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These are unnecessary if scratch-gui lists its build dependencies in `dependencies` instead of `devDependencies`. |
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.circleci | ||
.github | ||
buildResources | ||
scripts | ||
src | ||
.editorconfig | ||
.eslintignore | ||
.eslintrc.js | ||
.gitattributes | ||
.gitignore | ||
.npmignore | ||
electron-builder.yaml | ||
electron-webpack.json5 | ||
LICENSE | ||
package-lock.json | ||
package.json | ||
README.md | ||
TRADEMARK | ||
webpack.main.js | ||
webpack.makeConfig.js | ||
webpack.renderer.js |
scratch-desktop
Scratch 3.0 as a standalone desktop application
Developer Instructions
Prepare scratch-gui
This step is temporary: eventually, the scratch-desktop
branch of the Scratch GUI repository will be merged with
that repository's main development line. For now, though, the scratch-desktop
branch holds a few changes that are
necessary for Scratch Desktop to function correctly but are not yet merged into the main development branch.
Prepare scratch-gui
: Quick Start
- Clone both
scratch-desktop
andscratch-gui
cd scratch-gui
git checkout scratch-desktop
npm install
npm link
cd ..
cd scratch-desktop
npm install
npm link scratch-gui
npm run build-gui
ornpm run watch-gui
Your copy of scratch-gui
should now be ready for use with Scratch Desktop.
Prepare scratch-gui
: Detailed Version
- Clone the
scratch-gui
repository if you haven't already. - Switch to the
scratch-desktop
branch withgit checkout scratch-desktop
- Build with
BUILD_MODE=dist
andSTATIC_PATH=static
:- macOS, WSL, or Cygwin: run
BUILD_MODE=dist STATIC_PATH=static npm run build
orBUILD_MODE=dist STATIC_PATH=static npm run watch
- Running
npm run build-gui
inscratch-desktop
is a shortcut for this when usingnpm link
.
- Running
- CMD: run
set BUILD_MODE=dist
once andset STATIC_PATH=static
once, thennpm run build
ornpm run watch
any number of times in the same window. - PowerShell: run
$env:BUILD_MODE = "dist"
once and$env:STATIC_PATH = "static"
once, thennpm run build
ornpm run watch
any number of times in the same window.
- macOS, WSL, or Cygwin: run
If you have run npm link scratch-gui
(or equivalent) in the scratch-desktop
working directory, you may be able to
accomplish the above by running npm run build-gui
in the scratch-desktop
directory instead of using the manual
steps listed above. For active development iteration, try npm run watch-gui
which will watch for changes and rebuild
scratch-gui
incrementally when necessary.
Prepare media library assets
In the scratch-desktop
directory, run npm run fetch
. Re-run this any time you update scratch-gui
or make any
other changes which might affect the media libraries.
Run in development mode
npm start
Make a packaged build
npm run dist
Node that on macOS this will require installing various certificates.
Signing the NSIS installer (Windows, non-store)
This section is relevant only to members of the Scratch Team.
By default all Windows installers are unsigned. An APPX package for the Microsoft Store shouldn't be signed: it will be signed automatically as part of the store submission process. On the other hand, the non-Store NSIS installer should be signed.
To generate a signed NSIS installer:
- Acquire our latest digital signing certificate and save it on your computer as a
p12
file. - Set
WIN_CSC_LINK
to the path to your certificate file. For maximum compatibility I use forward slashes.- CMD:
set WIN_CSC_LINK=C:/Users/You/Somewhere/Certificate.p12
- PowerShell:
$env:WIN_CSC_LINK = "C:/Users/You/Somewhere/Certificate.p12"
- CMD:
- Set
WIN_CSC_KEY_PASSWORD
to the password string associated with your P12 file.- CMD:
set WIN_CSC_KEY_PASSWORD=superSecret
- PowerShell:
$env:WIN_CSC_KEY_PASSWORD = "superSecret"
- CMD:
- Build the NSIS installer only: building the APPX installer will fail if these environment variables are set.
npm run dist -- -w nsis
Workaround for code signing issue in macOS
Sometimes the macOS build process will result in a build which crashes on startup. If this happens, check in Console
for an entry similar to this:
failed to parse entitlements for Scratch Desktop[12345]: OSUnserializeXML: syntax error near line 1
This appears to be an issue with codesign
itself. Rebooting your computer and trying to build again might help. Yes,
really.
See this issue for more detail: https://github.com/electron/electron-osx-sign/issues/218
Make a semi-packaged build
This will simulate a packaged build without actually packaging it: instead the files will be copied to a subdirectory
of dist
.
npm run dist:dir
Debugging
You can debug the renderer process by opening the Chromium development console. This should be the same keyboard shortcut as Chrome on your platform. This won't work on a packaged build.
You can debug the main process the same way as any Node.js process. I like to use Visual Studio Code with a configuration like this:
"launch": {
"version": "0.2.0",
"configurations": [
{
"name": "Desktop",
"type": "node",
"request": "launch",
"cwd": "${workspaceFolder:scratch-desktop}",
"runtimeExecutable": "npm",
"autoAttachChildProcesses": true,
"runtimeArgs": ["start", "--"],
"protocol": "inspector",
"skipFiles": [
// it seems like skipFiles only reliably works with 1 entry :(
//"<node_internals>/**",
"${workspaceFolder:scratch-desktop}/node_modules/electron/dist/resources/*.asar/**"
],
"sourceMaps": true,
"timeout": 30000,
"outputCapture": "std"
}
]
},