const fs = require('fs'); const https = require('https'); const path = require('path'); const util = require('util'); const async = require('async'); const libraries = require('./lib/libraries'); const ASSET_HOST = 'cdn.assets.scratch.mit.edu'; const NUM_SIMULTANEOUS_DOWNLOADS = 5; const OUT_PATH = path.resolve('static', 'assets'); const describe = function (object) { return util.inspect(object, false, Infinity, true); }; const collectSimple = function (library, dest, debugLabel = 'Item') { library.forEach(item => { let md5Count = 0; if (item.md5) { ++md5Count; dest.add(item.md5); } if (item.baseLayerMD5) { // 2.0 library syntax for costumes ++md5Count; dest.add(item.baseLayerMD5); } if (item.md5ext) { // 3.0 library syntax for costumes ++md5Count; dest.add(item.md5ext); } if (md5Count < 1) { console.warn(`${debugLabel} has no MD5 property:\n${describe(item)}`); } else if (md5Count > 1) { // is this actually bad? console.warn(`${debugLabel} has multiple MD5 properties:\n${describe(item)}`); } }); return dest; }; const collectAssets = function (dest) { collectSimple(libraries.backdrops, dest, 'Backdrop'); collectSimple(libraries.costumes, dest, 'Costume'); collectSimple(libraries.sounds, dest, 'Sound'); libraries.sprites.forEach(sprite => { if (sprite.costumes) { collectSimple(sprite.costumes, dest, `Costume for sprite ${sprite.name}`); } if (sprite.sounds) { collectSimple(sprite.sounds, dest, `Sound for sprite ${sprite.name}`); } }); return dest; }; const connectionPool = []; const fetchAsset = function (md5, callback) { const myAgent = connectionPool.pop() || new https.Agent({keepAlive: true}); const getOptions = { host: ASSET_HOST, path: `/internalapi/asset/${md5}/get/`, agent: myAgent }; const urlHuman = `//${getOptions.host}${getOptions.path}`; https.get(getOptions, response => { if (response.statusCode !== 200) { callback(new Error(`Request failed: status code ${response.statusCode} for ${urlHuman}`)); return; } const stream = fs.createWriteStream(path.resolve(OUT_PATH, md5), {encoding: 'binary'}); stream.on('error', callback); response.on('data', chunk => { stream.write(chunk); }); response.on('end', () => { connectionPool.push(myAgent); stream.end(); console.log(`Fetched ${urlHuman}`); callback(); }); }); }; const fetchAllAssets = function () { const allAssets = collectAssets(new Set()); console.log(`Total library assets: ${allAssets.size}`); async.forEachLimit(allAssets, NUM_SIMULTANEOUS_DOWNLOADS, fetchAsset, err => { if (err) { console.error(`Fetch failed:\n${describe(err)}`); } else { console.log('Fetch succeeded.'); } console.log(`Shutting down ${connectionPool.length} agents.`); while (connectionPool.length > 0) { connectionPool.pop().destroy(); } }); }; fetchAllAssets();