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pull new editor translations from Transifex
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{
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"annualReport.2020.subnavFoundersMessage": "Founder's Message",
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"annualReport.2020.subnavFoundersMessage": "設立者からのメッセージ",
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"annualReport.2020.subnavMission": "使命",
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"annualReport.2020.subnavReach": "普及活動",
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"annualReport.2020.subnavThemes": "Themes",
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"annualReport.2020.subnavDirectorsMessage": "Director's Message",
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"annualReport.2020.subnavThemes": "テーマ",
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"annualReport.2020.subnavDirectorsMessage": "ディレクターからのメッセージ",
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"annualReport.2020.subnavSupporters": "サポーター",
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"annualReport.2020.subnavTeam": "チーム",
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"annualReport.2020.subnavDonate": "寄付",
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"annualReport.2020.mastheadYear": "2020 Annual Report",
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"annualReport.2020.mastheadYear": "2020年財務報告",
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"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
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"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
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"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
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"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
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"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young people’s lives in the years ahead, we’ve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
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"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratch’s mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawna’s message at the end of this annual report.",
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"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
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"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
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"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
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"annualReport.2020.foundersMessageTitle": "設立者からのメッセージ",
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"annualReport.2020.foundersMessageP1": "2020年は、COVIDパンデミックが世界的に流行し、すべての人々の生活に困難と混乱をもたらした年として記憶されるでしょう。すでに生活面の困難に直面している人々に偏って最大の困難が振りかかっています。",
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"annualReport.2020.foundersMessageP2": "パンデミックの間、世界中の若者たちは、自宅でで孤立していることが多く、Scratchを創造的に表現し、新しいスキルを学び、互いに協力できる安全な空間として認めて、かつてないほど多くの人々がScratchウェブサイトにアクセスしてきました。私たちは、2020年に若者たちが作成した多くのScratchプロジェクトに刺激を受けました。彼らの多くは、パンデミック、気候変動、人種差別、その他の心の問題についての考えや気持ちを共有していました。若者たちは、コンピュータの概念やスキルを学ぶだけでなく、自分の声やアイデンティティを育んでいたのです。",
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"annualReport.2020.foundersMessageP3": "Scratchが今後も若者の生活の中でこの重要な役割を果たし続けることができるように、私たちはScratchの組織を大幅に変更してきています。2020年の始めに、Scratchチームは長年住んでいたMITメディアラボから、ボストンのダウンタウンにあるScratch財団の新しいオフィスに移転しました。この移転は、Scratchを世界的な創造的なコーディング・プラットフォームとして将来にわたってサポートできる持続可能な組織の構築に役立ちます。",
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"annualReport.2020.foundersMessageP4": "2020年後半、この組織的な変化の一環として、Scratch財団のエグゼクティブ・ディレクターとしてショウナ・ヤングを採用しました。ショウナは、教育と非営利団体のマネジメントに強力な経験と公平性とインクルージョンへの深いコミットメントを持っておりScratch財団に加わります。ショーナは、デューク大学やMITなどの教育機関で、多様なコミュニティに属する生徒たちの学習体験の拡大に取り組んできました。この取り組みは、Scratchのミッションと価値観に強く合致しており、Scratchでのリーダーシップを発揮する上で重要な役割を果たしてくれるでしょう。当年次報告書の最後にあるショーナのメッセージをご一読ください。",
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"annualReport.2020.foundersMessageP5": "過去10年間、Scratchは驚異的な成功を収め、世界中で何千万人もの若者を魅了してきました。しかし、私たちはまだ始まったばかりです。これからの課題は、テクノロジーだけでなく、創造的で思いやりのある協調的な学習方法を普及・支援し続けることです。これにより、世界中の若者が想像し、創造し、共有し、学ぶチャンスを公平に持てるように、それを実現するために、皆さんと一緒に働けることを楽しみにしています!",
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"annualReport.2020.foundersMessageScratchTitle": "会長兼Scratch設立者",
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"annualReport.2020.foundersMessageAffiliation": "教授、MITメディアラボ",
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"annualReport.2020.watchVideo": "ビデオを見る",
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"annualReport.2020.missionTitle": "Our Mission & Vision",
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"annualReport.2020.visionHeader": "Vision",
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"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
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"annualReport.2020.missionTitle": "私たちの使命とビジョン",
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"annualReport.2020.visionHeader": "ビジョン",
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"annualReport.2020.visionSubtitle": "創造的で思いやりがあり協調的で公平な、コーディングと学習の対するアプローチを世界に広めること。",
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"annualReport.2020.missionHeader": "使命",
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"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
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"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
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"annualReport.2020.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
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"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four P’s of Creative Learning:",
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"annualReport.2020.missionSubtitle": "若者にデジタルツールを提供し、想像し、創造し、共有し、学ぶチャンスを提供する。",
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"annualReport.2020.missionP1": "私たちは、創造的コンピューティングに触れることができない子供たち、家族、教育者を支援する取り組みとアプローチに特に重点を置いて、教育的正義と私たちの活動のあらゆる面で公平性を優先することにコミットします。",
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"annualReport.2020.missionP2": "私たちは、すべての子供たちが創造的に考え、システマチックに推論し、協力して作業すること(今日の社会のすべての人にとって不可欠なスキル)を可能にする、無料で安全で遊び心のある学習環境としてScratchを開発しました。私たちは、教育者や家族と協力して、子どもたちが探求し、共有し、学ぶことを支援します。",
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"annualReport.2020.missionP3": "新しいテクノロジー、アクティビティおよび学習教材を開発する際、私たちは4つのPと呼ばれる原則を手引きとしています:",
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"annualReport.2020.fourPs": "創造的学習の4つのP",
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"annualReport.2020.missionProjectsTitle": "プロジェクト",
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"annualReport.2020.missionProjectsTitle": "プロジェクト(Projects)",
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"annualReport.2020.missionPeersTitle": "ピア(Peers)",
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"annualReport.2020.missionPassionTitle": "パッション(Passion)",
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"annualReport.2020.missionPlayTitle": "プレイ(Play)",
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"annualReport.2020.missionPlayDescription": "いじり回し、実験し、繰り返すことを子供たちに奨励します",
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"annualReport.2020.reachTitle": "世界の子供たちへの普及",
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"annualReport.2020.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
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"annualReport.2020.reachMillion": "千万",
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"annualReport.2020.reachMillion": "00万",
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"annualReport.2020.reachNewUsersNumber": "15 {million}",
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"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
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"annualReport.2020.reachNewUsersIncrease": "3.8%(2019年比)",
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"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
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"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
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"annualReport.2020.reachProjectsCreatedIncrease": "37%(2019年比)",
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"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
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"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
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"annualReport.2020.reachProjectCreatorsIncrease": "44%(2019年比)",
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"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
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"annualReport.2020.reachIncreaseInCommentsOld": "48{million}",
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"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
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"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
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"annualReport.2020.reachNewUsers": "New Users",
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"annualReport.2020.reachNewUsers": "新規ユーザ数",
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"annualReport.2020.reachProjectsCreated": "作成されたプロジェクト数",
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"annualReport.2020.reachProjectCreators": "People Creating Projects",
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"annualReport.2020.reachComments": "increase in comments made since 2019",
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"annualReport.2020.reachProjectCreators": "プロジェクトの作成者数",
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"annualReport.2020.reachComments": "2019年以降のコメント数の増加",
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"annualReport.2020.reachGlobalCommunity": "グローバルコミュニティー",
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"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
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"annualReport.2020.reachMap24M": "24M",
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"annualReport.2020.reachMapBlurb": "Scratchの開始から2020年12月までにScratchオンラインコミュニティに登録されたアカウントの総数",
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"annualReport.2020.reachMap24M": "2400万",
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"annualReport.2020.reachMapLog": "対数スケール使用",
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"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
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"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
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"annualReport.2020.reachTranslationTitle": "Scratchは64以上の言語に翻訳",
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"annualReport.2020.reachTranslationIncrease": "2019年は3言語",
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"annualReport.2020.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
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"annualReport.2020.reachScratchJrBlurb": "ScratchJrは、低年齢(5-7歳)の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
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"annualReport.2020.reachDownloadsMillion": "3 {million}",
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"annualReport.2020.reachDownloads": "Downloads in 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
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"annualReport.2020.themesTitle": "Emerging Themes",
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"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
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"annualReport.2020.reachDownloads": "2020年のダウンロード数",
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"annualReport.2020.reachDownloadsIncrease": "2019年は2 {million}",
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"annualReport.2020.themesTitle": "新たなテーマ",
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"annualReport.2020.themesDescription": "若者たちがCOVID-19の前例のない課題に直面したとき、Scratchは彼らがつながり、創造し、自分自身を表現するためのこれまで以上に重要な場所になりました。年間を通じて、私たちは、成長するグローバルコミュニティを最大限にサポートするために、コネクティビティ、適応性、コミュニティの3つの分野に焦点を当てて活動しました。いつものように、私たちの取り組みは、公平性と包括性へのコミットメントに基づいています。",
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"annualReport.2020.equity": "公平さ",
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"annualReport.2020.globalStrategy": "グローバル戦略",
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"annualReport.2020.connectivityTitle": "Connectivity",
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"annualReport.2020.connectivityTitle": "コネクティビティ",
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"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
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"annualReport.2020.aaronText": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
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"annualReport.2020.spotlightStory": "Spotlight Story",
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"ideas.HideAndSeekDescription": "Make a hide-and-seek game with characters that appear and disappear.",
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"ideas.FashionTitle": "Fashion Game",
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"ideas.FashionDescription": "Make a game where you dress a character with different clothes and styles.",
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"ideas.PongTitle": "Pong Game",
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"ideas.PongTitle": "Pongi mäng",
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"ideas.PongDescription": "Make a bouncing ball game with sounds, points, and other effects.",
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"ideas.ImagineTitle": "Imagine a World",
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"ideas.ImagineTitle": "Kujuta ette Maailma",
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"ideas.ImagineDescription": "Imagine a world where anything is possible.",
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"ideas.DanceTitle": "Tantsime",
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"ideas.DanceDescription": "Design an animated dance scene with music and dance moves.",
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"teacherbanner.faqButton": "Teacher Account FAQ",
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"hocbanner.title": "Get Creative with Coding!",
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"hocbanner.moreActivities": "See more activities",
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"hocbanner.imagine": "Imagine a World",
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"hocbanner.codeACartoon": "Code a Cartoon",
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"hocbanner.talking": "Talking Tales",
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"hocbanner.imagine": "Kujuta ette Maailma",
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"hocbanner.codeACartoon": "Proge multikas",
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"hocbanner.talking": "Rääkides lugusid",
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"hocbanner.makeItFly": "Make It Fly",
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"welcome.welcomeToScratch": "Tere tulemast Scratchi!",
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"welcome.learn": "Vaata, kuidas teha Scratchi projekti",
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