Update ScratchCostume.as

This commit is contained in:
doyousketch2 2014-06-25 14:17:28 -04:00
parent 90afe92f9a
commit 1d3a07c730

View file

@ -27,7 +27,7 @@
// Internally, a costume consists of a base image and an optional text layer.
// If a costume has a text layer, the text image is stored as a separate
// bitmap and composited with the base image to create the costume bitmap.
// Storing the text layer separately allows the text to be changed indpendent
// Storing the text layer separately allows the text to be changed independent
// of the base image. Saving the text image means that costumes with text
// do not depend on the fonts available on the viewer's computer. (However,
// editing the text *does* depend on the user's fonts.)
@ -269,7 +269,7 @@ public class ScratchCostume {
return ((B.x-A.x)*(C.y-A.y)-(B.y-A.y)*(C.x-A.x));
}
/* make a convex hull of boundary of forground object in the binary
/* make a convex hull of boundary of foreground object in the binary
image */
/* in some case L[0]=R[0], or L[ll]=R[rr] if first line or last line of
object is composed of
@ -526,7 +526,7 @@ public class ScratchCostume {
costumeName = jsonObj.costumeName;
baseLayerID = jsonObj.baseLayerID;
if (jsonObj.baseLayerID == undefined) {
if (jsonObj.imageID) baseLayerID = jsonObj.imageID; // slighly older .sb2 format
if (jsonObj.imageID) baseLayerID = jsonObj.imageID; // slightly older .sb2 format
}
baseLayerMD5 = jsonObj.baseLayerMD5;
if (jsonObj.bitmapResolution) bitmapResolution = jsonObj.bitmapResolution;