scratch-l10n/www/scratch-website.annual-report-2019-l10njson/xh.json

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{
"annualReport.subnavMessage": "Umyalezo",
"annualReport.subnavMission": "iphulo",
"annualReport.subnavMilestones": "amanqanaba",
"annualReport.subnavReach": "fika",
"annualReport.subnavInitiatives": "Amanyathelo",
"annualReport.subnavFinancials": "Ezemali",
"annualReport.subnavSupporters": "Abaxhasi",
"annualReport.subnavTeam": "Iqela",
"annualReport.subnavDonate": "Nikela",
"annualReport.mastheadYear": "INgxelo yoNyaka ka-2019",
"annualReport.mastheadTitle": "Ukuhlakulela ihlabathi lokuFunda ngoBuchule",
"annualReport.messageTitle": "Umyalezo ovela kwiQela le Scratch",
"annualReport.messageP1": "U-2019 ibingunyaka wenkqubela phambili enkulu yeScratch. Siwuqale unyaka ngokusungulwa kweScratch 3.0, esona sizukulwana sitsha seScratch, esisungulwe ukuvusa ubuchule babantwana kunye nokubandakanya abantwana abanomdla kunye nemvelaphi eyahlukeneyo. Sibhiyozele ukuphela konyaka neqela lethu lisuka eMIT lisiya kwikhaya lalo elitsha eScratch Foundation, kwindawo yokudlala kumgangatho wokuqala kufutshane neSitishi saseMzantsi eBoston. Kuwo wonke unyaka, uluntu lwaseScratch luqhubekile lukhula kwaye lukhula: Ngaphezulu kwezigidi ezingama-20 zabantu abatsha benze iiprojekthi ngeScratch ku2019, ukonyuka kwama-48% kunyaka ongaphambili",
"annualReport.messageP2": "Ifuthe nokubaluleka kwe - Scratch kuye kwaqaqanjiswa kunyaka ka-2020 njengoko ubhubhane we-COVID wanyanzelisa izikolo ukuba zivale. Umsebenzi kwi-Intanethi ku- Scratch uye wanda ngomyinge ophindwe kabini njengokuba abantu abatsha, bebevaleleke kumakhaya abo, babhenelekw i- Scratch ukuze bazivakalise ngobuchule kwaye banxibelelane nabanye. Abalandeli baka-Scratch bebesoloko bezibandakanye ngokuququzelayo kwi-Black Lives Matter kunye nezinye iintshukumo zobulungisa bobuhlanga kunye nokulingana, besenza iiprojekthi zoopopayi kunye nezitudiyo zokusasaza ulwazi kunye nokunyanzelisa utshintsho.",
"annualReport.messageP3": "Ukusukela oko sasungula i- Scratch ngonyaka ka-2007, i-Scratch sasoloko sisibona ngaphezu nje lwenkqubo engolwimi . I -Scratch sibonelela ngamathuba kubo bonke abantu abatsha, abavela abaneemvelaphi ezahlukeneyo abo, okuvakalisa izimvo zabo, badale kunye. Siyathanda ukubona iindlela uScratch asabele ngayo kwimiceli mngeni yoluntu ngobuchule, ukusebenzisana, ukukhathalela kwanokulunga.",
"annualReport.messageP4": "Kule Ngxelo yoNyaka, siza kwabelana ngakumbi malunga nephuloi, izicwangciso, ifuthe, kunye nokufikelela kwe-Scratch, kuxhaswe ngemizekelo yendlela i -Scratch eyandisa ngayo amathuba okufunda ngokwahluka okubanzi kwabantu abatsha kwihlabathi liphela, ezikolweni nakuyo yonke imihla yabo yokuphila.",
"annualReport.messageP5": "Siyazingca ngezinto ezenziwa nezifundwa ngabantu abatsha ku- Scratch namhlanje, kwaye sizinikele ekuboneleleni ngamathuba angaphezulu kubantu abatsha kwixesha elizayo.",
"annualReport.messageSignature": "— IQela le- Scratch ",
"annualReport.covidResponseTitle": "U -Scratch uphendula kwi-COVID",
"annualReport.covidResponseP1": "Njengokuba sibhala le ngxelo yonyaka, sineenyanga siphakathi kubhubhane we-COVID. Ukusukela phakathi kwinyanga ka-Matshi 2020, iofisi yaseScratch yaye yavalwa kwaye amalungu eQela leScratch asebenza ngenkuthalo emakhaya ukuxhasa abantwana nabahlohli kwihlabathi jikelele ababomi buphazanyiswe ngulobhubhane.",
"annualReport.covidResponseP2": " Ngomhla we-17 kweyoKwindla, sasungula inyathelo #ScratchAtHome ukubonelela abantwana, iintsapho, kunye nootitshala ngezimvo zokuzibandakanya kwimisebenzi yokufunda yoyilo ngeScratch ekhaya. Sisaqhubeka ngokongeza izifundo zevidiyo kunye nezinye izixhobo kwi{scratchAtHomeLink}.",
"annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
"annualReport.covidResponseP3": "Umsebenzi kwi {scratchCommunityLink}ungaphezulu kokuphindwe kabini ukususela kunyaka ophelileyo. Abathandi baka-Scratch bayayila besabelana ngeeprojekthi zokuxhasa kunye nokukhuthaza abanye ngobhubhane —ngeeprojekthi kunye nezitudiyo ezinikezela ngezimvo zokuzilolonga ekhaya, iingcebiso zokuhlala usempilweni, ukuqhula ukuze baphakamisane emoyeni, kwaye sibulela nabasebenzi beenkonzo ezibalulekileyo",
"annualReport.covidResponseScratchCommunity": " Uluntu luka-Scratch kwi-intanethi",
"annualReport.missionTitle": "iphulo lethu.",
"annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
"annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
"annualReport.missionP2": "Sivelise i -Scratch njengendawo yokufunda yasimahla, ekhuselekileyo, enemidlalo ebandakanya bonke abantwana ekucingeni ngobuchule, ukuqiqa ngendlela echanekileyo, kunye nokusebenza ngokubambisana — kwizakhono ezibalulekileyo kuye wonke umntu kuluntu lwanamhlanje. Sisebenza nootitshala kunye neentsapho ukuxhasa abantwana ekuphononongeni, ekwabelaneni nasekufundeni.",
"annualReport.missionP3": "Ekuphuhliseni ubuchwepheshe obutsha, imisebenzi, kunye nezixhobo zokufunda, silawulwa yile nto siyibiza ngokuba: {fourPsItalics}:",
"annualReport.fourPs": "Oo-P abane boFundo lokuYila",
"annualReport.missionProjectsTitle": "Iiprojekthi",
"annualReport.missionPeersTitle": "Oontanga",
"annualReport.missionPassionTitle": "uthando",
"annualReport.missionPlayTitle": "Dlala",
"annualReport.missionProjectsDescription": "Bandakanya abantwana kuyilo, ukwakha, kunye nokuveza izimvo zabo ngobuchule.",
"annualReport.missionPeersDescription": "Xhasa abantwana ekusebenzisaneni, ekwabelaneni, ekuxubeni kunye nokucebisaneni.",
"annualReport.missionPassionDescription": "Yenza abantwana ukuba bakhele kwimidla yabo kwaye basebenze kwiiprojekthi ezinentsingiselo kubo ncakasana.",
"annualReport.missionPlayDescription": "Khuthaza abantwana ukuba bazame iindlela zokubumba, bavavanye, kwaye baphinda -phinde.",
"annualReport.milestonesTitle": "amanqanaba",
"annualReport.milestonesDescription": "Nazi iziganeko eziphambili kunye nokufezekiswa kwimbali yeScratch kunye noluntu lweScratch ehlabathini.",
"annualReport.milestones2003Message": "Unikwe isibonelelo seSizwe seSayensi ukuqalisa uphuhliso lweScratch",
"annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
"annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
"annualReport.milestones2008Message": "Uququzelela iNkomfa yokuqala ye - Scratch yabafundisintsapho kunye nabaphuhlisi",
"annualReport.milestones2009Message1.4": "Kukhutshwa i-Scratch 1.4, esiguqulelwe kwiilwimi ezingaphezu kwama-40",
"annualReport.milestones2009MessageScratchDay": "Sindleke umsitho wokuqala weScratch wabantwana kunye neentsapho",
"annualReport.milestones2010Message": "Uluntu lwe-Scratch kwi-Intanethi lufikelela kwisigidi esi-1 samalungu",
"annualReport.milestones2013MessageFoundation": "Ukusekwa kwe-Code-to-Learn Foundation (eyathuywa mva ngokuba yi-Scratch Foundation)",
"annualReport.milestones2013MessageScratch2": "Ukuyilwa kwe-Scratch 2.0, okuvexa amathuba amatsha entsebenziswano",
"annualReport.milestones2014Message": "Ukuyilwa kwe-ScratchJr kubantwana abancinane, abaneminyaka emi-5 ukuya ku-7",
"annualReport.milestones2016Message": "Uluntu kwi-Intanethi lwe- Scratch lufikelela kumalungu azizigidi ezili-10",
"annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
"annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
"annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
"annualReport.reachTitle": "Reaching Children Around the World",
"annualReport.reachSubtitle": "Scratch is the worlds largest coding community for children and teens, ages 8 and up.",
"annualReport.reachMillion": "million",
"annualReport.reach170million": "170 {million}",
"annualReport.reach60million": "60 {million}",
"annualReport.reach20million": "20 {million}",
"annualReport.reach48million": "48 {million}",
"annualReport.reachUniqueVisitors": "Iindwendwe ezizodwa",
"annualReport.reachProjectsCreated": "Iiprojekthi ezidaliweyo",
"annualReport.reachProjectCreators": "IiProjekthi eziDalwe ngabantu",
"annualReport.reachComments": "Izimvo ezivakalswe kuLuntu olukwi-Intanethi",
"annualReport.reachGrowthTitle": "Ukukhula koluntu",
"annualReport.reachGrowthBlurb": "Iiakhawunti ezintsha ezenziwe kuLuntu lwe- Scratch kwi-Intanethi kule minyaka mi-5 idlulileyo.",
"annualReport.reachGlobalCommunity": "Uluntu lwethu lweHlabathi",
"annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
"annualReport.reachMap20M": "20M",
"annualReport.reachMapLog": "on a logarithmic scale",
"annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
"annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
"annualReport.reachScratchJrBlurb": "I-ScratchJr yinkqubo yokwazisa eyenza ukuba abantwana abancinci (abaminyaka emi-5 ukuya kwezi-7) bazenzele amabali asebenzisanayo kunye nemidlalo",
"annualReport.reach22million": "22 {million}",
"annualReport.reachDownloads": "Ukhuphelo kwikhompuytha ukususela kokuyilwa ngonyaka ka-2014",
"annualReport.initiativesTitle": "Amanyathelo",
"annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
"annualReport.equity": "Equity",
"annualReport.globalStrategy": "Global Strategy",
"annualReport.toolsTitle": "Creative Tools",
"annualReport.toolsIntro": "Sisoloko sizama sisebenzisa iitekhnoloji ezintsha kunye noyilo olutsha — sihlala sizama ukubonelela abantwana ngeendlela ezintsha zokwenza, ukusebenzisana kunye nokufunda.",
"annualReport.toolsSpotlight": "Izixhobo zobuchule — Spotlight Story",
"annualReport.toolsLaunch": "Ukusungulwa kwe - Scratch 3.0",
"annualReport.toolsLaunchIntro1": "Siyile i-Scratch 3.0 ukwandisa ubume, bantoni, naphi na apho, abantwana banokubumba besebenzisa u- Scratch. ekukhutshweni kwayo ekuqaleni kuka-2019, i - Scratch 3.0 ikhokelele ekwandeni kwemisebenzi kuluntu lwase - Scratch, ngeeprojekthi ezingaphezulu- kunye neeprojekthi ezahlukene nangakumbi — kunokuba kwake kwenzeka ngaphambili ",
"annualReport.toolsLaunchIntro2": " i-Scratch 3.0 ibandakanya ilayibrari yezandiso — ingqokelela eyongezelelweyo yeebhloko zokufaka iikhowudi ezongeza amandla amatsha ku -Scratch. ezinye izandiso zibonelela ngokufikelela kwiinkonzo zewebhu kunye nezinye iisoftware, ngelixa ezinye zidibanisa i-Scratch ngezixhobo zehlabathi esingalichukumisa ezinje ngeemoto kunye nee sensor.",
"annualReport.toolsTexttoSpeech": "Ukubhala-usiya kwi-Ntetho",
"annualReport.toolsTexttoSpeechIntro": "Ngokwandiswa kombhalo uya kwiNtetho, abantwana banokucwangcisa abalinganiswa babo be - Scratch ukuba bathethe ngokuvakalayo, ngeendlela ezahlukeneyo zamazwi awohlukeneyo.",
"annualReport.toolsNumProjects": "330,000+",
"annualReport.toolsTexttoSpeechProjects": "{numProjects}Iiprojekthi ngo-2019 zisebenzise iTekisi ukuya kwiNtetho",
"annualReport.toolsMostPopular": "Okona kudume kakhulu",
"annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
"annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
"annualReport.toolsTranslate": "Tolika",
"annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
"annualReport.toolsNumLanguages": "50+",
"annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
"annualReport.toolsSupportsLiteracy": "Supports Literacy",
"annualReport.toolsCSandLanguageArts": "computer science and language arts",
"annualReport.toolsTranslateLiteracy": "{supportsLiteracy} ngaphesheya {CSandLanguageArtsLink}",
"annualReport.toolsCollabGoogle": "intsebenziswano noGoogle",
"annualReport.toolsPhysicalWorld": "Unxibelelwano lweHlabathi ongalichukumisa",
"annualReport.toolsMindstormsLink": "i-LEGO Mindstorms EV3",
"annualReport.toolsWeDoLink": "i-WeDo 2.0",
"annualReport.toolsLEGORoboticsIntro": "Abafundi bangenza iirobhothi ezidanisayo, imifanekiso eqingqiweyo yokunxibelelana, kunye novavanyo lokuqokelela idatha kusetyenziswa iScratch ngeekiti zeerobhothi ze - LEGO. Imfundo entsha ye -LEGO SPIKE Prime Set ibonakalisa i-app esekelwe kwiScratch.nangaphezulu, izandiso ze - Scratch ziyafumaneka kwi {mindstormsLink} nakwi {weDoLink}.",
"annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
"annualReport.toolsVideoTutorials": "Video Tutorials",
"annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
"annualReport.toolsNumTutorials": "Izifundo ezingama-25 ezintsha",
"annualReport.toolsNewTutorials": "{numTutorials} iyafumaneka kwi -Scratch 3.0",
"annualReport.toolsNumViews": "23 yezigidi",
"annualReport.toolsTutorialsViews": "{numViews}izimvo ngo-2019",
"annualReport.toolsApp": "Scratch App Supports Learning Offline",
"annualReport.toolsDownloadLink": "downloadable app",
"annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
"annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
"annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
"annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
"annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. Thats why Im always happy to share every project thats in my dreams.",
"annualReport.communityTitle": "Uluntu",
"annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
"annualReport.communitySpotlight": "Community — Spotlight Story",
"annualReport.communityTeam": "Scratch Community Team",
"annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
"annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
"annualReport.communityModerationTitle": "Community Moderation",
"annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
"annualReport.communityGuidelinesTitle": "Imigaqo yasekuhlaleni",
"annualReport.communityGuidelinesInfo": "U-Scratch wamkela abantu bayo yonke iminyaka, ubuhlanga, ubumi, iinkolo, ubuchule, inkanuko yesini, kunye nesazisi ngobuni.",
"annualReport.communityGuidelinesRespect": "Hlonipha",
"annualReport.communityGuidelinesShare": "Yabelana",
"annualReport.communityGuidelinesHonest": "Nyaniseka",
"annualReport.communityGuidelinesConstructive": "Yakha",
"annualReport.communityGuidelinesPrivacy": "Gcina bucala iinkcukacha ngomntu.",
"annualReport.communityGuidelinesFriendly": "Nceda ekugcineni isiza sinobuhlobo.",
"annualReport.communityEngagementTitle": "Community Engagement",
"annualReport.storySwap": "Story Swap",
"annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one anothers stories.",
"annualReport.communitySDSTitle": "Scratch Design Studios",
"annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
"annualReport.communityDayintheLife": "Day in the Life",
"annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
"annualReport.communityYear3000": "Year 3000",
"annualReport.communityYear3000Info": "What might life be like in the year 3000?",
"annualReport.communityBounce": "Bounce",
"annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
"annualReport.communityMonochromatic": "Monochromatic",
"annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
"annualReport.communityQuotes": "Community — Quotes",
"annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
"annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
"annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
"annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
"annualReport.studio": "studio",
"annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
"annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
"annualReport.communityChangeTitle": "We see young people as agents of change.",
"annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence theyll need to lead fulfilling lives and bring about meaningful change in society.",
"annualReport.watchVideo": "Bukela ividyo",
"annualReport.schoolsTitle": "Schools",
"annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
"annualReport.schoolsSpotlight": "Schools — Spotlight Story",
"annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
"annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
"annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
"annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
"annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
"annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
"annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
"annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
"annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
"annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
"annualReport.extendingReachHeader": "Extending the Reach",
"annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
"annualReport.codeYourHero": "Code Your Hero",
"annualReport.inTheNewsHeader": "In the News",
"annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
"annualReport.rollingStoneArticle": "Rolling Stone Article",
"annualReport.conferencesTitle": "Scratch Conferences around the World",
"annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
"annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
"annualReport.conferencesLatinAmericaTitle": "Latin America",
"annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
"annualReport.conferencesSpanishVersionLinkText": "Spanish version",
"annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesEuropeTitle": "Europe",
"annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
"annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
"annualReport.conferencesAfricaTitle": "Africa",
"annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
"annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
"annualReport.financialsTitle": "Financials - 2019",
"annualReport.financialsButton": "2019 Audited Financials",
"annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
"annualReport.supportersTitle": "Thank You to Our Supporters",
"annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
"annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
"annualReport.supportersSFETitle": "Siegel Family Endowment",
"annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
"annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
"annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
"annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
"annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
"annualReport.supportersThankYou": "Thank you to our supporters",
"annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
"annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
"annualReport.supportersFoundingTitle": "Founding Partners",
"annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
"annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
"annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
"annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
"annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
"annualReport.supportersInKindTitle": "In-Kind Supporters",
"annualReport.leadershipTitle": "Our Team",
"annualReport.leadershipBoard": "Board of Directors",
"annualReport.leadershipChair": "Chair",
"annualReport.leadershipProfessor": "Professor of Learning Research",
"annualReport.leadershipViceChair": "Vice-Chair",
"annualReport.leadershipBoardMember": "Board Member",
"annualReport.leadershipPresidentCEO": "President and CEO",
"annualReport.leadershipFormerPresident": "Former President",
"annualReport.leadershipFounderCEO": "Founder and CEO",
"annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
"annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
"annualReport.leadershipBoardSecretary": "Board Secretary",
"annualReport.leadershipBoardTreasurer": "Board Treasurer",
"annualReport.leadershipScratchTeam": "Scratch Team",
"annualReport.leadershipInterim": "Interim Executive Director",
"annualReport.donateTitle": "Support Us",
"annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
"annualReport.donateButton": "Nikela"
}