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Merge pull request #248 from djdolphin/validate-attributes
Make attribute block update when switching sprites
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commit
20d24f2a63
1 changed files with 7 additions and 0 deletions
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@ -413,6 +413,13 @@ public class BlockMenus implements DragClient {
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else if (s == 'myself') blockArg.setArgValue('_myself_', Translator.map('myself'));
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else if (s == 'myself') blockArg.setArgValue('_myself_', Translator.map('myself'));
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else if (s == 'Stage') blockArg.setArgValue('_stage_', Translator.map('Stage'));
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else if (s == 'Stage') blockArg.setArgValue('_stage_', Translator.map('Stage'));
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else blockArg.setArgValue(s);
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else blockArg.setArgValue(s);
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if (block.op == 'getAttribute:of:') {
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var obj:ScratchObj = app.stagePane.objNamed(s);
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var attr:String = block.args[0].argValue;
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var validAttrs:Array = obj.isStage ? ['backdrop #', 'background #', 'backdrop name', 'volume'] :
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['x position', 'y position', 'direction', 'costume #', 'costume name', 'size', 'volume'];
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if ((validAttrs.indexOf(attr) == -1) && !obj.ownsVar(attr)) block.args[0].setArgValue(obj.isStage ? 'backdrop #' : 'x position');
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}
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Scratch.app.setSaveNeeded();
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Scratch.app.setSaveNeeded();
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}
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}
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var spriteNames:Array = [];
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var spriteNames:Array = [];
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