const fs = require('fs'); const https = require('https'); const path = require('path'); const util = require('util'); const async = require('async'); const libraries = require('./lib/libraries'); const ASSET_HOST = 'cdn.assets.scratch.mit.edu'; const NUM_SIMULTANEOUS_DOWNLOADS = 5; const describe = function (object) { return util.inspect(object, false, Infinity, true); }; const collectSimple = function (library, debugLabel = 'Item', dest = new Set()) { library.forEach(item => { let md5Count = 0; if (item.md5) { ++md5Count; dest.add(item.md5); } if (item.baseLayerMD5) { ++md5Count; dest.add(item.baseLayerMD5); } if (md5Count < 1) { console.warn(`${debugLabel} has no MD5 property:\n${describe(item)}`); } else if (md5Count > 1) { // is this actually bad? console.warn(`${debugLabel} has multiple MD5 properties:\n${describe(item)}`); } }); return dest; }; const collectAssets = function (dest = new Set()) { collectSimple(libraries.backdrops, 'Backdrop', dest); collectSimple(libraries.costumes, 'Costume', dest); collectSimple(libraries.sounds, 'Sound', dest); libraries.sprites.forEach(sprite => { if (sprite.md5) { dest.add(sprite.md5); } else { console.warn(`Sprite has no MD5 property:\n${describe(sprite)}`); } if (sprite.json.costumes) { collectSimple(sprite.json.costumes, `Costume for sprite ${sprite.name}`); } if (sprite.json.sounds) { collectSimple(sprite.json.sounds, `Sound for sprite ${sprite.name}`); } }); return dest; }; const connectionPool = []; const fetchAsset = function (md5, callback) { const myAgent = connectionPool.pop() || new https.Agent({keepAlive: true}); const getOptions = { host: ASSET_HOST, path: `/internalapi/asset/${md5}/get/`, agent: myAgent }; const urlHuman = `//${getOptions.host}${getOptions.path}`; https.get(getOptions, response => { if (response.statusCode !== 200) { callback(new Error(`Request failed: status code ${response.statusCode} for ${urlHuman}`)); return; } const stream = fs.createWriteStream(path.resolve('src', 'static', 'assets', md5), {encoding: 'binary'}); stream.on('error', callback); response.on('data', chunk => { stream.write(chunk); }); response.on('end', () => { connectionPool.push(myAgent); stream.end(); console.log(`Fetched ${urlHuman}`); callback(); }); }); }; const fetchAllAssets = function () { const allAssets = collectAssets(); console.log(`Total library assets: ${allAssets.size}`); async.forEachLimit(allAssets, NUM_SIMULTANEOUS_DOWNLOADS, fetchAsset, err => { if (err) { console.error(`Fetch failed:\n${describe(err)}`); } else { console.log('Fetch succeeded.'); } console.log(`Shutting down ${connectionPool.length} agents.`); while (connectionPool.length > 0) { connectionPool.pop().destroy(); } }); }; fetchAllAssets();