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40 lines
1.5 KiB
Text
40 lines
1.5 KiB
Text
To-do and notes: HTML5 Player
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Last updated: June 2013, Tim Mickel
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To do:
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-Implement volume control for playSound (it's working for notes and drums,
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but the way I'm preloading the sample data for playSound means changing the volume
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mid-play is a little more tricky. Perhaps use a GainNode per sprite?)
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Also need volume/tempo watchers.
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-Cloning
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This is potentially easy; duplicate the object using deep copy on clone.
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Then remove the object from runtime.sprites on self-destruct - be careful of mem. leak
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-Procedures
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-Trigger hats (e.g. When Scene Starts?)
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-SVGs/Clicks/Correct collisions and bounce
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(see Chromium bug https://code.google.com/p/chromium/issues/detail?id=249037).
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-Cloud variables/Scratch 2.0 API calls
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-List watchers
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-Implement sliders via drawing instead of <input type="range" />
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-Graphic effects
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Some are simple to implement in canvas (ghost, brightness, etc.)
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Potentially use CSS filters (CSS3 hue-rotate looks promising)
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-Sound input, camera input
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Performance considerations:
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-Touching, touching color, color touching color can definitely be improved
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Known bugs:
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-Touching color, color touching color is currently finicky
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-"Keep on stage" / "Bounce on edge" do not match flash player; need to consider transparency
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-Experimental touch support for iPad was put in - this needs to be played with especially for non-iOS.
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