scratch-html5/js/primitives/SensingPrims.js

222 lines
7.4 KiB
JavaScript

// Copyright (C) 2013 Massachusetts Institute of Technology
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License version 2,
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
'use strict';
var SensingPrims = function() {}
SensingPrims.prototype.addPrimsTo = function(primTable) {
primTable['touching:'] = this.primTouching;
primTable['touchingColor:'] = this.primTouchingColor;
primTable['color:sees:'] = this.primColorTouchingColor;
primTable['keyPressed:'] = this.primKeyPressed;
primTable['mousePressed'] = function(b) { return runtime.mouseDown; };
primTable['mouseX'] = function(b) { return runtime.mousePos[0]; };
primTable['mouseY'] = function(b) { return runtime.mousePos[1]; };
primTable['distanceTo:'] = this.primDistanceTo;
primTable['getAttribute:of:'] = this.primGetAttribute;
primTable['timeAndDate'] = function(b){ return runtime.getTimeString(interp.arg(b, 0)); };
}
SensingPrims.prototype.primTouching = function(b) {
var s = interp.targetSprite();
if (s == null || !s.visible) return false;
var arg = interp.arg(b, 0);
if (arg == '_edge_') {
return false; // TODO
}
if (arg == '_mouse_') {
return false; // TODO
}
var s2 = runtime.spriteNamed(arg);
if (s2 == null || !s2.visible) return false;
return spriteHitTest(s, s2);
}
SensingPrims.prototype.primTouchingColor = function(b) {
var s = interp.targetSprite();
if (s == null || !s.visible) return false;
var color = interp.arg(b, 0);
return stageColorHitTest(s, color);
}
SensingPrims.prototype.primColorTouchingColor = function(b) {
var s = interp.targetSprite();
if (s == null || !s.visible) return false;
var myColor = interp.arg(b, 0);
var stageColor = interp.arg(b, 1);
return stageColorByColorHitTest(s, myColor, stageColor);
}
var spriteHitTest = function(a, b) {
var hitCanvas = document.createElement('canvas');
hitCanvas.width = 480;
hitCanvas.height = 360;
var hitTester = hitCanvas.getContext('2d');
hitTester.globalCompositeOperation = 'source-over';
a.stamp(hitTester, 100);
hitTester.globalCompositeOperation = 'source-in';
b.stamp(hitTester, 100);
var aData = hitTester.getImageData(0, 0, 480, 360).data;
var pxCount = aData.length;
for (var i = 0; i < pxCount; i += 4) {
if (aData[i+3] > 0) {
return true;
}
}
return false;
}
var stageColorHitTest = function(target, color) {
var r, g, b;
r = (color >> 16);
g = (color >> 8 & 255);
b = (color & 255);
var targetCanvas = document.createElement('canvas');
targetCanvas.width = 480;
targetCanvas.height = 360;
var targetTester = targetCanvas.getContext('2d');
target.stamp(targetTester, 100);
var stageCanvas = document.createElement('canvas');
stageCanvas.width = 480;
stageCanvas.height = 360;
var stageContext = stageCanvas.getContext('2d');
$.each(runtime.sprites, function(i, sprite) {
if (sprite != target)
sprite.stamp(stageContext, 100);
});
var hitData = stageContext.getImageData(0, 0, stageCanvas.width, stageCanvas.height).data;
var meshData = targetTester.getImageData(0, 0, targetCanvas.width, targetCanvas.height).data;
var pxCount = meshData.length;
for (var i = 0; i < pxCount; i += 4) {
if (meshData[i+3] > 0 && hitData[i] == r && hitData[i+1] == g && hitData[i+2] == b)
return true;
}
return false;
}
var stageColorByColorHitTest = function(target, myColor, otherColor) {
var threshold_acceptable = function(a, b, c, x, y, z) {
var diff_a = Math.abs(a-x);
var diff_b = Math.abs(b-y);
var diff_c = Math.abs(c-z);
if (diff_a + diff_b + diff_c < 100) {
return true;
}
return false;
}
var targetCanvas = document.createElement('canvas');
targetCanvas.width = 480;
targetCanvas.height = 360;
var targetTester = targetCanvas.getContext('2d');
target.stamp(targetTester, 100);
var targetData = targetTester.getImageData(0, 0, targetCanvas.width, targetCanvas.height).data;
// Calculate RGB values of the colors - TODO thresholding
//myColor = Math.abs(myColor);
//otherColor = Math.abs(otherColor);
var mr, mg, mb, or, og, ob;
mr = (myColor >> 16);
mg = (myColor >> 8 & 255);
mb = (myColor & 255);
or = (otherColor >> 16);
og = (otherColor >> 8 & 255);
ob = (otherColor & 255);
// Create the hit canvas for comparison
var hitCanvas = document.createElement('canvas');
hitCanvas.width = 480;
hitCanvas.height = 360;
var hitCtx = hitCanvas.getContext('2d');
$.each(runtime.sprites, function(i, sprite) {
if (sprite != target)
sprite.stamp(hitCtx, 100);
});
var hitData = hitCtx.getImageData(0, 0, hitCanvas.width, hitCanvas.height).data;
var pxCount = targetData.length;
for (var i = 0; i < pxCount; i += 4) {
if (threshold_acceptable(targetData[i], targetData[i+1], targetData[i+2], mr, mg, mb)
&& threshold_acceptable(hitData[i], hitData[i+1], hitData[i+2], or, og, ob)) {
return true;
}
}
return false;
}
SensingPrims.prototype.primKeyPressed = function(b) {
var key = interp.arg(b, 0);
var ch = key.charCodeAt(0);
if (ch > 127) return false;
if (key == "left arrow") ch = 37;
if (key == "right arrow") ch = 39;
if (key == "up arrow") ch = 38;
if (key == "down arrow") ch = 40;
if (key == "space") ch = 32;
return (typeof(runtime.keysDown[ch]) != 'undefined');
}
SensingPrims.prototype.primDistanceTo = function(b) {
var s = interp.targetSprite();
var p = mouseOrSpritePosition(interp.arg(b, 0));
if (s == null || p == null) return 0;
var dx = p.x - s.scratchX;
var dy = p.y - s.scratchY;
return Math.sqrt((dx * dx) + (dy * dy));
}
SensingPrims.prototype.primGetAttribute = function(b) {
var attr = interp.arg(b, 0);
var targetSprite = runtime.spriteNamed(interp.arg(b, 1));
if (targetSprite == null) return 0;
if (attr == 'x position') return targetSprite.scratchX;
if (attr == 'y position') return targetSprite.scratchY;
if (attr == 'direction') return targetSprite.direction;
if (attr == 'costume #') return targetSprite.currentCostumeIndex + 1;
if (attr == 'costume name') return targetSprite.costumes[targetSprite.currentCostumeIndex]['costumeName'];
if (attr == 'size') return targetSprite.getSize();
if (attr == 'volume') return targetSprite.volume;
return 0;
}
// Helpers
SensingPrims.prototype.mouseOrSpritePosition = function(arg) {
if (arg == "_mouse_") {
var w = runtime.stage;
return new Point(runtime.mousePos[0], runtime.mousePos[1]);
} else {
var s = runtime.spriteNamed(arg);
if (s == null) return null;
return new Point(s.scratchX, s.scratchY);
}
return null;
}