"annualReport.2020.themesDescription":"As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.themesDescription":"যেহেতু তরুণরা COVID-19 এর অভূতপূর্ব চ্যালেঞ্জের মুখোমুখি হয়েছিল, Scratch তাদের সংযোগ, তৈরি এবং নিজেদের প্রকাশের জন্য আগের চেয়ে আরও গুরুত্বপূর্ণ জায়গা হয়ে উঠেছিল। সারা বছর ধরে, আমাদের কাজটি আমাদের ক্রমবর্ধমান বৈশ্বিক সম্প্রদায়কে সর্বোত্তমভাবে সমর্থন করার জন্য তিনটি ক্ষেত্রে মনোনিবেশ করা হয়েছিল: সংযোগ, অভিযোজন এবং কমিউনিটি। বরাবরের মত, সমতা এবং অন্তর্ভুক্তি আমাদের অঙ্গীকারের ভিত্তি ছিল।",
"annualReport.2020.adaptationHighlightText2b":"On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightText3b":"Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightTitle4":"Hack Your Window",
"annualReport.2020.adaptationHighlightText4b":"Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle":"Connecting with Educators",
"annualReport.2020.adaptationEducatorsText":"Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
@ -190,7 +190,7 @@
"annualReport.2020.EDMessageTitle":"আমাদের নির্বাহী পরিচালকের একটি বার্তা",
"annualReport.2020.EDMessageText1":"2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2":"The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3":"As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText3":"বিশ্ব যখন নতুন উপায়ে সৃজনশীল শিক্ষা এবং আত্ম প্রকাশের সাথে খাপ খাইয়ে নিয়েছে, তখন অনেক শিক্ষাবিদ, বাবা -মা এবং তরুণরা Scratch এর দিকে ঝুঁকেছে। আমরা 40% বেশি স্ক্র্যাচারকে প্রজেক্ট তৈরি করতে দেখেছি বছরের পর বছরে এবং 2019 সালের তুলনায় 2020 সালে স্ক্র্যাচাররা 200% বেশি মন্তব্য করেছে। সারা বিশ্বের তরুণরা Scratch কে একে অপরের সাথে সংযোগ স্থাপন, কথোপকথন, সহযোগিতা এবং জড়িত থাকার জায়গা হিসেবে ব্যবহার করেছে। আমরা দেখেছি যে তারা আশ্চর্যজনক জিনিসগুলো আবিষ্কার করছে যা তারা তৈরি করতে পারে যখন তাদের সৃজনশীলভাবে চিন্তা করার সুযোগ দেওয়া হয় এবং তারা যে বিষয়ে আবেগপ্রবণ সে সমস্যাগুলো সমাধান করে।",
"annualReport.2020.EDMessageText4":"In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote":"We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5":"In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.mastheadTitle":"Adapting to a Changing World",
"annualReport.2020.foundersMessageTitle":"A Message from Our Founder",
"annualReport.2020.foundersMessageP1":"The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
"annualReport.2020.foundersMessageP2":"Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3":"To ensure that Scratch can continue to play this important role in young people’s lives in the years ahead, we’ve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4":"Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratch’s mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawna’s message at the end of this annual report.",
"annualReport.2020.foundersMessageP5":"Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
"annualReport.2020.mastheadTitle":"Addasu i Fyd sy'n Newid",
"annualReport.2020.foundersMessageTitle":"Neges gan Ein Sylfaenydd",
"annualReport.2020.foundersMessageP1":"Bydd y flwyddyn 2020 yn cael ei chofio fel y flwyddyn pan ysgubodd pandemig COVID ar draws y byd, gan achosi caledi ac aflonyddwch ym mywydau pawb - gyda’r caledi mwyaf yn cwympo’n annheg ar y rhai sydd eisoes yn wynebu heriau yn eu bywydau.",
"annualReport.2020.foundersMessageP2":"Trwy gydol y pandemig, mae pobl ifanc ledled y byd, llawer ohonyn nhw wedi'u hynysu yn eu cartrefi, wedi dod i wefan Scratch mewn niferoedd mwy nag erioed o'r blaen, gan weld Scratch fel man diogel lle gallan nhw fynegi eu hunain yn greadigol, dysgu sgiliau newydd, a chydweithio a'i gilydd. Cawsom ein hysbrydoli gan gynifer o’r projectau Scratch a greodd pobl ifanc yn ystod 2020, llawer ohonynt yn rhannu eu meddyliau a’u teimladau am y pandemig, newid yn yr hinsawdd, anghyfiawnder hiliol, a materion eraill ar eu meddyliau. Nid dysgu cysyniadau a sgiliau cyfrifiadurol yn unig yr oedd pobl ifanc, ond hefyd yn datblygu eu llais a'u hunaniaethau.",
"annualReport.2020.foundersMessageP3":"Er mwyn sicrhau y gall Scratch barhau i chwarae'r rôl bwysig hon ym mywydau pobl ifanc yn y blynyddoedd i ddod, rydym wedi bod yn gwneud newidiadau sefydliadol sylweddol yn Scratch. Ar ddechrau 2020, symudodd y Tîm Scratch allan o'i gartref hir dymor yn MIT Media Lab ac i swyddfeydd newydd Scratch Foundation yn downtown Boston. Bydd y cam hwn yn ein helpu i adeiladu sefydliad cynaliadwy a all gefnogi Scratch fel platfform codio creadigol byd-eang i'r dyfodol.",
"annualReport.2020.foundersMessageP4":"Yn ddiweddarach yn 2020, fel rhan o'r trawsnewid sefydliadol hwn, gwnaethom gyflogi Shawna Young i wasanaethu fel Cyfarwyddwr Gweithredol y Scratch Foundation. Daw Shawna i'r Scratch Foundation gyda chefndir cryf mewn addysg a rheoli dim-er-elw, ac ymrwymiad dwfn i degwch a chynhwysiant. Trwy gydol ei gyrfa mewn sefydliadau fel Duke a MIT, mae Shawna wedi gweithio i ehangu profiadau dysgu i fyfyrwyr o gymunedau amrywiol. Mae’r ymrwymiad hwnnw wedi’i alinio’n gryf â chenhadaeth a gwerthoedd Scratch, a bydd yn chwarae rhan bwysig yn ei harweinyddiaeth yn Scratch. Rwy’n eich annog i ddarllen neges Shawna ar ddiwedd yr adroddiad blynyddol hwn.",
"annualReport.2020.foundersMessageP5":"Dros y degawd diwethaf, mae Scratch wedi cael llwyddiant rhyfeddol, gan ennyn diddordeb degau o filiynau o bobl ifanc ledled y byd. Ond dim ond dechrau ydyn ni. Yr her ar gyfer y blynyddoedd i ddod yw sicrhau y gallwn barhau i ledaenu a chefnogi nid yn unig ein technoleg ond hefyd ein dull creadigol, gofalgar, dysgu cydweithredol, fel bod pobl ifanc ledled y byd yn cael cyfleoedd teg i ddychmygu, creu, rhannu a dysgu. Rydym yn edrych ymlaen at weithio gyda phob un ohonoch i wneud i hynny ddigwydd!",
"annualReport.2020.foundersMessageScratchTitle":"Cadeirydd, y Scratch Foundation",
"annualReport.2020.foundersMessageAffiliation":"Athro, MIT Media Lab",
"annualReport.2020.watchVideo":"Gwyliwch y Fideo",
"annualReport.2020.visionSubtitle":"Lledaenu dulliau creadigol, gofalgar, cydweithredol a theg o godio a dysgu ledled y byd.",
"annualReport.2020.missionHeader":"Cenhadaeth",
"annualReport.2020.missionSubtitle":"Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
"annualReport.2020.missionP1":"We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2":"We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP3":"In developing new technologies, activities, and learning materials, we are guided by what we call the Four P’s of Creative Learning:",
"annualReport.2020.missionSubtitle":"Rhoi offer digidol a chyfleoedd i bobl ifanc ddychmygu, creu, rhannu a dysgu.",
"annualReport.2020.missionP1":"Rydym wedi ymrwymo i gyfiawnder addysgol a blaenoriaethu tegwch ar draws pob agwedd ar ein gwaith, gyda ffocws penodol ar fentrau a dulliau sy'n cefnogi plant, teuluoedd ac addysgwyr sydd wedi'u heithrio o gyfrifiadura creadigol.",
"annualReport.2020.missionP2":"Rydyn ni wedi datblygu Scratch fel amgylchedd dysgu rhad ac am ddim, diogel, chwareus sy'n ennyn diddordeb pob plentyn i feddwl yn greadigol, rhesymu yn systematig, a chydweithio - sgiliau hanfodol i bawb yn y gymdeithas heddiw. Rydym yn gweithio gydag addysgwyr a theuluoedd i gynorthwyo plant i archwilio, rhannu a dysgu.",
"annualReport.2020.missionP3":"Wrth ddatblygu technolegau, gweithgareddau a deunyddiau dysgu newydd, fe’n harweinir gan yr hyn a alwn yn Bedwar P o Ddysgu Creadigol:",
"annualReport.2020.reachTranslationTitle":"Scratch is Translated into 64 Languages",
"annualReport.2020.reachTranslationIncrease":"3 languages from 2019",
"annualReport.2020.reachTranslationTitle":"Mae Scratch yn cael ei Gyfieithu i 64 Iaith",
"annualReport.2020.reachTranslationIncrease":"3 iaith ers 2019",
"annualReport.2020.reachTranslationBlurb":"Diolch i gyfieithwyr gwirfoddol o bob cwr o'r byd.",
"annualReport.2020.reachScratchJrBlurb":"Mae ScratchJr yn amgylchedd rhaglennu rhagarweiniol sy'n galluogi plant ifanc (5-7 oed) i greu eu straeon a'u gemau rhyngweithiol eu hunain.",
"annualReport.2020.themesDescription":"As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.reachDownloads":"Llwythiadau i lawr yn 2020",
"annualReport.2020.reachDownloadsIncrease":"2 {million} o 2019",
"annualReport.2020.themesTitle":"Themâu sy'n Dod i'r Amlwg",
"annualReport.2020.themesDescription":"Wrth i bobl ifanc wynebu heriau digynsail COVID-19, daeth Scratch yn lle pwysicach nag erioed iddyn nhw gysylltu, creu a mynegi eu hunain. Trwy gydol y flwyddyn, roedd ein gwaith yn canolbwyntio ar dri maes i gefnogi ein cymuned fyd-eang sy'n tyfu orau: cysylltedd, addasu a chymuned. Fel bob amser, roedd ein hymdrechion wedi'u seilio ar ein hymrwymiad i degwch a chynhwysiant.",
"annualReport.2020.connectivityIntro":"While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.connectivityIndia":"Scratch in India",
"annualReport.2020.connectivityIndiaIntro":"In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
"annualReport.2020.connectivityIndiaParagraph":"Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIntro":"Tra bod pobl ifanc wedi'u hynysu y tu mewn i'w cartrefi oherwydd COVID-19, cynigiodd Scratch gyfle iddyn nhw gysylltu a chreu gyda ffrindiau pell, cyd-ddisgyblion ac aelodau o'u teulu. Roedd hefyd yn borth i'r byd y tu allan, lle gwnaethon nhw ddarganfod bod miliynau o blant ar draws gwledydd a chyfandiroedd yn profi'r un pethau ag yr oedden nhw.",
"annualReport.2020.aaronText":"Cydweithiodd myfyrwyr Aaron i adeiladu fersiwn “rhyfedd” o’u tref o’r enw “Norwouldn’t,” yn llawn creaduriaid llyfrau straeon, gwaith celf gwreiddiol, a naratifau rhyng-gysylltiedig. Roedd yn un o lawer o brojectau Scratch cydweithredol a hwylusodd Aaron i atgoffa myfyrwyr, er bod COVID-19 yn eu cadw y tu mewn i'w cartrefi, eu bod yn dal i fod yn rhan o gymuned ofalgar a llawen.",
"annualReport.2020.connectivityIndia":"Scratch yn India",
"annualReport.2020.connectivityIndiaIntro":"Yn India, roedd y pandemig COVID-19 yn ergyd enfawr gan gadw llawer o bobl ifanc a'u teuluoedd wedi'u hynysu y tu mewn am rannau hir.",
"annualReport.2020.connectivityIndiaParagraph":"Ar draws y gymuned Scratch fyd-eang gyfan, gwelsom gynnydd enfawr mewn gweithgaredd yn dechrau ym mis Mawrth 2020. Nid oedd y cynnydd sydyn hwn yn fwy amlwg yn unlle nag yn India, lle bu pandemig COVID-19 yn ergyd enfawr a chadw llawer o bobl ifanc a theuluoedd ar wahân am gyfnodau maith. Trwy Scratch, daeth plant yn India o hyd i gysylltiadau trwy greu a rhannu 602% yn fwy o brojectau na'r flwyddyn flaenorol.",
"annualReport.2020.connectivityCountryChileParagraph":"Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryBrazilParagraph":"The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryChileParagraph":"Mae Scratch Al Sur yn ymroddedig i gefnogi meddwl yn gyfrifyddol a chreadigol ymhlith myfyrwyr ac addysgwyr yn Chile ac ar draws America Ladin. Fe wnaethon nhw gynorthwyo ein hymdrechion cyfieithu a lleoleiddio i Rapa Nui a'r Sbaeneg, ac maen nhw wedi cynnwys llawer o addysgwyr mewn gweithdai datblygiad proffesiynol cydweithredol, chwareus Scratch.",
"annualReport.2020.connectivityCountryBrazilParagraph":"Mae Rhwydwaith Dysgu Creadigol Brasil yn fudiad llawr gwlad sy'n gweithredu arferion addysgol ymarferol chwareus, creadigol a pherthnasol ledled Brasil. Yn 2020, bu i'r Tîm Scratch gynnig cyflwyniad yn nigwyddiad Wythnos Dysgu Creadigol Rhwydwaith Dysgu Creadigol Brasil i rannu sut roedd plant yn defnyddio Scratch i adeiladu cymuned, mynegi eu hunain, a siarad am yr hyn sy'n bwysig iddyn nhw. Yn ei dro, fe wnaethon ni ddysgu sut roedd addysgwyr yn y rhwydwaith yn creu cyfleoedd ar gyfer hunanfynegiant gyda dysgwyr yn eu cymunedau eu hunain.",
"annualReport.2020.connectivityCountryIndiaParagraph":"Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.connectivityCountryIndiaParagraph":"Mae Quest Alliance yn grymuso miliynau o ddysgwyr ac addysgwyr sydd â sgiliau'r 21ain ganrif, gan gynnwys cyfrifiadura creadigol. Yn 2020, rhannodd {QuestAllianceLink} Scratch i ddysgwyr ac addysgwyr ledled India.",
"annualReport.2020.connectivityCountryUSAParagraph":"Raspberry Pi works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
"annualReport.2020.connectivityCountryUSA":"UDA",
"annualReport.2020.connectivityCountryUSAParagraph":"Mae Raspberry Pi yn gweithio i roi pŵer cyfrifiadura a chreu digidol yn nwylo pobl ledled y byd. Trwy eu menter Making at Home, maen nhw'n arwain digwyddiadau llif byw a oedd yn annog teuluoedd a phobl ifanc i ddysgu a chreu gyda'i gilydd. Roedd nifer o'r llifau byw hyn yn cynnwys sesiynau tiwtorial Scratch - ac weithiau, hyd yn oed {USALink}!",
"annualReport.2020.connectivityResourcesSubtitle":"Localizing with Support from the LEGO Foundation",
"annualReport.2020.connectivityResourcesParagraph":"To support our glowing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
"annualReport.2020.connectivityExample1Paragraph":"We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
"annualReport.2020.connectivityExample2Title":"Gettting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph":"The Getting Started with Scratch video is the most highly accessed and viewed Scratch tutorial video, greeting new Scratchers when they first join the site. We were able to translate this video into 25 new languages and to update the 3 previous translations, including visuals, voiceovers, and subtitles.",
"annualReport.2020.connectivityExample3Paragraph":"The Scratch project editor is the most essential Scratch resource. We worked with a South African translation company that specializes in culturally-relevant educational translation to translate and review the Scratch editor in five South African languages: isiZulu, isiXhosa, Afrikaans, Sestwana, and Sepedi.",
"annualReport.2020.adaptationTitle":"Adaptation",
"annualReport.2020.adaptationIntro":"As COVID-19 forced schools to close and pushed learning to virtual spaces, many students and teachers were discovering Scratch for the first time or adapting the way they taught and learned creative coding. From our own homes, the Scratch Team worked to support the changing needs of educators and the online community.",
"annualReport.2020.connectivityResourcesSubtitle":"Lleoleiddio gyda Chefnogaeth gan Sefydliad LEGO",
"annualReport.2020.connectivityResourcesParagraph":"Er mwyn cefnogi ein cyrhaeddiad byd-eang disglair a chynorthwyo ein hymateb COVID-19, cefnogodd y LEGO Foundation Scratch gyda grant hael. Gyda'r cyllid hwn, roeddem yn gallu lleoleiddio adnoddau allweddol a chyrraedd hyd yn oed mwy o bobl ifanc ledled y byd.",
"annualReport.2020.connectivityExample1Paragraph":"Fe wnaethon ni greu cyfieithiadau o'r delweddau ar gyfer 25 o diwtorialau Scratch mewn 12 iaith - cyfanswm o dros 1,000 o ddelweddau newydd!",
"annualReport.2020.connectivityExample2Title":"Getting Started with Scratch",
"annualReport.2020.connectivityExample2Paragraph":"Y fideo Getting Started with Scratch yw'r fideo tiwtorial Scratch mwyaf poblogaidd, sy'n cyfarch Scratchwyr newydd pan fyddan nhw'n ymuno â'r wefan gyntaf. Roeddem yn gallu cyfieithu'r fideo hon i 25 o ieithoedd newydd ac i ddiweddaru'r 3 chyfieithiad blaenorol, gan gynnwys delweddau, trosleisio, ac is-deitlau.",
"annualReport.2020.connectivityExample3Paragraph":"Golygydd project Scratch yw'r adnodd Scratch mwyaf hanfodol. Buom yn gweithio gyda chwmni cyfieithu o Dde Affrica sy'n arbenigo mewn cyfieithu addysgol perthnasol yn ddiwylliannol i gyfieithu ac adolygu golygydd Scratch mewn pum iaith yn Ne Affrica: isiZulu, isiXhosa, Affricaneg, Sestwana, a Sepedi.",
"annualReport.2020.adaptationTitle":"Addasu",
"annualReport.2020.adaptationIntro":"Wrth i COVID-19 orfodi ysgolion i gau a gwthio dysgu i rith-ofod, roedd llawer o fyfyrwyr ac athrawon yn darganfod Scratch am y tro cyntaf neu'n addasu'r ffordd roedden nhw'n addysgu ac yn dysgu codio creadigol. O'n cartrefi ein hunain, gweithiodd y Tîm Scratch i gefnogi anghenion newidiol addysgwyr a'r gymuned ar-lein.",
"annualReport.2020.adaptationQuoteTitle":"Curator for Creative Learning, mumok, Vienna, Austria",
"annualReport.2020.adaptationQuoteText":"In all the troubles over the past year, Scratch remained our platform of communication, our place to meet, and our medium of expressing ourselves creatively.",
"annualReport.2020.adaptationQuoteText":"Yn yr holl drafferthion dros y flwyddyn ddiwethaf, parhaodd Scratch yn llwyfan cyfathrebu, ein lle i gwrdd, a'n cyfrwng i fynegi ein hunain yn greadigol.",
"annualReport.2020.adaptationHighlightTitle":"K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText":"In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightTitle2":"Scratch at Home",
"annualReport.2020.adaptationHighlightText2b":"On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
"annualReport.2020.adaptationHighlightText3b":"Our team hosted weekly, live {linkText} to connect with kids, parents, and educators at home and share tips and tricks for creating different types of Scratch projects. We had a blast seeing the projects they were inspired to create in our Create-Along studios!",
"annualReport.2020.adaptationHighlightText":"Yn ysgol Title One Aaron Reuland yn Norwood, Massachusetts, roedd yn dibynnu ar Scratch i helpu i ennyn diddordeb myfyrwyr anghysbell mewn dysgu creadigol ac ailgynnau eu hymdeimlad o gymuned “pan mai’r unig bethau y gallwn i ddibynnu arnom ni i gyd oedd cyfrifiadur gweithredol a chysylltiad rhyngrwyd. ”",
"annualReport.2020.adaptationHighlightText2":"Cydweithiodd myfyrwyr Aaron i adeiladu fersiwn “rhyfedd” o’u tref o’r enw “Norwouldn’t,” yn llawn creaduriaid llyfrau straeon, gwaith celf gwreiddiol, a naratifau rhyng-gysylltiedig. Roedd yn un o lawer o brojectau Scratch cydweithredol a hwylusodd Aaron i atgoffa myfyrwyr, er bod COVID-19 yn eu cadw y tu mewn i'w cartrefi, eu bod yn dal i fod yn rhan o gymuned ofalgar a llawen.",
"annualReport.2020.adaptationHighlightTitle2":"Scratch yn y Cartref",
"annualReport.2020.adaptationHighlightText2b":"Ar Fawrth 17, fe wnaethom ymateb i argyfwng COVID-19 trwy gychwyn y {linkText} i roi syniadau i blant, teuluoedd ac addysgwyr gymryd rhan mewn gweithgareddau dysgu creadigol gyda Scratch gartref. Roedd yn ffordd amhrisiadwy o gysylltu â'n cymuned ac i addasu i ffordd hollol newydd o ddysgu a rhyngweithio ar-lein.",
"annualReport.2020.adaptationHighlightText3b":"Roedd ein tîm yn cynnal gweithgareddau {linkText} wythnosol, byw i gysylltu â phlant, rhieni, ac addysgwyr gartref a rhannu awgrymiadau a thriciau ar gyfer creu gwahanol fathau o brojectau Scratch. Cawsom lot o hwyl yn gweld y projectau cafodd eu hysbrydoli i'w creu yn ein stiwdios Create-Along!",
"annualReport.2020.adaptationHighlightTitle4":"Hack Your Window",
"annualReport.2020.adaptationHighlightText4b":"Scratch educator Eduard Muntaner Perich created a #ScratchAtHome-inspired studio that took the community by storm: {linkText}. Hundreds of Scratchers from all over the world imagined fantastical games and stories happening just outside their window.",
"annualReport.2020.adaptationEducatorsTitle":"Connecting with Educators",
"annualReport.2020.adaptationEducatorsText":"Educators around the world shared their own #ScratchAtHome ideas and discussed the struggles and triumphs of teaching remotely in a lively Twitter Chat on April 8th, 2020.",
"annualReport.2020.adaptationSnapshot1Text":"As part of our longstanding partnership, the Scratch Team conducts workshops for youth educators from {linkText}. Like educators around the world, our team had to conduct online workshops for the first time in 2020—and learn how to combat the isolation and technical difficulties of virtual learning. But thanks to online collaboration tools and innovative methods of sharing and reflecting, the team was able to recreate the collaborative, playful spirit of in-person workshops in a virtual space.",
"annualReport.2020.adaptationSnapshot2Title":"Bring Yourself Into Scratch",
"annualReport.2020.adaptationSnapshot2Text":"2020 was also a year of adapting our tools and platform. We developed and added new sprites to the Sprite Library to inspire and enable beginner Scratchers to make projects representative of their racial, cultural, gender, or other personal identity.",
"annualReport.2020.adaptationHighlightText4b":"Creodd yr addysgwr Scratch Eduard Muntaner Perich stiwdio a ysbrydolwyd gan # ScratchAtHome fu'n boblogaidd iawn: {linkText}. Dychmygodd cannoedd o Scratchwyr o bob cwr o'r byd gemau a straeon rhyfeddol yn digwydd ychydig y tu allan i'w ffenestr.",
"annualReport.2020.adaptationEducatorsTitle":"Cysylltu ag Addysgwyr",
"annualReport.2020.adaptationEducatorsText":"Rhannodd addysgwyr ledled y byd eu syniadau #ScratchAtHome eu hunain a thrafod brwydrau a buddugoliaethau dysgu o bell mewn Sgwrs Twitter fywiog ar Ebrill 8fed, 2020.",
"annualReport.2020.adaptationSnapshot1Title":"Gweithdai Rhithwir y Computer Clubhouse Network",
"annualReport.2020.adaptationSnapshot1Text":"Fel rhan o'n partneriaeth hirhoedlog, mae'r Tîm Scratch yn cynnal gweithdai ar gyfer addysgwyr ieuenctid o {linkText}. Fel addysgwyr ledled y byd, roedd yn rhaid i'n tîm gynnal gweithdai ar-lein am y tro cyntaf yn 2020 - a dysgu sut i frwydro yn erbyn unigedd ac anawsterau technegol dysgu rhithwir. Ond diolch i offer cydweithredu ar-lein a dulliau arloesol o rannu a myfyrio, llwyddodd y tîm i ail-greu ysbryd cydweithredol, chwareus gweithdai personol mewn gofod rhithwir.",
"annualReport.2020.adaptationSnapshot2Title":"Dewch â'ch Hun i Mewn i Scratch",
"annualReport.2020.adaptationSnapshot2Text":"Roedd 2020 hefyd yn flwyddyn o addasu ein hoffer a'n platfform. Fe wnaethom ddatblygu ac ychwanegu corluniau newydd i'r Llyfrgell Corluniau i ysbrydoli a galluogi Scratchwyr cychwynnol i wneud projectau'n gynrychioliadol o'u hunaniaeth hiliol, ddiwylliannol, rhyw neu bersonol.",
"annualReport.2020.communityTitle":"Cymuned",
"annualReport.2020.communityIntro":"In 2020, the Scratch Community became an even more vital place for young people to find a sense of togetherness and belonging. As we saw the meaningful conversations, collaborative projects, and moving stories Scratchers shared, we were in awe of their creative and resilient spirit.",
"annualReport.2020.communityTitle1":"Virtual Family Creative Coding Nights Guide",
"annualReport.2020.communityText1":"In 2019, with support from Google.org, the Scratch Team worked with Chicago Public School’s Office of Computer Science to connect students, families, teachers, and other community members through Family Creative Coding Nights.",
"annualReport.2020.communityText2":"This year, our teams faced a new challenge: how could we bring the playful, community-building spirit of Family Creative Coding Nights to a virtual space, helping schools develop vital connections with remote students and their families? We developed the Virtual Family Coding Nights guide to provide a structure for these connections and support joyful learning",
"annualReport.2020.communityDownloadButton":"Virtual Family Coding Nights Guide",
"annualReport.2020.communityIntro":"Yn 2020, daeth Cymuned Scratch yn lle hyd yn oed yn fwy hanfodol i bobl ifanc ddod o hyd i ymdeimlad o undod a pherthyn. Wrth i ni weld y sgyrsiau ystyrlon, projectau cydweithredol, a straeon teimladwy Scratchwyr yn cael eu rhannu, roeddem ni mewn parch i'w hysbryd creadigol a gwydn.",
"annualReport.2020.communityText1":"Yn 2019, gyda chefnogaeth Google.org, bu’r Tîm Scratch yn gweithio gyda'r Chicago Public School’s Office of Computer Science i gysylltu myfyrwyr, teuluoedd, athrawon, ac aelodau eraill o’r gymuned trwy Nosweithiau Codio Creadigol Teulu.",
"annualReport.2020.communityText2":"Eleni, roedd ein timau’n wynebu her newydd: sut y gallem ddod ag ysbryd chwareus, adeiladu cymunedol Nosweithiau Codio Creadigol Teulu i ofod rhithwir, gan helpu ysgolion i ddatblygu cysylltiadau hanfodol â myfyrwyr anghysbell a’u teuluoedd? Gwnaethom ddatblygu canllaw Nosweithiau Codio Rhithwir i ddarparu strwythur ar gyfer y cysylltiadau hyn a chefnogi dysgu llawen",
"annualReport.2020.communityQuoteText":"[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
"annualReport.2020.communityQuoteText":"[Yn 2020], nid oedd llawer o gyfleoedd i ymgysylltu â rhieni mewn ffordd mor hwyliog a llawn egni. Felly darparodd y cyfle hwn ymgysylltiad angenrheidiol iawn... Roedd athrawon yn bryderus, ond roedd lefel cyffro'r myfyrwyr yn eu gwthio i ofod lle roedd yn rhaid iddyn nhw ymddiried yn y broses a chaniatáu i blant ddysgu oddi wrth ei gilydd.",
"annualReport.2020.communityScratchCommunityIntro":"Pan mae rhywun yn gofyn iddyn nhw pam eu bod yn defnyddio Scratch, mae'r rhan fwyaf o Scratchers yn sôn am bwysigrwydd y gymuned ar-lein ar gyfer ysgogi eu cyfranogiad parhaus, gan ddarparu gofod lle gallan nhw fynegi eu creadigrwydd, gwneud ffrindiau, derbyn adborth, cael syniadau newydd, a dysgu sgiliau newydd. Mae llawer o Scratchers yn mynegi eu gwerthfawrogiad o'r gymuned Scratch fel gofod diogel a chroesawgar i gysylltu, rhannu a dysgu oddi wrth ei gilydd.",
"annualReport.2020.communityQuoteGroupText1":"Fe wnes i ymuno â Scratch pan oeddwn yn 11 oed ac roedd y pethau a ddysgais o ddefnyddio'r platfform a rhyngweithio â'r gymuned yn rhan hanfodol o'm dysgu wrth dyfu i fyny.",
"annualReport.2020.communityQuoteGroupText2":"Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText2":"Mae Scratch wedi caniatáu imi wneud pethau o gartref, fel\n- Parchu pobl a'u projectau\n- Gwneud ffrindiau\n- Teimlo nad ydw i ar fy mhen fy hun yn y cwarantîn hwn\n.... a llawer mwy, felly rydw i eisiau dweud ¡GRACIAS!",
"annualReport.2020.communityQuoteGroupText3":"Rydw i wedi bod ar Scratch ers tua 2 flynedd, ac mae wedi bod yn brofiad sy'n newid bywyd! Rydw i wedi dysgu cymaint o bethau newydd, fel codio, moesau ar-lein, a chelf!",
"annualReport.2020.communityQuoteGroupText4":"Scratch oedd fy hoff hobi yn y chweched radd. Fe gyflwynodd fi yn gyfrinachol i resymeg Boole, trefn gweithrediadau, ac ymadroddion mathemategol nythu—heb sôn am raglennu cyfrifiadurol ei hun.",
"annualReport.2020.yearInReview":"Year in Review",
"annualReport.2020.yearInReviewText":"2020 was a remarkable year in the online community. The Community Team highlighted and developed opportunities for young people to express their ideas and become engaged in positive ways, and incredible movements sprung up from Scratchers themselves. Here’s a look back at some of the highlights of the year:",
"annualReport.2020.yearInReviewText":"Roedd 2020 yn flwyddyn ryfeddol yn y gymuned ar-lein. Amlygodd a datblygodd y Tîm Cymunedol gyfleoedd i bobl ifanc fynegi eu syniadau a chymryd rhan mewn ffyrdd cadarnhaol, a daeth symudiadau anhygoel o Scratchwyr eu hunain. Dyma edrych yn ôl ar rai o uchafbwyntiau'r flwyddyn:",
"annualReport.2020.yearInReviewCard2Text":"“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
"annualReport.2020.yearInReviewCard2Text":"Ymddangosodd “dirgelion cyffredin” o amgylch y wefan, ac roedd Cat Blocks yn synnu a rhyfeddu'r gymuned Scratch.",
"annualReport.2020.yearInReviewCard3Text":"Scratch Team members began hosting live tutorials to connect and create with Scratchers and their families at home.",
"annualReport.2020.yearInReviewCard3Text":"Dechreuodd aelodau Tîm Scratch gynnal sesiynau tiwtorial byw i gysylltu a chreu gyda Scratchwyr a'u teuluoedd gartref.",
"annualReport.2020.yearInReviewCard4Text":"Scratchers around the world shared thousands of projects around weekly themes, from recycled crafts to hand-washing jingles.",
"annualReport.2020.yearInReviewCard4Text":"Rhannodd Scratchwyr ledled y byd filoedd o brojectau o amgylch themâu wythnosol, o grefftau wedi'u hailgylchu i jingles golchi dwylo.",
"annualReport.2020.yearInReviewCard5Text":"As racial justice protests swept the US, the community came together to support each other and call for change.",
"annualReport.2020.yearInReviewCard5Title":"Mae Bywydau Du o Bwys",
"annualReport.2020.yearInReviewCard5Text":"Wrth i brotestiadau cyfiawnder hiliol ysgubo’r UD, daeth y gymuned ynghyd i gefnogi ei gilydd a galw am newid.",
"annualReport.2020.yearInReviewCard6Title":"Fun At Home! Scratch Design Studio",
"annualReport.2020.yearInReviewCard6Text":"Scratchers shared their favorite indoor games and activities to keep themselves engaged while staying home.",
"annualReport.2020.communityQuote2Title":"Google Cloud Platform Developer Relations Engineer, and the Coding Drag Queen",
"annualReport.2020.communityQuote2Text":"Seeing the power you have when you’re creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
"annualReport.2020.communitySnapshotText":"Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
"annualReport.2020.communitySnapshot2Title":"New Scratch Tutorials on YouTube",
"annualReport.2020.communitySnapshot2Text":"The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
"annualReport.2020.tutorial1":"Virtual Town",
"annualReport.2020.yearInReviewCard9Text":"Creodd Scratchwyr gannoedd o straeon creadigol, gemau ac animeiddiadau yn seiliedig ar awgrymiadau ar thema ddyddiol.",
"annualReport.2020.communityQuote2Title":"Peiriannydd Cysylltiadau Datblygwr Platfform Google Cloud, a'r Coding Drag Queen",
"annualReport.2020.communityQuote2Text":"Mae gweld y pŵer sydd gennych chi wrth greu rhywbeth a gallu cynrychioli'ch hun a'ch problemau a'u mynegi neu eu datrys â chod yn brofiad hudolus iawn ac yn cael effaith go iawn.",
"annualReport.2020.communitySnapshotTitle":"Gwella Ein Offer",
"annualReport.2020.communitySnapshotText":"Mae ein Tîm Cymunedol yn defnyddio amrywiaeth eang o offer a strategaethau i annog dinasyddiaeth ddigidol dda a chynnal amgylchedd cadarnhaol i Scratchwyr ei greu. Yn 2020, fe wnaethom ddatblygu rhyngwyneb newydd, mwy greddfol i helpu Scratchwyr i dynnu sylw at gynnwys amhriodol, a gwella'r offer a ddefnyddir gan ein tîm cymedroli cymunedol. O ganlyniad, cawsom adroddiadau o ansawdd uwch gan y gymuned, ac roedd ein cymedrolwyr cymunedol yn gallu gweithio'n gyflymach ac yn fwy effeithlon - gan gadw'r wefan yn fwy diogel a chyfeillgar i bawb.",
"annualReport.2020.communitySnapshot2Title":"Tiwtorialau Scratch Newydd ar YouTube",
"annualReport.2020.communitySnapshot2Text":"Dechreuodd y Tîm Scratch rannu sesiynau tiwtorial ar ein sianel YouTube ym mis Mawrth 2020 i helpu Scratchwyr i ennill y sgiliau i greu beth bynnag y gallan nhw ei ddychmygu. O gelf picsel i anifeiliaid anwes rhithwir, mae'r tiwtorialau hyn yn boblogaidd iawn gyda Scratchwyr o bob oed, gan gael 1.3 miliwn o olygon yn 2020.",
"annualReport.2020.EDMessageTitle":"A Message from Our Executive Director",
"annualReport.2020.EDMessageText1":"2020 was a transformational year around the world, and for Scratch. I joined the team in November, when we were months into the COVID-19 pandemic. With my background as an educational leader, I was excited about the potential of leading Scratch through a period of significant change and continuing to work toward my personal goal of helping students from all backgrounds reach new heights. I knew that in this challenging year, young people everywhere were in serious need of even more support to help them achieve their potential.",
"annualReport.2020.EDMessageText2":"The inequitable structures we have built to educate children were exacerbated by the pandemic. Through our conversations with families and educators from around the world, we know that in 2020, kids from all communities needed creative learning opportunities to express their ideas and build their skills more than ever, even while many of them did not have the ability to go to school.",
"annualReport.2020.EDMessageText3":"As the world adapted and approached creative learning and self expression in new ways, many educators, parents, and young people turned to Scratch. We saw 40% more Scratchers creating projects year over year, and Scratchers left 200% more comments in 2020 than in 2019. Young people from all around the world used Scratch as a place to connect, converse, collaborate, and engage with one another. We saw them discover the amazing things they could create when they were given the opportunity to think creatively and solve problems they were passionate about. ",
"annualReport.2020.EDMessageText4":"In the wake of the pandemic, some have called for a “return to normal.” But for many young people, the freedom to learn and explore was missing in our schools well before COVID-19.",
"annualReport.2020.EDMessagePullQuote":"We must do everything we can to change the systemic inequities in our educational systems, because “normal” was not built to be fair and equitable for most of our children.",
"annualReport.2020.EDMessageText5":"In 2021, Scratch is redoubling our efforts to reach young people who have been historically excluded from creative computing and other creative learning opportunities. With support from Google.org, we’ve launched the Scratch Education Collaborative (SEC), a powerful network of organizations across the world focused on supporting these learners in developing their confidence in creative computing. The 41 organizations in year one of the new program will connect with and learn from the Scratch Team and one another, and develop Equity Toolkits that will support them as they grow and scale their support for the learners in their community.",
"annualReport.2020.EDMessageText6":"Our work to make Scratch even more equitable and inclusive is far from over. I’m excited to share more with you in the coming months. Until then, I’d like to extend my sincere appreciation to the Scratch Community for continuing to support and care for each other through a turbulent year. Your creativity and compassion never ceases to inspire us.",
"annualReport.2020.lookingForwardText1":"In 2021, we’re continuing to innovate and collaborate with our partners to make Scratch even better for young people around the world. In the coming months, we’re working to bring Scratch into more schools, expand pathways to creative learning, develop and localize more resources for educators and young people, and improve the Scratch onboarding experience, and even more exciting projects.",
"annualReport.2020.lookingForwardText2":"We’ve received generous grants from the LEGO Foundation and Google.org to help expand our global reach, advance our mission, and support this important work. Learn more:",
"annualReport.2020.learnMore":"Learn More:",
"annualReport.2020.learnMoreLink1Text":"The LEGO Foundation and Scratch Foundation announce partnership to support learning through play with technology for millions of children across the world",
"annualReport.2020.learnMoreLink2Text":"Computer Science Education Week: More help for more students",
"annualReport.2020.EDMessageTitle":"Neges gan Ein Cyfarwyddwr Gweithredol",
"annualReport.2020.EDMessageText1":"Roedd 2020 yn flwyddyn drawsnewidiol ledled y byd, ac i Scratch. Ymunais â'r tîm ym mis Tachwedd, pan oeddem fisoedd i mewn i bandemig COVID-19. Gyda fy nghefndir fel arweinydd addysgol, roeddwn yn gyffrous am botensial arwain Scratch trwy gyfnod o newid sylweddol a pharhau i weithio tuag at fy nod personol o helpu myfyrwyr o bob cefndir i gyrraedd uchelfannau newydd. Roeddwn i'n gwybod bod pobl ifanc ym mhobman angen mwy fyth o gefnogaeth i'w helpu i gyflawni eu potensial yn y flwyddyn heriol hon.",
"annualReport.2020.EDMessageText2":"Gwaethygwyd y strwythurau annheg rydym wedi'u hadeiladu i addysgu plant gan y pandemig. Trwy ein sgyrsiau gyda theuluoedd ac addysgwyr o bob cwr o'r byd, rydyn ni'n gwybod bod angen cyfleoedd dysgu creadigol ar blant o bob cymuned yn 2020 i fynegi eu syniadau ac adeiladu eu sgiliau yn fwy nag erioed, hyd yn oed er nad oedd gan lawer ohonyn nhw'r gallu i fynd i'r ysgol.",
"annualReport.2020.EDMessageText3":"Wrth i'r byd addasu ac agosáu at ddysgu creadigol a hunanfynegiant mewn ffyrdd newydd, trodd llawer o addysgwyr, rhieni a phobl ifanc at Scratch. Gwelsom 40% yn fwy o Scratchwyr yn creu projectau flwyddyn ar ôl blwyddyn, a gadawodd Scratchwyr 200% yn fwy o sylwadau yn 2020 nag yn 2019. Defnyddiodd pobl ifanc o bob cwr o'r byd Scratch fel lle i gysylltu, sgwrsio, cydweithredu ac ymgysylltu â'i gilydd. Gwelsom hwy yn darganfod y pethau anhygoel y gallent eu creu pan gawsant gyfle i feddwl yn greadigol a datrys problemau yr oeddent yn angerddol amdanynt.",
"annualReport.2020.EDMessageText4":"Yn sgil y pandemig, mae rhai wedi galw am “ddychwelyd i'r normal.” Ond i lawer o bobl ifanc, roedd y rhyddid i ddysgu ac archwilio ar goll yn ein hysgolion ymhell cyn COVID-19.",
"annualReport.2020.EDMessagePullQuote":"Rhaid inni wneud popeth o fewn ein gallu i newid yr anghydraddoldebau systemig yn ein systemau addysgol, oherwydd ni adeiladwyd “normal” i fod yn deg ac yn gyfiawn i'r rhan fwyaf o'n plant.",
"annualReport.2020.EDMessageText5":"Yn 2021, mae Scratch yn dyblu ein hymdrechion i gyrraedd pobl ifanc sydd wedi'u gwahardd yn hanesyddol o gyfrifiadura creadigol a chyfleoedd dysgu creadigol eraill. Gyda chefnogaeth Google.org, rydym wedi lansio'r Scratch Education Collaborative (SEC), rhwydwaith pwerus o sefydliadau ledled y byd sy'n canolbwyntio ar gefnogi'r dysgwyr hyn i ddatblygu eu hyder mewn cyfrifiadura creadigol. Bydd y 41 sefydliad ym mlwyddyn un y rhaglen newydd yn cysylltu â'r Tîm Scratch a'i gilydd ac yn dysgu oddi wrthynt, ac yn datblygu Pecynnau Cymorth Ecwiti a fydd yn eu cefnogi wrth iddynt dyfu ac addasu eu cefnogaeth i'r dysgwyr yn eu cymuned.",
"annualReport.2020.EDMessageText6":"Mae ein gwaith i wneud Scratch hyd yn oed yn fwy teg a chynhwysol ymhell o fod ar ben. Rwy'n gyffrous fedru i rannu mwy gyda chi yn ystod y misoedd nesaf. Tan hynny, hoffwn estyn fy ngwerthfawrogiad diffuant i'r Gymuned Scratch am barhau i gefnogi a gofalu am ein gilydd trwy flwyddyn gythryblus. Nid yw eich creadigrwydd a'ch tosturi byth yn peidio â'n hysbrydoli.",
"annualReport.2020.lookingForward":"Edrych i'r Dyfodol",
"annualReport.2020.lookingForwardText1":"Yn 2021, rydym yn parhau i arloesi a chydweithio â'n partneriaid i wneud Scratch hyd yn oed yn well i bobl ifanc ledled y byd. Yn ystod y misoedd nesaf, rydym yn gweithio i ddod â Scratch i mewn i fwy o ysgolion, ehangu llwybrau i ddysgu creadigol, datblygu a lleoleiddio mwy o adnoddau ar gyfer addysgwyr a phobl ifanc, a gwella profiad Scratch, a phrojectau hyd yn oed yn fwy cyffrous.",
"annualReport.2020.lookingForwardText2":"Rydym wedi derbyn grantiau hael gan y LEGO Foundation a Google.org i helpu i ehangu ein cyrhaeddiad byd-eang, hyrwyddo ein cenhadaeth, a chefnogi'r gwaith pwysig hwn. Rhagor:",
"annualReport.2020.learnMore":"Rhagor:",
"annualReport.2020.learnMoreLink1Text":"Mae'r LEGO Foundation a'r Scratch Foundation yn cyhoeddi partneriaeth i gefnogi dysgu trwy chwarae gyda thechnoleg i filiynau o blant ledled y byd",
"annualReport.2020.learnMoreLink2Text":"Wythnos Addysg Cyfrifiadureg: Ragor o help i fwy o fyfyrwyr",
"annualReport.2020.supportersIntro":"Diolch i'n cefnogwyr hael. Mae eich cyfraniad yn ein helpu i ehangu cyfleoedd dysgu creadigol i blant o bob oed, o bob cefndir, ledled y byd.",
"annualReport.2020.ourSupportersText":"We want to thank all Scratch supporters who, throughout the years, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2020.",
"annualReport.2020.supportersFoundingText":"We are especially grateful to our Founding Partners who have each provided at least $10,000,000 in cumulative support, since the start of Scratch in 2003.",
"annualReport.2020.ourSupportersText":"Hoffwn ddiolch i holl gefnogwyr Scratch sydd, ar hyd y blynyddoedd, wedi ein helpu i greu profiadau dysgu anhygoel i filiynau o bobl ifanc ledled y byd. Mae'r rhestr ganlynol yn seiliedig ar roi cronnus i Scratch (yn MIT a Scratch Foundation) hyd at Ragfyr 31, 2020.",
"annualReport.2020.supportersFoundingTitle":"Partneriaid Sefydlu — $10,000,000+",
"annualReport.2020.supportersFoundingText":"Rydym yn arbennig o ddiolchgar i'n Partneriaid Sefydlu sydd i gyd wedi darparu o leiaf $10,000,000 mewn cefnogaeth gronnus, ers dechrau Scratch yn 2003.",
"annualReport.2020.teamThankYou":"Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
"annualReport.2020.teamThankYou":"Diolch i Mitch Resnick, Natalie Rusk, Rupal Jain, a chydweithredwyr eraill yn y Lifelong Kindergarten Group yn yr MIT Media Lab am eich cefnogaeth ddiflino i Scratch.",
"annualReport.2020.donateTitle":"Cefnogwch Ni",
"annualReport.2020.donateMessage":"Mae eich cefnogaeth yn ein galluogi i ddarparu Scratch yn rhad ac am ddim i bawb, yn cadw ein gweinyddwyr i redeg, ac yn bwysicaf oll, rydym yn gallu rhoi cyfle i blant ledled y byd ddychmygu, creu a rhannu. Diolch!",
"annualReport.2020.altBlocks":"Two scratch blocks stacked on top of one another.",
"annualReport.2020.altBanana":"A banana with a wire plugged into it.",
"annualReport.2020.altProjectsIllustration":"Three children, one standing, one sitting in a wheelchair, and one sitting on the ground paint and cut art projects.",
"annualReport.2020.altPassionIllustration":"Three children, one standing, one kneeling, and one sitting on the ground paint, play music on a piano, and stargaze using a telescope.",
"annualReport.2020.altPeersIllustration":"Four childeren sit around a campfire playing games and high fiving.",
"annualReport.2020.altPlayIllustration":"Three children, one standing, one kneeling, and one sitting crosslegged stack rocks, play with toy boats, and fold origami.",
"annualReport.2020.altCalendar":"A calendar displaying the year 2020.",
"annualReport.2020.altCommentsVisualization":"Two comment bubbles. One smaller and darker representing the share of comments in 2019. One lighter representing the increase in comments made in 2020.",
"annualReport.2020.altArrowUp":"An arrow pointing up and to the right.",
"annualReport.2020.altTranslated":"A scratch component saying \"Hello\" and listing languages that scratch is available in.",
"annualReport.2020.altBlocks":"Dau floc Scratch wedi'u pentyrru ar ben ei gilydd.",
"annualReport.2020.altBanana":"Banana gyda gwifren wedi'i blygio i mewn iddi.",
"annualReport.2020.altProjectsIllustration":"Tri phlentyn, un yn sefyll, un yn eistedd mewn cadair olwyn, ac un yn eistedd ar y ddaear yn paentio ac yn torri projectau celf.",
"annualReport.2020.altPassionIllustration":"Mae tri o blant, un yn sefyll, un yn penlinio, ac un yn eistedd ar y ddaear yn paentio, yn chwarae cerddoriaeth ar biano, ac yn edrych ar y sêr gan ddefnyddio telesgop.",
"annualReport.2020.altPeersIllustration":"Mae pedwar o blant yn eistedd o amgylch tân gwersyll yn chwarae gemau ac yn pawenu'n llawen.",
"annualReport.2020.altPlayIllustration":"Mae tri o blant, un yn sefyll, un yn penlinio, ac un yn eistedd wedi croesi'u coesau yn pentyrru cerrig, yn chwarae gyda chychod tegan, ac yn plygu origami.",
"annualReport.2020.altCalendar":"Calendr yn dangos y flwyddyn 2020.",
"annualReport.2020.altCommentsVisualization":"Dwy swigen sylwadau. Un llai a thywyllach yn cynrychioli cyfran y sylwadau yn 2019. Un goleuach yn cynrychioli'r cynnydd mewn sylwadau a wnaed yn 2020.",
"annualReport.2020.altArrowUp":"Saeth yn pwyntio i fyny ac i'r dde.",
"annualReport.2020.altTranslated":"Mae cydran scratch sy'n dweud \"Helo\" ac yn rhestru ieithoedd y mae Scratch ar gael ynddynt.",
"annualReport.2020.mastheadTitle":"S'adapter à un monde changeant",
"annualReport.2020.foundersMessageTitle":"Un message de notre fondateur",
"annualReport.2020.foundersMessageP1":"L'année 2020 restera dans les mémoires comme l'année où la pandémie de COVID a secoué le monde, causant des difficultés et des perturbations dans la vie de chacun - les plus grandes difficultés tombant de manière injuste sur ceux qui étaient déjà confrontés à des difficultés dans leur vie.",
"annualReport.2020.foundersMessageP2":"Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
"annualReport.2020.foundersMessageP3":"To ensure that Scratch can continue to play this important role in young people’s lives in the years ahead, we’ve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
"annualReport.2020.foundersMessageP4":"Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratch’s mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawna’s message at the end of this annual report.",
"annualReport.2020.foundersMessageP2":"Tout au long de la pandémie, les jeunes du monde entier, souvent isolés chez eux, sont venus sur le site web de Scratch en plus grand nombre que jamais auparavant, voyant Scratch comme un endroit sûr où ils peuvent s'exprimer créativement, où ils peuvent acquérir de nouvelles compétences, et collaborer avec quelqu'un d'autre. Nous avons été inspirés par tellement de projets Scratch que les jeunes ont créé en 2020, nombre d'entre eux partageant leurs pensées et émotions à propos de la pandémie, du changement climatique, de l'injustice raciale, et d'autres problèmes de leur point de vue. Les jeunes n'ont pas simplement appris des concepts et compétences informatiques, mais ils ont aussi développé leur expression et leur identité.",
"annualReport.2020.foundersMessageP3":"Pour que Scratch puisse continuer à jouer ce rôle important dans la vie des jeunes dans les années à venir, nous avons procédé à d'importants changements organisationnels chez Scratch. Au début de l'année 2020, l'équipe Scratch a quitté ses anciens locaux du MIT Media Lab pour s'installer dans les nouveaux bureaux de la Scratch Foundation dans le centre de Boston. Ce déménagement nous aidera à construire une organisation durable capable de soutenir Scratch en tant que plateforme mondiale de codage créatif à l'avenir.",
"annualReport.2020.foundersMessageP4":"Plus tard en 2020, dans le cadre de cette transition organisationnelle, nous avons engagé Shawna Young comme directrice exécutive de la Scratch Foundation. Shawna arrive à la Scratch Foundation avec une solide expérience dans le domaine de l'éducation et de la gestion des organisations à but non lucratif, et un engagement profond en faveur de l'équité et de l'inclusion. Tout au long de sa carrière dans des institutions telles que Duke et le MIT, Shawna a travaillé pour élargir les expériences d'apprentissage des étudiants issus de communautés diversifiées. Cet engagement est fortement en ligne avec la mission et les valeurs de Scratch, et il jouera un rôle important dans son implication au sein de Scratch. Je vous encourage à lire le message de Shawna à la fin de ce rapport annuel.",
"annualReport.2020.foundersMessageP5":"Durant la décennie précédente, Scratch a eu un succès phénoménal, engageant des dizaines de millions de jeunes du monde entier. Mais nous commençons juste. Le défi pour les années à veir est d'assurer que nous pouvons continuer à diffuser et soutenir pas simplement notre technologie, mais aussi notre approche d'apprentissage créative, bienveillante, et collaborative, pour que les jeunes du monde entier aient des opportunités égales d'imaginer, créer, partager, et apprendre. Nous attendons avec impatience de travailler avec vous tous pour rendre cela réel !",
"annualReport.2020.foundersMessageAffiliation":"Professeur, MIT Media Lab",
"annualReport.2020.watchVideo":"Voir la vidéo",
"annualReport.2020.missionTitle":"Notre mission et vision",
"annualReport.2020.visionHeader":"Vision",
"annualReport.2020.visionSubtitle":"Répandre des approches créatives, bienveillantes, collaboratives, et équitables au codage et à l'apprentissage dans le monde entier.",
"annualReport.2020.missionHeader":"Mission",
"annualReport.2020.missionSubtitle":"Fournir aux jeunes des outils numériques et des opportunités pour imaginer, créer, partager, et apprendre.",
"annualReport.2020.missionP1":"We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
"annualReport.2020.missionP2":"We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
"annualReport.2020.missionP1":"Nous nous engageons en faveur de la \"justice éducative\" et donnons la priorité à l'équité dans tous les aspects de notre travail, avec un accent particulier sur les initiatives et les approches qui soutiennent les enfants, les familles et les éducateurs exclus de l'informatique créative.",
"annualReport.2020.missionP2":"Nous avons développé Scratch en tant qu'environnement d'apprentissage gratuit, sûr et ludique, qui incite tous les enfants à penser de manière créative, à raisonner de manière systématique et à travailler en collaboration - des compétences essentielles pour tous dans la société actuelle. Nous travaillons avec des éducateurs et des familles pour aider les enfants à explorer, partager et apprendre.",
"annualReport.2020.missionP3":"En développant de nouvelles technologies, activités, et ressources pédagogiques, nous sommes guidés par ce que nous appelons les quatre \"P\" de l'apprentissage créatif :",
"annualReport.2020.fourPs":"Les quatre P de l'apprentissage créatif",
"annualReport.2020.reachMapBlurb":"Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
"annualReport.2020.reachMapBlurb":"Nombre total de comptes créés au sein de la communauté en ligne de Scratch depuis le lancement de Scratch jusqu'en décembre 2020",
"annualReport.2020.reachMap24M":"24M",
"annualReport.2020.reachMapLog":"sur une échelle logarithmique",
"annualReport.2020.reachTranslationTitle":"Scratch est traduit en 64 langues",
"annualReport.2020.reachTranslationIncrease":"3 languages from 2019",
"annualReport.2020.reachTranslationIncrease":"3 langues depuis 2019",
"annualReport.2020.reachTranslationBlurb":"Merci aux traducteurs bénévoles du monde entier.",
"annualReport.2020.reachScratchJrBlurb":"ScratchJr est un environnement de programmation d'introduction qui permet aux jeunes enfants (5-7 ans) de créer leurs propres histoires et jeux interactifs.",
"annualReport.2020.themesDescription":"As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
"annualReport.2020.themesDescription":"Alors que les jeunes ont dû faire face aux défis sans précédent du COVID-19, Scratch est devenu un lieu plus important que jamais pour qu'ils puissent se connecter, créer et s'exprimer. Tout au long de l'année, notre travail s'est concentré sur trois domaines afin de soutenir au mieux notre communauté mondiale grandissante : connectivité, adaptation et communauté. Comme toujours, nos efforts étaient fondés sur notre engagement en faveur de l'équité et de l'inclusion.",
"annualReport.2020.connectivityIntro":"While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
"annualReport.2020.aaronText":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.connectivityIntro":"Alors que les jeunes étaient isolés à l'intérieur de leurs maisons à cause du COVID-19, Scratch leur a offert la possibilité de se connecter et de créer avec des amis, des camarades de classe et des membres de leur famille éloignés. Il leur a également servi de portail vers le monde extérieur, où ils ont découvert que des millions d'enfants à travers différents pays et continents vivaient les mêmes choses qu'eux.",
"annualReport.2020.aaronText":"Les élèves d'Aaron ont travaillé ensemble pour construire une version \"loufoque\" de leur ville appelée \"Norwouldn't\", remplie de créatures de livres de contes, d'œuvres d'art originales et de récits interconnectés. C'était l'un des nombreux projets Scratch collaboratifs qu'Aaron a animé pour rappeler aux élèves que même si le COVID-19 les gardait à l'intérieur de leurs maisons, ils faisaient toujours partie d'une communauté bienveillante et joyeuse.",
"annualReport.2020.connectivityIndia":"Scratch en Inde",
"annualReport.2020.connectivityIndiaIntro":"En Inde, l'épidémie de COVID-19 a pris de grandes envergures et a gardé isolés de nombreux jeunes et familles pour de longues durées.",
"annualReport.2020.connectivityIndiaParagraph":"Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
"annualReport.2020.connectivityIndiaParagraph":"Dans toute la communauté mondiale de Scratch, nous avons constaté un énorme pic d'activité à partir de mars 2020. Ce pic soudain n'était nulle part aussi évident qu'en Inde, où la pandémie de COVID-19 a fait des ravages et a isolé de nombreux jeunes et familles pendant de longues périodes. Grâce à Scratch, les enfants indiens ont trouvé un lien en créant et en partageant 602% de projets de plus que l'année précédente.",
"annualReport.2020.connectivityCountryChileParagraph":"Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
"annualReport.2020.connectivityCountryChileParagraph":"Scratch Al Sur se consacre au soutien de la pensée algorithmique et créative chez les élèves et les éducateurs au Chili et en Amérique latine. Ils ont contribué à nos efforts de traduction et de localisation en Rapa Nui et en espagnol, et ont fait participer de nombreux éducateurs à des ateliers de développement professionnel sur Scratch.",
"annualReport.2020.connectivityCountryBrazilTitle":"Réseau d'apprentissage créatif du Brésil",
"annualReport.2020.connectivityCountryBrazilParagraph":"The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
"annualReport.2020.connectivityCountryBrazilParagraph":"Le Réseau d'Apprentissage Créatif Brésilien est un mouvement populaire qui met en œuvre des méthodes éducatives pratiques, ludiques, créatives et pertinentes dans tout le Brésil. En 2020, l'Équipe Scratch s'est présentée à l'événement de la Semaine de l'apprentissage créatif du Réseau d'Apprentissage Créatif Brésilien pour échanger sur la façon dont les enfants utilisent Scratch pour construire une communauté, s'exprimer et parler de ce qui est important pour eux. En retour, nous avons appris comment les éducateurs du réseau créaient des opportunités d'expression avec les apprenants dans leurs propres communautés.",
"annualReport.2020.connectivityCountryIndiaParagraph":"Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
"annualReport.2020.adaptationHighlightTitle":"K-5 Library Media Teacher, Norwood, MA",
"annualReport.2020.adaptationHighlightText":"In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
"annualReport.2020.adaptationHighlightText2":"Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
"annualReport.2020.adaptationHighlightText2":"Les élèves d'Aaron ont travaillé ensemble pour construire une version \"loufoque\" de leur ville appelée \"Norwouldn't\", remplie de créatures de livres de contes, d'œuvres d'art originales et de récits interconnectés. C'était l'un des nombreux projets Scratch collaboratifs qu'Aaron a animé pour rappeler aux élèves que même si le COVID-19 les gardait à l'intérieur de leurs maisons, ils faisaient toujours partie d'une communauté bienveillante et joyeuse.",
"annualReport.2020.adaptationHighlightTitle2":"Scratch à la maison",
"annualReport.2020.adaptationHighlightText2b":"Le 17 mars, nous avons répondu à la crise de COVID-19 en lançant le {linkText}pour proposer aux enfants, familles, et éducateurs des idées pour participer à des activités créatives d'apprentissage avec Scratch à la maison. C'était une manière inestimable de nous connecter avec notre communauté et de nous adapter à la totalement nouvelle manière d'apprendre et d’interagir en ligne.",
"ethics.title":"Scratch Foundation Research Code of Ethics",
"ethics.intro1":"At the Scratch Foundation, our mission is to provide young people with digital tools and equitable opportunities to imagine, create, share, and learn. The Scratch platform is a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in this playful learning environment.",
"ethics.intro2":"This Code of Ethics guides Scratch Foundation employees and affiliates as they conduct research and evaluation in support of the efforts to improve the platform, user experience, teaching and learning outcomes, and grant-funded work. All research and evaluation work at the Foundation adheres to the following principles.",
"ethics.principle1":"{title} Scratch Foundation employees and contractors respect the privacy and confidentiality of users. Employees and contractors will not disclose any personally identifiable information about any user without the permission of the user or (if a minor) the user’s parent or guardian.",
"ethics.principle2Title":"Principle 2: Lead with honesty.",
"ethics.principle2":"{title} When collecting data, Foundation staff and contractors will disclose the objective, rationale, ways in which we safeguard data, and relevant Foundation contact information for anyone who requests that information.",
"ethics.principle3Title":"Principle 3. Adhere to the law.",
"ethics.principle3":"{title} Foundation staff and contractors will adhere to the spirit and letter of the law, particularly with regard to digital privacy policies such as (but not limited to) the Scratch Privacy Policy and the General Data Protection Regulation (GDPR)."
"ethics.title":"Etický kodex výzkumu Nadace Scratch.",
"ethics.intro1":"Jakožto Nadace Scratch je naším posláním poskytovat mládeži digitální nástroje a rovné příležitosti k představivosti, tvoření, sdílení a učení se. Platforma Scratch je bezplatné, bezpečné, hravé výukové prostředím zaručujícího všem dětem myslet tvořivě, uvažovat systematicky a spolupracovat — podstatné schopnosti pro každého v dnešní společnosti. Pracujeme s lektory a rodinami na podpoře dětí v tomto hravém výukovém prostředí.",
"ethics.intro2":"Tímto Etickým kodexem se řídí zaměstnanci Nadace Scratch a přidružené osoby při vedení výzkumu i vyhodnocení v podpoře úsilí zlepšit platformu, uživatelskou zkušenost, výsledky výuky a práci podloženou granty. Veškerá výzkumná a vyhodnocovací práce dodržuje následující principy.",
"ethics.principle1Title":"Princip 1: Chránit naše uživatele.",
"ethics.principle1":"{title} Zaměstnanci Nadace Scratch a dodavatelé respektují soukromí a diskrétnost uživatelů. Zaměstnanci i dodavatelé neprozradí žádné osobně identifikující informace o žádném uživateli bez svolení uživatele nebo (u nezletilých) uživatelova rodiče nebo opatrovníka.",
"ethics.principle2Title":"Princip 2: Vést si čestně.",
"ethics.principle2":"{title} Při sběru dat personál Nadace i dodavatelé zveřejní účel, odůvodnění, způsoby kterými zabezpečujeme data a příslušné kontaktní informace Nadace pro každého, kdo o tyto informace žádá.",
"ethics.principle3":"{title} Personál Nadace i dodavatelé budou dodržovat duch i literu zákona, zvláště s ohledem na zásady digitálního soukromí jakým je (bez omezení na) Scratch politika soukromí a Obecné nařízení o ochraně údajů (GDPR)."
"ethics.title":"Scratch Foundation Research Code of Ethics",
"ethics.intro1":"At the Scratch Foundation, our mission is to provide young people with digital tools and equitable opportunities to imagine, create, share, and learn. The Scratch platform is a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in this playful learning environment.",
"ethics.intro2":"This Code of Ethics guides Scratch Foundation employees and affiliates as they conduct research and evaluation in support of the efforts to improve the platform, user experience, teaching and learning outcomes, and grant-funded work. All research and evaluation work at the Foundation adheres to the following principles.",
"ethics.principle1":"{title} Scratch Foundation employees and contractors respect the privacy and confidentiality of users. Employees and contractors will not disclose any personally identifiable information about any user without the permission of the user or (if a minor) the user’s parent or guardian.",
"ethics.principle2Title":"Principle 2: Lead with honesty.",
"ethics.principle2":"{title} When collecting data, Foundation staff and contractors will disclose the objective, rationale, ways in which we safeguard data, and relevant Foundation contact information for anyone who requests that information.",
"ethics.principle3Title":"Principle 3. Adhere to the law.",
"ethics.principle3":"{title} Foundation staff and contractors will adhere to the spirit and letter of the law, particularly with regard to digital privacy policies such as (but not limited to) the Scratch Privacy Policy and the General Data Protection Regulation (GDPR)."
"ethics.title":"Cod Moeseg Ymchwil y Scratch Foundation",
"ethics.intro1":"Yn y Scratch Foundation, ein cenhadaeth yw darparu offer digidol a chyfleoedd teg i bobl ifanc ddychmygu, creu, rhannu a dysgu. Mae platfform Scratch yn amgylchedd dysgu diogel, chwareus ac am ddim sy'n ennyn diddordeb pob plentyn i feddwl yn greadigol, rhesymu yn systematig, a chydweithio - sgiliau hanfodol i bawb yn y gymdeithas heddiw. Rydym yn gweithio gydag addysgwyr a theuluoedd i gefnogi plant yn yr amgylchedd dysgu chwareus hwn.",
"ethics.intro2":"Mae'r Cod Moeseg hwn yn tywys gweithwyr a chysylltiadau'r Scratch Foundation wrth iddyn nhw gynnal ymchwil a gwerthuso i gefnogi'r ymdrechion i wella'r platfform, profiad y defnyddiwr, canlyniadau addysgu a dysgu, a gwaith sy'n cael ei ariannu gan grant. Mae'r holl waith ymchwil a gwerthuso yn y Foundation yn cadw at yr egwyddorion canlynol.",
"ethics.principle1Title":"Egwyddor 1: Diogelu ein defnyddwyr.",
"ethics.principle1":"{title} Mae gweithwyr a chontractwyr y Scratch Foundation yn parchu preifatrwydd a chyfrinachedd defnyddwyr. Ni fydd gweithwyr a chontractwyr yn datgelu unrhyw wybodaeth bersonol adnabyddadwy am unrhyw ddefnyddiwr heb ganiatâd y defnyddiwr neu (os yw'n blentyn dan oed) rhiant neu warcheidwad y defnyddiwr.",
"ethics.principle2Title":"Egwyddor 2: Arwain gyda gonestrwydd.",
"ethics.principle2":"{title} Wrth gasglu data, bydd staff a chontractwyr y Foundation yn datgelu'r amcan, y rhesymeg, y ffyrdd yr ydym yn diogelu data, a manylion cyswllt perthnasol y Foundation i unrhyw un sy'n gofyn am y wybodaeth honno.",
"ethics.principle3Title":"Egwyddor 3. Cadw at y gyfraith.",
"ethics.principle3":"{title} Bydd staff a chontractwyr y Foundation yn cadw at ysbryd a llythyren y gyfraith, yn enwedig o ran polisïau preifatrwydd digidol fel (ond heb fod yn gyfyngedig i) Bolisi Preifatrwydd Scratch a'r Rheoliad Diogelu Data Cyffredinol (GDPR)."
"ethics.title":"Scratch Foundation Research Code of Ethics",
"ethics.intro1":"At the Scratch Foundation, our mission is to provide young people with digital tools and equitable opportunities to imagine, create, share, and learn. The Scratch platform is a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in this playful learning environment.",
"ethics.intro2":"This Code of Ethics guides Scratch Foundation employees and affiliates as they conduct research and evaluation in support of the efforts to improve the platform, user experience, teaching and learning outcomes, and grant-funded work. All research and evaluation work at the Foundation adheres to the following principles.",
"ethics.principle1":"{title} Scratch Foundation employees and contractors respect the privacy and confidentiality of users. Employees and contractors will not disclose any personally identifiable information about any user without the permission of the user or (if a minor) the user’s parent or guardian.",
"ethics.principle2Title":"Principle 2: Lead with honesty.",
"ethics.principle2":"{title} When collecting data, Foundation staff and contractors will disclose the objective, rationale, ways in which we safeguard data, and relevant Foundation contact information for anyone who requests that information.",
"ethics.principle3Title":"Principle 3. Adhere to the law.",
"ethics.principle3":"{title} Foundation staff and contractors will adhere to the spirit and letter of the law, particularly with regard to digital privacy policies such as (but not limited to) the Scratch Privacy Policy and the General Data Protection Regulation (GDPR)."
"ethics.title":"Código de Ética de Pesquisa da Fundação Scratch",
"ethics.intro1":"A missão da Fundação Scratch é fornecer aos jovens ferramentas digitais e oportunidades equitativas de imaginar, criar, compartilhar e aprender. A plataforma Scratch é um ambiente de aprendizagem livre, seguro e lúdico que envolve todas as crianças em pensar criativamente, raciocinar sistematicamente e trabalhar em colaboração — habilidades essenciais para todos na sociedade de hoje. Trabalhamos com educadores e famílias para apoiar as crianças neste ambiente divertido de aprendizagem.",
"ethics.intro2":"Este Código de Ética orienta os funcionários e afiliados da Fundação Scratch enquanto conduzem pesquisas e avaliações em apoio aos esforços para melhorar a plataforma, a experiência do usuário, os resultados do ensino e aprendizado, e o trabalho financiado por subsídios. Todo trabalho de pesquisa e avaliação na Fundação adere aos seguintes princípios.",
"ethics.principle1":"{title} Os funcionários e contratados da Fundação Scratch respeitam a privacidade e a confidencialidade dos usuários. Os funcionários e contratados não divulgarão qualquer informação pessoalmente identificável sobre qualquer usuário sem a permissão do usuário ou (se menor de idade) dos pais ou responsáveis do usuário.",
"ethics.principle2Title":"Princípio 2: Liderar com honestidade.",
"ethics.principle2":"{title} Ao coletar dados, os funcionários e contratados da Fundação revelarão o objetivo, o motivo, as formas pelas quais protegemos os dados e as informações de contato relevantes da Fundação para qualquer pessoa que solicitar essas informações.",
"ethics.principle3Title":"Princípio 3. Seguir a lei.",
"ethics.principle3":"{title} Os funcionários e contratados da Fundação aderirão à letra e ao espírito da lei, em particular no que diz respeito às políticas de privacidade digital, tais como, entre outras, a Política de Privacidade do Scratch e o Regulamento Geral sobre a Proteção de Dados (GDPR)."
"guidelines.privacybody":"Z bezpečnostních důvodů neposkytuj žádnou informaci, která by mohla být použita k soukromé komunikaci, osobně ani on-line. To se týká sdílení skutečných příjmení, telefonních čísel, adres, domovských měst, názvů škol, e-mailových adres, jmen uživatelů nebo odkazů na sociálních sítích, aplikacích pro videokomunikace nebo webových stránek s funkcí soukromých chatů.",
"guidelines.helpfulbody":"Každý na Scratchi se učí. Když komentuješ projekt, nezapomeň říci co se ti na něm líbí, nabídni návrhy a jednej laskavě, ne kriticky. Prosím udrž komentáře ohleduplné a vyhýbej se spamování nebo posílání řetězových mailů. Povzbuzujeme tě ke zkoušení nových věcí, experimentování a učení se od druhých.",
"guidelines.remixheader":"Osvoj si kulturu vylepšování",
"guidelines.remixheader":"Osvoj si kulturu vylepšování.",
"guidelines.remixbody1":"Vylepšování je když pro vytvoření vlastního jedinečného díla navazuješ na projekty, kód, nápady, obrázky a ostatní někoho jiného, co sdílí na webu Scratch.",
"guidelines.remixbody2":"Vylepšování je skvělý způsob pro spolupráci a spojení s ostatními Scratchery. Doporučujeme ti využívat cokoli na Scratch najdeš využít ve vlastních dílech, pokud přiznáš zásluhy každého, jehož práci jsi využil/a a udělal/a v tom smysluplnou změnu. A když sdílíš něco na Scratchi, dáváš tím také povolení ostatním Scratcherům použít tvou práci v jejich výtvorech.",
"project.notesAndCreditsLabel":"Poznámky a příspěvky",
"project.credit":"Děkuji {userLink} za původní projekt {projectLink}.",
"project.deletedBanner":"Poznámka: Tento projekt je ve složce koš",
"project.defaultCensoredMessage":"This project was removed by the Scratch Team because it was disrespectful, inappropriate for all ages, or otherwise breaks the Scratch {communityGuidelinesLink}.",
"project.defaultCensoredMessage":"Scratch Team tento projekt odstranil protože byl neuctivý, nevhodný pro osoby všeho věku nebo jiným způsobem porušoval Scratch {communityGuidelinesLink}.",
"project.communityCensoredMessage":"Tvůj projekt byl dočasně od-sdílen protože více lidí jej nahlásilo jako nevhodný.",
"project.willReviewCensoredMessage":"Tým Scratch projekt prověří podle pravidel {communityGuidelinesLink} a buď projekt obnoví nebo potvrdí cenzuru.",
"project.tempCensoredMessage":"Prosím přečti si {communityGuidelinesLink} a ujisti se před jeho opětovným sdílením, že upravený projekt je ohleduplný.",