Scratch 3.0 as a self-contained desktop application
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Christopher Willis-Ford 414a1f0cfd move index.js to app.jsx and add new index.js shim
Note that the code inside app.jsx is exactly what used to be in index.js
so this change causes no functional difference and just represents
preparation for upcoming changes. It simplifies at least two upcoming
changes: one wants the app code to be in a different file and the other
is simplified by JSX syntax.
2019-07-17 16:56:56 -07:00
buildResources Add screenshot 2018-12-13 20:11:28 -08:00
scripts add 'npm run watch-gui', similar to build-gui 2019-07-09 11:29:17 -07:00
src move index.js to app.jsx and add new index.js shim 2019-07-17 16:56:56 -07:00
.editorconfig Use eslint-config-scratch 2018-09-27 14:28:23 -07:00
.eslintignore Use eslint-config-scratch 2018-09-27 14:28:23 -07:00
.eslintrc.js Add media library assets, fetch script 2018-10-19 15:19:41 -07:00
.gitattributes Fix line endings for electron-webpack.json5 2019-07-11 16:16:17 -07:00
.gitignore MAS: fix embedded provisioning profile 2018-12-13 21:17:02 -08:00
.npmignore Initial commit 2018-09-06 11:20:27 -07:00
electron-builder.yaml Don't apply entitlements to the Mac DevID build 2018-12-14 09:53:42 -08:00
electron-webpack.json5 Fix build with/without npm ln, match scratch-gui 2018-10-24 09:47:52 -07:00
LICENSE Update LICENSE 2019-03-06 12:59:20 -05:00
package-lock.json Update dependencies including Electron 4.2.0 -> 4.2.6 2019-07-09 16:31:44 -07:00
package.json Update dependencies including Electron 4.2.0 -> 4.2.6 2019-07-09 16:31:44 -07:00
README.md add 'npm run watch-gui', similar to build-gui 2019-07-09 11:29:17 -07:00
TRADEMARK Update TRADEMARK 2019-03-06 12:59:41 -05:00
webpack.main.additions.js Further simplify and consolidate webpack config 2018-12-28 00:48:24 -08:00
webpack.makeConfig.js Autodetect electron version for @babel/preset-env 2019-01-08 14:36:07 -08:00
webpack.renderer.additions.js Further simplify and consolidate webpack config 2018-12-28 00:48:24 -08:00

scratch-desktop

Scratch 3.0 as a standalone desktop application

Developer Instructions

Prepare scratch-gui

This step is temporary: eventually, the scratch-desktop branch of the Scratch GUI repository will be merged with that repository's main development line. For now, though, there's a separate branch:

  1. Clone the scratch-gui repository if you haven't already.
  2. Switch to the scratch-desktop branch with git checkout scratch-desktop
  3. Build with BUILD_MODE=dist and STATIC_PATH=static:
    • macOS, WSL, or Cygwin: run BUILD_MODE=dist STATIC_PATH=static npm run build or BUILD_MODE=dist STATIC_PATH=static npm run watch
      • Running npm run build-gui in scratch-desktop is a shortcut for this when using npm link.
    • CMD: run set BUILD_MODE=dist once and set STATIC_PATH=static once, then npm run build or npm run watch any number of times in the same window.
    • PowerShell: run $env:BUILD_MODE = "dist" once and $env:STATIC_PATH = "static" once, then npm run build or npm run watch any number of times in the same window.

If you have run npm link scratch-gui (or equivalent) in the scratch-desktop working directory, you may be able to accomplish the above by running npm run build-gui in the scratch-desktop directory instead of using the manual steps listed above. For active development iteration, try npm run watch-gui which will watch for changes and rebuild scratch-gui incrementally when necessary.

Prepare media library assets

In the scratch-desktop directory, run npm run fetch. Re-run this any time you update scratch-gui or make any other changes which might affect the media libraries.

Run in development mode

npm start

Make a packaged build

npm run dist

Node that on macOS this will require installing various certificates.

Signing the NSIS installer (Windows, non-store)

This section is relevant only to members of the Scratch Team.

By default all Windows installers are unsigned. An APPX package for the Microsoft Store shouldn't be signed: it will be signed automatically as part of the store submission process. On the other hand, the non-Store NSIS installer should be signed.

To generate a signed NSIS installer:

  1. Acquire our latest digital signing certificate and save it on your computer as a p12 file.
  2. Set WIN_CSC_LINK to the path to your certificate file. For maximum compatibility I use forward slashes.
    • CMD: set WIN_CSC_LINK=C:/Users/You/Somewhere/Certificate.p12
    • PowerShell: $env:WIN_CSC_LINK = "C:/Users/You/Somewhere/Certificate.p12"
  3. Set WIN_CSC_KEY_PASSWORD to the password string associated with your P12 file.
    • CMD: set WIN_CSC_KEY_PASSWORD=superSecret
    • PowerShell: $env:WIN_CSC_KEY_PASSWORD = "superSecret"
  4. Build the NSIS installer only: building the APPX installer will fail if these environment variables are set.
    • npm run dist -- -w nsis

Make a semi-packaged build

This will simulate a packaged build without actually packaging it: instead the files will be copied to a subdirectory of dist.

npm run dist:dir

Debugging

You can debug the renderer process by opening the Chromium development console. This should be the same keyboard shortcut as Chrome on your platform. This won't work on a packaged build.

You can debug the main process the same way as any Node.js process. I like to use Visual Studio Code with a configuration like this:

    "launch": {
        "version": "0.2.0",
        "configurations": [
            {
                "name": "Desktop",
                "type": "node",
                "request": "launch",
                "cwd": "${workspaceFolder:scratch-desktop}",
                "runtimeExecutable": "npm",
                "autoAttachChildProcesses": true,
                "runtimeArgs": ["start", "--"],
                "protocol": "inspector",
                "skipFiles": [
                    // it seems like skipFiles only reliably works with 1 entry :(
                    //"<node_internals>/**",
                    "${workspaceFolder:scratch-desktop}/node_modules/electron/dist/resources/*.asar/**"
                ],
                "sourceMaps": true,
                "timeout": 30000,
                "outputCapture": "std"
            }
        ]
    },