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Update ObjReader.as
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@ -36,7 +36,7 @@
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// c. instantiate stage, sprite, costume, sound, and watcher objects
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// d. dereference object references (Ref objects) in the fields list of
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// user-classes and in fixed-format collection objects.
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// e. initalize variable and list watchers
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// e. initialize variable and list watchers
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// f. initialize costumes and sounds
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//
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// Typically, the client calls readObjTable(), then scans the processed object table to
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