pull new editor translations from Transifex

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chrisgarrity 2021-11-21 03:14:46 +00:00
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{ {
"about.introOne": "Scratchは、世界最大の子ども向けコーディングコミュニティーで、若者がデジタルな物語、ゲーム、アニメーションを作るために使っている、シンプルなビジュアルインターフェースを持ったコーディング言語です。Scratchは非営利団体{foundationLink}によって設計、開発、維持されています。", "about.introOne": "Scratchは、世界最大の子ども向けコーディングコミュニティーで、若者がデジタルな物語、ゲーム、アニメーションを作るために使っている、シンプルなビジュアルインターフェースを持ったコーディング言語です。Scratchは非営利団体{foundationLink}によって設計、開発、維持されています。",
"about.introTwo": "Scratchは、計算論的思考と問題解決のスキル、創造的な教え方と学び方、自己表現と協調、そしてコンピュータ利用における公平性を促進します。", "about.introTwo": "Scratchは、計算論的思考と問題解決のスキル、創造的な教育と学習、自己表現と協調、そしてコンピュータ利用における公平性を促進します。",
"about.introThree": "Scratchは完全無料で、70以上の言語で利用可能です。", "about.introThree": "Scratchは完全無料で、70以上の言語で利用可能です。",
"about.foundationText": "Scratch財団", "about.foundationText": "Scratch財団",
"about.introParents": "保護者のみなさんへ", "about.introParents": "保護者のみなさんへ",

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"annualReport.2020.subnavTeam": "チーム", "annualReport.2020.subnavTeam": "チーム",
"annualReport.2020.subnavDonate": "寄付", "annualReport.2020.subnavDonate": "寄付",
"annualReport.2020.mastheadYear": "2020年財務報告", "annualReport.2020.mastheadYear": "2020年財務報告",
"annualReport.2020.mastheadTitle": "Adapting to a Changing World", "annualReport.2020.mastheadTitle": "変化する世界へに対応する",
"annualReport.2020.foundersMessageTitle": "設立者からのメッセージ", "annualReport.2020.foundersMessageTitle": "設立者からのメッセージ",
"annualReport.2020.foundersMessageP1": "2020年は、COVIDパンデミックが世界的に流行し、すべての人々の生活に困難と混乱をもたらした年として記憶されるでしょう。すでに生活面の困難に直面している人々に偏って最大の困難が振りかかっています。", "annualReport.2020.foundersMessageP1": "2020年は、COVIDパンデミックが世界的に流行し、すべての人々の生活に困難と混乱をもたらした年として記憶されるでしょう。すでに生活面の困難に直面している人々に偏って最大の困難が振りかかっています。",
"annualReport.2020.foundersMessageP2": "パンデミックの間、世界中の若者たちは、自宅でで孤立していることが多く、Scratchを創造的に表現し、新しいスキルを学び、互いに協力できる安全な空間として認めて、かつてないほど多くの人々がScratchウェブサイトにアクセスしてきました。私たちは、2020年に若者たちが作成した多くのScratchプロジェクトに刺激を受けました。彼らの多くは、パンデミック、気候変動、人種差別、その他の心の問題についての考えや気持ちを共有していました。若者たちは、コンピュータの概念やスキルを学ぶだけでなく、自分の声やアイデンティティを育んでいたのです。", "annualReport.2020.foundersMessageP2": "パンデミックの間、世界中の若者たちは、自宅でで孤立していることが多く、Scratchを創造的に表現し、新しいスキルを学び、互いに協力できる安全な空間として認めて、かつてないほど多くの人々がScratchウェブサイトにアクセスしてきました。私たちは、2020年に若者たちが作成した多くのScratchプロジェクトに刺激を受けました。彼らの多くは、パンデミック、気候変動、人種差別、その他の心の問題についての考えや気持ちを共有していました。若者たちは、コンピュータの概念やスキルを学ぶだけでなく、自分の声やアイデンティティを育んでいたのです。",
@ -98,12 +98,12 @@
"annualReport.2020.connectivityCountryIndiaTitle": "クエスト・アライアンス", "annualReport.2020.connectivityCountryIndiaTitle": "クエスト・アライアンス",
"annualReport.2020.connectivityCountryIndia": "インド", "annualReport.2020.connectivityCountryIndia": "インド",
"annualReport.2020.connectivityCountryIndiaParagraph": "クエスト・アライアンスは、何百万人もの学習者や教育者に、創造的コンピューティングをはじめとする21世紀型スキルを提供しています。2020年、{QuestAllianceLink} はインド中の学習者や教育者にScratchを伝えました。", "annualReport.2020.connectivityCountryIndiaParagraph": "クエスト・アライアンスは、何百万人もの学習者や教育者に、創造的コンピューティングをはじめとする21世紀型スキルを提供しています。2020年、{QuestAllianceLink} はインド中の学習者や教育者にScratchを伝えました。",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation", "annualReport.2020.connectivityCountryUSATitle": "ラズベリー・パイ財団",
"annualReport.2020.connectivityCountryUSA": "UK", "annualReport.2020.connectivityCountryUSA": "イギリス",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!", "annualReport.2020.connectivityCountryUSAParagraph": "ラズベリーパイ財団は、コンピュータ処理とデジタル・メーカーのパワーを世界中の人々の手に届けるために活動しています。 彼らは「Making at Home」という活動を通じて、家族や若者が一緒に学び、創作することを奨励するライブストリーム配信イベントを主導しています。 これらのライブストリーム配信ではScratchチュートリアルが紹介されています。ー時々、いつも {USALink}!",
"annualReport.2020.connectivityResources": "教材", "annualReport.2020.connectivityResources": "教材",
"annualReport.2020.connectivityResourcesSubtitle": "レゴ財団の支援によるローカライズ", "annualReport.2020.connectivityResourcesSubtitle": "レゴ財団の支援によるローカライズ",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.", "annualReport.2020.connectivityResourcesParagraph": "レゴ財団は、私たちの世界中への普及とCOVID-19への対応をサポートするために、多額の助成金を提供してくれました。この助成金により、主な教材をローカライズし、世界中のより多くの若者に届けることができました。",
"annualReport.2020.connectivityExample1Title": "チュートリアルの画像", "annualReport.2020.connectivityExample1Title": "チュートリアルの画像",
"annualReport.2020.connectivityExample1Paragraph": "25個のScratchチュートリアルの画像を12の言語に翻訳し、1,000枚以上の画像を新たに作成しました。", "annualReport.2020.connectivityExample1Paragraph": "25個のScratchチュートリアルの画像を12の言語に翻訳し、1,000枚以上の画像を新たに作成しました。",
"annualReport.2020.connectivityExample2Title": "Scratchをはじめよう", "annualReport.2020.connectivityExample2Title": "Scratchをはじめよう",
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"annualReport.2020.communityScratchCommunity": "Scratchコミュニティ", "annualReport.2020.communityScratchCommunity": "Scratchコミュニティ",
"annualReport.2020.communityScratchCommunityIntro": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。", "annualReport.2020.communityScratchCommunityIntro": "Scratchを使用する理由を尋ねられたとき、ほとんどのScratcherは、継続的な参加を動機付け、創造性を表現し、友達を作り、フィードバックを受け取り、新しいアイデアを得て、新しいスキルを学ぶことができるスペースを提供するためのオンラインコミュニティの重要性について話します。 多くのScratcherは、互いにつながり、共有し、学び合うための安全で居心地の良い空間としてScratchコミュニティに対して感謝の意を表しています。",
"annualReport.2020.communityQuoteGroupText1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。", "annualReport.2020.communityQuoteGroupText1": "私は、11歳のときにScratchに参加しました。プラットフォームの利用やコミュニティとの交流から学んだことは、成長する私の学習の本当に重要な部分でした。",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!", "annualReport.2020.communityQuoteGroupText2": "Scratchのおかげで、家にいながらにして以下のようなことができるようになりました。\n- 人とそのプロジェクトを尊重すること\n- 友達を作ること\n- 孤立しているのは自分だけではないと感じること\n.... 他にもたくさん。GRACIASありがとう!",
"annualReport.2020.communityQuoteGroupText3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。", "annualReport.2020.communityQuoteGroupText3": "私はScratchを約2年間使用していますが、人生を変えるような経験をしてきました! コーディング、オンラインエチケット、アートなど、たくさんの新しいことを学びました。",
"annualReport.2020.communityQuoteGroupText4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。", "annualReport.2020.communityQuoteGroupText4": "6年生の間、Scratchは私のお気に入りの趣味でした。Scratchは、ブール論理、演算順序、入れ子になった数式をこっそりと紹介してくれました。—コンピュータのプログラミングそのものは言うまでもありません。",
"annualReport.2020.yearInReview": "Year in Review", "annualReport.2020.yearInReview": "1年の振り返り",
"annualReport.2020.yearInReviewText": "2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Heres a look back at some of the highlights of the year:", "annualReport.2020.yearInReviewText": "2020年は、オンラインコミュニティにとって注目すべき年でした。コミュニティチームは、若者が自分の考えを表現し、前向きな方法で取り組む機会にハイライトを当て、そのような機会を作りました。そしてScratcher自身から信じられないほどの動きが生まれました。今年のハイライトのいくつかを振り返ってみましょう",
"annualReport.2020.yearInReviewCard1Date": "1月", "annualReport.2020.yearInReviewCard1Date": "1月",
"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio", "annualReport.2020.yearInReviewCard1Title": "Scratchデザインスタジオの10年",
"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.", "annualReport.2020.yearInReviewCard1Text": "Scratherたちは、このScratchデザイン・スタジオの今まで10年と新たな始まりを祝福しました。",
"annualReport.2020.yearInReviewCard2Date": "4月", "annualReport.2020.yearInReviewCard2Date": "4月",
"annualReport.2020.yearInReviewCard2Title": "April Fools Day", "annualReport.2020.yearInReviewCard2Title": "エイプリルフール",
"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.", "annualReport.2020.yearInReviewCard2Text": "サイトのあちこちに \"ありふれた謎(Mundane mysteries) \"が出現し、ScratchキャットのブロックがScratchコミュニティをの人たちを驚かせ、喜ばせました。",
"annualReport.2020.yearInReviewCard3Date": "4月", "annualReport.2020.yearInReviewCard3Date": "4月",
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs", "annualReport.2020.yearInReviewCard3Title": "クリエイト・アロング",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.", "annualReport.2020.yearInReviewCard3Text": "Scratchチームのメンバーは、自宅にいるScratherやその家族とつながり、創造するために、ライブチュートリアルのホスティングを開始しました。",
"annualReport.2020.yearInReviewCard4Date": "5月", "annualReport.2020.yearInReviewCard4Date": "5月",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month", "annualReport.2020.yearInReviewCard4Title": "Scratchマンス",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.", "annualReport.2020.yearInReviewCard4Text": "世界中のScratherたちは、リサイクルの工作から手洗いソングまで、毎週のテーマに沿った何千ものプロジェクトを共有しました。",
"annualReport.2020.yearInReviewCard5Date": "5月", "annualReport.2020.yearInReviewCard5Date": "5月",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter", "annualReport.2020.yearInReviewCard5Title": "ブラック・ライヴズ・マター",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.", "annualReport.2020.yearInReviewCard5Text": "人種差別撤廃を求める抗議運動が米国を席巻する中、コミュニティは一丸となってお互いを支援し、変革を求めました。",
"annualReport.2020.yearInReviewCard6Date": "6月", "annualReport.2020.yearInReviewCard6Date": "6月",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio", "annualReport.2020.yearInReviewCard6Title": "自宅で楽しもうScratchデザイン・スタジオ",
"annualReport.2020.yearInReviewCard6Text": "Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.", "annualReport.2020.yearInReviewCard6Text": "Scratcherたちは、ステイホーム中にみんなが夢中になれるお気に入りの室内ゲームやアクティビティを紹介してくれました。",
"annualReport.2020.yearInReviewCard7Date": "6月", "annualReport.2020.yearInReviewCard7Date": "6月",
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio", "annualReport.2020.yearInReviewCard7Title": "ジューン・ティーンス(奴隷解放の日)",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.", "annualReport.2020.yearInReviewCard7Text": "Scratcherたち、ジューン・ティーンスと人種的正義のための継続的な戦いに敬意に払うためのプロジェクトを作成しました。",
"annualReport.2020.yearInReviewCard8Date": "7月", "annualReport.2020.yearInReviewCard8Date": "7月",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp", "annualReport.2020.yearInReviewCard8Title": "Scratchキャンプ",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.", "annualReport.2020.yearInReviewCard8Text": "Scratch the Musicalでは、コミュニティ全体で演技、歌、ダンスを行いました。",
"annualReport.2020.yearInReviewCard9Date": "10月", "annualReport.2020.yearInReviewCard9Date": "10月",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober", "annualReport.2020.yearInReviewCard9Title": "Scratchtober",
"annualReport.2020.yearInReviewCard9Text": "Scratchers made hundreds of creative stories, games, and animations based on daily themed prompts.", "annualReport.2020.yearInReviewCard9Text": "Scratcherたちは、毎日のテーマ設定されたプロンプトに沿って、何百ものクリエイティブな物語、ゲーム、アニメーションを作りました。",
"annualReport.2020.communityQuote2Name": "Anna Lytical, Scratch Alum", "annualReport.2020.communityQuote2Name": "アンナ・ライティカル、Scratch卒業生",
"annualReport.2020.communityQuote2Title": "Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen", "annualReport.2020.communityQuote2Title": "Googleクラウド・プラットフォーム ・デベロッパーのリレーションズ・エンジニア、兼コーディング・ドラァグ・クイーン",
"annualReport.2020.communityQuote2Text": "Seeing the power you have when youre creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.", "annualReport.2020.communityQuote2Text": "何かを作っているときに、自分自身や自分の問題を表現し、それをコードで表現したり解決したりすることで得られるパワーを目の当たりにすると、本当に不思議な体験であり、現実の世界に影響を与えます。",
"annualReport.2020.communitySnapshotTitle": "Improving Our Tools", "annualReport.2020.communitySnapshotTitle": "ツールの改善",
"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.", "annualReport.2020.communitySnapshotText": "私たちのコミュニティ・チームは、優れたデジタル・シチズンシップを奨励し、Scratcherたちが創作するのに適した環境を維持するために、さまざまなツールや戦略を使用しています。2020年には、Scratcherたちが不適切なコンテンツにフラグを立てるのに役立つ、より直感的なインターフェースを新たに開発し、コミュニティ・モデレーション・チームが使用するツールを改善しました。その結果、コミュニティから質の高い報告が寄せられ、コミュニティ・モデレータはより迅速かつ効率的に作業を行うことができ、誰にとっても安全で使いやすいサイトを維持することができました。",
"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube", "annualReport.2020.communitySnapshot2Title": "YouTubeの新しいScratchチュートリアル",
"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.", "annualReport.2020.communitySnapshot2Text": "Scratchチームは、2020年3月にYouTubeチャンネルでチュートリアルの公開を開始し、 Scratcherたちが想像できるものを創作するスキルを身につけられるようにしました。ピクセル・アートやバーチャル・ペットなど、幅広い年齢層のScratcherたちに支持され、2020年には130万回の再生回数を記録しています。",
"annualReport.2020.tutorial1": "Virtual Town", "annualReport.2020.tutorial1": "バーチャル・タウン",
"annualReport.2020.tutorial2": "キャッチゲーム", "annualReport.2020.tutorial2": "キャッチゲーム",
"annualReport.2020.tutorial3": "Character Designer", "annualReport.2020.tutorial3": "キャラクター・デザイナー",
"annualReport.2020.tutorial4": "バーチャルペット", "annualReport.2020.tutorial4": "バーチャルペット",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director", "annualReport.2020.EDMessageTitle": "執行役員からのメッセージ",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.", "annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.", "annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ", "annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",

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"annualReport.2020.subnavMission": "Missão", "annualReport.2020.subnavMission": "Missão",
"annualReport.2020.subnavReach": "Alcance", "annualReport.2020.subnavReach": "Alcance",
"annualReport.2020.subnavThemes": "Temas", "annualReport.2020.subnavThemes": "Temas",
"annualReport.2020.subnavDirectorsMessage": "Mensagem do Diretor", "annualReport.2020.subnavDirectorsMessage": "Mensagem da Diretora",
"annualReport.2020.subnavSupporters": "Apoiadores", "annualReport.2020.subnavSupporters": "Apoiadores",
"annualReport.2020.subnavTeam": "Equipe", "annualReport.2020.subnavTeam": "Equipe",
"annualReport.2020.subnavDonate": "Fazer doação", "annualReport.2020.subnavDonate": "Fazer doação",
@ -11,8 +11,8 @@
"annualReport.2020.mastheadTitle": "Adaptando-se a um Mundo em Mudança", "annualReport.2020.mastheadTitle": "Adaptando-se a um Mundo em Mudança",
"annualReport.2020.foundersMessageTitle": "Uma Mensagem de Nosso Fundador", "annualReport.2020.foundersMessageTitle": "Uma Mensagem de Nosso Fundador",
"annualReport.2020.foundersMessageP1": "O ano de 2020 será lembrado como o ano em que a pandemia da COVID tomou conta do mundo, causando dificuldades e rupturas na vida de todos - com as maiores dificuldades caindo injustamente sobre aqueles que já enfrentam desafios em suas vidas.", "annualReport.2020.foundersMessageP1": "O ano de 2020 será lembrado como o ano em que a pandemia da COVID tomou conta do mundo, causando dificuldades e rupturas na vida de todos - com as maiores dificuldades caindo injustamente sobre aqueles que já enfrentam desafios em suas vidas.",
"annualReport.2020.foundersMessageP2": "Ao longo da pandemia, jovens de todo o mundo, muitos isolados em suas casas, vieram ao website do Scratch em maior número do que nunca, vendo no Scratch um espaço seguro onde eles podem se expressar criativamente, aprender novas habilidades e colaborar uns com os outros. Fomos inspirados por tantos projetos do Scratch que jovens criaram durante 2020, muitos deles compartilhando o que pensam e sentem quanto à pandemia, ao aquecimento global, à injustiça racial e outras questões em suas mentes. Os jovens não estavam apenas aprendendo conceitos e habilidades computacionais, mas também desenvolvendo sua voz e identidade.", "annualReport.2020.foundersMessageP2": "Ao longo da pandemia, jovens de todo o mundo, muitos isolados em suas casas, vieram ao website do Scratch em maior número do que nunca, vendo no Scratch um espaço seguro onde eles podem se expressar criativamente, aprender novas habilidades e colaborar uns com os outros. Fomos inspirados por tantos projetos do Scratch que jovens criaram durante 2020, muitos deles compartilhando o que pensam e sentem quanto à pandemia, mudanças climáticas, injustiça racial e outras questões em suas mentes. Os jovens não estavam apenas aprendendo conceitos e habilidades computacionais, mas também desenvolvendo sua voz e identidade.",
"annualReport.2020.foundersMessageP3": "Para garantir que o Scratch possa continuar a desempenhar este importante papel na vida dos jovens nos próximos anos, temos feito mudanças organizacionais significativas no Scratch. No início de 2020, a Equipe do Scratch se mudou de sua antiga casa no MIT Media Lab para os novos escritórios da Fundação Scratch no centro de Boston. Esta mudança nos ajudará a construir uma organização sustentável capaz de apoiar o Scratch como uma plataforma global de programação criativa para o futuro.", "annualReport.2020.foundersMessageP3": "Para garantir que o Scratch possa continuar a desempenhar este importante papel na vida dos jovens nos próximos anos, temos feito mudanças organizacionais significativas no Scratch. No início de 2020, a Equipe Scratch se mudou de sua antiga casa no MIT Media Lab para os novos escritórios da Fundação Scratch no centro de Boston. Esta mudança nos ajudará a construir uma organização sustentável capaz de apoiar o Scratch como uma plataforma global de programação criativa para o futuro.",
"annualReport.2020.foundersMessageP4": "Mais tarde, em 2020, como parte desta transição organizacional, contratamos Shawna Young para servir como Diretora Executiva da Fundação Scratch. Shawna vem para a Fundação Scratch com um forte histórico em educação e gestão de organizações sem fins lucrativos, e um profundo compromisso com equidade e inclusão. Ao longo de sua carreira em instituições como Duke e MIT, Shawna tem trabalhado para expandir experiências de aprendizagem para estudantes de diversas comunidades. Esse compromisso está fortemente alinhado com a missão e valores do Scratch, e desempenhará um papel importante em sua liderança no Scratch. Eu os encorajo a ler a mensagem de Shawna no final deste relatório anual.", "annualReport.2020.foundersMessageP4": "Mais tarde, em 2020, como parte desta transição organizacional, contratamos Shawna Young para servir como Diretora Executiva da Fundação Scratch. Shawna vem para a Fundação Scratch com um forte histórico em educação e gestão de organizações sem fins lucrativos, e um profundo compromisso com equidade e inclusão. Ao longo de sua carreira em instituições como Duke e MIT, Shawna tem trabalhado para expandir experiências de aprendizagem para estudantes de diversas comunidades. Esse compromisso está fortemente alinhado com a missão e valores do Scratch, e desempenhará um papel importante em sua liderança no Scratch. Eu os encorajo a ler a mensagem de Shawna no final deste relatório anual.",
"annualReport.2020.foundersMessageP5": "Durante a última década, o Scratch teve um sucesso fenomenal, envolvendo dezenas de milhões de jovens em todo o mundo. Mas estamos apenas começando. O desafio para os próximos anos é garantir que possamos continuar a difundir e apoiar não apenas nossa tecnologia, mas também nossa abordagem criativa, cuidadosa e colaborativa de aprendizagem, para que os jovens de todo o mundo tenham oportunidades iguais de imaginar, criar, compartilhar e aprender. Estamos ansiosos para trabalhar com todos vocês para fazer isso acontecer!", "annualReport.2020.foundersMessageP5": "Durante a última década, o Scratch teve um sucesso fenomenal, envolvendo dezenas de milhões de jovens em todo o mundo. Mas estamos apenas começando. O desafio para os próximos anos é garantir que possamos continuar a difundir e apoiar não apenas nossa tecnologia, mas também nossa abordagem criativa, cuidadosa e colaborativa de aprendizagem, para que os jovens de todo o mundo tenham oportunidades iguais de imaginar, criar, compartilhar e aprender. Estamos ansiosos para trabalhar com todos vocês para fazer isso acontecer!",
"annualReport.2020.foundersMessageScratchTitle": "Presidente, Fundação Scratch", "annualReport.2020.foundersMessageScratchTitle": "Presidente, Fundação Scratch",
@ -20,11 +20,11 @@
"annualReport.2020.watchVideo": "Assista ao Vídeo", "annualReport.2020.watchVideo": "Assista ao Vídeo",
"annualReport.2020.missionTitle": "Nossa Missão e Visão", "annualReport.2020.missionTitle": "Nossa Missão e Visão",
"annualReport.2020.visionHeader": "Visão", "annualReport.2020.visionHeader": "Visão",
"annualReport.2020.visionSubtitle": "Divulgar abordagens criativas, carinhosas, colaborativas e equitativas de programação e aprendizagem em todo o mundo.", "annualReport.2020.visionSubtitle": "Divulgar abordagens criativas, cuidadosas e equitativas de programação e aprendizagem pelo mundo.",
"annualReport.2020.missionHeader": "Missão", "annualReport.2020.missionHeader": "Missão",
"annualReport.2020.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.", "annualReport.2020.missionSubtitle": "Proporcionar aos jovens ferramentas digitais e oportunidades para imaginar, criar, compartilhar e aprender.",
"annualReport.2020.missionP1": "Estamos comprometidos com a justiça educacional e com priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores excluídos da computação criativa.", "annualReport.2020.missionP1": "Estamos comprometidos com a justiça educacional e priorizar a equidade em todos os aspectos de nosso trabalho, com um foco particular em iniciativas e abordagens que apoiem crianças, famílias e educadores excluídos da computação criativa.",
"annualReport.2020.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que envolve todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.", "annualReport.2020.missionP2": "Desenvolvemos o Scratch como um ambiente de aprendizagem livre, seguro e lúdico que engaja todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração—habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças na exploração, no compartilhamento e na aprendizagem.",
"annualReport.2020.missionP3": "No desenvolvimento de novas tecnologias, atividades e materiais de aprendizagem, somos guiados pelo que chamamos os Quatro P's da Aprendizagem Criativa:", "annualReport.2020.missionP3": "No desenvolvimento de novas tecnologias, atividades e materiais de aprendizagem, somos guiados pelo que chamamos os Quatro P's da Aprendizagem Criativa:",
"annualReport.2020.fourPs": "Os 4 P's da Aprendizagem Criativa", "annualReport.2020.fourPs": "Os 4 P's da Aprendizagem Criativa",
"annualReport.2020.missionProjectsTitle": "Projetos", "annualReport.2020.missionProjectsTitle": "Projetos",
@ -39,35 +39,35 @@
"annualReport.2020.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.", "annualReport.2020.reachSubtitle": "O Scratch é a maior comunidade de programação para crianças e adolescentes acima de 8 anos.",
"annualReport.2020.reachMillion": "milhões", "annualReport.2020.reachMillion": "milhões",
"annualReport.2020.reachNewUsersNumber": "15 {million}", "annualReport.2020.reachNewUsersNumber": "15 {million}",
"annualReport.2020.reachNewUsersIncrease": "3,8% desde 2019", "annualReport.2020.reachNewUsersIncrease": "3,8% superior a 2019",
"annualReport.2020.reachProjectsCreatedNumber": "80 {million}", "annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
"annualReport.2020.reachProjectsCreatedIncrease": "37% desde 2019", "annualReport.2020.reachProjectsCreatedIncrease": "37% superior a 2019",
"annualReport.2020.reachProjectCreatorsNumber": "29 {million}", "annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
"annualReport.2020.reachProjectCreatorsIncrease": "44% desde 2019", "annualReport.2020.reachProjectCreatorsIncrease": "44% superior a 2019",
"annualReport.2020.reachIncreaseInCommentsNumber": "217%", "annualReport.2020.reachIncreaseInCommentsNumber": "217%",
"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}", "annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}", "annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
"annualReport.2020.reachNewUsers": "Novos Usuários", "annualReport.2020.reachNewUsers": "de Novos Usuários",
"annualReport.2020.reachProjectsCreated": "de Projetos Criados", "annualReport.2020.reachProjectsCreated": "de Projetos Criados",
"annualReport.2020.reachProjectCreators": "Pessoas Criando Projetos", "annualReport.2020.reachProjectCreators": "de Pessoas Criando Projetos",
"annualReport.2020.reachComments": "increase in comments posted", "annualReport.2020.reachComments": "de aumento em comentários postados",
"annualReport.2020.reachGlobalCommunity": "Nossa Comunidade Global", "annualReport.2020.reachGlobalCommunity": "Nossa Comunidade Global",
"annualReport.2020.reachMapBlurb": "Total de contas registradas na Comunidade Online do Scratch desde o lançamento do Scratch até dezembro de 2020", "annualReport.2020.reachMapBlurb": "Total de contas registradas na Comunidade Online do Scratch desde o lançamento do Scratch até dezembro de 2020",
"annualReport.2020.reachMap24M": "24M", "annualReport.2020.reachMap24M": "24 milhões",
"annualReport.2020.reachMapLog": "em uma escala logarítmica ", "annualReport.2020.reachMapLog": "em uma escala logarítmica ",
"annualReport.2020.reachTranslationTitle": "O Scratch é Traduzido em 64 Idiomas", "annualReport.2020.reachTranslationTitle": "O Scratch está Traduzido em 64 Idiomas",
"annualReport.2020.reachTranslationIncrease": "3 idiomas desde 2019", "annualReport.2020.reachTranslationIncrease": "3 idiomas a mais que em 2019",
"annualReport.2020.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.", "annualReport.2020.reachTranslationBlurb": "Graças a tradutores voluntários de todo o mundo.",
"annualReport.2020.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.", "annualReport.2020.reachScratchJrBlurb": "O ScratchJr é um ambiente de programação introdutório que permite crianças mais novas (de 5-7 anos) criarem seus próprios jogos e histórias interativas.",
"annualReport.2020.reachDownloadsMillion": "3 {million}", "annualReport.2020.reachDownloadsMillion": "3 {million}",
"annualReport.2020.reachDownloads": "Downloads em 2020", "annualReport.2020.reachDownloads": "de Downloads em 2020",
"annualReport.2020.reachDownloadsIncrease": "2 {million} desde 2019", "annualReport.2020.reachDownloadsIncrease": "2 {million} a mais que em 2019",
"annualReport.2020.themesTitle": "Temas Emergentes", "annualReport.2020.themesTitle": "Temas Emergentes",
"annualReport.2020.themesDescription": "Ao enfrentarem os desafios sem precedentes da COVID-19, o Scratch tornou-se um lugar mais importante do que nunca para os jovens se conectarem, criarem e se expressarem. Ao longo do ano, nosso trabalho foi focado em três áreas para melhor apoiar nossa crescente comunidade global: conectividade, adaptação e comunidade. Como sempre, nossos esforços foram fundamentados em nosso compromisso com a equidade e a inclusão.", "annualReport.2020.themesDescription": "Ao enfrentarem os desafios sem precedentes da COVID-19, o Scratch tornou-se um lugar mais importante do que nunca para os jovens se conectarem, criarem e se expressarem. Ao longo do ano, nosso trabalho foi focado em três áreas para melhor apoiar nossa crescente comunidade global: conectividade, adaptação e comunidade. Como sempre, nossos esforços foram fundamentados em nosso compromisso com a equidade e a inclusão.",
"annualReport.2020.equity": "Equidade", "annualReport.2020.equity": "Equidade",
"annualReport.2020.globalStrategy": "Estratégia Global", "annualReport.2020.globalStrategy": "Estratégia Global",
"annualReport.2020.connectivityTitle": "Conectividade", "annualReport.2020.connectivityTitle": "Conectividade",
"annualReport.2020.connectivityIntro": "Enquanto os jovens estavam isolados em casa devido à COVID-19, o Scratch ofereceu-lhes uma oportunidade para se conectarem e criarem com amigos distantes, colegas de classe e membros da família. Também serviu como um portal para o mundo exterior, onde eles descobriram que milhões de crianças em países e continentes diferentes passavam pelo mesmo que eles.", "annualReport.2020.connectivityIntro": "Enquanto os jovens estavam isolados em casa devido à COVID-19, o Scratch ofereceu-lhes uma oportunidade para se conectarem e criarem com amigos distantes, colegas de classe e membros da família. Também serviu como um portal para o mundo exterior, onde eles descobriram que milhões de crianças em países e continentes diferentes estavam experienciando as mesmas coisas.",
"annualReport.2020.aaronText": "Os estudantes de Aaron trabalharam juntos para construir uma versão “excêntrica” de sua cidade chamada “Norwouldn't”, repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.", "annualReport.2020.aaronText": "Os estudantes de Aaron trabalharam juntos para construir uma versão “excêntrica” de sua cidade chamada “Norwouldn't”, repleta de criaturas de livros de histórias, obras de arte originais e narrativas interligadas. Foi um dos muitos projetos colaborativos de Scratch que Aaron organizou para lembrar aos estudantes que mesmo enquanto a COVID-19 os mantinha dentro de suas casas, eles ainda faziam parte de uma comunidade alegre e carinhosa.",
"annualReport.2020.spotlightStory": "História em Destaque", "annualReport.2020.spotlightStory": "História em Destaque",
"annualReport.2020.connectivityIndia": "Scratch na Índia", "annualReport.2020.connectivityIndia": "Scratch na Índia",
@ -75,7 +75,7 @@
"annualReport.2020.connectivityIndiaParagraph": "Em toda a comunidade global do Scratch, vimos um enorme pico de atividade que começou em março de 2020. Em nenhum lugar este pico repentino foi mais evidente do que na Índia, onde a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos de tempo. Através do Scratch, as crianças na Índia encontraram conexão criando e compartilhando 602% mais projetos do que no ano anterior.", "annualReport.2020.connectivityIndiaParagraph": "Em toda a comunidade global do Scratch, vimos um enorme pico de atividade que começou em março de 2020. Em nenhum lugar este pico repentino foi mais evidente do que na Índia, onde a pandemia da COVID-19 teve um enorme impacto e manteve muitos jovens e famílias isolados por longos períodos de tempo. Através do Scratch, as crianças na Índia encontraram conexão criando e compartilhando 602% mais projetos do que no ano anterior.",
"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}", "annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
"annualReport.2020.connectivityIndiaProjectsSubhead": "de Projetos Foram Criados Online em 2020", "annualReport.2020.connectivityIndiaProjectsSubhead": "de Projetos Foram Criados Online em 2020",
"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% desde 2019", "annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% superior a 2019",
"annualReport.2020.connectivityRegistedUsers": "O número total de usuários registrados na Índia mais que dobrou em um ano, ", "annualReport.2020.connectivityRegistedUsers": "O número total de usuários registrados na Índia mais que dobrou em um ano, ",
"annualReport.2020.connectivityRegistedUsersNumbers": "aumentando de mais de 300.000 em 2019 para mais de 700.000 em 2020.", "annualReport.2020.connectivityRegistedUsersNumbers": "aumentando de mais de 300.000 em 2019 para mais de 700.000 em 2020.",
"annualReport.2020.connectivityIndiaUsers": "O número de visitantes únicos aumentou", "annualReport.2020.connectivityIndiaUsers": "O número de visitantes únicos aumentou",
@ -87,27 +87,27 @@
"annualReport.2020.connectivityIndiaYear": "em 2020", "annualReport.2020.connectivityIndiaYear": "em 2020",
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil", "annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}", "annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
"annualReport.2020.connectivityWorld": "Scratch ao Redor do Mundo", "annualReport.2020.connectivityWorld": "Scratch pelo Mundo",
"annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionais", "annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionais",
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur", "annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
"annualReport.2020.connectivityCountryChile": "Chile", "annualReport.2020.connectivityCountryChile": "Chile",
"annualReport.2020.connectivityCountryChileParagraph": "O Scratch Al Sur se dedica a apoiar o pensamento computacional e criativo entre estudantes e educadores no Chile e em toda a América Latina. Eles nos ajudaram na tradução e localização para rapa nui e espanhol, e envolveram muitos educadores em oficinas colaborativas e lúdicas de desenvolvimento profissional com Scratch.", "annualReport.2020.connectivityCountryChileParagraph": "O Scratch Al Sur se dedica a apoiar o pensamento computacional e criativo entre estudantes e educadores no Chile e em toda a América Latina. Eles nos ajudaram na tradução e localização para rapa nui e espanhol, e engajaram muitos educadores em oficinas colaborativas e lúdicas de desenvolvimento profissional com Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle": "Rede de Aprendizagem Criativa do Brasil", "annualReport.2020.connectivityCountryBrazilTitle": "Rede Brasileira de Aprendizagem Criativa",
"annualReport.2020.connectivityCountryBrazil": "Brasil", "annualReport.2020.connectivityCountryBrazil": "Brasil",
"annualReport.2020.connectivityCountryBrazilParagraph": "A Rede Brasileira de Aprendizagem Criativa é um movimento social que implementa práticas educacionais lúdicas, criativas e relevantes em todo o Brasil. Em 2020, a Equipe do Scratch se apresentou no evento da Semana de Aprendizagem Criativa da Rede Brasileira de Aprendizagem Criativa para compartilhar como as crianças estavam usando o Scratch para construir comunidade, expressar-se e falar sobre o que é importante para elas. Por sua vez, aprendemos como os educadores da rede estavam criando oportunidades de autoexpressão com os alunos em suas próprias comunidades.", "annualReport.2020.connectivityCountryBrazilParagraph": "A Rede Brasileira de Aprendizagem Criativa é um movimento social que implementa práticas educacionais lúdicas, criativas e relevantes em todo o Brasil. Em 2020, a Equipe Scratch se apresentou no evento da Semana de Aprendizagem Criativa da Rede Brasileira de Aprendizagem Criativa para compartilhar como as crianças estavam usando o Scratch para construir comunidade, expressar-se e falar sobre o que é importante para elas. Por sua vez, aprendemos como os educadores da rede estavam criando oportunidades de autoexpressão com os alunos em suas próprias comunidades.",
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance", "annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
"annualReport.2020.connectivityCountryIndia": "Índia", "annualReport.2020.connectivityCountryIndia": "Índia",
"annualReport.2020.connectivityCountryIndiaParagraph": "A Quest Alliance capacita milhões de alunos e educadores com habilidades do século 21, incluindo computação criativa. Em 2020, a {QuestAllianceLink} compartilhou o Scratch com alunos e educadores em toda a Índia.", "annualReport.2020.connectivityCountryIndiaParagraph": "A Quest Alliance capacita milhões de alunos e educadores com habilidades do século 21, incluindo computação criativa. Em 2020, a {QuestAllianceLink} compartilhou o Scratch com alunos e educadores em toda a Índia.",
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation", "annualReport.2020.connectivityCountryUSATitle": "Fundação Raspberry Pi",
"annualReport.2020.connectivityCountryUSA": "UK", "annualReport.2020.connectivityCountryUSA": "Reino Unido",
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!", "annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityResources": "Recursos", "annualReport.2020.connectivityResources": "Recursos",
"annualReport.2020.connectivityResourcesSubtitle": "Localizando com o apoio da Fundação LEGO", "annualReport.2020.connectivityResourcesSubtitle": "Localizando com o apoio da Fundação LEGO",
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.", "annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Title": "Imagens de Tutoriais", "annualReport.2020.connectivityExample1Title": "Imagens de Tutoriais",
"annualReport.2020.connectivityExample1Paragraph": "Traduzimos as imagens de 25 tutoriais do Scratch para 12 idiomas—totalizando mais de 1.000 imagens novas!", "annualReport.2020.connectivityExample1Paragraph": "Traduzimos as imagens de 25 tutoriais do Scratch para 12 idiomas—totalizando mais de 1.000 imagens novas!",
"annualReport.2020.connectivityExample2Title": "Introdução ao Scratch", "annualReport.2020.connectivityExample2Title": "Primeiros Passos com o Scratch",
"annualReport.2020.connectivityExample2Paragraph": "O vídeo \"Começando com o Scratch\" é o tutorial em vídeo de Scratch mais acessado e visto, recebendo os novos Scratchers quando eles se juntam ao site pela primeira vez. Conseguimos traduzir este vídeo para 25 novos idiomas e atualizar as 3 traduções anteriores, incluindo visuais, locução e legendas.", "annualReport.2020.connectivityExample2Paragraph": "O vídeo \"Primeiros Passos com o Scratch\" é o tutorial mais acessado e visto do Scratch, acolhendo os novos Scratchers quando eles se juntam ao site pela primeira vez. Conseguimos traduzir este vídeo para 25 novos idiomas e atualizar as 3 traduções anteriores, incluindo visuais, locução e legendas.",
"annualReport.2020.connectivityExample3Title": "Editor do Scratch", "annualReport.2020.connectivityExample3Title": "Editor do Scratch",
"annualReport.2020.connectivityExample3Paragraph": "O editor de projeto do Scratch é o recurso mais essencial do Scratch. Trabalhamos com uma empresa de tradução sul-africana especializada em tradução educacional de relevância cultural para traduzir e revisar o editor do Scratch em cinco idiomas sul-africanos: isiZulu, isiXhosa, Afrikaans, Sestwana e Sepedi.", "annualReport.2020.connectivityExample3Paragraph": "O editor de projeto do Scratch é o recurso mais essencial do Scratch. Trabalhamos com uma empresa de tradução sul-africana especializada em tradução educacional de relevância cultural para traduzir e revisar o editor do Scratch em cinco idiomas sul-africanos: isiZulu, isiXhosa, Afrikaans, Sestwana e Sepedi.",
"annualReport.2020.adaptationTitle": "Adaptação", "annualReport.2020.adaptationTitle": "Adaptação",
@ -134,14 +134,14 @@
"annualReport.2020.adaptationSnapshot2Text": "2020 também foi um ano de adaptação de nossas ferramentas e plataforma. Desenvolvemos e acrescentamos novos atores à Biblioteca de Atores para inspirar e permitir que Scratchers iniciantes tornem seus projetos representativos de sua identidade racial, cultural, de gênero ou outra identidade pessoal.", "annualReport.2020.adaptationSnapshot2Text": "2020 também foi um ano de adaptação de nossas ferramentas e plataforma. Desenvolvemos e acrescentamos novos atores à Biblioteca de Atores para inspirar e permitir que Scratchers iniciantes tornem seus projetos representativos de sua identidade racial, cultural, de gênero ou outra identidade pessoal.",
"annualReport.2020.communityTitle": "Comunidade", "annualReport.2020.communityTitle": "Comunidade",
"annualReport.2020.communityIntro": "Em 2020, a Comunidade Scratch tornou-se um lugar ainda mais vital para os jovens encontrarem um sentimento de união e pertencimento. Ao vermos as conversas significativas, os projetos colaborativos e as histórias comoventes que os Scratchers compartilharam, ficamos maravilhados com seu espírito criativo e resiliente.", "annualReport.2020.communityIntro": "Em 2020, a Comunidade Scratch tornou-se um lugar ainda mais vital para os jovens encontrarem um sentimento de união e pertencimento. Ao vermos as conversas significativas, os projetos colaborativos e as histórias comoventes que os Scratchers compartilharam, ficamos maravilhados com seu espírito criativo e resiliente.",
"annualReport.2020.communityTitle1": "Virtual Family Creative Coding Nights Guide", "annualReport.2020.communityTitle1": "Guia de Noite Virtual de Programação Criativa para Famílias",
"annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.", "annualReport.2020.communityText1": "In 2019, with support from Google.org, the Scratch Team worked with Chicago Public Schools Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning", "annualReport.2020.communityText2": "This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton": "Virtual Family Coding Nights Guide", "annualReport.2020.communityDownloadButton": "Guia de Noite Virtual de Programação para Famílias",
"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.", "annualReport.2020.communityQuoteName": "Kendra Mallory, Mestra em Educação",
"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator", "annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.", "annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityScratchCommunity": "Scratch Community", "annualReport.2020.communityScratchCommunity": "Comunidade Scratch",
"annualReport.2020.communityScratchCommunityIntro": "Quando questionamos sobre por que eles usam o Scratch, a maioria dos Scratchers falam sobre a importância da comunidade online para motivar sua participação contínua, fornecendo um espaço onde eles podem expressar sua criatividade, fazer amigos, receber opiniões, conseguir novas ideias e aprender novas habilidades. Muitos Scratchers expressam seu apreço pela comunidade Scratch como um espaço seguro e acolhedor para se conectar, compartilhar e aprender uns como os outros.", "annualReport.2020.communityScratchCommunityIntro": "Quando questionamos sobre por que eles usam o Scratch, a maioria dos Scratchers falam sobre a importância da comunidade online para motivar sua participação contínua, fornecendo um espaço onde eles podem expressar sua criatividade, fazer amigos, receber opiniões, conseguir novas ideias e aprender novas habilidades. Muitos Scratchers expressam seu apreço pela comunidade Scratch como um espaço seguro e acolhedor para se conectar, compartilhar e aprender uns como os outros.",
"annualReport.2020.communityQuoteGroupText1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.", "annualReport.2020.communityQuoteGroupText1": "Entrei no Scratch quando tinha 11 anos e as coisas que aprendi usando a plataforma e interagindo com a comunidade foram realmente uma parte vital do meu aprendizado enquanto crescia.",
"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!", "annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
@ -159,10 +159,10 @@
"annualReport.2020.yearInReviewCard3Title": "Create-Alongs", "annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
"annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.", "annualReport.2020.yearInReviewCard3Text": "Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard4Date": "Maio", "annualReport.2020.yearInReviewCard4Date": "Maio",
"annualReport.2020.yearInReviewCard4Title": "Scratch Month", "annualReport.2020.yearInReviewCard4Title": "Mês do Scratch",
"annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.", "annualReport.2020.yearInReviewCard4Text": "Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard5Date": "Maio", "annualReport.2020.yearInReviewCard5Date": "Maio",
"annualReport.2020.yearInReviewCard5Title": "Black Lives Matter", "annualReport.2020.yearInReviewCard5Title": "Vidas Negras Importam",
"annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.", "annualReport.2020.yearInReviewCard5Text": "As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard6Date": "Junho", "annualReport.2020.yearInReviewCard6Date": "Junho",
"annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio", "annualReport.2020.yearInReviewCard6Title": "Fun At Home! Scratch Design Studio",
@ -171,7 +171,7 @@
"annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio", "annualReport.2020.yearInReviewCard7Title": "Juneteenth Studio",
"annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.", "annualReport.2020.yearInReviewCard7Text": "Scratchers created projects to honor Juneteenth and the continued fight for racial justice.",
"annualReport.2020.yearInReviewCard8Date": "Julho", "annualReport.2020.yearInReviewCard8Date": "Julho",
"annualReport.2020.yearInReviewCard8Title": "Scratch Camp", "annualReport.2020.yearInReviewCard8Title": "Acampamento Scratch",
"annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.", "annualReport.2020.yearInReviewCard8Text": "Scratch the Musical got the whole community acting, singing, and dancing together.",
"annualReport.2020.yearInReviewCard9Date": "Outubro", "annualReport.2020.yearInReviewCard9Date": "Outubro",
"annualReport.2020.yearInReviewCard9Title": "Scratchtober", "annualReport.2020.yearInReviewCard9Title": "Scratchtober",
@ -187,7 +187,7 @@
"annualReport.2020.tutorial2": "Jogo de pegar objetos", "annualReport.2020.tutorial2": "Jogo de pegar objetos",
"annualReport.2020.tutorial3": "Character Designer", "annualReport.2020.tutorial3": "Character Designer",
"annualReport.2020.tutorial4": "Animal de estimação virtual", "annualReport.2020.tutorial4": "Animal de estimação virtual",
"annualReport.2020.EDMessageTitle": "A Message from Our Executive Director", "annualReport.2020.EDMessageTitle": "Uma mensagem da nossa Diretora Executiva",
"annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.", "annualReport.2020.EDMessageText1": "2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.", "annualReport.2020.EDMessageText2": "The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ", "annualReport.2020.EDMessageText3": "As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
@ -195,7 +195,7 @@
"annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.", "annualReport.2020.EDMessagePullQuote": "We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.", "annualReport.2020.EDMessageText5": "In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, weve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.", "annualReport.2020.EDMessageText6": "Our work to make Scratch even more equitable and inclusive is far from over. Im excited to share more with you in the coming months. Until then, Id like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.EDTitle": "Executive Director, Scratch Foundation", "annualReport.2020.EDTitle": "Diretora Executiva, Fundação Scratch",
"annualReport.2020.lookingForward": "Looking Forward", "annualReport.2020.lookingForward": "Looking Forward",
"annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.", "annualReport.2020.lookingForwardText1": "In 2021, were continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, were working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:", "annualReport.2020.lookingForwardText2": "Weve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
@ -224,15 +224,15 @@
"annualReport.2020.leadershipCoFounder": "Co-fundador and co-presidente", "annualReport.2020.leadershipCoFounder": "Co-fundador and co-presidente",
"annualReport.2020.leadershipBoardMember": "Membro do conselho", "annualReport.2020.leadershipBoardMember": "Membro do conselho",
"annualReport.2020.leadershipPresidentCEO": "Presidente e CEO", "annualReport.2020.leadershipPresidentCEO": "Presidente e CEO",
"annualReport.2020.leadershipFormerPresident": "Antigo presidente", "annualReport.2020.leadershipFormerPresident": "Antiga presidente",
"annualReport.2020.leadershipFounderCEO": "Founder and Executive Chairman", "annualReport.2020.leadershipFounderCEO": "Fundador e Presidente Executivo do Conselho",
"annualReport.2020.leadershipFormerChairCEO": "Former CEO and Chairwoman", "annualReport.2020.leadershipFormerChairCEO": "Antiga CEO e Presidente do Conselho",
"annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho", "annualReport.2020.leadershipBoardSecretaryTreasurer": "Secretária e Tesoureiro do Conselho",
"annualReport.2020.leadershipBoardSecretary": "Secretária do Conselho", "annualReport.2020.leadershipBoardSecretary": "Secretária do Conselho",
"annualReport.2020.leadershipBoardTreasurer": "Tesoureiro do Conselho", "annualReport.2020.leadershipBoardTreasurer": "Tesoureiro do Conselho",
"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team", "annualReport.2020.leadershipScratchTeam": "Equipe Scratch 2020",
"annualReport.2020.leadershipED": "Executive Director", "annualReport.2020.leadershipED": "Diretora Executiva",
"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.", "annualReport.2020.teamThankYou": "Agradecemos Mitch Resnick, Natalie Rusk, Rupal Jain e outros colaboradores do Lifelong Kindergarten Group no MIT Media Lab pelo seu incansável suporte ao Scratch.",
"annualReport.2020.donateTitle": "Apoie-nos", "annualReport.2020.donateTitle": "Apoie-nos",
"annualReport.2020.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!", "annualReport.2020.donateMessage": "Seu apoio nos permite tornar o Scratch gratuito para todos, mantém nossos servidores funcionando e, o mais importante, nós somos capazes de fornecer às crianças ao redor do mundo uma oportunidade de imaginar, criar e compartilhar. Obrigado!",
"annualReport.2020.donateButton": "Fazer doação", "annualReport.2020.donateButton": "Fazer doação",