mirror of
https://github.com/scratchfoundation/scratch-html5.git
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193 lines
7 KiB
JavaScript
193 lines
7 KiB
JavaScript
// Copyright (C) 2013 Massachusetts Institute of Technology
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License version 2,
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// as published by the Free Software Foundation.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// SoundDecoder.js
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// Decode WAV Files (8-bit, 16-bit, and ADPCM) for playing by Sprites.
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// For best performance, this should be run only once per WAV and
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// the decoded buffer should be cached.
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// Based almost entirely on John Maloney's AS implementation.
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var SoundDecoder = function(wavFileData) {
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this.scratchSound = null;
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this.soundData = null;
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this.startOffset = 0;
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this.endOffset = 0;
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this.stepSize = 0;
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this.adpcmBlockSize = 0;
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this.bytePosition = 0;
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this.soundChannel = null;
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this.lastBufferTime = 0;
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this.getSample = null;
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this.fraction = 0.0;
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this.thisSample = 0;
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// decoder state
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this.sample = 0;
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this.index = 0;
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this.lastByte = -1; // -1 indicates that there is no saved lastByte
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this.nextSample = 0;
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this.info = null;
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getSample = this.getSample16Uncompressed;
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if (wavFileData != null) {
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var info = WAVFile.decode(wavFileData);
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this.info = info;
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this.startOffset = info.sampleDataStart;
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this.endOffset = this.startOffset + info.sampleDataSize;
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this.soundData = new Uint8Array(wavFileData.slice(this.startOffset, this.endOffset));
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this.stepSize = info.samplesPerSecond / 44100.0;
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if (info.encoding == 17) {
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this.adpcmBlockSize = info.adpcmBlockSize;
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this.getSample = this.getSampleADPCM;
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} else {
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if (info.bitsPerSample == 8) this.getSample = this.getSample8Uncompressed;
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if (info.bitsPerSample == 16) this.getSample = this.getSample16Uncompressed;
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}
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}
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}
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SoundDecoder.prototype.noteFinished = function() {
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// Called by subclasses to force ending condition to be true in writeSampleData()
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this.bytePosition = this.endOffset;
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}
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// Used for Notes and Drums - Web Audio API ScriptProcessorNodes use this
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// as a callback function to fill the buffers with sample data.
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SoundDecoder.prototype.writeSampleData = function(evt) {
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var i = 0;
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var output = evt.outputBuffer.getChannelData(0);
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//this.updateVolume();
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for (i = 0; i < output.length; i++) {
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var n = this.interpolatedSample();
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output[i] = n;
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}
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}
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// For pre-caching the samples of WAV sounds
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// Return a full list of samples generated by the decoder.
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SoundDecoder.prototype.getAllSamples = function() {
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var samples = [], smp = 0;
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smp = this.interpolatedSample();
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while (smp != null) {
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samples.push(smp);
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smp = this.interpolatedSample();
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}
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return samples;
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}
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// Provide the next sample for the buffer
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SoundDecoder.prototype.interpolatedSample = function() {
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this.fraction += this.stepSize;
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while (this.fraction >= 1.0) {
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this.thisSample = this.nextSample;
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this.nextSample = this.getSample();
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this.fraction -= 1.0;
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}
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if (this.nextSample == null) { return null; }
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var out = (this.fraction == 0) ?
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this.thisSample :
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this.thisSample + (this.fraction * (this.nextSample - this.thisSample));
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return (out) / 32768.0;
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}
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// 16-bit samples, big-endian
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SoundDecoder.prototype.getSample16Uncompressed = function() {
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var result = 0;
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if (this.bytePosition <= (this.info.sampleDataSize - 2)) {
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result = (this.soundData[this.bytePosition + 1] << 8) + this.soundData[this.bytePosition];
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if (result > 32767) result -= 65536;
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this.bytePosition += 2;
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} else {
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this.bytePosition = this.endOffset;
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result = null;
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}
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return result;
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}
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// 8-bit samples, uncompressed
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SoundDecoder.prototype.getSample8Uncompressed = function() {
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if (this.bytePosition >= this.info.sampleDataSize) return null;
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return (this.soundData[this.bytePosition++] - 128) << 8;
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}
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/*SoundDecoder.prototype.updateVolume = function() {
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if (this.client == null) {
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this.volume = 1.0;
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return;
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}
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if (this.client.volume == this.lastClientVolume) return; // optimization
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this.volume = Math.max(0.0, Math.min(this.client.volume / 100.0, 1.0));
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this.lastClientVolume = this.client.volume;
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}*/
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// Decoder for IMA ADPCM compressed sounds
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SoundDecoder.indexTable = [-1, -1, -1, -1, 2, 4, 6, 8, -1, -1, -1, -1, 2, 4, 6, 8];
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SoundDecoder.stepTable = [
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7, 8, 9, 10, 11, 12, 13, 14, 16, 17, 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
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50, 55, 60, 66, 73, 80, 88, 97, 107, 118, 130, 143, 157, 173, 190, 209, 230,
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253, 279, 307, 337, 371, 408, 449, 494, 544, 598, 658, 724, 796, 876, 963,
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1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066, 2272, 2499, 2749, 3024, 3327,
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3660, 4026, 4428, 4871, 5358, 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487,
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12635, 13899, 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
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];
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SoundDecoder.prototype.getSampleADPCM = function() {
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// Decompress sample data using the IMA ADPCM algorithm.
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// Note: Handles only one channel, 4-bits/sample.
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var step = 0, code = 0, delta = 0;
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if (((this.bytePosition % this.adpcmBlockSize) == 0) && (this.lastByte < 0)) { // read block header
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if (this.bytePosition > (this.info.sampleDataSize - 4)) return null;
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this.sample = (this.soundData[this.bytePosition + 1] << 8) + this.soundData[this.bytePosition];
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if (this.sample > 32767) this.sample -= 65536;
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this.index = this.soundData[this.bytePosition + 2];
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this.bytePosition += 4;
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if (this.index > 88) this.index = 88;
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this.lastByte = -1;
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return this.sample;
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} else {
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// read 4-bit code and compute delta
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if (this.lastByte < 0) {
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if (this.bytePosition >= this.info.sampleDataSize) return null;
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this.lastByte = this.soundData[this.bytePosition++];
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code = this.lastByte & 0xF;
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} else {
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code = (this.lastByte >> 4) & 0xF;
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this.lastByte = -1;
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}
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step = SoundDecoder.stepTable[this.index];
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delta = 0;
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if (code & 4) delta += step;
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if (code & 2) delta += step >> 1;
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if (code & 1) delta += step >> 2;
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delta += step >> 3;
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// compute next index
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this.index += SoundDecoder.indexTable[code];
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if (this.index > 88) this.index = 88;
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if (this.index < 0) this.index = 0;
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// compute and output sample
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this.sample += ((code & 8) ? -delta : delta);
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if (this.sample > 32767) this.sample = 32767;
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if (this.sample < -32768) this.sample = -32768;
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return this.sample;
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}
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}
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