Scratch 3.0 as a self-contained desktop application
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scratch-desktop

Scratch 3.0 as a standalone desktop application

Developer Instructions

A note about scratch-gui

Eventually, the scratch-desktop branch of the Scratch GUI repository will be merged with that repository's main development line. For now, though, the scratch-desktop branch holds a few changes that are necessary for the Scratch app to function correctly but are not yet merged into the main development branch. If you only intend to build or work on the scratch-desktop repository then you can ignore this, but if you intend to work on scratch-gui as well, make sure you use the scratch-desktop branch there.

Previously it was necessary to explicitly build scratch-gui before building scratch-desktop. This is no longer necessary and the related build scripts, such as build-gui, have been removed.

Prepare media library assets

In the scratch-desktop directory, run npm run fetch. Re-run this any time you update scratch-gui or make any other changes which might affect the media libraries.

Run in development mode

npm start

Make a packaged build

npm run dist

Node that on macOS this will require installing various certificates.

Signing the NSIS installer (Windows, non-store)

This section is relevant only to members of the Scratch Team.

By default all Windows installers are unsigned. An APPX package for the Microsoft Store shouldn't be signed: it will be signed automatically as part of the store submission process. On the other hand, the non-Store NSIS installer should be signed.

To generate a signed NSIS installer:

  1. Acquire our latest digital signing certificate and save it on your computer as a p12 file.
  2. Set WIN_CSC_LINK to the path to your certificate file. For maximum compatibility I use forward slashes.
    • CMD: set WIN_CSC_LINK=C:/Users/You/Somewhere/Certificate.p12
    • PowerShell: $env:WIN_CSC_LINK = "C:/Users/You/Somewhere/Certificate.p12"
  3. Set WIN_CSC_KEY_PASSWORD to the password string associated with your P12 file.
    • CMD: set WIN_CSC_KEY_PASSWORD=superSecret
    • PowerShell: $env:WIN_CSC_KEY_PASSWORD = "superSecret"
  4. Build the NSIS installer only: building the APPX installer will fail if these environment variables are set.
    • npm run dist -- -w nsis

Workaround for code signing issue in macOS

Sometimes the macOS build process will result in a build which crashes on startup. If this happens, check in Console for an entry similar to this:

failed to parse entitlements for Scratch[12345]: OSUnserializeXML: syntax error near line 1

This appears to be an issue with codesign itself. Rebooting your computer and trying to build again might help. Yes, really.

See this issue for more detail: https://github.com/electron/electron-osx-sign/issues/218

Make a semi-packaged build

This will simulate a packaged build without actually packaging it: instead the files will be copied to a subdirectory of dist.

npm run dist:dir

Debugging

You can debug the renderer process by opening the Chromium development console. This should be the same keyboard shortcut as Chrome on your platform. This won't work on a packaged build.

You can debug the main process the same way as any Node.js process. I like to use Visual Studio Code with a configuration like this:

    "launch": {
        "version": "0.2.0",
        "configurations": [
            {
                "name": "Desktop",
                "type": "node",
                "request": "launch",
                "cwd": "${workspaceFolder:scratch-desktop}",
                "runtimeExecutable": "npm",
                "autoAttachChildProcesses": true,
                "runtimeArgs": ["start", "--"],
                "protocol": "inspector",
                "skipFiles": [
                    // it seems like skipFiles only reliably works with 1 entry :(
                    //"<node_internals>/**",
                    "${workspaceFolder:scratch-desktop}/node_modules/electron/dist/resources/*.asar/**"
                ],
                "sourceMaps": true,
                "timeout": 30000,
                "outputCapture": "std"
            }
        ]
    },