scratch-flash/3d_render_src/org/villekoskela/utils/IntegerRectangle.as
Shane M. Clements 6b8f4ad1f5 Initial commit
2014-05-12 10:24:39 -06:00

57 lines
2.1 KiB
ActionScript

/**
* Integer rectangle
*
* Copyright 2012 Ville Koskela. All rights reserved.
*
* Email: ville@villekoskela.org
* Blog: http://villekoskela.org
* Twitter: @villekoskelaorg
*
* You may redistribute, use and/or modify this source code freely
* but this copyright statement must not be removed from the source files.
*
* The package structure of the source code must remain unchanged.
* Mentioning the author in the binary distributions is highly appreciated.
*
* If you use this utility it would be nice to hear about it so feel free to drop
* an email.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
*
*/
package org.villekoskela.utils
{
/**
* Class used to store rectangles values inside rectangle packer
* ID parameter needed to connect rectangle with the originally inserted rectangle
*/
public class IntegerRectangle
{
public var x:int;
public var y:int;
public var width:int;
public var height:int;
public var right:int;
public var bottom:int;
public var id:int;
public function IntegerRectangle(x:int = 0, y:int = 0, width:int = 0, height:int = 0)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.right = x + width;
this.bottom = y + height;
}
}
}