var childProcess = require('child_process'); var path = require('path'); var flexSdk = require('flex-sdk'); var binPath = flexSdk.bin.mxmlc; // Source locations for Scratch and the 3D rendering library var proj_dir = path.normalize(path.join(__dirname, '..')) var src_dir = path.join(proj_dir, 'src'); var src_dir_3d = path.join(proj_dir, '3d_render_src'); // Where to find libraries to link into Scratch var libs_dir = path.join(proj_dir, 'libs'); // Where to put the built SWF var deploy_dir = path.join(proj_dir, 'bin'); // Build the 3D code compile(path.join(src_dir_3d, 'DisplayObjectContainerIn3D.as'), path.join(libs_dir, 'RenderIn3D.swf'), function(err, stdout, stderr) { if (err) { console.log(err); process.exit(1); } else { // Build Scratch compile(path.join(src_dir, 'Scratch.as'), path.join(deploy_dir, 'Scratch.swf'), function(err, stdout, stderr) { if (err) { console.log(err); process.exit(1); } else { process.exit(0); } }, [path.join(libs_dir, 'blooddy_crypto.swc')] ); } } ); function compile(src, dest, callback, lib_paths) { var args = [ '-output', dest, '-target-player=11.4', '-swf-version=17', '-debug=false' ]; if(lib_paths) { lib_paths.forEach(function(lib_path){ args.push('-library-path+='+lib_path); }); } args.push(src); childProcess.execFile(binPath, args, callback); }