// Copyright (C) 2013 Massachusetts Institute of Technology // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License version 2, // as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 'use strict'; var SensingPrims = function() {} SensingPrims.prototype.addPrimsTo = function(primTable) { primTable['touching:'] = this.primTouching; primTable['touchingColor:'] = this.primTouchingColor; primTable['color:sees:'] = this.primColorTouchingColor; primTable['keyPressed:'] = this.primKeyPressed; primTable['mousePressed'] = function(b) { return runtime.mouseDown; }; primTable['mouseX'] = function(b) { return runtime.mousePos[0]; }; primTable['mouseY'] = function(b) { return runtime.mousePos[1]; }; primTable['distanceTo:'] = this.primDistanceTo; primTable['getAttribute:of:'] = this.primGetAttribute; primTable['timeAndDate'] = function(b){ return runtime.getTimeString(interp.arg(b, 0)); }; } SensingPrims.prototype.primTouching = function(b) { var s = interp.targetSprite(); if (s == null || !s.visible) return false; var arg = interp.arg(b, 0); if (arg == '_edge_') { return false; // TODO } if (arg == '_mouse_') { return false; // TODO } var s2 = runtime.spriteNamed(arg); if (s2 == null || !s2.visible) return false; return spriteHitTest(s, s2); } SensingPrims.prototype.primTouchingColor = function(b) { var s = interp.targetSprite(); if (s == null || !s.visible) return false; var color = interp.arg(b, 0); return stageColorHitTest(s, color); } SensingPrims.prototype.primColorTouchingColor = function(b) { var s = interp.targetSprite(); if (s == null || !s.visible) return false; var myColor = interp.arg(b, 0); var stageColor = interp.arg(b, 1); return stageColorByColorHitTest(s, myColor, stageColor); } var spriteHitTest = function(a, b) { var hitCanvas = document.createElement('canvas'); hitCanvas.width = 480; hitCanvas.height = 360; var hitTester = hitCanvas.getContext('2d'); hitTester.globalCompositeOperation = 'source-over'; a.stamp(hitTester, 100); hitTester.globalCompositeOperation = 'source-in'; b.stamp(hitTester, 100); var aData = hitTester.getImageData(0, 0, 480, 360).data; var pxCount = aData.length; for (var i = 0; i < pxCount; i += 4) { if (aData[i+3] > 0) { return true; } } return false; } var stageColorHitTest = function(target, color) { var r, g, b; r = (color >> 16); g = (color >> 8 & 255); b = (color & 255); var targetCanvas = document.createElement('canvas'); targetCanvas.width = 480; targetCanvas.height = 360; var targetTester = targetCanvas.getContext('2d'); target.stamp(targetTester, 100); var stageCanvas = document.createElement('canvas'); stageCanvas.width = 480; stageCanvas.height = 360; var stageContext = stageCanvas.getContext('2d'); $.each(runtime.sprites, function(i, sprite) { if (sprite != target) sprite.stamp(stageContext, 100); }); var hitData = stageContext.getImageData(0, 0, stageCanvas.width, stageCanvas.height).data; var meshData = targetTester.getImageData(0, 0, targetCanvas.width, targetCanvas.height).data; var pxCount = meshData.length; for (var i = 0; i < pxCount; i += 4) { if (meshData[i+3] > 0 && hitData[i] == r && hitData[i+1] == g && hitData[i+2] == b) return true; } return false; } var stageColorByColorHitTest = function(target, myColor, otherColor) { var threshold_acceptable = function(a, b, c, x, y, z) { var diff_a = Math.abs(a-x); var diff_b = Math.abs(b-y); var diff_c = Math.abs(c-z); if (diff_a + diff_b + diff_c < 100) { return true; } return false; } var targetCanvas = document.createElement('canvas'); targetCanvas.width = 480; targetCanvas.height = 360; var targetTester = targetCanvas.getContext('2d'); target.stamp(targetTester, 100); var targetData = targetTester.getImageData(0, 0, targetCanvas.width, targetCanvas.height).data; // Calculate RGB values of the colors - TODO thresholding //myColor = Math.abs(myColor); //otherColor = Math.abs(otherColor); var mr, mg, mb, or, og, ob; mr = (myColor >> 16); mg = (myColor >> 8 & 255); mb = (myColor & 255); or = (otherColor >> 16); og = (otherColor >> 8 & 255); ob = (otherColor & 255); // Create the hit canvas for comparison var hitCanvas = document.createElement('canvas'); hitCanvas.width = 480; hitCanvas.height = 360; var hitCtx = hitCanvas.getContext('2d'); $.each(runtime.sprites, function(i, sprite) { if (sprite != target) sprite.stamp(hitCtx, 100); }); var hitData = hitCtx.getImageData(0, 0, hitCanvas.width, hitCanvas.height).data; var pxCount = targetData.length; for (var i = 0; i < pxCount; i += 4) { if (threshold_acceptable(targetData[i], targetData[i+1], targetData[i+2], mr, mg, mb) && threshold_acceptable(hitData[i], hitData[i+1], hitData[i+2], or, og, ob)) { return true; } } return false; } SensingPrims.prototype.primKeyPressed = function(b) { var key = interp.arg(b, 0); var ch = key.charCodeAt(0); if (ch > 127) return false; if (key == "left arrow") ch = 37; if (key == "right arrow") ch = 39; if (key == "up arrow") ch = 38; if (key == "down arrow") ch = 40; if (key == "space") ch = 32; return (typeof(runtime.keysDown[ch]) != 'undefined'); } SensingPrims.prototype.primDistanceTo = function(b) { var s = interp.targetSprite(); var p = mouseOrSpritePosition(interp.arg(b, 0)); if (s == null || p == null) return 0; var dx = p.x - s.scratchX; var dy = p.y - s.scratchY; return Math.sqrt((dx * dx) + (dy * dy)); } SensingPrims.prototype.primGetAttribute = function(b) { var attr = interp.arg(b, 0); var targetSprite = runtime.spriteNamed(interp.arg(b, 1)); if (targetSprite == null) return 0; if (attr == 'x position') return targetSprite.scratchX; if (attr == 'y position') return targetSprite.scratchY; if (attr == 'direction') return targetSprite.direction; if (attr == 'costume #') return targetSprite.currentCostumeIndex + 1; if (attr == 'costume name') return targetSprite.costumes[targetSprite.currentCostumeIndex]['costumeName']; if (attr == 'size') return targetSprite.getSize(); if (attr == 'volume') return targetSprite.volume; return 0; } // Helpers SensingPrims.prototype.mouseOrSpritePosition = function(arg) { if (arg == "_mouse_") { var w = runtime.stage; return new Point(runtime.mousePos[0], runtime.mousePos[1]); } else { var s = runtime.spriteNamed(arg); if (s == null) return null; return new Point(s.scratchX, s.scratchY); } return null; }