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pull new editor translations from Transifex
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@ -33,10 +33,10 @@
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"annualReport.missionPeersTitle": "Pares",
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"annualReport.missionPassionTitle": "Pasión",
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"annualReport.missionPlayTitle": "Reproducir",
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"annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
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"annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
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"annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
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"annualReport.missionProjectsDescription": "Involucrar a los niños en el diseño, la creación y la expresión creativa.",
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"annualReport.missionPeersDescription": "Apoyar a los niños en la colaboración, el intercambio, la remezcla y la tutoría.",
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"annualReport.missionPassionDescription": "Permita que los niños desarrollen sus intereses y trabajen en proyectos personalmente significativos",
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"annualReport.missionPlayDescription": "Anime a los niños a jugar, experimentar e iterar",
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"annualReport.milestonesTitle": "Hitos",
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"annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
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"annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
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@ -54,7 +54,7 @@
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"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
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"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
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"annualReport.reachTitle": "Llegar a los niños de todo el mundo",
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"annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
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"annualReport.reachMillion": "millon",
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"annualReport.reach170million": "170 {million}",
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"annualReport.reach60million": "60 {million}",
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@ -69,16 +69,16 @@
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"annualReport.reachGlobalCommunity": "Nuestra comunidad global",
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"annualReport.reachMapBlurb": "Todas las cuentas registradas en la comunidad online de Scratch desde el lanzamiento de Scratch mediante 2019",
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"annualReport.reachMap20M": "20M",
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"annualReport.reachMapLog": "on a logarithmic scale",
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"annualReport.reachMapLog": "en una escala logarítmica",
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"annualReport.reachTranslationTitle": "Scratch esta traducido a 60+ Idiomas",
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"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
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"annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
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"annualReport.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (de 5 a 7 años) crear sus propias historias y juegos interactivos.",
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"annualReport.reach22million": "22 {million}",
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"annualReport.reachDownloads": "Instalaciones desde el lanzamiento en 2014",
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"annualReport.initiativesTitle": "Iniciativas",
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"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
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"annualReport.equity": "Capital",
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"annualReport.globalStrategy": "Global Strategy",
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"annualReport.globalStrategy": "Estrategia Global",
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"annualReport.toolsTitle": "Herramientas creativas",
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"annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
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"annualReport.toolsSpotlight": "Herramientas creativas — Historia destacada",
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@ -7,103 +7,103 @@
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"annualReport.2020.subnavSupporters": "Patrocinadores",
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"annualReport.2020.subnavTeam": "Equipo",
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"annualReport.2020.subnavDonate": "Donar",
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"annualReport.2020.mastheadYear": "2020 Annual Report",
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"annualReport.2020.mastheadTitle": "Adapting to a Changing World",
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"annualReport.2020.foundersMessageTitle": "A Message from Our Founder",
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"annualReport.2020.foundersMessageP1": "The year 2020 will be remembered as the year when the COVID pandemic swept across the world, causing hardships and disruptions in the lives of everyone -- with the greatest hardships falling inequitably on those already facing challenges in their lives.",
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"annualReport.2020.foundersMessageP2": "Throughout the pandemic, young people around the world, many isolated in their homes, have come to the Scratch website in greater numbers than ever before, seeing Scratch as a safe space where they can express themselves creatively, learn new skills, and collaborate with one another. We were inspired by so many of the Scratch projects that young people created during 2020, many of them sharing their thoughts and feelings about the pandemic, climate change, racial injustice, and other issues on their minds. Young people were not just learning computational concepts and skills, but also developing their voice and their identities.",
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"annualReport.2020.foundersMessageP3": "To ensure that Scratch can continue to play this important role in young people’s lives in the years ahead, we’ve been making significant organizational changes at Scratch. At the start of 2020, the Scratch Team moved out of its longtime home at the MIT Media Lab and into the new offices of the Scratch Foundation in downtown Boston. This move will help us to build a sustainable organization capable of supporting Scratch as a global creative coding platform into the future.",
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"annualReport.2020.foundersMessageP4": "Later in 2020, as part of this organizational transition, we hired Shawna Young to serve as Executive Director of the Scratch Foundation. Shawna comes to the Scratch Foundation with a strong background in education and nonprofit management, and a deep commitment to equity and inclusion. Throughout her career in institutions such as Duke and MIT, Shawna has worked to expand learning experiences for students from diverse communities. That commitment is strongly aligned with Scratch’s mission and values, and it will play an important role in her leadership at Scratch. I encourage you to read Shawna’s message at the end of this annual report.",
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"annualReport.2020.foundersMessageP5": "Over the past decade, Scratch has had phenomenal success, engaging tens of millions of young people around the world. But we are just beginning. The challenge for the years ahead is to ensure that we can continue to spread and support not just our technology but also our creative, caring, collaborative learning approach, so that young people around the world have equitable opportunities to imagine, create, share, and learn. We look forward to working with all of you to make that happen!",
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"annualReport.2020.foundersMessageScratchTitle": "Chair, Scratch Foundation",
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"annualReport.2020.foundersMessageAffiliation": "Professor, MIT Media Lab",
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"annualReport.2020.mastheadYear": "Informe Anual 2020",
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"annualReport.2020.mastheadTitle": "Adaptarse a un mundo cambiante",
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"annualReport.2020.foundersMessageTitle": "Un mensaje de nuestro fundador",
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"annualReport.2020.foundersMessageP1": "El año 2020 será recordado como el año en que la pandemia de COVID se extendió por todo el mundo, causando dificultades e interrupciones en la vida de todos, y las mayores dificultades recaen de manera desigual sobre aquellos que ya enfrentan desafíos en sus vidas.",
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"annualReport.2020.foundersMessageP2": "A lo largo de la pandemia, los jóvenes de todo el mundo, muchos aislados en sus hogares, han venido al sitio web de Scratch en mayor número que nunca, y ven a Scratch como un espacio seguro donde pueden expresarse creativamente, aprender nuevas habilidades y colaborar con uno. otro. Nos inspiramos en muchos de los proyectos de Scratch que los jóvenes crearon durante 2020, muchos de ellos compartiendo sus pensamientos y sentimientos sobre la pandemia, el cambio climático, la injusticia racial y otros temas que les preocupan. Los jóvenes no solo estaban aprendiendo conceptos y habilidades computacionales, sino también desarrollando su voz y sus identidades.",
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"annualReport.2020.foundersMessageP3": "Para garantizar que Scratch pueda continuar desempeñando este importante papel en la vida de los jóvenes en los años venideros, hemos estado realizando cambios organizacionales significativos en Scratch. A principios de 2020, el Equipo Scratch se mudó de su antiguo hogar en el MIT Media Lab a las nuevas oficinas de la Fundación Scratch en el centro de Boston. Este movimiento nos ayudará a construir una organización sostenible capaz de respaldar a Scratch como una plataforma global de codificación creativa en el futuro.",
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"annualReport.2020.foundersMessageP4": "Más adelante en 2020, como parte de esta transición organizacional, contratamos a Shawna Young para que se desempeñe como directora ejecutiva de Scratch Foundation. Shawna llega a Scratch Foundation con una sólida formación en educación y administración de organizaciones sin fines de lucro, y un profundo compromiso con la equidad y la inclusión. A lo largo de su carrera en instituciones como Duke y MIT, Shawna ha trabajado para expandir las experiencias de aprendizaje para estudiantes de diversas comunidades. Ese compromiso está fuertemente alineado con la misión y los valores de Scratch, y jugará un papel importante en su liderazgo en Scratch. Los animo a leer el mensaje de Shawna al final de este informe anual.",
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"annualReport.2020.foundersMessageP5": "Durante la última década, Scratch ha tenido un éxito fenomenal, involucrando a decenas de millones de jóvenes en todo el mundo. Pero apenas estamos comenzando. El desafío para los próximos años es garantizar que podamos continuar difundiendo y apoyando no solo nuestra tecnología, sino también nuestro enfoque de aprendizaje colaborativo, creativo y solidario, para que los jóvenes de todo el mundo tengan oportunidades equitativas para imaginar, crear, compartir y aprender. ¡Esperamos trabajar con todos ustedes para que eso suceda!",
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"annualReport.2020.foundersMessageScratchTitle": "Silla, Fundación Scratch",
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"annualReport.2020.foundersMessageAffiliation": "Profesor, Laboratorio de medios del MIT",
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"annualReport.2020.watchVideo": "Ver vídeo",
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"annualReport.2020.missionTitle": "Our Mission & Vision",
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"annualReport.2020.visionHeader": "Vision",
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"annualReport.2020.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
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"annualReport.2020.missionTitle": "Nuestra Misión y Visión",
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"annualReport.2020.visionHeader": "Visión",
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"annualReport.2020.visionSubtitle": "Difundir enfoques creativos, solidarios, colaborativos y equitativos para la codificación y el aprendizaje en todo el mundo.",
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"annualReport.2020.missionHeader": "Misión",
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"annualReport.2020.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
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"annualReport.2020.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators excluded from creative computing.",
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"annualReport.2020.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
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"annualReport.2020.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the Four P’s of Creative Learning:",
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"annualReport.2020.missionSubtitle": "Proporcionar a los jóvenes herramientas digitales y oportunidades para imaginar, crear, compartir y aprender.",
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"annualReport.2020.missionP1": "Estamos comprometidos con la justicia educativa y priorizando la equidad en todos los aspectos de nuestro trabajo, con un enfoque particular en iniciativas y enfoques que apoyan a niños, familias y educadores excluidos de la informática creativa.",
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"annualReport.2020.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños en el pensamiento creativo, el razonamiento sistemático y el trabajo colaborativo—habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
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"annualReport.2020.missionP3": "Al desarrollar nuevas tecnologías, actividades y materiales de aprendizaje, nos guiamos por lo que llamamos las Cuatro P del aprendizaje creativo:",
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"annualReport.2020.fourPs": "Cuatro P del aprendizaje creativo",
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"annualReport.2020.missionProjectsTitle": "Proyectos",
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"annualReport.2020.missionPeersTitle": "Pares",
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"annualReport.2020.missionPassionTitle": "Pasión",
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"annualReport.2020.missionPlayTitle": "Reproducir",
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"annualReport.2020.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
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"annualReport.2020.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
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"annualReport.2020.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
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"annualReport.2020.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
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"annualReport.2020.missionProjectsDescription": "Involucrar a los niños en el diseño, la creación y la expresión creativa.",
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"annualReport.2020.missionPeersDescription": "Apoyar a los niños en la colaboración, el intercambio, la remezcla y la tutoría.",
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"annualReport.2020.missionPassionDescription": "Permita que los niños desarrollen sus intereses y trabajen en proyectos personalmente significativos",
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"annualReport.2020.missionPlayDescription": "Anime a los niños a jugar, experimentar y iterar",
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"annualReport.2020.reachTitle": "Llegar a los niños de todo el mundo",
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"annualReport.2020.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
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"annualReport.2020.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
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"annualReport.2020.reachMillion": "millon",
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"annualReport.2020.reachNewUsersNumber": "15 {million}",
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"annualReport.2020.reachNewUsersIncrease": "3.8% from 2019",
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"annualReport.2020.reachNewUsersIncrease": "3,8% a partir de 2019",
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"annualReport.2020.reachProjectsCreatedNumber": "80 {million}",
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"annualReport.2020.reachProjectsCreatedIncrease": "37% from 2019",
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"annualReport.2020.reachProjectsCreatedIncrease": "37% a partir de 2019",
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"annualReport.2020.reachProjectCreatorsNumber": "29 {million}",
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"annualReport.2020.reachProjectCreatorsIncrease": "44% from 2019",
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"annualReport.2020.reachProjectCreatorsIncrease": "44% a partir de 2019",
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"annualReport.2020.reachIncreaseInCommentsNumber": "217%",
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"annualReport.2020.reachIncreaseInCommentsOld": "48 {million}",
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"annualReport.2020.reachIncreaseInCommentsIncrease": "150 {million}",
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"annualReport.2020.reachNewUsers": "New Users",
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"annualReport.2020.reachNewUsers": "Nuevos Usuarios",
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"annualReport.2020.reachProjectsCreated": "Proyectos Creados",
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"annualReport.2020.reachProjectCreators": "People Creating Projects",
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"annualReport.2020.reachComments": "increase in comments posted",
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"annualReport.2020.reachProjectCreators": "gente creando proyectos",
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"annualReport.2020.reachComments": "aumento de comentarios publicados",
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"annualReport.2020.reachGlobalCommunity": "Nuestra comunidad global",
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"annualReport.2020.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through December 2020",
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"annualReport.2020.reachMapBlurb": "Total de cuentas registradas en Scratch Online Community desde el lanzamiento de Scratch hasta diciembre de 2020",
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"annualReport.2020.reachMap24M": "24M",
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"annualReport.2020.reachMapLog": "on a logarithmic scale",
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"annualReport.2020.reachTranslationTitle": "Scratch is Translated into 64 Languages",
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"annualReport.2020.reachTranslationIncrease": "3 languages from 2019",
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"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
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"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.2020.reachMapLog": "en una escala logarítmica",
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"annualReport.2020.reachTranslationTitle": "Scratch está traducido a 64 idiomas",
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"annualReport.2020.reachTranslationIncrease": "3 idiomas a partir de 2019",
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"annualReport.2020.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
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"annualReport.2020.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (de 5-7 años) crear sus propias historias y juegos interactivos.",
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"annualReport.2020.reachDownloadsMillion": "3 {million}",
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"annualReport.2020.reachDownloads": "Downloads in 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
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"annualReport.2020.themesTitle": "Emerging Themes",
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"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
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"annualReport.2020.reachDownloads": "Descargas en 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} de 2019",
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"annualReport.2020.themesTitle": "Temas Emergentes",
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"annualReport.2020.themesDescription": "A medida que los jóvenes se enfrentaban a los desafíos sin precedentes del COVID-19, Scratch se convirtió en un lugar más importante que nunca para conectarse, crear y expresarse. A lo largo del año, nuestro trabajo se centró en tres áreas para apoyar mejor a nuestra creciente comunidad global: conectividad, adaptación y comunidad. Como siempre, nuestros esfuerzos se basaron en nuestro compromiso con la equidad y la inclusión.",
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"annualReport.2020.equity": "Capital",
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"annualReport.2020.globalStrategy": "Global Strategy",
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"annualReport.2020.connectivityTitle": "Connectivity",
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"annualReport.2020.connectivityIntro": "While young people were isolated inside of their homes due to COVID-19, Scratch offered an opportunity for them to connect and create with faraway friends, classmates, and family members. It also served as a portal to the outside world, where they discovered that millions of kids across countries and continents were experiencing the same things they were.",
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"annualReport.2020.aaronText": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
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"annualReport.2020.spotlightStory": "Spotlight Story",
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"annualReport.2020.connectivityIndia": "Scratch in India",
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"annualReport.2020.connectivityIndiaIntro": "In India, the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches.",
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"annualReport.2020.connectivityIndiaParagraph": "Across the entire global Scratch community, we saw a huge spike in activity beginning in March 2020. Nowhere was this sudden spike more evident than in India, where the COVID-19 pandemic took an enormous toll and kept many young people and families isolated inside for long stretches of time. Through Scratch, kids in India found connection by creating and sharing 602% more projects than the year before.",
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"annualReport.2020.connectivityIndiaProjectsNumber": "2.3 {million}",
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"annualReport.2020.connectivityIndiaProjectsSubhead": "Projects Were Created Online in 2020",
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"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% from 2019",
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"annualReport.2020.connectivityRegistedUsers": "The number of all-time registered users in India more than doubled in one year, ",
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"annualReport.2020.connectivityRegistedUsersNumbers": "rising from over 300,000 in 2019 to over 700,000 in 2020.",
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"annualReport.2020.connectivityIndiaUsers": "The number of unique visitors increased",
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"annualReport.2020.globalStrategy": "Estrategia Global",
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"annualReport.2020.connectivityTitle": "Conectividad",
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"annualReport.2020.connectivityIntro": "Si bien los jóvenes estaban aislados dentro de sus hogares debido al COVID-19, Scratch les ofreció la oportunidad de conectarse y crear con amigos, compañeros de clase y familiares que se encuentran lejos. También sirvió como un portal al mundo exterior, donde descubrieron que millones de niños en todos los países y continentes estaban experimentando lo mismo que ellos.",
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"annualReport.2020.aaronText": "\"Los estudiantes de Aaron trabajaron juntos para construir una versión \"chiflada\" de su ciudad llamada \"Norwouldn't,\" repleta de criaturas de cuentos, obras de arte originales y narraciones interconectadas. Fue uno de los muchos proyectos colaborativos de Scratch que Aaron facilitó para recordarles a los estudiantes que, aunque el COVID-19 los mantuvo dentro de sus hogares, seguían siendo parte de una comunidad cariñosa y alegre.\"",
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"annualReport.2020.spotlightStory": "Historia Destacada ",
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"annualReport.2020.connectivityIndia": "Rascarse en India",
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"annualReport.2020.connectivityIndiaIntro": "En India, la pandemia de COVID-19 cobró un precio enorme y mantuvo a muchos jóvenes y familias aislados en el interior durante largos períodos.",
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"annualReport.2020.connectivityIndiaParagraph": "En toda la comunidad global de Scratch, vimos un gran aumento en la actividad a partir de marzo de 2020. En ningún lugar fue más evidente este aumento repentino que en India, donde la pandemia de COVID-19 tuvo un costo enorme y mantuvo a muchos jóvenes y familias aislados en el interior durante largos periodos de tiempo. A través de Scratch, los niños de la India encontraron conexión al crear y compartir un 602 % más de proyectos que el año anterior.",
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"annualReport.2020.connectivityIndiaProjectsNumber": "2,3 {million}",
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"annualReport.2020.connectivityIndiaProjectsSubhead": "Los Proyectos se Crearon en Linea en 2020",
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"annualReport.2020.connectivityIndiaProjectsIncreasePercent": "602% de 2019",
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"annualReport.2020.connectivityRegistedUsers": "El número de usuarios registrados de todos los tiempos en India se duplicó con creces en un año,",
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"annualReport.2020.connectivityRegistedUsersNumbers": "pasando de más de 300.000 en 2019 a más de 700.000 en 2020.",
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"annualReport.2020.connectivityIndiaUsers": "El número de visitantes únicos aumentó",
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"annualReport.2020.connectivityIndiaUsersPercent": "156%",
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"annualReport.2020.connectivityIndiaUsersOld": "1.8 {million}",
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"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
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"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
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"annualReport.2020.connectivityIndiaUsersOld": "1,8 {million}",
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"annualReport.2020.connectivityIndiaUsersNew": "4,6 {million}",
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"annualReport.2020.connectivityIndiaProjects": "Se incrementó el número de personas creando proyectos",
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"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
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"annualReport.2020.connectivityIndiaYear": "in 2020",
|
||||
"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
|
||||
"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
|
||||
"annualReport.2020.connectivityWorld": "Scratch Around the World",
|
||||
"annualReport.2020.connectivityWorldSubtitle": "International Collaborators",
|
||||
"annualReport.2020.connectivityIndiaYear": "en 2020",
|
||||
"annualReport.2020.connectivityIndiaProjectsOld": "303 mil",
|
||||
"annualReport.2020.connectivityIndiaProjectsNew": "1,1 {million}",
|
||||
"annualReport.2020.connectivityWorld": "Scratch Alrededor del Mundo",
|
||||
"annualReport.2020.connectivityWorldSubtitle": "Colaboradores Internacionales ",
|
||||
"annualReport.2020.connectivityCountryChileTitle": "Scratch Al Sur",
|
||||
"annualReport.2020.connectivityCountryChile": "Chile",
|
||||
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur is dedicated to supporting computational and creative thinking among students and educators in Chile and across Latin America. They aided our translation and localization efforts in Rapa Nui and Spanish, and have engaged many educators in collaborative, playful Scratch professional development workshops.",
|
||||
"annualReport.2020.connectivityCountryBrazilTitle": "Brazil Creative Learning Network",
|
||||
"annualReport.2020.connectivityCountryBrazil": "Brazil",
|
||||
"annualReport.2020.connectivityCountryBrazilParagraph": "The Brazilian Creative Learning Network is a grassroots movement that implements playful, creative and relevant hands-on educational practices throughout Brazil. In 2020, the Scratch Team presented at the Brazilian Creative Learning Network’s Creative Learning Week event to share how kids were using Scratch to build community, express themselves, and speak out about what’s important to them. In turn, we learned how educators in the network were creating opportunities for self-expression with learners in their own communities.",
|
||||
"annualReport.2020.connectivityCountryIndiaTitle": "Quest Alliance",
|
||||
"annualReport.2020.connectivityCountryChileParagraph": "Scratch Al Sur se dedica a apoyar el pensamiento computacional y creativo entre estudiantes y educadores en Chile y en toda América Latina. Ayudaron en nuestros esfuerzos de traducción y localización en rapa nui y español, y han involucrado a muchos educadores en talleres de desarrollo profesional colaborativos y lúdicos de Scratch.",
|
||||
"annualReport.2020.connectivityCountryBrazilTitle": "Red de Aprendizaje Creativo de Brasil",
|
||||
"annualReport.2020.connectivityCountryBrazil": "Brasil",
|
||||
"annualReport.2020.connectivityCountryBrazilParagraph": "La Red Brasileña de Aprendizaje Creativo es un movimiento de base que implementa prácticas educativas prácticas lúdicas, creativas y relevantes en todo Brasil. En 2020, el Equipo Scratch se presentó en el evento de la Semana del Aprendizaje Creativo de la Red Brasileña de Aprendizaje Creativo para compartir cómo los niños usaban Scratch para construir una comunidad, expresarse y hablar sobre lo que es importante para ellos. A su vez, aprendimos cómo los educadores de la red estaban creando oportunidades para la autoexpresión con los alumnos en sus propias comunidades.",
|
||||
"annualReport.2020.connectivityCountryIndiaTitle": "Alianza de Misiones",
|
||||
"annualReport.2020.connectivityCountryIndia": "India",
|
||||
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empowers millions of learners and educators with 21st century skills, including creative computing. In 2020, {QuestAllianceLink} shared Scratch with learners and educators across India.",
|
||||
"annualReport.2020.connectivityCountryUSATitle": "Raspberry Pi Foundation",
|
||||
"annualReport.2020.connectivityCountryUSA": "UK",
|
||||
"annualReport.2020.connectivityCountryUSAParagraph": "The Raspberry Pi Foundation works to put the power of computing and digital making into the hands of people all over the world. Through their Making at Home initiative, they lead livestream events that encouraged families and young people to learn and create together. Several of these livestreams featured Scratch tutorials—and sometimes, even {USALink}!",
|
||||
"annualReport.2020.connectivityCountryIndiaParagraph": "Quest Alliance empodera a millones de estudiantes y educadores con habilidades del siglo 21, incluida la informática creativa. En 2020, {QuestAllianceLink}compartió Scratch con estudiantes y educadores de toda la India.",
|
||||
"annualReport.2020.connectivityCountryUSATitle": "Fundación Raspberry Pi",
|
||||
"annualReport.2020.connectivityCountryUSA": "Reino Unido",
|
||||
"annualReport.2020.connectivityCountryUSAParagraph": "La Fundación Raspberry Pi trabaja para poner el poder de la informática y la creación digital en manos de personas de todo el mundo. A través de su iniciativa Making at Home, lideran eventos de transmisión en vivo que alentaron a las familias y los jóvenes a aprender y crear juntos. Varias de estas transmisiones en vivo incluyeron tutoriales de Scratch—y, a veces, ¡incluso! {USALink}",
|
||||
"annualReport.2020.connectivityResources": "Recursos",
|
||||
"annualReport.2020.connectivityResourcesSubtitle": "Localizing with Support from the LEGO Foundation",
|
||||
"annualReport.2020.connectivityResourcesParagraph": "To support our growing global reach and aid our COVID-19 response, the LEGO Foundation supported Scratch with a generous grant. With this funding, we were able to localize key resources and reach even more young people around the world.",
|
||||
"annualReport.2020.connectivityResourcesSubtitle": "Localización con el apoyo de la Fundación LEGO",
|
||||
"annualReport.2020.connectivityResourcesParagraph": "Para respaldar nuestro creciente alcance global y ayudar en nuestra respuesta al COVID-19, la Fundación LEGO apoyó a Scratch con una generosa subvención. Con esta financiación, pudimos localizar recursos clave y llegar a más jóvenes en todo el mundo.",
|
||||
"annualReport.2020.connectivityExample1Title": "Tutorial Images",
|
||||
"annualReport.2020.connectivityExample1Paragraph": "We created translations of the images for 25 Scratch tutorials in 12 languages—totalling over 1,000 new images!",
|
||||
"annualReport.2020.connectivityExample2Title": "Empieza con Scratch",
|
||||
|
@ -118,7 +118,7 @@
|
|||
"annualReport.2020.adaptationHighlightName": "Aaron Reuland",
|
||||
"annualReport.2020.adaptationHighlightTitle": "K-5 Library Media Teacher, Norwood, MA",
|
||||
"annualReport.2020.adaptationHighlightText": "In Aaron Reuland’s Title One school in Norwood, Massachusetts, he counted on Scratch to help engage remote students in creative learning and rekindle their sense of community “when the only things I could count on us all having were a working computer and an internet connection.”",
|
||||
"annualReport.2020.adaptationHighlightText2": "Aaron’s students worked together to build a “kooky” version of their town called “Norwouldn’t,” packed with storybook creatures, original artwork, and interconnecting narratives. It was one of many collaborative Scratch projects Aaron facilitated to remind students that even while COVID-19 kept them inside their homes, they were still part of a caring and joyful community.",
|
||||
"annualReport.2020.adaptationHighlightText2": "Los estudiantes de Aaron trabajaron juntos para construir una versión \"chiflada\" de su ciudad llamada \"Norwouldn't\", repleta de criaturas de cuentos, obras de arte originales y narraciones interconectadas. Fue uno de los muchos proyectos colaborativos de Scratch que Aaron facilitó para recordarles a los estudiantes que, aunque el COVID-19 los mantuvo dentro de sus hogares, seguían siendo parte de una comunidad cariñosa y alegre.",
|
||||
"annualReport.2020.adaptationHighlightTitle2": "Scratch at Home",
|
||||
"annualReport.2020.adaptationHighlightText2b": "On March 17, we responded to the COVID-19 crisis by launching the {linkText} to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. It was an invaluable way to connect with our community and adapt to a whole new way of learning and interacting online.",
|
||||
"annualReport.2020.adaptationHighlightTitle3": "Live Create-Alongs",
|
||||
|
|
|
@ -20,11 +20,11 @@
|
|||
"annualReport.2021.watchVideo": "Ver vídeo",
|
||||
"annualReport.2021.missionTitle": "Our Mission, Vision, & Values",
|
||||
"annualReport.2021.missionP1": "We are committed to educational justice and prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators who have been excluded from creative computing.",
|
||||
"annualReport.2021.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively—essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
|
||||
"annualReport.2021.missionP2": "Hemos desarrollado Scratch como un entorno de aprendizaje gratuito, seguro y lúdico que involucra a todos los niños en el pensamiento creativo, el razonamiento sistemático y el trabajo colaborativo, habilidades esenciales para todos en la sociedad actual. Trabajamos con educadores y familias para ayudar a los niños a explorar, compartir y aprender.",
|
||||
"annualReport.2021.missionHeader": "Misión",
|
||||
"annualReport.2021.missionSubtitle": "Providing young people with digital tools and opportunities to imagine, create, share, and learn.",
|
||||
"annualReport.2021.visionHeader": "Vision",
|
||||
"annualReport.2021.visionSubtitle": "To spread creative, caring, collaborative, equitable approaches to coding and learning around the world.",
|
||||
"annualReport.2021.missionSubtitle": "Proporcionar a los jóvenes herramientas digitales y oportunidades para imaginar, crear, compartir y aprender.",
|
||||
"annualReport.2021.visionHeader": "Visión",
|
||||
"annualReport.2021.visionSubtitle": "Difundir enfoques creativos, solidarios, colaborativos y equitativos para la codificación y el aprendizaje en todo el mundo.",
|
||||
"annualReport.2021.valuesHeader": "Values",
|
||||
"annualReport.2021.valuesSubtitle": "In this work, we are guided by our core values that define our principles as an organization and a community:",
|
||||
"annualReport.2021.creativeExpressionTitle": "Creative Expression",
|
||||
|
@ -36,7 +36,7 @@
|
|||
"annualReport.2021.EquitableOpportunitiesDescription": "We are building an educational movement inclusive of people from diverse backgrounds so we can reach children around the world who have been excluded from creative coding opportunities.",
|
||||
"annualReport.2021.playfulEngagementDescription": "At Scratch, play is an approach for making, sharing, learning, and engaging with the world. We encourage joyful exploration, experimentation, and collaboration.",
|
||||
"annualReport.2021.reachTitle": "Llegar a los niños de todo el mundo",
|
||||
"annualReport.2021.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
|
||||
"annualReport.2021.reachSubtitle": "Scratch es la comunidad de codificación más grande del mundo para niños y adolescentes de 8 años en adelante.",
|
||||
"annualReport.2021.reachMillion": "millon",
|
||||
"annualReport.2021.reachNewUsersNumber": "18 {million}",
|
||||
"annualReport.2021.reachNewUsersIncrease": "22% from 2020",
|
||||
|
@ -44,21 +44,21 @@
|
|||
"annualReport.2021.reachProjectsCreatedIncrease": "39% from 2020",
|
||||
"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
|
||||
"annualReport.2021.reachProjectCreatorsIncrease": "44% from 2020",
|
||||
"annualReport.2021.reachNewUsers": "New Users",
|
||||
"annualReport.2021.reachNewUsers": "Nuevos Usarios",
|
||||
"annualReport.2021.reachProjectsCreated": "Proyectos Creados",
|
||||
"annualReport.2021.reachProjectCreators": "People Creating Projects",
|
||||
"annualReport.2021.reachProjectCreators": "gente creando proyectos",
|
||||
"annualReport.2021.reachScratchAroundTheWorld": "Scratch is used around the world across {numberOfCountries}",
|
||||
"annualReport.2021.reachScratchAroundTheWorldBold": "more than 200 countries and territories",
|
||||
"annualReport.2021.reachSaudiArabiaTitle": "Saudi Arabia",
|
||||
"annualReport.2021.reachSaudiArabiaDescription": "We saw tremendous growth around the world in 2021, but we were amazed to see the growth in Saudi Arabia, where we saw twice as many new users as the year before.",
|
||||
"annualReport.2021.reachTranslationTitle": "Scratch is Translated into 74 Languages",
|
||||
"annualReport.2021.reachTranslationIncrease": "10 languages from 2020",
|
||||
"annualReport.2021.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
|
||||
"annualReport.2021.reachTranslationBlurb": "Gracias a los traductores voluntarios de todo el mundo.",
|
||||
"annualReport.2021.reachScratchJrBlurb": "ScratchJr es un entorno de programación introductorio que permite a los niños pequeños (de 5 a 7 años) crear sus propias historias y juegos interactivos.",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "Downloads in 2021",
|
||||
"annualReport.2021.reachDownloadsIncrease": "2 million from 2020",
|
||||
"annualReport.2021.themesTitle": "Emerging Themes",
|
||||
"annualReport.2021.themesTitle": "Temas Emergentes",
|
||||
"annualReport.2021.themesDescription": "Amidst ongoing uncertainty from COVID-19, Scratch continued to serve as a key space for young people to connect and create together. In 2021, we focused our efforts on building a strong foundation to equitably support our growing global community and our growing Scratch Team. Our work was centered around three major themes: fostering community, increasing access and accessibility, and developing the Scratch Education Collaborative (SEC).",
|
||||
"annualReport.2021.SECTitle": "Scratch Education Collaborative",
|
||||
"annualReport.2021.SECIntro": "Community voices and partnerships are deeply woven into the fabric of Scratch’s history. They have, and continue to be, integral in helping us increase accessible and equitable coding opportunities worldwide. In 2021, we launched the Scratch Education Collaborative, an initiative committed to identifying and eliminating the barriers to access to creative coding that connects remarkable organizations around the world.",
|
||||
|
@ -73,7 +73,7 @@
|
|||
"annualReport.2021.SECPartnerNumber": "7",
|
||||
"annualReport.2021.SECPartnerLabel": "partners",
|
||||
"annualReport.2021.SECMapParagraph": "Our first cohort included 41 organizations representing 13 countries around the world, united by their commitment to supporting learners from historically marginalized communities in developing their confidence with creative computing. Their locations are highlighted below:",
|
||||
"annualReport.2021.spotlightStory": "Spotlight Story",
|
||||
"annualReport.2021.spotlightStory": "Historia Destacada ",
|
||||
"annualReport.2021.SECSpotlightTitle": "Bridges to Science",
|
||||
"annualReport.2021.SECSpotlightLocation": "Fulshear, Texas",
|
||||
"annualReport.2021.SECSpotlightText1": "Bridges to Science; a Texas-based nonprofit providing math, coding, and robotics programs for underserved youth; was one of 41 exceptional organizations to join the Scratch Education Collaborative's first cohort.",
|
||||
|
@ -164,7 +164,7 @@
|
|||
"annualReport.2021.tutorial1": "How to Make an 'About Me'",
|
||||
"annualReport.2021.tutorial2": "How to Make a Clicker Game",
|
||||
"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
|
||||
"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
|
||||
"annualReport.2021.FounderMessageTitle": "Un mensaje de nuestro fundador",
|
||||
"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
|
||||
"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
|
||||
"annualReport.2021.FounderMessageText2": "To continue to grow our efforts and impact, we rely on the generous financial support of an incredible collection of companies, foundations, and individual donors who are aligned with our mission and vision. Here, I want to highlight the support and inspiration we’ve received from one of our Founding Partners: the LEGO Foundation.",
|
||||
|
|
|
@ -4,14 +4,14 @@
|
|||
"contactUs.faqLinkText": "Preguntas Frecuentes",
|
||||
"contactUs.forumsInfo": "Si no puede encontrar su pregunta en la FAQ, hay muchos scratchers veteranos en los Foros de discusión que le podrían ayudar.",
|
||||
"contactUs.forumsLinkText": "Foros de discusión",
|
||||
"contactUs.questionsText": "{questionsLink}: Ask others in the community about anything related to Scratch.",
|
||||
"contactUs.questionsText": "{questionsLink}Pregunta a otros miembros de la comunidad sobre cualquier cosa relacionada con Scratch.",
|
||||
"contactUs.questionsForum": "Puedes preguntar cuestiones generales sobre como hacer las cosas en el forum {questionsLink}.",
|
||||
"contactUs.questionsLinkText": "Preguntas sobre Scratch",
|
||||
"contactUs.scriptsText": "{scriptsLink}: Get help with the blocks or code to make your project work.",
|
||||
"contactUs.scriptsForum": "If you need help with a specific project, try posting in the {scriptsLink} forum.",
|
||||
"contactUs.scriptsText": "{scriptsLink}Obtén ayuda con los bloques o el código para que tu proyecto funcione.",
|
||||
"contactUs.scriptsForum": "Si necesita ayuda con un proyecto específico, intente publicar en el {scriptsLink} foro.",
|
||||
"contactUs.scriptsLinkText": "Ayuda con programas",
|
||||
"contactUs.bugsText": "{bugsLink}: Find out how to deal with technical issues you encounter on the Scratch website or in the project editor.",
|
||||
"contactUs.bugsForum": "If you want to report a bug in Scratch, check the {bugsLink} forum. It's the best place to report bugs and see if others are experiencing similar difficulties.",
|
||||
"contactUs.bugsText": "{bugsLink}Descubra cómo lidiar con los problemas técnicos que encuentre en el sitio web de Scratch o en el editor de proyectos.",
|
||||
"contactUs.bugsForum": "Si desea informar un error en Scratch, consulte el {bugsLink} foro. Es el mejor lugar para informar errores y ver si otros están experimentando dificultades similares.",
|
||||
"contactUs.bugsLinkText": "Bugs y fallos",
|
||||
"contactUs.formIntro": "Si aún necesita contactarnos, porfavor llene el formulario de abajo con el maximo detalle posible. Si tiene alguna captura de pantalla, adjuntaciones o enlacs que ayuden a explicar su problema, porfavor incluyalas. Recibimos muchos mensajes, asi que posiblemente no podamos responder su mensaje.",
|
||||
"contactUs.findHelp": "Dónde encontrar ayuda:",
|
||||
|
@ -21,7 +21,7 @@
|
|||
"contactUs.faqInfo": "Puedes encontrar una lista de respuestas a la muchas de preguntas sobre Scratch en nuestra página {faqLink}.",
|
||||
"contactUs.askCommunity": "Pregunta a la Comunidad",
|
||||
"contactUs.forumsIntro": "También puedes mirar y publicar preguntas en los foros de discusión de Scratch.",
|
||||
"contactUs.forumsHelp": "There are many friendly and experienced Scratch community members who can help with the following topics and more:",
|
||||
"contactUs.forumsHelp": "Hay muchos miembros amigables y experimentados de la comunidad de Scratch que pueden ayudar con los siguientes temas y más:",
|
||||
"contactUs.needSupport": "¿Necesitas ayuda?",
|
||||
"contactUs.supportInfo": "Click {helpLink} to type in a question about anything related to Scratch or to contact us. The Scratch Team receives lots of messages each day and is not able to answer each one individually, so we encourage you to read our online support articles and participate in the Discussion forums."
|
||||
"contactUs.supportInfo": "Haz clic {helpLink} para escribir una pregunta sobre cualquier cosa relacionada con Scratch o para contactarnos. El Equipo Scratch recibe muchos mensajes todos los días y no puede responder a cada uno individualmente, por lo que lo alentamos a que lea nuestros artículos de soporte en línea y participe en los foros de discusión. "
|
||||
}
|
Loading…
Reference in a new issue