Formatting and indentation fixes

This commit is contained in:
Nathan Dinsmore 2013-11-01 22:44:51 -04:00
parent 73fdd4b7eb
commit 1a72b01b31
22 changed files with 690 additions and 691 deletions

View file

@ -15,7 +15,7 @@
'use strict';
var MotionAndPenPrims = function() {}
var MotionAndPenPrims = function() {};
MotionAndPenPrims.prototype.addPrimsTo = function(primTable) {
primTable['forward:'] = this.primMove;
@ -26,19 +26,19 @@ MotionAndPenPrims.prototype.addPrimsTo = function(primTable) {
primTable["gotoX:y:"] = this.primGoTo;
primTable["gotoSpriteOrMouse:"] = this.primGoToSpriteOrMouse;
primTable["glideSecs:toX:y:elapsed:from:"] = this.primGlide;
primTable["changeXposBy:"] = this.primChangeX;
primTable["xpos:"] = this.primSetX;
primTable["changeYposBy:"] = this.primChangeY;
primTable["ypos:"] = this.primSetY;
primTable["bounceOffEdge"] = this.primBounceOffEdge;
primTable["setRotationStyle"] = this.primSetRotationStyle;
primTable["xpos"] = this.primXPosition;
primTable["ypos"] = this.primYPosition;
primTable["heading"] = this.primDirection;
primTable["clearPenTrails"] = this.primClear;
primTable["putPenDown"] = this.primPenDown;
primTable["putPenUp"] = this.primPenUp;
@ -49,63 +49,62 @@ MotionAndPenPrims.prototype.addPrimsTo = function(primTable) {
primTable["changePenShadeBy:"] = this.primChangePenShade;
primTable["penSize:"] = this.primSetPenSize;
primTable["changePenSizeBy:"] = this.primChangePenSize;
primTable["stampCostume"] = this.primStamp;
primTable["stampTransparent"] = this.primStampTransparent;
}
};
MotionAndPenPrims.prototype.primMove = function(b) {
var s = interp.targetSprite();
var radians = ((Math.PI * (90 - s.direction)) / 180);
var radians = (90 - s.direction) * Math.PI / 180;
var d = interp.arg(b, 0);
moveSpriteTo(s, s.scratchX + (d * Math.cos(radians)),
s.scratchY + (d * Math.sin(radians)));
if(s.visible) interp.redraw();
}
moveSpriteTo(s, s.scratchX + d * Math.cos(radians), s.scratchY + d * Math.sin(radians));
if (s.visible) interp.redraw();
};
MotionAndPenPrims.prototype.primTurnLeft = function(b) {
var s = interp.targetSprite();
var d = s.direction - interp.arg(b, 0);
s.setDirection(d);
if(s.visible) interp.redraw();
}
if (s.visible) interp.redraw();
};
MotionAndPenPrims.prototype.primTurnRight = function(b) {
var s = interp.targetSprite();
var d = s.direction + interp.arg(b, 0);
s.setDirection(d);
if(s.visible) interp.redraw();
}
if (s.visible) interp.redraw();
};
MotionAndPenPrims.prototype.primSetDirection = function(b) {
var s = interp.targetSprite();
s.setDirection(interp.arg(b, 0));
if(s.visible) interp.redraw();
}
if (s.visible) interp.redraw();
};
MotionAndPenPrims.prototype.primPointTowards = function(b) {
var s = interp.targetSprite();
var p = mouseOrSpritePosition(interp.arg(b, 0));
if ((s == null) || (p == null)) return;
if (s == null || p == null) return;
var dx = p.x - s.scratchX;
var dy = p.y - s.scratchY;
var angle = 90 - ((Math.atan2(dy, dx) * 180) / Math.PI);
var angle = 90 - Math.atan2(dy, dx) * 180 / Math.PI;
s.setDirection(angle);
if (s.visible) interp.redraw();
}
};
MotionAndPenPrims.prototype.primGoTo = function(b) {
var s = interp.targetSprite();
if (s != null) moveSpriteTo(s, interp.arg(b, 0), interp.arg(b, 1));
}
};
MotionAndPenPrims.prototype.primGoToSpriteOrMouse = function(b) {
var s = interp.targetSprite();
var p = mouseOrSpritePosition(interp.arg(b, 0));
if ((s == null) || (p == null)) return;
if (s == null || p == null) return;
moveSpriteTo(s, p.x, p.y);
}
};
MotionAndPenPrims.prototype.primGlide = function(b) {
var s = interp.targetSprite();
@ -119,44 +118,43 @@ MotionAndPenPrims.prototype.primGlide = function(b) {
return;
}
// record state: [0]start msecs, [1]duration, [2]startX, [3]startY, [4]endX, [5]endY
interp.activeThread.tmpObj =
[interp.currentMSecs, 1000 * secs, s.scratchX, s.scratchY, destX, destY];
interp.activeThread.tmpObj = [interp.currentMSecs, 1000 * secs, s.scratchX, s.scratchY, destX, destY];
interp.startTimer(secs);
} else {
var state = interp.activeThread.tmpObj;
if (!interp.checkTimer()) {
// in progress: move to intermediate position along path
var frac = (interp.currentMSecs - state[0]) / state[1];
var newX = state[2] + (frac * (state[4] - state[2]));
var newY = state[3] + (frac * (state[5] - state[3]));
var newX = state[2] + frac * (state[4] - state[2]);
var newY = state[3] + frac * (state[5] - state[3]);
moveSpriteTo(s, newX, newY);
} else {
// finished: move to final position and clear state
moveSpriteTo(s, state[4], state[5]);
interp.activeThread.tmpObj = null;
}
}
}
}
};
MotionAndPenPrims.prototype.primChangeX = function(b) {
var s = interp.targetSprite();
if (s != null) moveSpriteTo(s, s.scratchX + interp.arg(b, 0), s.scratchY);
}
};
MotionAndPenPrims.prototype.primSetX = function(b) {
var s = interp.targetSprite();
if (s != null) moveSpriteTo(s, interp.arg(b, 0), s.scratchY);
}
};
MotionAndPenPrims.prototype.primChangeY = function(b) {
var s = interp.targetSprite();
if (s != null) moveSpriteTo(s, s.scratchX, s.scratchY + interp.arg(b, 0));
}
};
MotionAndPenPrims.prototype.primSetY = function(b) {
var s = interp.targetSprite();
if (s != null) moveSpriteTo(s, s.scratchX, interp.arg(b, 0));
}
};
MotionAndPenPrims.prototype.primBounceOffEdge = function(b) {
var s = interp.targetSprite();
@ -164,7 +162,7 @@ MotionAndPenPrims.prototype.primBounceOffEdge = function(b) {
if (!turnAwayFromEdge(s)) return;
ensureOnStageOnBounce(s);
if (s.visible) interp.redraw();
}
};
MotionAndPenPrims.prototype.primSetRotationStyle = function(b) {
var s = interp.targetSprite();
@ -175,95 +173,94 @@ MotionAndPenPrims.prototype.primSetRotationStyle = function(b) {
else if (request == 'left-right') rotationStyle = 'leftRight';
else if (request == 'none') rotationStyle = 'none';
s.setRotationStyle(rotationStyle);
}
};
MotionAndPenPrims.prototype.primXPosition = function(b) {
var s = interp.targetSprite();
return (s != null) ? s.scratchX : 0;
}
return s != null ? s.scratchX : 0;
};
MotionAndPenPrims.prototype.primYPosition = function(b) {
var s = interp.targetSprite();
return (s != null) ? s.scratchY : 0;
}
return s != null ? s.scratchY : 0;
};
MotionAndPenPrims.prototype.primDirection = function(b) {
var s = interp.targetSprite();
return (s != null) ? s.direction : 0;
}
return s != null ? s.direction : 0;
};
MotionAndPenPrims.prototype.primClear = function(b) {
runtime.stage.clearPenStrokes();
interp.redraw();
}
};
MotionAndPenPrims.prototype.primPenDown = function(b) {
var s = interp.targetSprite();
if (s != null) s.penIsDown = true;
stroke(s, s.scratchX, s.scratchY, s.scratchX + 0.2, s.scratchY + 0.2);
interp.redraw();
}
};
MotionAndPenPrims.prototype.primPenUp = function(b) {
var s = interp.targetSprite();
if (s != null) s.penIsDown = false;
}
};
MotionAndPenPrims.prototype.primSetPenColor = function(b) {
var s = interp.targetSprite();
if (s != null) s.setPenColor(interp.arg(b, 0));
}
};
MotionAndPenPrims.prototype.primSetPenHue = function(b) {
var s = interp.targetSprite();
if (s != null) s.setPenHue(interp.arg(b, 0));
}
};
MotionAndPenPrims.prototype.primChangePenHue = function(b) {
var s = interp.targetSprite();
if (s != null) s.setPenHue(s.penHue + interp.arg(b, 0));
}
};
MotionAndPenPrims.prototype.primSetPenShade = function(b) {
var s = interp.targetSprite();
if (s != null) s.setPenShade(interp.arg(b, 0));
}
};
MotionAndPenPrims.prototype.primChangePenShade = function(b) {
var s = interp.targetSprite();
if (s != null) s.setPenShade(s.penShade + interp.arg(b, 0));
}
};
MotionAndPenPrims.prototype.primSetPenSize = function(b) {
var s = interp.targetSprite();
var w = Math.max(0, Math.min(interp.arg(b, 0), 100));
if (s != null) s.penWidth = w;
}
};
MotionAndPenPrims.prototype.primChangePenSize = function(b) {
var s = interp.targetSprite();
var w = Math.max(0, Math.min(s.penWidth + interp.arg(b, 0), 100));
if (s != null) s.penWidth = w;
}
};
MotionAndPenPrims.prototype.primStamp = function(b) {
var s = interp.targetSprite();
s.stamp(runtime.stage.lineCache, 100);
}
};
MotionAndPenPrims.prototype.primStampTransparent = function(b) {
var s = interp.targetSprite();
var transparency = Math.max(0, Math.min(interp.arg(b, 0), 100));
var alpha = 100 - transparency;
s.stamp(runtime.stage.lineCache, alpha);
}
};
// Helpers
var stroke = function(s, oldX, oldY, newX, newY) {
runtime.stage.stroke([oldX, oldY],
[newX, newY], s.penWidth, s.penColorCache);
runtime.stage.stroke([oldX, oldY], [newX, newY], s.penWidth, s.penColorCache);
interp.redraw();
}
};
var mouseOrSpritePosition = function(arg) {
if (arg == "_mouse_") {
@ -275,7 +272,7 @@ var mouseOrSpritePosition = function(arg) {
return new Point(s.scratchX, s.scratchY);
}
return null;
}
};
var moveSpriteTo = function(s, newX, newY) {
var oldX = s.scratchX;
@ -283,8 +280,8 @@ var moveSpriteTo = function(s, newX, newY) {
s.setXY(newX, newY);
s.keepOnStage();
if (s.penIsDown) stroke(s, oldX, oldY, s.scratchX, s.scratchY);
if ((s.penIsDown) || (s.visible)) interp.redraw();
}
if (s.penIsDown || s.visible) interp.redraw();
};
var turnAwayFromEdge = function(s) {
// turn away from the nearest edge if it's close enough; otherwise do nothing
@ -298,23 +295,23 @@ var turnAwayFromEdge = function(s) {
var d4 = Math.max(0, 360 - r.bottom);
// find the nearest edge
var e = 0, minDist = 100000;
if (d1 < minDist) { minDist = d1; e = 1 }
if (d2 < minDist) { minDist = d2; e = 2 }
if (d3 < minDist) { minDist = d3; e = 3 }
if (d4 < minDist) { minDist = d4; e = 4 }
if (d1 < minDist) { minDist = d1; e = 1; }
if (d2 < minDist) { minDist = d2; e = 2; }
if (d3 < minDist) { minDist = d3; e = 3; }
if (d4 < minDist) { minDist = d4; e = 4; }
if (minDist > 0) return false; // not touching to any edge
// point away from nearest edge
var radians = ((90 - s.direction) * Math.PI) / 180;
var radians = (90 - s.direction) * Math.PI / 180;
var dx = Math.cos(radians);
var dy = -Math.sin(radians);
if (e == 1) { dx = Math.max(0.2, Math.abs(dx)) }
if (e == 2) { dy = Math.max(0.2, Math.abs(dy)) }
if (e == 3) { dx = 0 - Math.max(0.2, Math.abs(dx)) }
if (e == 4) { dy = 0 - Math.max(0.2, Math.abs(dy)) }
var newDir = ((180 * Math.atan2(dy, dx)) / Math.PI) + 90;
if (e == 1) { dx = Math.max(0.2, Math.abs(dx)); }
if (e == 2) { dy = Math.max(0.2, Math.abs(dy)); }
if (e == 3) { dx = 0 - Math.max(0.2, Math.abs(dx)); }
if (e == 4) { dy = 0 - Math.max(0.2, Math.abs(dy)); }
var newDir = Math.atan2(dy, dx) * 180 / Math.PI + 90;
s.direction = newDir;
return true;
}
};
var ensureOnStageOnBounce = function(s) {
var r = s.getRect();
@ -326,4 +323,4 @@ var ensureOnStageOnBounce = function(s) {
if (r.bottom > 360) {
moveSpriteTo(s, s.scratchX, s.scratchY + (r.bottom - 360));
}
}
};