To-do and notes: HTML5 Player Last updated: June 2013, Tim Mickel To do: -Implement volume control for playSound (it's working for notes and drums, but the way I'm preloading the sample data for playSound means changing the volume mid-play is a little more tricky. Perhaps use a GainNode per sprite?) Also need volume/tempo watchers. -Cloning This is potentially easy; duplicate the object using deep copy on clone. Then remove the object from runtime.sprites on self-destruct - be careful of mem. leak -Procedures -Trigger hats (e.g. When Scene Starts?) -SVGs/Clicks/Correct collisions and bounce (see Chromium bug https://code.google.com/p/chromium/issues/detail?id=249037). -Cloud variables/Scratch 2.0 API calls -List watchers -Implement sliders via drawing instead of -Graphic effects Some are simple to implement in canvas (ghost, brightness, etc.) Potentially use CSS filters (CSS3 hue-rotate looks promising) -Sound input, camera input Performance considerations: -Touching, touching color, color touching color can definitely be improved Known bugs: -Touching color, color touching color is currently finicky -"Keep on stage" / "Bounce on edge" do not match flash player; need to consider transparency -Experimental touch support for iPad was put in - this needs to be played with especially for non-iOS.