scratch-desktop/scripts/fetchMediaLibraryAssets.js

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const fs = require('fs');
const https = require('https');
const path = require('path');
const util = require('util');
const async = require('async');
const libraries = require('./lib/libraries');
const ASSET_HOST = 'cdn.assets.scratch.mit.edu';
const NUM_SIMULTANEOUS_DOWNLOADS = 5;
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const OUT_PATH = path.resolve('static', 'assets');
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const describe = function (object) {
return util.inspect(object, false, Infinity, true);
};
const collectSimple = function (library, dest, debugLabel = 'Item') {
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library.forEach(item => {
let md5Count = 0;
if (item.md5) {
++md5Count;
dest.add(item.md5);
}
if (item.baseLayerMD5) {
++md5Count;
dest.add(item.baseLayerMD5);
}
if (md5Count < 1) {
console.warn(`${debugLabel} has no MD5 property:\n${describe(item)}`);
} else if (md5Count > 1) {
// is this actually bad?
console.warn(`${debugLabel} has multiple MD5 properties:\n${describe(item)}`);
}
});
return dest;
};
const collectAssets = function (dest) {
collectSimple(libraries.backdrops, dest, 'Backdrop');
collectSimple(libraries.costumes, dest, 'Costume');
collectSimple(libraries.sounds, dest, 'Sound');
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libraries.sprites.forEach(sprite => {
if (sprite.md5) {
dest.add(sprite.md5);
} else {
console.warn(`Sprite has no MD5 property:\n${describe(sprite)}`);
}
if (sprite.json.costumes) {
collectSimple(sprite.json.costumes, dest, `Costume for sprite ${sprite.name}`);
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}
if (sprite.json.sounds) {
collectSimple(sprite.json.sounds, dest, `Sound for sprite ${sprite.name}`);
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}
});
return dest;
};
const connectionPool = [];
const fetchAsset = function (md5, callback) {
const myAgent = connectionPool.pop() || new https.Agent({keepAlive: true});
const getOptions = {
host: ASSET_HOST,
path: `/internalapi/asset/${md5}/get/`,
agent: myAgent
};
const urlHuman = `//${getOptions.host}${getOptions.path}`;
https.get(getOptions, response => {
if (response.statusCode !== 200) {
callback(new Error(`Request failed: status code ${response.statusCode} for ${urlHuman}`));
return;
}
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const stream = fs.createWriteStream(path.resolve(OUT_PATH, md5), {encoding: 'binary'});
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stream.on('error', callback);
response.on('data', chunk => {
stream.write(chunk);
});
response.on('end', () => {
connectionPool.push(myAgent);
stream.end();
console.log(`Fetched ${urlHuman}`);
callback();
});
});
};
const fetchAllAssets = function () {
const allAssets = collectAssets(new Set());
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console.log(`Total library assets: ${allAssets.size}`);
async.forEachLimit(allAssets, NUM_SIMULTANEOUS_DOWNLOADS, fetchAsset, err => {
if (err) {
console.error(`Fetch failed:\n${describe(err)}`);
} else {
console.log('Fetch succeeded.');
}
console.log(`Shutting down ${connectionPool.length} agents.`);
while (connectionPool.length > 0) {
connectionPool.pop().destroy();
}
});
};
fetchAllAssets();