jamii",
"annualReport.communityIntro":"The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communityIntro":"Jamii ya mtandaoni ya Scratch daima imekuwa sehemu muhimu ya uzoefu wa Scratch, kutoa fursa kwa watoto kushirikiana, kushiriki, na kutoa maoni kwa kila mmoja.",
"annualReport.communitySpotlight":"Jamii — Hadithi ya Uangalizi",
"annualReport.communityTeam":"Timu ya Jamii ya Scratch",
"annualReport.communityTeamIntro1":"When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2":"With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationInfo":"When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityTeamIntro1":"Walipoulizwa kwa nini hutumia Scratch, Scratchers wengi huzungumza juu ya umuhimu wa jamii ya mkondoni kwa kuhamasisha ushiriki wao unaoendelea, kutoa nafasi ambayo wanaweza kuelezea ubunifu wao, kufanya marafiki, kupokea maoni, kupata maoni mapya, na kujifunza ujuzi mpya. Waandishi wengi huonyesha shukrani zao kwa jamii ya Scratch kama nafasi salama na ya kukaribisha kuungana, kushiriki, na kujifunza kutoka kwa mwenzake.",
"annualReport.communityTeamIntro2":"Na miradi 40, 000 mpya na maoni 400,000 mpya katika jamii ya Scratch mkondoni kila siku, tunawezaje kuhakikisha kuwa jamii inabaki salama na ya kirafiki, wakati pia inasaidia na kuhimiza usemi wa ubunifu? Timu yetu ya Jumuiya, pamoja na wafanyikazi wa wakati wote na mtandao wa wasimamizi, inaongoza kazi hii muhimu. Kuna vipimo viwili muhimu vya kazi ya Timu ya Jamii: wastani na ushiriki wa jamii.",
"annualReport.communityModerationTitle":"Udhibiti wa Jamii",
"annualReport.communityModerationInfo":"Wakati vijana wanajiunga na jamii ya Scratch, wanakubali kufuata seti ya Miongozo ya Jumuiya, ambayo imeundwa kuweka Scratch mahali salama na ya kuunga mkono kwa vijana kutoka asili zote. Timu yetu ya Jumuiya hutumia zana na mikakati anuwai ya kuhamasisha uraia mzuri wa dijiti na kudumisha mazingira mazuri ya Vipandikizi kuunda. Vichungi vya moja kwa moja huzuia habari ya kibinafsi kutoka kwa pamoja au maudhui yasiyofaa kutoka kwa kuchapishwa, na tunaruhusu mtu yeyote kuripoti yaliyomo anahisi anakiuka Miongozo ya Jumuiya.",
"annualReport.communityGuidelinesTitle":"Miongozo ya Jamii",
"annualReport.communityGuidelinesInfo":"Scratch inawakaribisha watu wote wa umri, kabila, dini, ulemavu, tabaka, maelekeo ya kingono na utambulisho wa kijinsia.",
"annualReport.communityGuidelinesRespect":"Kuwa na heshima.",
@ -135,83 +135,83 @@
"annualReport.communityGuidelinesPrivacy":"Hifadhi taarifa ya kibinafsi faraghani",
"annualReport.communityGuidelinesFriendly":"Saidia kukuza urafiki katika tovuti.",
"annualReport.communityEngagementTitle":"Ushiriki wa Jamii",
"annualReport.storySwap":"Story Swap",
"annualReport.communityEngagementInfo":"Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
"annualReport.storySwap":"Hadithi Kubadilishana",
"annualReport.communityEngagementInfo":"Jukumu lingine kubwa la Timu ya Jamii ni kuonyesha na kukuza fursa kwa vijana kutoa maoni yao na kujihusisha katika njia nzuri. Timu hiyo ina miradi na studio kutoka kwa wanachama wa jamii kutumika kama msukumo, na mara kwa mara inachapisha Scratch Studios kuhamasisha shughuli za ubunifu. Kila msimu wa joto, timu hupanga Kambi ya Scratch mkondoni: mada mnamo 2019 ilikuwa {storySwapLink}, na Scratchers kujenga kwenye hadithi za mwenzao.",
"annualReport.communityQuote1":"I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2":"Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuotes":"Jamii — Nukuu",
"annualReport.communityQuote1":"Nilijiunga na Scratch nilipokuwa na umri wa miaka 11 na mambo niliyojifunza kutoka kwa kutumia jukwaa na kuingiliana na jamii yalikuwa sehemu muhimu sana ya kujifunza kwangu kukua.",
"annualReport.communityQuote2":"Scratch imeniruhusu kufanya vitu kutoka nyumbani, kama\n- Heshimu watu na miradi yao\n- Fanya marafiki\n- Sikia kuwa mimi sio peke yangu katika karantini hii\n.na mengi zaidi, kwa hivyo nataka kusema... SHUKRANI!",
"annualReport.communityQuote3":"Nimekuwa kwenye Scratch kwa takribani miaka 2, na imekuwa uzoefu wa kubadilisha maisha! Nimejifunza mambo mengi mapya, kama vile kuandika misimbo, adabu ya mtandaoni, na sanaa!",
"annualReport.communityQuote4":"Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.communityQuote4":"Scratch ilikuwa kichekesho changu cha kupenda zaidi katika daraja la sita. Ilinitambulisha kwa siri kwa mantiki ya Boolean, mpangilio wa shughuli, na misemo ya hisabati iliyosisitizwa —bila kutaja programu ya kompyuta yenyewe.",
"annualReport.studio":"studio",
"annualReport.communityBLMIntro":"As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork":"Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityBLMIntro":"Kama maandamano ya haki za kikabila yalifunga Amerika baada ya mauaji mabaya ya George Floyd, Breonna Taylor, Ahmaud Arbery, na wengine mapema 2020, vijana wengi walitumia Scratch kama njia ya kuelezea msaada wao kwa harakati ya Njia ya Maisha Nyeusi, kuunda miradi na kutuma maoni ya kusema dhidi ya ubaguzi wa rangi na vurugu za polisi. Katika {BLMStudioLink} iliyoonyeshwa kwenye ukurasa wa nyumbani wa Scratch, Scratchers walichangia mamia ya miradi na maelfu ya maoni. Timu ya Jumuiya ya Scratch ilihusika sana, kuunga mkono Scratchers wakati wa kiwewe na kuhakikisha kwamba miradi yote na mazungumzo yanabaki ya heshima.",
"annualReport.communityArtwork":"Mchoro wa Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle":"Tunawaona vijana kama mawakala wa mabadiliko.",
"annualReport.communityChangeInfo":"We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.communityChangeInfo":"Tumejitolea kufanya kazi nao, na kwa waelimishaji na familia zinazowaunga mkono, kuhakikisha kuwa wanaendeleza ustadi, motisha, na ujasiri ambao watahitaji kuishi maisha ya kutimiza na kuleta mabadiliko ya maana katika jamii.",
"annualReport.watchVideo":"Tazama Video",
"annualReport.schoolsTitle":"Shule",
"annualReport.schoolsIntro":"We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.cpsProjectTitle":"Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1":"In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2":"As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsDescription":"A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.schoolsIntro":"Tunatoa programu na rasilimali kusaidia waalimu na wanafunzi katika shule kote ulimwenguni, iliyoundwa ili kufikia usawa katika uzoefu wa ubunifu wa kompyuta, kwa msingi wa miradi, shauku, marafiki, na kucheza.",
"annualReport.schoolsSpotlight":"Shule — Hadithi ya Uangalizi",
"annualReport.cpsProjectTitle":"Kompyuta ya ubunifu katika Shule za Umma za Chicago",
"annualReport.cpsProjectIntroP1":"Mnamo mwaka wa 2019, na ufadhili kutoka Google.org, Timu ya Scratch ilishirikiana na SocialWorks, CS4ALL Chicago na Shule za Umma za Chicago kusaidia shule saba za msingi katika Upande wa Kusini wa Chicago wakati walipozindua mpango wa kuingiza uundaji wa ubunifu katika mtaala wao.",
"annualReport.cpsProjectIntroP2":"Kama sehemu ya mpango huu, mamia ya wanafunzi walifikiria na kujisukuma kama superhero ya michezo yao ya video. Walileta maoni hayo maishani katika mradi wa kushirikiana wa Scratch unaoitwa SuperMe. Shujaa wa mtaa wa Chicago na Grammy tuzo ya kushinda tuzo ya mwanamuziki Nafasi ya Rapper ilisukumwa sana na kazi ya wanafunzi hivi kwamba aliipa jina la mchezo rasmi wa video kwa wimbo wake uliopigwa \"Nakupenda Sana\" na akashiriki na ulimwengu.",
"annualReport.familyCreativeNightsHeader":"Familia za ubunifu wa Code Usiku",
"annualReport.familyCreativeNightsDescription":"Ufunguo wa mafanikio ya mpango huu ilikuwa kuwaunganisha wanafunzi, familia, waalimu, na washiriki wengine wa jamii kupitia Familia za Creative Cuan. Hafla hizi zilileta pamoja mamia ya wanafamilia wa kila kizazi —kutoka kwa watoto wadogo hadi kwa babu —katika shughuli ambazo zilichanganya uandishi na sanaa, densi, na muziki. Hafla hizi ziliimarisha uhusiano kati ya nyumba na shule, kwa kutambua jukumu muhimu la familia katika kuhamasisha na kusaidia kujifunza kwa watoto.",
"annualReport.familyNightsPhotoCredit":"Picha na Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader":"Kuwekeza katika Maendeleo ya Kitaaluma kwa Walimu",
"annualReport.teacherPDDescription":"Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuote":"What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.teacherPDDescription":"Walimu katika shule za msingi zilizoshiriki walikuja pamoja kwa semina za maendeleo ya kitaalam, wakipata uzoefu wa kwanza katika kuunda miradi yao ya Scratch na kutafuta njia zenye maana za kutumia Scratch kusaidia kujifunza kwa mwanafunzi katika mtaala wote.",
"annualReport.teacherPDQuoteAttribution":"{teacherName}Mwaima wa CPS",
"annualReport.teacherPDQuote":"Kilichonishangaza zaidi ni ushirikiano wa ndani ambao ulikuja na kutumia Scratch darasani mwangu. Mara nyingi, wanafunzi wenyewe waligundua kitu kwenye jukwaa la Scratch, nionyeshe, na kisha kueneza kati yao wenyewe.",
"annualReport.extendingReachDescription":"To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.codeYourHero":"Code Your Hero",
"annualReport.extendingReachDescription":"Kupanua ufikiaji wa ushirikiano huu, CS4ALL Chicago iliyojengwa juu ya mfano wa Creative Citing Night na imeifanya ipatikane kwa Shule zote za Umma za Chicago. Google CS Kwanza ilitengenezwa {codeYourHeroLink}miongozo ya wanafunzi na waalimu, inapatikana bure mkondoni kwa Kiingereza na Kihispania.",
"annualReport.chicagoSunTimesArticle":"Chicago Sun Times Article",
"annualReport.rollingStoneArticle":"Rolling Stone Article",
"annualReport.chicagoSunTimesArticle":"Makala la Chicago Sun times",
"annualReport.rollingStoneArticle":"Makala la Rolling Stone",
"annualReport.conferencesTitle":"Mikutano ya Scratch duniani kote",
"annualReport.conferencesIntro":"In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesIntro":"Mnamo 2008, Timu ya Scratch ilishiriki mkutano wa kwanza wa Scratch huko MIT, ikileta pamoja waelimishaji, watafiti, na watengenezaji kushiriki maoni na uzoefu wa kutumia Scratch kusaidia kujifunza kwa ubunifu. Tangu wakati huo, Timu ya Scratch imeandaa na kushiriki mkutano wa Scratch huko MIT kila baada ya miaka mbili. Kwa kuongezea, washiriki wa jamii ya kimataifa ya Scratch wameandaa na kushiriki mikutano zaidi ya dazeni —kunyoosha bahari, mabara, tamaduni, na lugha.",
"annualReport.conferencesHeroImageCaption":"Mkutano wa Afrika wa Scratch, picha na {photoCredit}",
"annualReport.conferencesLatinAmericaTitle":"Amerika ya Kilatino",
"annualReport.conferencesLatinAmericaDescription":"In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesLatinAmericaDescription":"Katika Mei 2019, waelimishaji kutoka kote Chile na maeneo mengine ya Amerika ya Kusini walikusanyika kwa pili {scratchAlSurLink} mkutano huko Santiago, Chile. Kufuatia mkutano huo, Scratch al Sur aliachia a {spanishVersionLink}ya {creativeComputingCurriculumLink}mwongozo, uliyotengenezwa na Kikundi cha Creative Computing katika Shule ya Elimu ya Wanafunzi ya Harvard..",
"annualReport.conferencesSpanishVersionLinkText":"Toleo la Kihispania",
"annualReport.conferencesEuropeDescription":"In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeDescription":"Mnamo Agosti 2019, Raspberry Pi Foundation iliandaa ya nne {scratchConferenceEuropeLink}uliofanyika Cambridge, Uingereza. Mkutano huo ulileta pamoja waelimishaji rasmi na wasio rasmi kutoka nchi zaidi ya 25 kwa semina za mikono, mawasilisho, na maandamano ya wanafunzi, waelimishaji, watafiti, na mashirika ya kijamii.",
"annualReport.conferencesAfricaDescription":"In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaDescription":"Mnamo Oktoba 2019, ya kwanza {scratchAfricaConferenceLink}ilifanyika jijini Nairobi, Kenya, ikichora waelimishaji na wanafunzi zaidi ya 250 kutoka Afrika kote kushiriki masomo, kuwawezesha vijana, na kusherehekea mafanikio katika uandishi wa ubunifu. Katika mkutano huo, Timu ya Scratch ilizindua toleo la Kiswahili la Scratch, linalopatikana kwa matumizi ya mkondoni na nje ya mkondo.",
"annualReport.conferencesAfricaImageCaption":"Picha na {photoCredit}",
"annualReport.financialsFutureYears":"Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.financialsFutureYears":"Kumbuka: Fedha katika miaka ijayo itakuwa tofauti sana, kwani wafanyikazi wa Scratch sasa wamebadilishwa kutoka MIT kwenda kwa Scratch Foundation.",
"annualReport.supportersTitle":"Asante kwa Wafuasi wetu",
"annualReport.supportersIntro":"Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersIntro":"Asante kwa wafuasi wetu wakarimu. Mchango wako hutusaidia kupanua fursa za kujifunza za ubunifu kwa watoto wa kila kizazi, kutoka asili zote, kote ulimwenguni.",
"annualReport.supportersSpotlightTitle":"Mfadhili - Hadithi ya Uangalizi",
"annualReport.supportersSFETitle":"Endaumenti ya Familia ya Siegel",
"annualReport.supportersSFEDescription1":"In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2":"David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3":"In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersSFEDescription1":"Mnamo Mei 2012, David Siegel alihudhuria Siku ya Scratch kwenye Maabara ya Media ya MIT na mtoto wake Zach, Scratcher anayefanya kazi na mwenye shauku. Kuangalia Zach na watoto wengine wanaotumia Scratch kuorodhesha michezo yao wenyewe, michoro, na viumbe vya roboti, David aliona ni kiasi gani cha Scratch kinachoweza kusaidia watoto wote kujifunza ustadi wa uandishi, na kukuza kama wafikiriaji wa hesabu.",
"annualReport.supportersSFEDescription2":"David anajua umuhimu wa fikira za computational mwenyewe, na kazi yake kama mwanasayansi wa kompyuta na mjasiriamali imeundwa na udadisi ule ule ambao Scratch husaidia wanafunzi wachanga kuchunguza kila siku. Ni wazo lile lile la upelelezi ambalo lilimpelekea kusoma sayansi ya kompyuta huko Princeton, na kupata PhD kulingana na kazi iliyokamilishwa katika Maabara ya Ujasusi ya bandia ya MIT. Mnamo 2001, alianzisha Sigma mbili, ambayo imekua kiongozi wa ulimwengu katika kutumia ujifunzaji wa mashine na sayansi ya data kwa usimamizi wa uwekezaji.",
"annualReport.supportersSFEDescription3":"Mnamo mwaka wa 2011, David alianzisha Siegel Family Endowment (SFE) kusaidia mashirika yanayofanya kazi kusaidia watu kuzoea mahitaji ya teknolojia mpya, na kuelewa vizuri na kupunguza usumbufu mkubwa ambao teknolojia imeendesha karibu kila sekta. Yeye pia ni mwanzilishi mwenza wa Scratch Foundation, na ni mtetezi hodari kwa dhamira ya shirika kuweka Scratch bure na kupatikana kwa wanafunzi kote ulimwenguni.",
"annualReport.supportersCoFounder":"Mwanzilishi mwenza na Mwenyekiti mwenza",
"annualReport.supportersQuote":"Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersQuote":"Kuhakikisha kuwa Scratch inabaki bure na inapatikana kwa watoto kila mahali ni njia moja yenye athari tunaweza kusaidia wanafunzi vijana kujihusisha na kustawi katika ulimwengu unaozidi kuongezeka wa dijiti. Kusaidia Scratch ni muhimu zaidi leo kuliko hapo awali.",
"annualReport.supportersThankYou":"Asante kwa wafuasi wetu",
"annualReport.supportersAllDescription":"Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription":"We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.supportersAllDescription":"Dhamira yetu ni kutoa watoto wote, kutoka asili zote, na fursa za kufikiria, kuunda, na kushiriki na teknolojia mpya. Tunataka kuwashukuru wafuasi wote wa Scratch ambao, tangu tuanze kufanya kazi mnamo 2002, wametusaidia kuunda uzoefu wa kushangaza wa kujifunza kwa mamilioni ya vijana ulimwenguni kote. Orodha ifuatayo inategemea utoaji wa jumla kwa Scratch (katika MIT na Scratch Foundation) hadi Desemba 31, 2019.",
"annualReport.supportersFoundingDescription":"Tunashukuru sana kwa Washirika wetu wa Kuanzisha ambao walituunga mkono kutoka siku za mwanzo za kuanza, kila mmoja akitoa angalau $ 10, 000,000 ya msaada wa jumla, katika aina mbali mbali.",
"annualReport.supportersInKindTitle":"Wafuasi wa Aina",
"annualReport.leadershipTitle":"Timu Yetu",
"annualReport.leadershipBoard":"Bodi ya Wakurugenzi",
"annualReport.leadershipChair":"Mwenyekiti",
@ -228,6 +228,6 @@
"annualReport.leadershipScratchTeam":"Timu ya Scratch",
"annualReport.leadershipInterim":"Mkurugenzi Mtendaji wa Mpitio",
"annualReport.donateTitle":"Tusaidie",
"annualReport.donateMessage":"Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.donateMessage":"Msaada wako unatuwezesha kufanya Scratch bure kwa kila mtu, inaweka seva zetu zinafanya kazi, na muhimu zaidi, tuna uwezo wa kutoa watoto ulimwenguni kote fursa ya kufikiria, kuunda na kushiriki. Asante!",
"boost.headerText":"Kitovu cha {boostLink} kinakuza ubunifu wa LEGO na mota zenye nguvu, hisia ya rangi na zaidi. Kwa kuichanganya na Mchanganyiko, unaweza kujenga viumbe vyako vya roboti, sema hadithi za kiwmili, zalisha watawala mpya wa mchezo, au kitu kingine chochote unachoweza kufikiria.",
"boost.headerText":"Kisanduku cha {boostLink} kinaletea uhai viumbe vyako vya LEGO kwa kutumia mota zenye nguvu, sensa ya rangi na mengineyo. Kwa kuiunganisha na Scratch, unaweza kuunda viumbe vyako vya kiroboti, simulia hadithi za kidijitali, buni viendeshaji vipya vya michezo, au chochote unachoweza kufikiria. ",
"boost.gettingStarted":"Kuanza",
"boost.connectingBoost":"Inaunganisha BOOST kwa Scratch",
"boost.powerBoost":"Washa sensa yako kwa kubonyeza kitufe-meme.\n",
@ -12,8 +12,8 @@
"boost.connectALegoBeam":"Unganisha boriti la LEGO na ekseli kwa mota A na ubonyeze bloki tena ili kuifanya iweze kuzunguka.",
"boost.starterProjects":"Miradi ya Kuanzia",
"boost.troubleshootingTitle":"Kusuluhisha",
"boost.updateScratchLinkTitle":"Hakikisha una toleo jipya zaidi la Kiungo cha Scratch",
"boost.updateScratchLinkText":"Sakinisha Kiungo cha Scratch kwa kutumia kitufe hapo juu. Tunapendekeza kutumia mchakato wa usakinishaji wa duka la programu ili kusaidia kuweka toleo lako hadi sasa.",
"boost.updateScratchLinkTitle":"Hakikisha una toleo jipya zaidi la Scratch Link",
"boost.updateScratchLinkText":"Sakinisha Scratch Link kwa kutumia kitufe hapo juu. Tunapendekeza kutumia mchakato wa usakinishaji wa duka la programu ili kuhakikisha una toleo la karibuni zaidi.",
"boost.checkOSVersionTitle":"Hakikisha mfumo wa uendeshaji wako unaendana na kiungo cha Scratch ",
"boost.checkOSVersionText":"Matoleo ya kiwango cha chini ya mfumo wa uendeshaji yameorodheshwa juu ya ukurasa huu. Tazama maagizo ya jinsi ya kukagua toleo la mfumo wako wa uendeshaji wa {winOSVersionLink} au {macOSVersionLink}.",
"contactUs.scriptsForum":"Ikiwa unahitaji msaada na mradi maalum, jaribu kutuma kwenye{scriptsLink} jukwaa.",
"contactUs.scriptsLinkText":"Msaada wa Hati",
"contactUs.bugsText":"{bugsLink}: Jua jinsi ya kukabiliana na masuala ya kiufundi unayokutana nayo kwenye tovuti ya Scratch au katika kihariri cha mradi.",
"contactUs.bugsForum":"If you want to report a bug in Scratch, check the {bugsLink} forum. It's the best place to report bugs and see if others are experiencing similar difficulties.",
"contactUs.bugsLinkText":"Bugs and Glitches",
"contactUs.bugsForum":"Ikiwa unataka kuripoti mdudu katika mwanzo, angalia {bugsLink}foramu. Ni mahali pazuri kuripoti mende na kuona ikiwa wengine wanakabiliwa na shida kama hizo.",
"contactUs.bugsLinkText":"Kasoro na Dosari",
"contactUs.formIntro":"Ikiwa bado unahitaji kuwasiliana nasi, tafadhali jaza fomu hapa chini kwa undani zaidi kadri uwezavyo. Ikiwa una viwambo vyoyote, viambatisho au viungo vinavyosaidia kuelezea tatizo lako, tafadhali jumuisha. Tunapata barua nyingi, kwa hivyo tunaweza kosa kujibu ujumbe wako.",
"contactUs.findHelp":"Mahali pa kupata usaidizi:",
"contactUs.contactScratch":"Wasiliana na Timu ya Scratch",
@ -21,7 +21,7 @@
"contactUs.faqInfo":"Unaweza kupata orodha ya majibu kwa maswali mengi kuhusu Scratch kwenye ukurasa{faqLink} wetu.",
"contactUs.askCommunity":"Uliza jamii",
"contactUs.forumsIntro":"Unaweza pia kuangalia kupitia na kuchapisha maswali katika vikao vya Majadiliano ya Scratch.",
"contactUs.forumsHelp":"There are many friendly and experienced Scratch community members who can help with the following topics and more:",
"contactUs.forumsHelp":"Kuna wanajeshi wengi wa jamii ya Scratch wenye urafiki na uzoefu ambao wanaweza kusaidia na mada zifuatazo na zaidi:",
"contactUs.needSupport":"Unahitaji Msaada?",
"contactUs.supportInfo":"Click {helpLink} to type in a question about anything related to Scratch or to contact us. The Scratch Team receives lots of messages each day and is not able to answer each one individually, so we encourage you to read our online support articles and participate in the Discussion forums."
"contactUs.supportInfo":"Bonyeza {helpLink}kuandika swali juu ya kitu chochote kinachohusiana na Scratch au kuwasiliana nasi. Timu ya Scratch inapokea ujumbe mwingi kila siku na haiwezi kujibu kila mmoja mmoja, kwa hivyo tunakutia moyo kusoma nakala zetu za msaada mkondoni na kushiriki katika vikao vya Majadiliano."
"faq.noInternetTitle":"Je! Kuna njia ya wanafunzi kutumia Scratch bila unganisho la mtandao?",
"faq.noInternetBody":"Ndiyo. Ni {downloadLink} toleo linaloweza kupakuliwa la Scratch ambalo linaweza kutumiwa kwenye kompyuta za mkononi na tarakilishi. Hivi sasa, programu ya Scratch inapatikana kwenye vifaa vya Windows na Mac.",
"faq.communityTitle":"Je, ninaweza kuwatoa wanafunzi wangu kutoka katika jamii ya mtandao vipi?",
"faq.communityBody":"The Scratch online community provides a way for young people to share, collaborate, and learn with their peers within a moderated community governed by the Scratch {cgLink}. However, we understand that some educators prefer that their students not participate in an online community. These educators may wish to install the Scratch app, which runs offline and locally on a desktop or laptop computer.",
"faq.communityBody":"Jumuiya ya mtandaoni ya Scratch hutoa njia kwa vijana kushiriki, kushirikiana, na kujifunza na wenzao ndani ya jamii inayosimamiwa na Scratch {cgLink}. Walakini, tunaelewa kuwa waalimu wengine wanapendelea kwamba wanafunzi wao wasishiriki katika jamii ya mtandaoni. Waalimu hawa wanaweza kutamani kusakinisha Scratch ya Eneo Kazi, ambayo inatumika nje ya mtandao na kwenye komputa.",
"faq.teacherAccountTitle":"Akaunti ya mwalimu ya Scratch ni nini?",
"faq.teacherAccountBody":"Akaunti ya walimu ya Scratch inawapa waalimu vipengele ziada vinavyowawezesha kusimamia ushiriki wa wanafunzi kwenye Scratch, pamoja na uwezo wa kuunda akaunti za wanafunzi, kupanga miradi ya wanafunzi kwenye studio, na kuangalia maoni ya wanafunzi. Kwa habari zaidi juu ya Akaunti ya Mwalimu wa Scratch, angalia {eduFaqLink}",
"faq.eduFaqLinkText":"Akaunti za mwalimu MMM",
@ -192,7 +192,7 @@
"faq.requestBody":"Unaweza kuagiza Akaunti ya Mwalimu ya Scratch kutoka kwa {educatorsLink} kwenye Scratch. Tutahitaji taarifa zaidi wakati wa mchakato wa usajili ili kuthibitisha jukumu lako kama mwalimu.",
"faq.dataTitle":"Scratch inachukua data ipi kutoka kwa wanafunzi.",
"faq.dataBody":"Mwanafunzi anapojiandikisha kwanza kwenye Scratch, tunauliza data ya kimsingi ya kidemografia ikiwa ni pamoja na jinsia, umri (mwezi wa kuzaliwa na mwaka), nchi, na anwani ya barua pepe kwa uthibitisho. Data hii inatumika (katika fomu iliyojumuishwa) katika masomo ya utafiti uliokusudiwa kuboresha uelewa wetu wa jinsi watu wanavyojifunza na Scratch. Wakati mwalimu anatumia Akaunti ya Mwalimu ya Scratch ili kuunda akaunti za wanafunzi kwa wingi, wanafunzi hawahitajika kutoa anwani ya barua pepe kwa usanidi wa akaunti zao.",
"faq.lawComplianceTitle":"Is the online version of Scratch compliant with United States local and federal data privacy laws?",
"faq.lawComplianceTitle":"Je! Toleo la mkondoni la Scratch linaambatana na sheria za faragha za serikali za Amerika na za serikali? ",
"faq.lawComplianceBody1":"Scratch inajali sana juu ya faragha ya wanafunzi na ya watu wote wanaotumia jukwaa letu. Tumeweka taratibu za kiufundi na za elektroniki kulinda taarifa tunazokusanya kwenye wavuti ya Scratch. Ingawa hatuko katika nafasi ya kutoa dhamana ya kimkataba na kila chombo kinachotumia bidhaa zetu za elimu bure, tunafuata sheria zote za serikali za Amerika ambazo zinatumika kwa MIT na wakfu wa Scratch, shirika ambalo liliunda na linashughulikia Scratch. Tunakuhimiza kusoma sera ya faragha ya Scratch kwa habari zaidi",
"faq.lawComplianceBody2":"If you would like to build projects with Scratch without submitting any Personal Information to us, you can download the {downloadLink}. Projects created in the Scratch app are not accessible by the Scratch Team, and using the Scratch app does not disclose any personally identifying information to Scratch unless you upload these projects to the Scratch online community."
"faq.lawComplianceBody2":"Ikiwa ungependa kujenga miradi na Scratch bila kuwasilisha Habari yoyote ya Kibinafsi kwetu, unaweza kupakua {downloadLink} Miradi iliyoundwa katika programu ya Scratch haipatikani na Timu ya Scratch, na kutumia programu ya Scratch haifichua habari yoyote ya kibinafsi ya kubaini isipokuwa unapakia miradi hii kwa jamii ya Scratch mkondoni. "
"comments.muted.warningBlocked":"Als je op deze manier opmerkingen blijft plaatsen, word je geblokkeerd voor het gebruik van Scratch",
"comments.muted.warningCareful":"We willen niet dat dit gebeurt, dus wees voorzichtig en zorg ervoor dat je de{CommunityGuidelinesLink} begrijpt voordat je opnieuw probeert te posten!",
"comments.muted.mistake":"Think this was a mistake? {feedbackLink}.",
"comments.muted.feedbackLinkText":"Let us know",
"comments.muted.mistakeHeader":"Think this was a mistake?",
"comments.muted.mistakeInstructions":"Sometimes the filter catches things by accident. Your feedback will help prevent this from happening in the future.",
"comments.muted.thanksFeedback":"Thanks for letting us know!",
"comments.muted.thanksInfo":"Your feedback will help us make Scratch better.",
"comments.muted.mistake":"Denk je dat dit een vergissing was? {feedbackLink}.",
"comments.muted.feedbackLinkText":"Laat het ons weten",
"comments.muted.mistakeHeader":"Denk je dat dit een vergissing was?",
"comments.muted.mistakeInstructions":"Soms vangt het filter dingen per ongeluk op. Jouw terugkoppeling zal helpen voorkomen dat dit in de toekomst gebeurt.",
"comments.muted.thanksFeedback":"Bedankt dat je het ons hebt laten weten!",
"comments.muted.thanksInfo":"Je terugkoppeling helpt ons om Scratch beter te maken.",
"comments.muted.characterLimit":"max 500 tekens",
"comments.muted.feedbackEmpty":"Mag niet leeg zijn",
"report.promptScary":"Tafadhali chagua sababu ya kuhisi mradi huu unaweza kuvunja {CommunityGuidelinesLink}",
"report.promptJumpscare1":"\"Jumpscare\" ni kitu kinachoonyeshwa kwenye skirini na nia ya kutisha watu.",
"report.promptJumpscare2":"Tafadhali tujulishe zaidi kuhusu \"jumpscare,\" kama vile kinachotokea, na ni lini hufanyika katika mradi huo. Pia, tuambie jina la sprite, mtindo, au mandhari ya nyuma, inayohusishwa na jumpscare ni muhimu.",
"report.promptWeapons1":"Please let us know where the image, drawing, or sound of realistic weapons occurs in the project, such as the name of the sprite, costume, or backdrop.",
"report.promptWeapons2":"Tip: Scratch projects should not contain realistic weapons, such as photographs of guns, realistic drawings or sounds. However, cartoon or fictional items like laser beams are okay.",
"report.promptEvent1":"Please let us know more about the scary event or story in the project. Providing more details will help the Scratch Team better understand the issue and address it.",
"report.promptEvent2":"Tip: Scratch is used by all people of ages. It’s important projects do not contain mature themes such as harming someone.",
"report.promptScaryImages1":"Please let us know why you feel this image is too scary for Scratch, and where the image occurs in the project, such as the name of the sprite, costume, or backdrop.",
"report.promptScaryImages2":"Tip: Scratch is used by all people of ages. It’s important projects do not contain blood, realistic violence, or anything that may feel scary or too mature for younger audiences.",
"report.promptThreatening":"Please let us know why you feel this project is threatening another Scratcher.",
"report.promptWeapons1":"Tafadhali tujulishe ni wapi picha, kuchora, au sauti ya silaha za kweli hufanyika katika mradi huo, kama vile jina la sprite, vazi, au uwanja wa nyuma.",
"report.promptWeapons2":"Kidokezo: Miradi ya mwanzo haifai kuwa na silaha za kweli, kama picha za bunduki, michoro za kweli au sauti. Walakini, vitu vya katuni au uwongo kama mihimili ya laser ni sawa.",
"report.promptEvent1":"Tafadhali tujulishe zaidi juu ya tukio la kutisha au hadithi katika mradi huo. Kutoa maelezo zaidi itasaidia Timu ya Scratch kuelewa vyema suala hilo na kulishughulikia.",
"report.promptEvent2":"Kidokezo: Scratch hutumiwa na watu wote wa rika. Ni miradi muhimu haina mada kukomaa kama vile kumdhuru mtu.",
"report.promptScaryImages1":"Tafadhali tujulishe ni wapi picha, kuchora, au sauti ya silaha za kweli hufanyika katika mradi huo, kama vile jina la sprite, vazi, au uwanja wa nyuma.",
"report.promptScaryImages2":"Kidokezo: Scratch hutumiwa na watu wote wa rika. Ni miradi muhimu haina damu, vurugu za kweli, au kitu chochote ambacho kinaweza kuhisi kutisha au kukomaa sana kwa watazamaji wachanga.",
"report.promptThreatening":"Tafadhali tujulishe ni kwanini unahisi mradi huu unatishia Scratcher mwingine.",
"report.promptLanguage":"Tafadhali sema ni wapi lugha isiyofaa inatokea katika mradi (Kwa mfano: Vidokezo & Sifa, jina la kihusika, maandishi ya mradi, nk)",
"report.promptMusic":"Tafadhali taja jina la faili ya sauti iliyona muziki usiofaa",
"report.promptPersonal":"Tafadhali taja ni wapi taarifa ya kibinafsi inashirikishwa (Kwa mfano: Vidokezo na sifa, jina la kihusika, maandishi ya mradi, nk).",
"report.promptGuidelines":"Please select a reason why you feel this project may break the {CommunityGuidelinesLink} and the Scratch Team will review your report.",
"report.promptGuidelines":"Tafadhali chagua sababu kwa nini unahisi mradi huu unaweza kuvunja kwa {CommunityGuidelinesLink}na Timu ya Scratch itakagua ripoti yako.",
"report.promptImage":"Jafadhali sema jina la kihusika au mandhari ya jukwaa iliyo na picha isiyofaa",
"report.promptDontLikeIt":"Scratch projects are made by people of all ages and levels of experience. If you don't like this project because you feel it can be improved upon, we encourage you to share constructive feedback directly with the creator.",
"report.promptDontLikeIt":"Miradi ya mwanzo hufanywa na watu wa kila kizazi na viwango vya uzoefu. Ikiwa haupendi mradi huu kwa sababu unahisi unaweza kuboreshwa, tunakutia moyo kushiriki maoni ya kujenga moja kwa moja na muundaji.",
"report.promptTips":"Hapa kuna vidokezo juu ya kushiriki maoni ya ujenzi:",
"report.tipsSupportive":"Kuwa msaidizi na wa kutia moyo.",
"report.tipsConstructive":"Acha maoni kuwaambia unachopenda, lakini pia kile wanachoweza kufanya ili kufanya mradi huo kuwa bora zaidi.",
"report.tipsSpecific":"Try to be specific with your feedback. For instance: The controls to move the character did not work.",
"report.promptDoesntWork":"A Scratch project, like any other application, may contain a few bugs. That is expected and completely okay!",
"report.promptDoesntWorkTips":"We encourage you to share any issues you discover directly with the creator of the project. It's also helpful to provide suggestions on how they may improve their project, if possible.",
"report.promptTooHard":"If you feel a project could be easier, we encourage you to share that feedback directly with the creator of the project. Or remix it yourself and make it as easy or hard as you like!",
"report.tipsSpecific":"Jaribu kuwa maalum na maoni yako. Kwa mfano: Udhibiti wa kusonga mhusika haukufanya kazi.",
"report.promptDoesntWork":"Mradi wa kukagua, kama programu nyingine yoyote, inaweza kuwa na kasoro. Hiyo inatarajiwa na sawa kabisa!",
"report.promptDoesntWorkTips":"Ikiwa unahisi mradi unaweza kuwa rahisi, tunakutia moyo kushiriki maoni hayo moja kwa moja na muundaji wa wa mradi. Au urekebishe mwenyewe na uifanye iwe rahisi au numu kama unavalopenda!",
"report.promptTooHard":"Ikiwa unahisi mradi unaweza kuwa rahisi, tunakutia moyo kushiriki maoni hayo moja kwa moja na muundaji wa mradi. Au urekebishe mwenyewe na uifanye iwe rahisi au ngumu kama unavyopenda!",
"report.promptMisleading":"Tuambie zaidi kuhusu jinsi inavyowalaghai au kuwapotosha watu",
"report.promptFaceReveal":"Scratch allows people to use pictures of their face in creative projects like games, stories, or animations. However, Scratch does not allow users to share projects which are just a picture of their face (known as a “face reveal”) or which focus entirely on their physical appearance. Please explain if you feel this project is a face reveal or focuses on the person's physical appearance.",
"report.promptNoRemixingAllowed":"Please let us know where the project says it is not okay to remix — such as in the Notes & Credits, project title, etc.",
"report.promptFaceReveal":"Scratch inaruhusu watu kutumia picha za uso wao katika miradi ya ubunifu kama michezo, hadithi, au michoro. Walakini, mwanzo hairuhusu watumiaji kushiriki miradi ambayo ni picha tu ya uso wao (inayojulikana kama “uso wazil”) au ambayo inazingatia kabisa sura yao ya mwili. Tafadhali eleza ikiwa unahisi mradi huu ni uso unaonyesha au unazingatia sura ya mwili ya mtu huyo.",
"report.promptNoRemixingAllowed":"Tafadhali tujulishe mradi unasema sio sawa kurekebisha — kama vile katika Vidokezo na Mikopo, kichwa cha mradi, nk.",
"report.promptCreatorsSafety":"Ni muhimu kwamba kila mtu kwenye Scratch anabaki salama mtandaoni na katika maisha halisi. Tafadhali tujulishe kwa nini una wasiwasi juu ya usalama wa mtumiaji huyu.",
"report.promptSomethingElse":"We encourage you to double check if your report fits any of the other available categories. If you strongly feel it does not, please explain why this project breaks the {CommunityGuidelinesLink}.",
"report.promptDisrespectful1":"Please let us know why you feel this project is disrespectful to another Scratcher or group. Where does the disrespectful content occur in the project (project text, images, sounds, etc.)?",
"report.promptDisrespectful2":"Remember: Scratch welcomes people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities. It’s important everyone feels welcomed and safe when sharing on Scratch.",
"report.promptSomethingElse":"Tunakutia moyo uangalie mara mbili ikiwa ripoti yako inafaa yoyote ya aina zingine zinazopatikana. Ikiwa unahisi sana haifanyi, tafadhali eleza ni kwa nini mradi huu unavunja {CommunityGuidelinesLink}",
"report.promptDisrespectful1":"Tafadhali tujulishe kwa nini unahisi mradi huu hauna heshima kwa Scratcher mwingine au kikundi. Je! Yaliyomo katika dharau hufanyika wapi katika mradi (maandishi ya mradi, picha, sauti, nk.)?",
"report.promptDisrespectful2":"Kumbuka: Scratch inakaribisha watu wa kila kizazi, jamii, kabila, dini, uwezo, mwelekeo wa kijinsia, na vitambulisho vya kijinsia. Ni muhimu kila mtu ahisi anakaribishwa na salama wakati wa kushiriki kwenye Scratch.",
"report.tooLongError":"Hiyo ni ndefu sana! Tafadhali tafuta njia ya kufupisha maandishi yako",
"report.tooShortError":"Hiyo ni fupi sana. Tafadhali eleza kwa undani yale yasiyofaa au yaliyokosa nidhamu kuhusu mradi huo",
"report.send":"Tuma",
@ -342,15 +342,15 @@
"comments.muted.moreInfoModal":"Kwa maelezo zaidi {clickHereLink}.",
"comments.muted.warningBlocked":"Ikiwa utaendelea kuchapisha maoni kama haya, itakufanya uzuiwe kutumia Scratch",
"comments.muted.warningCareful":"We don't want that to happen, so please be careful and make sure you have read and understand the {CommunityGuidelinesLink} before you try to post again!",
"comments.muted.mistake":"Think this was a mistake? {feedbackLink}.",
"comments.muted.feedbackLinkText":"Let us know",
"comments.muted.mistakeHeader":"Think this was a mistake?",
"comments.muted.mistakeInstructions":"Sometimes the filter catches things by accident. Your feedback will help prevent this from happening in the future.",
"comments.muted.thanksFeedback":"Thanks for letting us know!",
"comments.muted.thanksInfo":"Your feedback will help us make Scratch better.",
"comments.muted.warningCareful":"Hatutaki hilo lifanyike, kwa hivyo tafadhali kuwa mwangalifu na hakikisha umesoma na kuelewa {CommunityGuidelinesLink}kabla ya kujaribu kuchapisha tena!",
"comments.muted.mistake":"Fikiria hii ilikuwa kosa?{feedbackLink}.",
"comments.muted.mistakeHeader":"Fikiria hii ilikuwa kosa?",
"comments.muted.mistakeInstructions":"Wakati mwingine kichungi hukamata vitu kwa bahati mbaya. Maoni yako yatasaidia kuzuia hili kutokea katika siku zijazo.",
"comments.muted.thanksFeedback":"Asante kwa kutujulisha!",
"comments.muted.thanksInfo":"Maoni yako yatatusaidia kufanya Scratch kuwa bora.",
"comments.muted.feedbackEmpty":"Haiwezi kuwa tupu",
"social.embedLabel":"Pachika ",
"social.copyEmbedLinkText":"Nakala imepachikwa",
"social.linkLabel":"Kiungo",
@ -360,5 +360,5 @@
"helpWidget.submit":"Tuma",
"helpWidget.confirmation":"Asante kwa ujumbe wako.",
"bluetooth.enableLocationServicesTitle":"Hakikisha una huduma za mahali zilizowezeshwa kwenye Chromebooks au vidonge vya Android",
"bluetooth.enableLocationServicesText":"Bluetooth can be used to provide location data to the app. In addition to granting the Scratch App permission to access location, location must be enabled in your general device settings. Search for 'Location' in your settings, and make sure it is on. On Chromebooks search for 'Location' in the Google Play Store Android preferences."
"bluetooth.enableLocationServicesText":"Bluetooth inaweza kutumika kutoa data ya eneo kwa programu. Mbali na kutoa ruhusa ya Programu ya kupata eneo, eneo lazima liwezeshwa katika mipangilio ya kifaa chako cha jumla. Tafuta 'Mahali' katika mipangilio yako, na hakikisha imewashwa. Kwenye vitabu vya Chromebooks tafuta 'Mahali' katika upendeleo wa Google Play Hifadhi."
"onePointFour.intro":"Toleo la kale la Scratch, toleo 1.4, bado linapatikana kwa upakuaji.",
"onePointFour.intro":"Toleo la mbeleni la Scratch, toleo 1.4, bado linapatikana kwa upakuaji.",
"onePointFour.introNoteLabel":"Kumbuka",
"onePointFour.introNote":"{noteLabel} Bado unaweza kushiriki miradi kutoka 1.4 hadi tovuti ya Scratch. Hata hivyo, miradi iliyoundwa katika matoleo mapya ya Scratch haiwezi kufunguliwa katika 1.4.",
"teacherfaq.classMultipleTeachersBody":"Darasa linaweza kuhusishwa na akaunti moja tu ya mwalimu .",
"teacherfaq.convertToTeacherTitle":"Tayari niko na akaunti ya Scratch. Je, unaweza ifanya ikawa akaunti ya Mwalimu?",
"teacherfaq.convertToTeacherList":"Tafadhali tuma barua pepe kwa {helpEmail} na uwe na uhakika wa kujumuisha maelezo yafuatayo:",
"teacherfaq.convertToTeacherUsername":"Your Scratch username (Please double check that you know your username by logging into it before contacting us!)",
"teacherfaq.convertToTeacherUsername":"Jina lako la kunyakua (Tafadhali angalia mara mbili kuwa unajua jina lako la mtumiaji kwa kuingia ndani kabla ya kuwasiliana nasi!)",
"teacherfaq.convertToTeacherEmail":"Barua pepe unaohusishwa na akaunti yako ya Scratch",
"teacherfaq.convertToTeacherBirth":"Mwezi wa kuzaliwa na mwaka wa kuzaliwa unohusishwa na akaunti ya Scratch",
"teacherfaq.teacherPersonalTitle":"Kwa nini unataka kujua habari yangu ya kibinafsi wakati wa usajili ",
@ -25,7 +25,7 @@
"teacherfaq.teacherFeaturesBody":" Vipengele vingi vinaombwa kwa kawaida, ikiwa ni pamoja na: ",
"teacherfaq.teacherFeaturesConvert":"Kugeuza Akaunti ya Scratch Kuwa Akaunti ya Wanafunzi",
"teacherfaq.teacherMoveStudents":"Kuhamisha Akaunti za Mwanafunzi kwa Akaunti na Madarasa mengine ya Mwalimu",
"teacherfaq.teacherMultipleClasses":"Having Student Accounts be in multiple Classes, or associated with multiple Teacher Accounts",
"teacherfaq.teacherMultipleClasses":"Kuwa na Akaunti za Mwanafunzi kuwa katika Madarasa mengi, au kuhusishwa na Akaunti nyingi za Mwalimu",
"teacherfaq.teacherLMSs":"Kuunganisha na mifumo ya usimamizi wa darasa kama Darasa la Google na Clever",
"teacherfaq.teacherLimitStudent":"Punguza kile ambacho wanafunzi wanacho, kama vile kuona au kuweza kuchapisha maoni",
"teacherfaq.teacherWillNotImplement":"Haiwezekani kufanya vitu hivi kwa Scratch kwa wakati huu. Tungependa kuongeze matumizi mengine kwenye Akaunti ya Walimu na kuiwezesha kufanya vitu hivi lakini Scratch ni shirika dogo lenye rasilimali chache. Kwa hivo, itachukua muda kabla ya sisi kuwezesha matumizi mengine.",
@ -48,14 +48,14 @@
"teacherfaq.studentMultipleTitle":"Je, mwanafunzi anaweza kujiunga na madarasa mengine mengi?",
"teacherfaq.studentMultipleBody":"Mwanafunzi anaweza tu kujiunga na darasa moja.",
"teacherfaq.studentDiscussTitle":"Je! Kuna nafasi ya kujadili Akaunti ya Mwalimu na walimu wengine?",
"teacherfaq.studentDiscussionBody":"Yes, you can engage in discussions with other teachers at {scratchEdLink}, an online community for Scratch educators. Check out their {forumsLink} to join conversations about a number of topics, including but not limited to Teacher Accounts. ScratchEd is developed and supported by the Harvard Graduate School of Education.",
"teacherfaq.studentDiscussionBody":"Ndio, unaweza kushiriki katika majadiliano na waalimu wengine huko {scratchEdLink}, jamii ya mkondoni kwa waelimishaji. Angalia zao {forumsLink}kujiunga na mazungumzo juu ya mada kadhaa, pamoja na lakini sio mdogo kwa Akaunti za Mwalimu. ScratchEd imeandaliwa na kuungwa mkono na Shule ya Elimu ya Harvard.",
"teacherfaq.forums":"vikao",
"teacherfaq.privacyPolicy":" Sera ya Faragha ya Scratch",
"teacherfaq.studentDataTitle":"Scratch hukusanya data ipi kutoka kwa wanafunzi?",
"teacherfaq.studentDataBody":"Wakati mwanafunzi anapojiandikisha kwa mara ya kwanza kwenye Scratch, tunaomba data ya msingi ya idadi ya watu ikiwa ni pamoja na jinsia, umri (mwezi wa kuzaliwa na mwaka), nchi, na anwani ya barua pepe ya uthibitisho. Data hii hutumiwa (kwa fomu iliyojumuishwa) katika masomo ya utafiti yaliyokusudiwa kuboresha uelewa wetu wa jinsi watu wanavyojifunza na Scratch.",
"teacherfaq.studentDataBody2":"When an educator uses a Scratch Teacher Account to create Student Accounts, students are not required to provide an email address. We encourage you to read the {privacyPolicyLink} for more information.",
"teacherfaq.studentPrivacyLawsTitle":"Is Scratch compliant with United States local and federal data privacy laws?",
"teacherfaq.studentPrivacyLawsBody":"Scratch cares deeply about the privacy of students and of all individuals who use our platform. We have physical and electronic procedures in place to protect the information we collect. Although we are not in a position to offer contractual guarantees with each entity that uses our free educational product, we are in compliance with all United States federal laws that are applicable to a 501(c)(3) non-profit organization. We encourage you to read the {privacyPolicyLink} for more information.",
"teacherfaq.studentDataBody2":"Wakati mwalimu anatumia Akaunti ya Ualimu ya Scratch kuunda Akaunti za Mwanafunzi, wanafunzi hazihitajiki kutoa anwani ya barua pepe. Tunakutia moyo usome {privacyPolicyLink}kwa habari zaidi.",
"teacherfaq.studentPrivacyLawsTitle":"Je! Scratch inaambatana na sheria za faragha za serikali za mitaa na za shirikisho?",
"teacherfaq.studentPrivacyLawsBody":"Scratch inajali sana faragha ya wanafunzi na ya watu wote wanaotumia jukwaa letu. Tunayo taratibu za kiwmili na za elektroniki mahali pa kulinda habari tunayokusanya. Ingawa hatuko katika nafasi ya kutoa dhamana ya kimkataba na kila chombo kinachotumia bidhaa zetu za bure za kielimu, tunafuata sheria zote za shirikisho la Merika ambazo zinatumika kwa shirika lisilo la faida la 501 (c) (3). Tunakutia moyo kusoma {privacyPolicyLink}kwa habari zaidi..",
"teacherfaq.student250Title":"Nataka kuongeza zaidi ya wanafunzi 250. Je, naweza fanya hivi vipi?",
"teacherfaq.student250Body":"Haiwezekani kuongeza wanafunzi zaidi ya 250 kwa darasa moja. Unaweza, hata hivyo, kuunda darasa jipya kwenye {myClassesLink} na kuongeza akaunti nyingine za wanafunzi 250 kwa kila darasa jipya.",
"teacherfaq.myClasses":"Ukurasa wangu wa Madarasa",
@ -67,7 +67,7 @@
"teacherfaq.commInappropriateTitle":"Je, ninaweza kuchukua hatua gani ikiwa nitaliona jambo lisilofaa?",
"teacherfaq.commInappropriateBody":"Unaweza kuondoa maoni yasiyo sahihi na miradi iliyoundwa na wanafunzi wako. Ikiwa unapata maudhui yasiyo sahihi yaliyoundwa na wasio wanafunzi, tafadhali arifu Timu ya Scratch kwa kubofya kitufe cha 'Ripoti'.",
"teacherfaq.commTurnOffCommentsTitle":"Naweza kuzima uwezo wa wanafunzi kuona na kuchapisha maoni?",
"teacherfaq.commTurnOffCommentsBody":"No, you cannot disable the commenting feature for your students in the online Community. You can selectively turn off the ability for others to leave comments on their profiles and each individual project, but there is not a site-wide feature to restrict commenting. If commenting doesn’t feel right for your students, you may want to consider using the {desktopLink} which is an offline version of the Scratch project editor that does not include the online community.",
"teacherfaq.commTurnOffCommentsBody":"Hapana, huwezi kuzima huduma ya kutoa maoni kwa wanafunzi wako kwenye Jumuiya ya mkondoni. Kwa hiari unaweza kuzima uwezo wa wengine kuacha maoni kwenye wasifu wao na kila mradi wa mtu binafsi, lakini hakuna kipengele cha tovuti nzima kuzuia kutoa maoni. Ikiwa maoni hayasikii sawa kwa wanafunzi wako, unaweza kutaka kufikiria kutumia {desktopLink} ambayo ni toleo la mkondoni la mhariri wa mradi wa Scratch ambao haujumuishi jamii ya mkondoni.",
"teacherfaq.commBlockGamesTitle":"Naweza kuwazuia wanafunzi wangu kucheza michezo kwenye Scratch?",
"teacherfaq.commBlockGamesBody1":"Hatuondoi miradi ambayo ni michezo, au iliyoongozwa na michezo maarufu ya video isipokuwa ina mambo mengine ambayo yangekuwa yasiyo bora kwa watoto. Tunaamini kwamba watoto wanajifunza vyema wakati wa kufanya kazi kwenye miradi kuhusu vitu katika maisha yao wana shauku juu yao; moja ya mambo mara nyingi ni shauku juu ya ni michezo.",
"teacherfaq.commBlockGamesBody2":"Ikiwa unajua miradi yoyote maalum ambayo ina vipengele visivyofaa, tafadhali bofya kitufe cha 'Ripoti' ambacho kinaonekana kwenye ukurasa wa mradi ili tuweze kuchukua hatua mwafaka."