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Add media library assets, fetch script
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146a6f0de0
commit
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8 changed files with 155 additions and 10 deletions
5
scripts/.eslintrc.js
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5
scripts/.eslintrc.js
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module.exports = {
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rules: {
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'no-console': 'off'
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}
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};
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107
scripts/fetchMediaLibraryAssets.js
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107
scripts/fetchMediaLibraryAssets.js
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const fs = require('fs');
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const https = require('https');
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const path = require('path');
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const util = require('util');
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const async = require('async');
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const libraries = require('./lib/libraries');
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const ASSET_HOST = 'cdn.assets.scratch.mit.edu';
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const NUM_SIMULTANEOUS_DOWNLOADS = 5;
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const describe = function (object) {
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return util.inspect(object, false, Infinity, true);
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};
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const collectSimple = function (library, debugLabel = 'Item', dest = new Set()) {
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library.forEach(item => {
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let md5Count = 0;
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if (item.md5) {
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++md5Count;
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dest.add(item.md5);
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}
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if (item.baseLayerMD5) {
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++md5Count;
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dest.add(item.baseLayerMD5);
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}
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if (md5Count < 1) {
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console.warn(`${debugLabel} has no MD5 property:\n${describe(item)}`);
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} else if (md5Count > 1) {
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// is this actually bad?
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console.warn(`${debugLabel} has multiple MD5 properties:\n${describe(item)}`);
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}
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});
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return dest;
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};
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const collectAssets = function (dest = new Set()) {
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collectSimple(libraries.backdrops, 'Backdrop', dest);
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collectSimple(libraries.costumes, 'Costume', dest);
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collectSimple(libraries.sounds, 'Sound', dest);
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libraries.sprites.forEach(sprite => {
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if (sprite.md5) {
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dest.add(sprite.md5);
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} else {
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console.warn(`Sprite has no MD5 property:\n${describe(sprite)}`);
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}
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if (sprite.json.costumes) {
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collectSimple(sprite.json.costumes, `Costume for sprite ${sprite.name}`);
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}
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if (sprite.json.sounds) {
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collectSimple(sprite.json.sounds, `Sound for sprite ${sprite.name}`);
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}
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});
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return dest;
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};
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const connectionPool = [];
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const fetchAsset = function (md5, callback) {
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const myAgent = connectionPool.pop() || new https.Agent({keepAlive: true});
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const getOptions = {
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host: ASSET_HOST,
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path: `/internalapi/asset/${md5}/get/`,
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agent: myAgent
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};
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const urlHuman = `//${getOptions.host}${getOptions.path}`;
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https.get(getOptions, response => {
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if (response.statusCode !== 200) {
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callback(new Error(`Request failed: status code ${response.statusCode} for ${urlHuman}`));
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return;
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}
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const stream = fs.createWriteStream(path.resolve('src', 'static', 'assets', md5), {encoding: 'binary'});
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stream.on('error', callback);
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response.on('data', chunk => {
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stream.write(chunk);
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});
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response.on('end', () => {
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connectionPool.push(myAgent);
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stream.end();
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console.log(`Fetched ${urlHuman}`);
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callback();
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});
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});
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};
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const fetchAllAssets = function () {
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const allAssets = collectAssets();
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console.log(`Total library assets: ${allAssets.size}`);
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async.forEachLimit(allAssets, NUM_SIMULTANEOUS_DOWNLOADS, fetchAsset, err => {
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if (err) {
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console.error(`Fetch failed:\n${describe(err)}`);
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} else {
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console.log('Fetch succeeded.');
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}
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console.log(`Shutting down ${connectionPool.length} agents.`);
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while (connectionPool.length > 0) {
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connectionPool.pop().destroy();
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}
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});
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};
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fetchAllAssets();
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13
scripts/lib/libraries.js
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13
scripts/lib/libraries.js
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const backdrops = require('scratch-gui/src/lib/libraries/backdrops.json');
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const costumes = require('scratch-gui/src/lib/libraries/costumes.json');
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const sounds = require('scratch-gui/src/lib/libraries/sounds.json');
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const sprites = require('scratch-gui/src/lib/libraries/sprites.json');
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const libraries = {
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backdrops,
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costumes,
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sounds,
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sprites
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};
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module.exports = libraries;
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