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pull new editor translations from Transifex
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{
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"about.introOne": "Scratch on maailman suurin lapsille tarkoitettu koodausyhteisö ja koodauskieli yksinkertaisella visuaalisella käyttöliittymällä, jonka avulla nuoret voivat luoda digitaalisia tarinoita, pelejä ja animaatioita. Scratchin on suunnitellut, kehittänyt ja moderdoinut {foundationLink}, voittoa tavoittelematon organisaatio.",
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"about.introTwo": "Scratch promotes computational thinking and problem solving skills; creative teaching and learning; self-expression and collaboration; and equity in computing.",
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"about.introTwo": "Scratch edistää laskennallista ajattelua ja ongelmanratkaisukykyä; luova opetus ja oppiminen; itseilmaisu ja yhteistyö; ja tasa-arvoisuus tietojenkäsittelyssä",
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"about.introThree": "Scratch on aina ilmainen ja saatavilla yli 70 kielellä.",
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"about.foundationText": "Scratch-säätiö",
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"about.introParents": "Tietoa vanhemmille",
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@ -85,7 +85,7 @@
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"annualReport.toolsLaunch": "Launch of Scratch 3.0",
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"annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
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"annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
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"annualReport.toolsTexttoSpeech": "Text-to-Speech",
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"annualReport.toolsTexttoSpeech": "Teksti puheeksi",
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"annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
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"annualReport.toolsNumProjects": "330,000+",
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"annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
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@ -107,13 +107,13 @@
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"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
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"annualReport.toolsVideoTutorials": "Video-oppitunnit",
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"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
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"annualReport.toolsNumTutorials": "25 new tutorials",
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"annualReport.toolsNumTutorials": "25 uutta oppituntia",
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"annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
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"annualReport.toolsNumViews": "23 million",
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"annualReport.toolsTutorialsViews": "{numViews} views in 2019",
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"annualReport.toolsApp": "Scratch App Supports Learning Offline",
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"annualReport.toolsDownloadLink": "downloadable app",
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"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
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"annualReport.toolsRaspberryLink": "käytä Raspberry Pi 4:ssä",
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"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
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"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
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"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
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"annualReport.2020.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
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"annualReport.2020.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
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"annualReport.2020.reachDownloadsMillion": "3 {million}",
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"annualReport.2020.reachDownloads": "Downloads in 2020",
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"annualReport.2020.reachDownloads": "Lataukset vuonna 2020",
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"annualReport.2020.reachDownloadsIncrease": "2 {million} from 2019",
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"annualReport.2020.themesTitle": "Emerging Themes",
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"annualReport.2020.themesDescription": "As young people faced the unprecedented challenges of COVID-19, Scratch became a more important place than ever for them to connect, create, and express themselves. Throughout the year, our work was focused on three areas to best support our growing global community: connectivity, adaptation, and community. As always, our efforts were grounded in our commitment to equity and inclusion.",
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"annualReport.2020.connectivityIndiaUsersNew": "4.6 {million}",
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"annualReport.2020.connectivityIndiaProjects": "The number of people creating projects increased",
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"annualReport.2020.connectivityIndiaProjectsPercent": "270%",
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"annualReport.2020.connectivityIndiaYear": "in 2020",
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"annualReport.2020.connectivityIndiaYear": "vuonna 2020",
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"annualReport.2020.connectivityIndiaProjectsOld": "303 thousand",
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"annualReport.2020.connectivityIndiaProjectsNew": "1.1 {million}",
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"annualReport.2020.connectivityWorld": "Scratch Around the World",
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"annualReport.2020.communityQuoteName": "Kendra Mallory, M.Ed.",
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"annualReport.2020.communityQuoteTitle": "Ruggles Elementary S.T.E.M. Coordinator",
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"annualReport.2020.communityQuoteText": "[In 2020], there were not many opportunities to engage with parents in such a fun, high energy way. So this opportunity provided much needed engagement...Teachers were apprehensive, but the students' level of excitement pushed them into a space where they had to trust the process and allow kids to learn from one another.",
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"annualReport.2020.communityScratchCommunity": "Scratch Community",
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"annualReport.2020.communityScratchCommunity": "Scratch-yhteisö",
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"annualReport.2020.communityScratchCommunityIntro": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
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"annualReport.2020.communityQuoteGroupText1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
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"annualReport.2020.communityQuoteGroupText2": "Scratch has allowed me to do things from home, like\n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say ¡GRACIAS!",
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"annualReport.2020.yearInReviewCard1Title": "End of the Decade Scratch Design Studio",
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"annualReport.2020.yearInReviewCard1Text": "Scratchers celebrated the close of a decade and new beginnings in this Scratch Design Studio.",
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"annualReport.2020.yearInReviewCard2Date": "Huhtikuu",
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"annualReport.2020.yearInReviewCard2Title": "April Fool’s Day",
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"annualReport.2020.yearInReviewCard2Title": "Aprillipäivä",
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"annualReport.2020.yearInReviewCard2Text": "“Mundane mysteries” appeared around the site, and Cat Blocks surprised and delighted the Scratch community.",
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"annualReport.2020.yearInReviewCard3Date": "Huhtikuu",
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"annualReport.2020.yearInReviewCard3Title": "Create-Alongs",
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"annualReport.2020.communityQuote2Text": "Seeing the power you have when you’re creating something and can represent yourself and your problems and express them or solve them with code is a really magical experience and has real world impact.",
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"annualReport.2020.communitySnapshotTitle": "Improving Our Tools",
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"annualReport.2020.communitySnapshotText": "Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. In 2020, we developed a new, more intuitive interface to help Scratchers flag inappropriate content, and improved the tools used by our community moderation team. As a result, we received higher quality reports from the community, and our community moderators were able to work more quickly and efficiently—keeping the site safer and friendlier for everyone.",
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"annualReport.2020.communitySnapshot2Title": "New Scratch Tutorials on YouTube",
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"annualReport.2020.communitySnapshot2Title": "Uudet Scratch-oppitunnit YouTubessa",
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"annualReport.2020.communitySnapshot2Text": "The Scratch Team began sharing tutorials on our YouTube channel in March 2020 to help Scratchers gain the skills to create whatever they can imagine. From pixel art to virtual pets, these tutorials are a hit with Scratchers of all ages, gaining 1.3 million views in 2020.",
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"annualReport.2020.tutorial1": "Virtual Town",
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"annualReport.2020.tutorial1": "Virtuaalinen kaupunki",
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"annualReport.2020.tutorial2": "Hippa",
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"annualReport.2020.tutorial3": "Character Designer",
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"annualReport.2020.tutorial4": "Virtuaalinen lemmikki",
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"annualReport.2020.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
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"annualReport.2020.leadershipBoardSecretary": "Board Secretary",
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"annualReport.2020.leadershipBoardTreasurer": "Board Treasurer",
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"annualReport.2020.leadershipScratchTeam": "2020 Scratch Team",
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"annualReport.2020.leadershipScratchTeam": "2020 Scratch-tiimi",
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"annualReport.2020.leadershipED": "Executive Director",
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"annualReport.2020.teamThankYou": "Thank you to Mitch Resnick, Natalie Rusk, Rupal Jain, and other collaborators at the Lifelong Kindergarten Group at the MIT Media Lab for your tireless support of Scratch.",
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"annualReport.2020.donateTitle": "Tue meitä",
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"annualReport.2021.SECWhatIsP2": "By the end of the cohort experience, organizations will have formed new partnerships with each other and with Scratch, and will have established new models for equity-centered creative coding resources.",
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"annualReport.2021.SECWhatIsP3": "Our work with the SEC is made possible thanks to a generous grant from Google.org. We’d like to extend our gratitude for their continued support of our mission.",
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"annualReport.2021.SECOrgNumber": "41",
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"annualReport.2021.SECOrgLabel": "organizations",
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"annualReport.2021.SECOrgLabel": "organisaatiot",
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"annualReport.2021.SECCountryNumber": "13",
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"annualReport.2021.SECCountryLabel": "countries",
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"annualReport.2021.SECPartnerNumber": "7",
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"annualReport.2021.yearInReviewCard2Title": "Black History Month Studio",
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"annualReport.2021.yearInReviewCard2Text": "Scratchers shared interactive artwork, created poems, animated music videos, and more to celebrate influential people and events in Black history.",
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"annualReport.2021.yearInReviewCard3Date": "Huhtikuu",
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"annualReport.2021.yearInReviewCard3Title": "April Fool’s Day",
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"annualReport.2021.yearInReviewCard3Title": "Aprillipäivä",
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"annualReport.2021.yearInReviewCard3Text": "Scratchers were asked to imagine the “Secret life” of the Scratch Cat and went on a treasure hunt for fun and silly things hidden around the Scratch website.",
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"annualReport.2021.yearInReviewCard4Date": "Toukokuu",
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"annualReport.2021.yearInReviewCard4Title": "Scratch Week",
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"annualReport.2021.yearInReviewCard4Title": "Scratch-viikko",
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"annualReport.2021.yearInReviewCard4Text": "Scratchers around the world shared more than 3,500 projects responding to themed prompts like “Cooking With Scratch” and “Ridiculous Inventions” to celebrate Scratch's birthday.",
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"annualReport.2021.yearInReviewCard5Date": "Kesäkuu",
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"annualReport.2021.yearInReviewCard5Title": "Pride Month",
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"annualReport.2021.communityScratchLabText4": "This feedback has been invaluable as we evaluate and develop Animated Text blocks, Face Sensing blocks, and more potential new features.",
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"annualReport.2021.ytData1": "100,000",
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"annualReport.2021.ytData1Sub": "tilaajat",
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"annualReport.2021.ytData2": "9 million",
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"annualReport.2021.ytData2": "9 miljoonaa",
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"annualReport.2021.ytData2Sub": "views on videos",
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"annualReport.2021.ytData3Top": "viewers in",
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"annualReport.2021.ytData3": "178",
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"annualReport.2021.communitySnapshot2Title": "The Scratch Team on YouTube",
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"annualReport.2021.communitySnapshot2Text": "The Scratch Team YouTube channel reached 100,000 subscribers in 2021— a nearly 500 percent increase from 2020! As students, educators, and families evolved in response to the pandemic, we knew we had to create resources that were reactive to their needs.",
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"annualReport.2021.communitySnapshot2Text2": "These resources include a series of comprehensive Scratch tutorials that guide users through designing stories, games, and animations on Scratch. In 2021, these videos garnered nearly nine million views from viewers in 178 countries.",
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"annualReport.2021.tutorial1": "How to Make an 'About Me'",
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"annualReport.2021.tutorial2": "How to Make a Clicker Game",
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"annualReport.2021.tutorial3": "How to Make a Mouse Trail",
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"annualReport.2021.tutorial1": "Kuinka tehdä 'Tietoa minusta'",
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"annualReport.2021.tutorial2": "Kuinka tehdä klikkailupeli",
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"annualReport.2021.tutorial3": "Kuinka tehdä hiiren jälki",
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"annualReport.2021.FounderMessageTitle": "A Message from Our Founder",
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"annualReport.2021.FounderMessageSubTitle": "Support and Inspiration from a Founding Partner",
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"annualReport.2021.FounderMessageText1": "As you read through this annual report, you’ll learn about many ways that Scratch is expanding creative computing opportunities for millions of young people around the world, especially those from marginalized communities. This global impact is possible because of the tireless work of the growing team of engineers, designers, educators, community moderators, and others at the Scratch Foundation.",
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"annualReport.2021.mastheadYear": "2021年次報告書",
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"annualReport.2021.mastheadTitle": "みんなで作る公平性のあるコミュニティ",
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"annualReport.2021.directorsMessageTitle": "エグゼクティブ・ディレクターからのメッセージ",
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"annualReport.2021.directorsMessageP1": "2021年、COVID-19は私たちの日常を混乱させ続け、相互に関わる方法を適合させました。私たちが集まり始めたときでさえ、学校が再開され、”普通の生活に戻ること”を求める声が上が理ました。社会的に最も弱い立場にある人々は、COVID-19が悪化させた不公平な構造によって不相応な影響を受け続けました。COVID-19の危機は、若者のScratchへの関わり変え、そしてScratchが若者にとって、創造し、学び、つながるためのこれまで以上に重要な場所であることを確固としたものにしました。しかし、新年度を迎えるにあたり、最も弱い立場の若者が”ニューノーマル(訳注:マスク着用が当たり前の新しい生活様式)”を歩み始めたように、私たちはそれらの若者を置き去りにしませんでした。",
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"annualReport.2021.directorsMessageP2": "Scratchの基礎となる価値の1つは、常に若者に探求・創作・遊ぶ・発見する力をつけることでした。ーこうした機会はすべての生徒に公平に与えられているわけではありません。",
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"annualReport.2021.directorsMessageP1": "2021年は、COVID-19による日常生活の混乱が続きました。このため、人々は相互の関わり方の形を変えざる追えませんでした。学校が再開されても、なお、”普通の生活に戻ること”を求める叫びが上がりました。COVID-19によって悪化した不公平な構造による不均等な影響は、社会的に最も弱い立場にある人々に残っていました。COVID-19の危機は、若者のScratchへの関わり方を変化させ、Scratchが若者にとって、創造し、学び、つながるために、これまで以上に重要な場所であることが再認識されました。しかし、最も弱い立場の若者が”ニューノーマル(訳注:マスク着用が当たり前の新しい生活様式)”を歩み始めたように、新年度を迎えるに当たり、私たちは社会的に弱い立場にある若者を置き去りにすることはできませんでした。",
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"annualReport.2021.directorsMessageP2": "Scratchの基礎となる価値の1つは、常に若者に探求・創作・遊び・発見を支援することでした。ーすべての生徒に、こうした機会が公平に与えられているわけではありません。",
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"annualReport.2021.directorsMessagePullquote": "私たちは、自己表現と創造性がもたらす変革の力を信じ、若者が自分の声を上げるためのツールとして創造的コーディングを使用する場を提供しています。",
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"annualReport.2021.directorsMessageP3": "私は、Scratch財団の歴史の中で極めて重要な時期に、財団のエグゼクティブディレクターを務められることを誇りに思います。そして、Scratchの思いやりと協力に満ちた創造的に学習するアプローチを、こうした機会を最も必要としている世界中の子供たちに広め続けていきます。",
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"annualReport.2021.directorsMessageP4": "昨年は、Scratch財団にとって素晴らしい年でした。注目すべき多様なリーダーによってチームを成長させ、独立した組織への移行を継続するための強固な基盤を構築することに注力しました。組織のあらゆるレベルのチームメンバー全員の力を結集して、3年間の戦略計画を策定し、私たちが共に着手している活動を成文化しました。Scratchが成長するにつれ、私たちは公平性とコミュニティ構築に注力し、Scratchを世界中の子供たちがつながり、創造し、協力し合える安全な空間であり続けたいと考えています。",
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"annualReport.2021.directorsMessageP4": "昨年は、Scratch財団にとって素晴らしい年でした。注目すべき多様なリーダー達は、チームを成長させ、独立した組織への移行を継続するための強固な基盤を構築することに注力しました。チームメンバー全員の力を結集して、3年間の戦略計画を策定し、着手している活動を成文化しました。Scratchの成長とともに、私たちは公平性とコミュニティ構築に注力し、Scratchを世界中の子供たちがつながり、創造し、協力し合える安全な空間にし続けたいと考えています。",
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"annualReport.2021.directorsMessageP5": "私たちのチームと一緒にこの旅に乗り出し、私たちのミッションを継続的にサポートしてくださる皆さんには、いくら感謝してもしきれません。Scratchコミュニティの思いやりと創造性は、私たちに際限なくインスピレーションを与えてくれます。そして私たちの前にある重要な仕事にあなたが参加してくれるのを待ちきれません。",
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"annualReport.2021.EDTitle": "Scratch財団 エグゼクティブ・ディレクター",
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"annualReport.2021.watchVideo": "ビデオを見る",
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"annualReport.2021.reachSubtitle": "Scratchは、8歳以上の子供たちとティーンエージャーのための世界最大のコーディングコミュニティです。",
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"annualReport.2021.reachMillion": "00万",
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"annualReport.2021.reachNewUsersNumber": "18 {million}",
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"annualReport.2021.reachNewUsersIncrease": "22% (2020対比)",
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"annualReport.2021.reachNewUsersIncrease": "+22% (2020年比)",
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"annualReport.2021.reachProjectsCreatedNumber": "113 {million}",
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"annualReport.2021.reachProjectsCreatedIncrease": "39%(2020対比)",
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"annualReport.2021.reachProjectsCreatedIncrease": "+39%(2020年比)",
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"annualReport.2021.reachProjectCreatorsNumber": "42 {million}",
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"annualReport.2021.reachProjectCreatorsIncrease": "44% (2020対比)",
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"annualReport.2021.reachProjectCreatorsIncrease": "+44% (2020年比)",
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"annualReport.2021.reachNewUsers": "新規ユーザ数",
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"annualReport.2021.reachProjectsCreated": "作成されたプロジェクト数",
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"annualReport.2021.reachProjectCreators": "プロジェクトの作成者数",
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"annualReport.2021.reachSaudiArabiaTitle": "サウジアラビア",
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"annualReport.2021.reachSaudiArabiaDescription": "2021年は世界中で驚くべき成長を遂げましたが、中でもサウジアラビアでの成長は驚異的で新規ユーザー数が前年の2倍になりました。",
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"annualReport.2021.reachTranslationTitle": "scratchは74言語に翻訳されている",
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"annualReport.2021.reachTranslationIncrease": "10言語増加(2020対比)",
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"annualReport.2021.reachTranslationIncrease": "+10言語(2020年比)",
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"annualReport.2021.reachTranslationBlurb": "世界中のボランティア翻訳者に感謝します。",
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"annualReport.2021.reachScratchJrBlurb": "ScratchJrは、低年齢(5-7歳)の子供たちが自分だけのインタラクティブな物語やゲームの作成することができる入門用のプログラミング環境です。",
|
||||
"annualReport.2021.reachDownloadsMillion": "5 {million}",
|
||||
"annualReport.2021.reachDownloads": "2021年のダウンロード数",
|
||||
"annualReport.2021.reachDownloadsIncrease": "200万(2020対比)",
|
||||
"annualReport.2021.reachDownloadsIncrease": "+200万(2020年比)",
|
||||
"annualReport.2021.themesTitle": "新たなテーマ",
|
||||
"annualReport.2021.themesDescription": "COVID-19から継続する不確実性の中、Scratchは、若者がつながり共に創造する重要な空間を提供し続けました。2021年、私たちは成長するグローバルコミュニティと成長するScratchチームを公平にサポートするための強力な基盤を構築することに注力しました。コミュニティの育成、アクセスとアクセシビリティの向上、Scratch Education Collaborative(SEC)の発展という3つの大きなテーマを軸に活動を行いました。",
|
||||
"annualReport.2021.SECTitle": "Scratchエデュケーション・コラボレーティブ",
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||||
|
@ -102,7 +102,7 @@
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|||
"annualReport.2021.accessDEICommitteeEquityXDesign": "公平性 x デザイン",
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||||
"annualReport.2021.accessDEICommitteeEquityXDesignText": "公平性 x デザイン委員会は、ScratchチームのメンバーとMITのライフロング・キンダーカーテン・グループの協力者が、公平性を重視したデザインの実践方法に関するアイデアを読み、ディスカッションする場として作られました。",
|
||||
"annualReport.2021.accessDEICommitteeEquityXDesignText2": "ここでのやり取りは、Sasha Costanza-Chock博士の”Design Justice:私たちが必要な世界を構築するためのコミュニティ主導の実践方法”を参考にしており、委員会のメンバーがScratchのツールや教材の開発に公平性を重視したデザインの実践を取り入れる方法についてディスカッションしています。",
|
||||
"annualReport.2021.access10NewLanguages": "新たに10言語",
|
||||
"annualReport.2021.access10NewLanguages": "新たな10言語",
|
||||
"annualReport.2021.access10NewLanguagesText": "翻訳コミュニティのおかげで、昨年は74の言語でScratcher達とつながることができました。2021年には、isiXhosa(南アフリカ)、Sepedi(南アフリカ)、Setswana(南アフリカ)、Afrikaans(南アフリカ)、Kichwa(ペルー)、ଓ히님/Odia(インド)、Kazakh(カザフスタン)、 Aragonese(スペイン)、West Frisian(オランダ)、Bengali(バングラディッシュ、インド、他の地域)等10言語を新しくScratchに追加しました。",
|
||||
"annualReport.2021.accessSouthAfrica": "Zero-rated Scratch( 南アフリカ)",
|
||||
"annualReport.2021.accessSouthAfricaText": "インターネット接続環境が整っていない地域の若者のScratchエクスペリエンスを向上させるため、南アフリカのNational Education Collaboration Trust(NECT)と提携し、Scratchをダウンロードするゼロレーティング・ページを設けました。ゼロレーティング・ページでのダウンロードはデータ帯域幅を消費しないため、データの制限とコストによるScratchへのアクセスの障壁が減らすことができます。2021年4月の開設からわずか2カ月で、このページの訪問者は1300人を超えました。",
|
||||
|
@ -111,7 +111,7 @@
|
|||
"annualReport.2021.communityIntro": "2021年、Scratchコミュニティは、世界中のより多くの若者が仲間とともに創作し、つながるよような急速な成長を続けています。私たちは、また多様なユーザーコミュニティのScratchのエクスペリエンスを向上させるために、コミュニティメンバーとのパートナーシップを継続的に発展させました。",
|
||||
"annualReport.2021.communityScratchConference": "Scratchカンファレンス",
|
||||
"annualReport.2021.communityScratchConferenceText1": "7月には、グローバルコミュニティの教育者関係者がScratchカンファレンスで一同に会し、創造的コーディングをお祝いしました。この無料のバーチャルイベントは、MITのライフロング・キンダーカーテン・グループの協力者によって運営されました。COVIDが私たちを引き離したときでさえ、このカンファレンスは、 {more_bold}つながり、コラボし、お互いに学び合って1日を過ごす人々をもたらしました。",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "1,500以上の教育者とScratch愛好家",
|
||||
"annualReport.2021.communityScratchConferenceText1More": "1,500以上の教育関係者とScratch愛好家",
|
||||
"annualReport.2021.communityVolunteerTranslators": "翻訳ボランティア",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText": "2007年にScratchを立ち上げて以来、私たちは世界中のユーザーをサポートすることに力を注いできました。言語翻訳ボランティアは、Scratchチームと密接に協力し、私たちがサービスを提供している多様なコミュニティのために、プラットフォームや教材の翻訳とローカライズを支援しています。",
|
||||
"annualReport.2021.communityVolunteerTranslatorsText2": "何千人もの翻訳者がScratchを74の言語に翻訳し、数えるために時間を割いてくれました。現在、ScratchとScratchJrを翻訳するために1,000人以上の翻訳者が登録しています。私たちは、世界中でより多くのScratcherに普及する手助けをして頂いているボランティアの方々に感謝しています。",
|
||||
|
@ -154,7 +154,7 @@
|
|||
"annualReport.2021.ytData1": "100,000",
|
||||
"annualReport.2021.ytData1Sub": "購読者",
|
||||
"annualReport.2021.ytData2": "9百万",
|
||||
"annualReport.2021.ytData2Sub": "ビデオの閲覧数",
|
||||
"annualReport.2021.ytData2Sub": "動画閲覧回数",
|
||||
"annualReport.2021.ytData3Top": "閲覧者数",
|
||||
"annualReport.2021.ytData3": "178",
|
||||
"annualReport.2021.ytData3Sub": "国",
|
||||
|
|
|
@ -5,13 +5,13 @@
|
|||
"becomeAScratcher.buttons.getStarted": "Comenzar",
|
||||
"becomeAScratcher.buttons.finishLater": "Terminar Después",
|
||||
"becomeAScratcher.buttons.goBack": "Retroceder",
|
||||
"becomeAScratcher.buttons.iAgree": "I Agree",
|
||||
"becomeAScratcher.buttons.iAgree": "De Acuerdo",
|
||||
"becomeAScratcher.buttons.takeMeBack": "Llévame de vuelta a scratch",
|
||||
"becomeAScratcher.buttons.backToProfile": "Back to Profile Page",
|
||||
"becomeAScratcher.congratulations.header": "Congratulations, {username}! You have shown that you are ready to become a Scratcher.",
|
||||
"becomeAScratcher.congratulations.body": "Scratch is a friendly and welcoming community for everyone, where people create, share, and learn together. We welcome people of all ages, races, ethnicities, religions, abilities, sexual orientations, and gender identities.",
|
||||
"becomeAScratcher.toBeAScratcher.header": "What does it mean to be a Scratcher?",
|
||||
"becomeAScratcher.toBeAScratcher.body": "You might notice on your profile page that you are currently a “New Scratcher”. Now that you have spent some time on Scratch, we invite you to become a “Scratcher”.",
|
||||
"becomeAScratcher.buttons.backToProfile": "Volver a la página de perfil",
|
||||
"becomeAScratcher.congratulations.header": "Enhorabuena, {username}! Has demostrado que ya estás listo para convertirte en Scratcher.",
|
||||
"becomeAScratcher.congratulations.body": "Scratch es una comunidad respetuosa y acepta personas nuevas, donde la gente crea, comparte y aprende. Le damos la bienvenida a personas de todas las edades, razas, orígenes étnicos, religiones, habilidades, orientaciones sexuales e identidades de género.",
|
||||
"becomeAScratcher.toBeAScratcher.header": "¿Qué quiere decir ser Scratcher?",
|
||||
"becomeAScratcher.toBeAScratcher.body": "Puede que veas que en tu página de perfil eres un “Nuevo Scratcher”. Ahora que ya has estado un tiempo en Scratch, te invitamos a ser un “Scratcher”.",
|
||||
"becomeAScratcher.toBeAScratcher.definition": "Scratchers have a bit more experience on Scratch and are excited to both contribute to the community and to make it a supportive and welcoming space for others.",
|
||||
"becomeAScratcher.toBeAScratcher.canDo": "Here are some things Scratchers do:",
|
||||
"becomeAScratcher.toBeAScratcher.createStudios": "Crear estudios",
|
||||
|
|
|
@ -63,7 +63,7 @@
|
|||
"teacherfaq.commInappropriateBody": "You can manually remove inappropriate comments and projects created by your students. If you find inappropriate content created by non-students, please notify the Scratch Team by clicking the ‘Report’ button.",
|
||||
"teacherfaq.commTurnOffCommentsTitle": "Can I turn off the ability for students to see and post comments?",
|
||||
"teacherfaq.commTurnOffCommentsBody": "No, you cannot disable the commenting feature for your students in the online Community. You can selectively turn off the ability for others to leave comments on their profiles and each individual project, but there is not a site-wide feature to restrict commenting. If commenting doesn’t feel right for your students, you may want to consider using the {desktopLink} which is an offline version of the Scratch project editor that does not include the online community.",
|
||||
"teacherfaq.commBlockGamesTitle": "Can I block my students from playing games on Scratch?",
|
||||
"teacherfaq.commBlockGamesTitle": "Voinko estää oppilaitani pelaamasta pelejä Scratchilla?",
|
||||
"teacherfaq.commBlockGamesBody1": "We do not remove projects that are games, or inspired by popular video games unless they contain other elements which would be inappropriate for children. We believe that children learn best when working on projects about things in their life they are passionate about; one of the things they are often passionate about is games.",
|
||||
"teacherfaq.commBlockGamesBody2": "If you are aware of any specific projects which do contain inappropriate elements, please click the 'Report' button which appears on the project page so we can take appropriate action."
|
||||
}
|
Loading…
Reference in a new issue