Fixed renaming sprite breaking script references to that sprite

This commit is contained in:
Nathan Dinsmore 2014-06-16 12:15:06 -04:00
parent 5132c96eb2
commit fcb9751417
2 changed files with 30 additions and 5 deletions

View file

@ -661,6 +661,20 @@ public class ScratchRuntime {
// Script utilities
//------------------------------
public function renameSprite(newName:String):void {
var obj:ScratchObj = app.viewedObj();
var oldName:String = obj.objName
obj.objName = newName;
for each (var lw:ListWatcher in app.viewedObj().lists) {
lw.updateTitle();
}
for each (var a:BlockArg in allUsesOfSprite(oldName)) {
trace((a.parent as Block).spec, a.menuName, a.argValue);
a.setArgValue(newName);
}
app.setSaveNeeded();
}
public function clearRunFeedback():void {
if(app.editMode) {
for each (var stack:Block in allStacks()) {
@ -717,6 +731,21 @@ public class ScratchRuntime {
return false;
}
public function allUsesOfSprite(spriteName:String):Array {
var spriteMenus:Array = ["spriteOnly", "spriteOrMouse", "spriteOrStage", "touching"];
var result:Array = [];
for each (var stack:Block in allStacks()) {
// for each block in stack
stack.allBlocksDo(function (b:Block):void {
for each (var a:BlockArg in b.args) {
trace(a.menuName, spriteMenus.indexOf(a.menuName), a.argValue, spriteName)
if (spriteMenus.indexOf(a.menuName) != -1 && a.argValue == spriteName) result.push(a);
}
});
}
return result;
}
public function allUsesOfVariable(varName:String, owner:ScratchObj):Array {
var variableBlocks:Array = [Specs.SET_VAR, Specs.CHANGE_VAR, "showVariable:", "hideVariable:"];
var result:Array = [];

View file

@ -340,11 +340,7 @@ public class SpriteInfoPart extends UIPart implements DragClient {
}
private function nameChanged():void {
app.viewedObj().objName = spriteName.contents();
for each (var lw:ListWatcher in app.viewedObj().lists) {
lw.updateTitle();
}
app.setSaveNeeded();
app.runtime.renameSprite(spriteName.contents());
}
public function updateThumbnail():void {