scratch-l10n/editor/extensions/en.json

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{
"ev3.beepNote": "beep note [NOTE] for [TIME] secs",
"ev3.buttonPressed": "button [PORT] pressed?",
"ev3.getBrightness": "brightness",
"ev3.getDistance": "distance",
"ev3.getMotorPosition": "motor [PORT] position",
"ev3.motorSetPower": "motor [PORT] set power [POWER] %",
"ev3.motorTurnClockwise": "motor [PORT] turn this way for [TIME] seconds",
"ev3.motorTurnCounterClockwise": "motor [PORT] turn that way for [TIME] seconds",
"ev3.whenBrightnessLessThan": "when brightness < [DISTANCE]",
"ev3.whenButtonPressed": "when button [PORT] pressed",
"ev3.whenDistanceLessThan": "when distance < [DISTANCE]",
"microbit.buttonsMenu.any": "any",
"microbit.clearDisplay": "clear display",
"microbit.defaultTextToDisplay": "Hello!",
"microbit.displaySymbol": "display [MATRIX]",
"microbit.displayText": "display text [TEXT]",
"microbit.gesturesMenu.jumped": "jumped",
"microbit.gesturesMenu.moved": "moved",
"microbit.gesturesMenu.shaken": "shaken",
"microbit.isButtonPressed": "[BTN] button pressed?",
"microbit.isTilted": "tilted [DIRECTION]?",
"microbit.pinStateMenu.off": "off",
"microbit.pinStateMenu.on": "on",
"microbit.tiltAngle": "tilt angle [DIRECTION]",
"microbit.tiltDirectionMenu.any": "any",
"microbit.tiltDirectionMenu.back": "back",
"microbit.tiltDirectionMenu.front": "front",
"microbit.tiltDirectionMenu.left": "left",
"microbit.tiltDirectionMenu.right": "right",
"microbit.whenButtonPressed": "when [BTN] button pressed",
"microbit.whenGesture": "when [GESTURE]",
"microbit.whenPinConnected": "when pin [PIN] connected",
"microbit.whenTilted": "when tilted [DIRECTION]",
"music.categoryName": "Music",
"music.changeTempo": "change tempo by [TEMPO]",
"music.drumBass": "(2) Bass Drum",
"music.drumBongo": "(13) Bongo",
"music.drumCabasa": "(15) Cabasa",
"music.drumClaves": "(9) Claves",
"music.drumClosedHiHat": "(6) Closed Hi-Hat",
"music.drumConga": "(14) Conga",
"music.drumCowbell": "(11) Cowbell",
"music.drumCrashCymbal": "(4) Crash Cymbal",
"music.drumCuica": "(18) Cuica",
"music.drumGuiro": "(16) Guiro",
"music.drumHandClap": "(8) Hand Clap",
"music.drumOpenHiHat": "(5) Open Hi-Hat",
"music.drumSideStick": "(3) Side Stick",
"music.drumSnare": "(1) Snare Drum",
"music.drumTambourine": "(7) Tambourine",
"music.drumTriangle": "(12) Triangle",
"music.drumVibraslap": "(17) Vibraslap",
"music.drumWoodBlock": "(10) Wood Block",
"music.getTempo": "tempo",
"music.instrumentBass": "(6) Bass",
"music.instrumentBassoon": "(14) Bassoon",
"music.instrumentCello": "(8) Cello",
"music.instrumentChoir": "(15) Choir",
"music.instrumentClarinet": "(10) Clarinet",
"music.instrumentElectricGuitar": "(5) Electric Guitar",
"music.instrumentElectricPiano": "(2) Electric Piano",
"music.instrumentFlute": "(12) Flute",
"music.instrumentGuitar": "(4) Guitar",
"music.instrumentMarimba": "(19) Marimba",
"music.instrumentMusicBox": "(17) Music Box",
"music.instrumentOrgan": "(3) Organ",
"music.instrumentPiano": "(1) Piano",
"music.instrumentPizzicato": "(7) Pizzicato",
"music.instrumentSaxophone": "(11) Saxophone",
"music.instrumentSteelDrum": "(18) Steel Drum",
"music.instrumentSynthLead": "(20) Synth Lead",
"music.instrumentSynthPad": "(21) Synth Pad",
"music.instrumentTrombone": "(9) Trombone",
"music.instrumentVibraphone": "(16) Vibraphone",
"music.instrumentWoodenFlute": "(13) Wooden Flute",
"music.midiSetInstrument": "set instrument to [INSTRUMENT]",
"music.playDrumForBeats": "play drum [DRUM] for [BEATS] beats",
"music.playNoteForBeats": "play note [NOTE] for [BEATS] beats",
"music.restForBeats": "rest for [BEATS] beats",
"music.setInstrument": "set instrument to [INSTRUMENT]",
"music.setTempo": "set tempo to [TEMPO]",
"pen.categoryName": "Pen",
"pen.changeColorParam": "change pen [COLOR_PARAM] by [VALUE]",
"pen.changeHue": "change pen color by [HUE]",
"pen.changeShade": "change pen shade by [SHADE]",
"pen.changeSize": "change pen size by [SIZE]",
"pen.clear": "erase all",
"pen.colorMenu.brightness": "brightness",
"pen.colorMenu.color": "color",
"pen.colorMenu.saturation": "saturation",
"pen.colorMenu.transparency": "transparency",
"pen.penDown": "pen down",
"pen.penUp": "pen up",
"pen.setColor": "set pen color to [COLOR]",
"pen.setColorParam": "set pen [COLOR_PARAM] to [VALUE]",
"pen.setHue": "set pen color to [HUE]",
"pen.setShade": "set pen shade to [SHADE]",
"pen.setSize": "set pen size to [SIZE]",
"pen.stamp": "stamp",
"speech.defaultWhenIHearValue": "let''s go",
"speech.extensionName": "Speech to Text",
"speech.listenAndWait": "listen and wait",
"speech.speechReporter": "speech",
"speech.whenIHear": "when I hear [PHRASE]",
"text2speech.defaultTextToSpeak": "hello",
"text2speech.giant": "giant",
"text2speech.kitten": "kitten",
"text2speech.max": "max",
"text2speech.quinn": "quinn",
"text2speech.setLanguageBlock": "set language to [LANGUAGE]",
"text2speech.setVoiceBlock": "set voice to [VOICE]",
"text2speech.speakAndWaitBlock": "speak [WORDS]",
"text2speech.squeak": "squeak",
"translate.categoryName": "Translate",
"translate.defaultTextToTranslate": "hello",
"translate.translateBlock": "translate [WORDS] to [LANGUAGE]",
"translate.viewerLanguage": "language",
"videoSensing.categoryName": "Video Sensing",
"videoSensing.direction": "direction",
"videoSensing.motion": "motion",
"videoSensing.off": "off",
"videoSensing.on": "on",
"videoSensing.onFlipped": "on flipped",
"videoSensing.setVideoTransparency": "set video transparency to [TRANSPARENCY]",
"videoSensing.sprite": "sprite",
"videoSensing.stage": "stage",
"videoSensing.videoOn": "video [ATTRIBUTE] on [SUBJECT]",
"videoSensing.videoToggle": "turn video [VIDEO_STATE]",
"videoSensing.whenMotionGreaterThan": "when video motion > [REFERENCE]",
"wedo2.getDistance": "distance",
"wedo2.getTiltAngle": "tilt angle [TILT_DIRECTION]",
"wedo2.isTilted": "tilted [TILT_DIRECTION_ANY]?",
"wedo2.motorOff": "turn [MOTOR_ID] off",
"wedo2.motorOn": "turn [MOTOR_ID] on",
"wedo2.motorOnFor": "turn [MOTOR_ID] on for [DURATION] seconds",
"wedo2.playNoteFor": "play note [NOTE] for [DURATION] seconds",
"wedo2.setLightHue": "set light color to [HUE]",
"wedo2.setMotorDirection": "set [MOTOR_ID] direction to [MOTOR_DIRECTION]",
"wedo2.startMotorPower": "set [MOTOR_ID] power to [POWER]",
"wedo2.whenDistance": "when distance [OP] [REFERENCE]",
"wedo2.whenTilted": "when tilted [TILT_DIRECTION_ANY]"
}