scratch-blocks/core/connection.js
2018-05-02 15:32:28 -07:00

760 lines
25 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Components for creating connections between blocks.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Connection');
goog.require('goog.asserts');
goog.require('goog.dom');
/**
* Class for a connection between blocks.
* @param {!Blockly.Block} source The block establishing this connection.
* @param {number} type The type of the connection.
* @constructor
*/
Blockly.Connection = function(source, type) {
/**
* @type {!Blockly.Block}
* @protected
*/
this.sourceBlock_ = source;
/** @type {number} */
this.type = type;
// Shortcut for the databases for this connection's workspace.
if (source.workspace.connectionDBList) {
this.db_ = source.workspace.connectionDBList[type];
this.dbOpposite_ =
source.workspace.connectionDBList[Blockly.OPPOSITE_TYPE[type]];
this.hidden_ = !this.db_;
}
};
/**
* Constants for checking whether two connections are compatible.
*/
Blockly.Connection.CAN_CONNECT = 0;
Blockly.Connection.REASON_SELF_CONNECTION = 1;
Blockly.Connection.REASON_WRONG_TYPE = 2;
Blockly.Connection.REASON_TARGET_NULL = 3;
Blockly.Connection.REASON_CHECKS_FAILED = 4;
Blockly.Connection.REASON_DIFFERENT_WORKSPACES = 5;
Blockly.Connection.REASON_SHADOW_PARENT = 6;
// Fixes #1127, but may be the wrong solution.
Blockly.Connection.REASON_CUSTOM_PROCEDURE = 7;
/**
* Connection this connection connects to. Null if not connected.
* @type {Blockly.Connection}
*/
Blockly.Connection.prototype.targetConnection = null;
/**
* List of compatible value types. Null if all types are compatible.
* @type {Array}
* @private
*/
Blockly.Connection.prototype.check_ = null;
/**
* DOM representation of a shadow block, or null if none.
* @type {Element}
* @private
*/
Blockly.Connection.prototype.shadowDom_ = null;
/**
* Horizontal location of this connection.
* @type {number}
* @protected
*/
Blockly.Connection.prototype.x_ = 0;
/**
* Vertical location of this connection.
* @type {number}
* @protected
*/
Blockly.Connection.prototype.y_ = 0;
/**
* Has this connection been added to the connection database?
* @type {boolean}
* @protected
*/
Blockly.Connection.prototype.inDB_ = false;
/**
* Connection database for connections of this type on the current workspace.
* @type {Blockly.ConnectionDB}
* @protected
*/
Blockly.Connection.prototype.db_ = null;
/**
* Connection database for connections compatible with this type on the
* current workspace.
* @type {Blockly.ConnectionDB}
* @protected
*/
Blockly.Connection.prototype.dbOpposite_ = null;
/**
* Whether this connections is hidden (not tracked in a database) or not.
* @type {boolean}
* @protected
*/
Blockly.Connection.prototype.hidden_ = null;
/**
* Connect two connections together. This is the connection on the superior
* block.
* @param {!Blockly.Connection} childConnection Connection on inferior block.
* @protected
*/
Blockly.Connection.prototype.connect_ = function(childConnection) {
var parentConnection = this;
var parentBlock = parentConnection.getSourceBlock();
var childBlock = childConnection.getSourceBlock();
var isSurroundingC = false;
if (parentConnection == parentBlock.getFirstStatementConnection()) {
isSurroundingC = true;
}
// Disconnect any existing parent on the child connection.
if (childConnection.isConnected()) {
// Scratch-specific behaviour:
// If we're using a c-shaped block to surround a stack, remember where the
// stack used to be connected.
if (isSurroundingC) {
var previousParentConnection = childConnection.targetConnection;
}
childConnection.disconnect();
}
if (parentConnection.isConnected()) {
// Other connection is already connected to something.
// Disconnect it and reattach it or bump it as needed.
var orphanBlock = parentConnection.targetBlock();
var shadowDom = parentConnection.getShadowDom();
// Temporarily set the shadow DOM to null so it does not respawn.
parentConnection.setShadowDom(null);
// Displaced shadow blocks dissolve rather than reattaching or bumping.
if (orphanBlock.isShadow()) {
// Save the shadow block so that field values are preserved.
shadowDom = Blockly.Xml.blockToDom(orphanBlock);
orphanBlock.dispose();
orphanBlock = null;
} else if (parentConnection.type == Blockly.NEXT_STATEMENT) {
// Statement connections.
// Statement blocks may be inserted into the middle of a stack.
// Split the stack.
if (!orphanBlock.previousConnection) {
throw 'Orphan block does not have a previous connection.';
}
// Attempt to reattach the orphan at the bottom of the newly inserted
// block. Since this block may be a stack, walk down to the end.
var newBlock = childBlock;
while (newBlock.nextConnection) {
var nextBlock = newBlock.getNextBlock();
if (nextBlock && !nextBlock.isShadow()) {
newBlock = nextBlock;
} else {
if (orphanBlock.previousConnection.checkType_(
newBlock.nextConnection)) {
newBlock.nextConnection.connect(orphanBlock.previousConnection);
orphanBlock = null;
}
break;
}
}
}
if (orphanBlock) {
// Unable to reattach orphan.
parentConnection.disconnect();
if (Blockly.Events.recordUndo) {
// Bump it off to the side after a moment.
var group = Blockly.Events.getGroup();
setTimeout(function() {
// Verify orphan hasn't been deleted or reconnected (user on meth).
if (orphanBlock.workspace && !orphanBlock.getParent()) {
Blockly.Events.setGroup(group);
if (orphanBlock.outputConnection) {
orphanBlock.outputConnection.bumpAwayFrom_(parentConnection);
} else if (orphanBlock.previousConnection) {
orphanBlock.previousConnection.bumpAwayFrom_(parentConnection);
}
Blockly.Events.setGroup(false);
}
}, Blockly.BUMP_DELAY);
}
}
// Restore the shadow DOM.
parentConnection.setShadowDom(shadowDom);
}
if (isSurroundingC && previousParentConnection) {
previousParentConnection.connect(parentBlock.previousConnection);
}
var event;
if (Blockly.Events.isEnabled()) {
event = new Blockly.Events.BlockMove(childBlock);
}
// Establish the connections.
Blockly.Connection.connectReciprocally_(parentConnection, childConnection);
// Demote the inferior block so that one is a child of the superior one.
childBlock.setParent(parentBlock);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
};
/**
* Sever all links to this connection (not including from the source object).
*/
Blockly.Connection.prototype.dispose = function() {
if (this.isConnected()) {
throw 'Disconnect connection before disposing of it.';
}
if (this.inDB_) {
this.db_.removeConnection_(this);
}
this.db_ = null;
this.dbOpposite_ = null;
};
/**
* @return {boolean} true if the connection is not connected or is connected to
* an insertion marker, false otherwise.
*/
Blockly.Connection.prototype.isConnectedToNonInsertionMarker = function() {
return this.targetConnection && !this.targetBlock().isInsertionMarker();
};
/**
* Get the source block for this connection.
* @return {Blockly.Block} The source block, or null if there is none.
*/
Blockly.Connection.prototype.getSourceBlock = function() {
return this.sourceBlock_;
};
/**
* Does the connection belong to a superior block (higher in the source stack)?
* @return {boolean} True if connection faces down or right.
*/
Blockly.Connection.prototype.isSuperior = function() {
return this.type == Blockly.INPUT_VALUE ||
this.type == Blockly.NEXT_STATEMENT;
};
/**
* Is the connection connected?
* @return {boolean} True if connection is connected to another connection.
*/
Blockly.Connection.prototype.isConnected = function() {
return !!this.targetConnection;
};
/**
* Checks whether the current connection can connect with the target
* connection.
* @param {Blockly.Connection} target Connection to check compatibility with.
* @return {number} Blockly.Connection.CAN_CONNECT if the connection is legal,
* an error code otherwise.
* @private
*/
Blockly.Connection.prototype.canConnectWithReason_ = function(target) {
if (!target) {
return Blockly.Connection.REASON_TARGET_NULL;
}
if (this.isSuperior()) {
var blockA = this.sourceBlock_;
var blockB = target.getSourceBlock();
var superiorConn = this;
} else {
var blockB = this.sourceBlock_;
var blockA = target.getSourceBlock();
var superiorConn = target;
}
if (blockA && blockA == blockB) {
return Blockly.Connection.REASON_SELF_CONNECTION;
} else if (target.type != Blockly.OPPOSITE_TYPE[this.type]) {
return Blockly.Connection.REASON_WRONG_TYPE;
} else if (blockA && blockB && blockA.workspace !== blockB.workspace) {
return Blockly.Connection.REASON_DIFFERENT_WORKSPACES;
} else if (!this.checkType_(target)) {
return Blockly.Connection.REASON_CHECKS_FAILED;
} else if (blockA.isShadow() && !blockB.isShadow()) {
return Blockly.Connection.REASON_SHADOW_PARENT;
} else if (blockA.type == Blockly.PROCEDURES_DEFINITION_BLOCK_TYPE &&
blockB.type != 'procedures_prototype' &&
superiorConn == blockA.getInput('custom_block').connection ) {
// Hack to fix #1127: Fail attempts to connect to the custom_block input
// on a defnoreturn block, unless the connecting block is a specific type.
return Blockly.Connection.REASON_CUSTOM_PROCEDURE;
}
return Blockly.Connection.CAN_CONNECT;
};
/**
* Checks whether the current connection and target connection are compatible
* and throws an exception if they are not.
* @param {Blockly.Connection} target The connection to check compatibility
* with.
* @private
*/
Blockly.Connection.prototype.checkConnection_ = function(target) {
switch (this.canConnectWithReason_(target)) {
case Blockly.Connection.CAN_CONNECT:
break;
case Blockly.Connection.REASON_SELF_CONNECTION:
throw 'Attempted to connect a block to itself.';
case Blockly.Connection.REASON_DIFFERENT_WORKSPACES:
// Usually this means one block has been deleted.
throw 'Blocks not on same workspace.';
case Blockly.Connection.REASON_WRONG_TYPE:
throw 'Attempt to connect incompatible types.';
case Blockly.Connection.REASON_TARGET_NULL:
throw 'Target connection is null.';
case Blockly.Connection.REASON_CHECKS_FAILED:
var msg = 'Connection checks failed. ';
msg += this + ' expected ' + this.check_ + ', found ' + target.check_;
throw msg;
case Blockly.Connection.REASON_SHADOW_PARENT:
throw 'Connecting non-shadow to shadow block.';
case Blockly.Connection.REASON_CUSTOM_PROCEDURE:
throw 'Trying to replace a shadow on a custom procedure definition.';
default:
throw 'Unknown connection failure: this should never happen!';
}
};
/**
* Check if the two connections can be dragged to connect to each other.
* This is used by the connection database when searching for the closest
* connection.
* @param {!Blockly.Connection} candidate A nearby connection to check, which
* must be a previous connection.
* @return {boolean} True if the connection is allowed, false otherwise.
*/
Blockly.Connection.prototype.canConnectToPrevious_ = function(candidate) {
if (this.targetConnection) {
// This connection is already occupied.
// A next connection will never disconnect itself mid-drag.
return false;
}
// Don't let blocks try to connect to themselves or ones they nest.
if (Blockly.draggingConnections_.indexOf(candidate) != -1) {
return false;
}
var firstStatementConnection =
this.sourceBlock_.getFirstStatementConnection();
// Is it a C-shaped (e.g. repeat) or E-shaped (e.g. if-else) block?
var isComplexStatement = firstStatementConnection != null;
var isFirstStatementConnection = this == firstStatementConnection;
var isNextConnection = this == this.sourceBlock_.nextConnection;
// Scratch-specific behaviour: can connect to the first statement input of a
// C-shaped or E-shaped block, or to the next connection of any statement
// block, but not to the second statement input of an E-shaped block.
if (isComplexStatement && !isFirstStatementConnection && !isNextConnection) {
return false;
}
// Complex blocks with no previous connection will not be allowed to connect
// mid-stack.
var sourceHasPreviousConn = this.sourceBlock_.previousConnection != null;
if (isFirstStatementConnection && sourceHasPreviousConn) {
return true;
}
if (isNextConnection ||
(isFirstStatementConnection && !sourceHasPreviousConn)) {
// If the candidate is the first connection in a stack, we can connect.
if (!candidate.targetConnection) {
return true;
}
var targetBlock = candidate.targetBlock();
// If it is connected a real block, game over.
if (!targetBlock.isInsertionMarker()) {
return false;
}
// If it's connected to an insertion marker but that insertion marker
// is the first block in a stack, it's still fine. If that insertion
// marker is in the middle of a stack, it won't work.
return !targetBlock.getPreviousBlock();
}
};
/**
* Check if the two connections can be dragged to connect to each other.
* This is used by the connection database when searching for the closest
* connection.
* @param {!Blockly.Connection} candidate A nearby connection to check.
* @return {boolean} True if the connection is allowed, false otherwise.
*/
Blockly.Connection.prototype.isConnectionAllowed = function(candidate) {
// Don't consider insertion markers.
if (candidate.sourceBlock_.isInsertionMarker()) {
return false;
}
// Type checking.
var canConnect = this.canConnectWithReason_(candidate);
if (canConnect != Blockly.Connection.CAN_CONNECT) {
return false;
}
var firstStatementConnection =
this.sourceBlock_.getFirstStatementConnection();
switch (candidate.type) {
case Blockly.PREVIOUS_STATEMENT:
return this.canConnectToPrevious_(candidate);
case Blockly.OUTPUT_VALUE: {
// Can't drag an input to an output--you have to move the inferior block.
return false;
}
case Blockly.INPUT_VALUE: {
// Offering to connect the left (male) of a value block to an already
// connected value pair is ok, we'll splice it in.
// However, don't offer to splice into an unmovable block.
if (candidate.targetConnection &&
!candidate.targetBlock().isMovable() &&
!candidate.targetBlock().isShadow()) {
return false;
}
break;
}
case Blockly.NEXT_STATEMENT: {
// Scratch-specific behaviour:
// If this is a c-block, we can't connect this block's
// previous connection unless we're connecting to the end of the last
// block on a stack or there's already a block connected inside the c.
if (firstStatementConnection &&
this == this.sourceBlock_.previousConnection &&
candidate.isConnectedToNonInsertionMarker() &&
!firstStatementConnection.targetConnection) {
return false;
}
// Don't let a block with no next connection bump other blocks out of the
// stack. But covering up a shadow block or stack of shadow blocks is
// fine. Similarly, replacing a terminal statement with another terminal
// statement is allowed.
if (candidate.isConnectedToNonInsertionMarker() &&
!this.sourceBlock_.nextConnection &&
!candidate.targetBlock().isShadow() &&
candidate.targetBlock().nextConnection) {
return false;
}
break;
}
default:
throw 'Unknown connection type in isConnectionAllowed';
}
// Don't let blocks try to connect to themselves or ones they nest.
if (Blockly.draggingConnections_.indexOf(candidate) != -1) {
return false;
}
return true;
};
/**
* Connect this connection to another connection.
* @param {!Blockly.Connection} otherConnection Connection to connect to.
*/
Blockly.Connection.prototype.connect = function(otherConnection) {
if (this.targetConnection == otherConnection) {
// Already connected together. NOP.
return;
}
this.checkConnection_(otherConnection);
// Determine which block is superior (higher in the source stack).
if (this.isSuperior()) {
// Superior block.
this.connect_(otherConnection);
} else {
// Inferior block.
otherConnection.connect_(this);
}
};
/**
* Update two connections to target each other.
* @param {Blockly.Connection} first The first connection to update.
* @param {Blockly.Connection} second The second connection to update.
* @private
*/
Blockly.Connection.connectReciprocally_ = function(first, second) {
goog.asserts.assert(first && second, 'Cannot connect null connections.');
first.targetConnection = second;
second.targetConnection = first;
};
/**
* Does the given block have one and only one connection point that will accept
* an orphaned block?
* @param {!Blockly.Block} block The superior block.
* @param {!Blockly.Block} orphanBlock The inferior block.
* @return {Blockly.Connection} The suitable connection point on 'block',
* or null.
* @private
*/
Blockly.Connection.singleConnection_ = function(block, orphanBlock) {
var connection = false;
for (var i = 0; i < block.inputList.length; i++) {
var thisConnection = block.inputList[i].connection;
if (thisConnection && thisConnection.type == Blockly.INPUT_VALUE &&
orphanBlock.outputConnection.checkType_(thisConnection)) {
if (connection) {
return null; // More than one connection.
}
connection = thisConnection;
}
}
return connection;
};
/**
* Disconnect this connection.
*/
Blockly.Connection.prototype.disconnect = function() {
var otherConnection = this.targetConnection;
goog.asserts.assert(otherConnection, 'Source connection not connected.');
goog.asserts.assert(otherConnection.targetConnection == this,
'Target connection not connected to source connection.');
var parentBlock, childBlock, parentConnection;
if (this.isSuperior()) {
// Superior block.
parentBlock = this.sourceBlock_;
childBlock = otherConnection.getSourceBlock();
parentConnection = this;
} else {
// Inferior block.
parentBlock = otherConnection.getSourceBlock();
childBlock = this.sourceBlock_;
parentConnection = otherConnection;
}
this.disconnectInternal_(parentBlock, childBlock);
parentConnection.respawnShadow_();
};
/**
* Disconnect two blocks that are connected by this connection.
* @param {!Blockly.Block} parentBlock The superior block.
* @param {!Blockly.Block} childBlock The inferior block.
* @protected
*/
Blockly.Connection.prototype.disconnectInternal_ = function(parentBlock,
childBlock) {
var event;
if (Blockly.Events.isEnabled()) {
event = new Blockly.Events.BlockMove(childBlock);
}
var otherConnection = this.targetConnection;
otherConnection.targetConnection = null;
this.targetConnection = null;
childBlock.setParent(null);
if (event) {
event.recordNew();
Blockly.Events.fire(event);
}
};
/**
* Respawn the shadow block if there was one connected to the this connection.
* @protected
*/
Blockly.Connection.prototype.respawnShadow_ = function() {
var parentBlock = this.getSourceBlock();
var shadow = this.getShadowDom();
if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
var blockShadow =
Blockly.Xml.domToBlock(shadow, parentBlock.workspace);
if (blockShadow.outputConnection) {
this.connect(blockShadow.outputConnection);
} else if (blockShadow.previousConnection) {
this.connect(blockShadow.previousConnection);
} else {
throw 'Child block does not have output or previous statement.';
}
}
};
/**
* Returns the block that this connection connects to.
* @return {Blockly.Block} The connected block or null if none is connected.
*/
Blockly.Connection.prototype.targetBlock = function() {
if (this.isConnected()) {
return this.targetConnection.getSourceBlock();
}
return null;
};
/**
* Is this connection compatible with another connection with respect to the
* value type system. E.g. square_root("Hello") is not compatible.
* @param {!Blockly.Connection} otherConnection Connection to compare against.
* @return {boolean} True if the connections share a type.
* @protected
*/
Blockly.Connection.prototype.checkType_ = function(otherConnection) {
if (!this.check_ || !otherConnection.check_) {
// One or both sides are promiscuous enough that anything will fit.
return true;
}
// Find any intersection in the check lists.
for (var i = 0; i < this.check_.length; i++) {
if (otherConnection.check_.indexOf(this.check_[i]) != -1) {
return true;
}
}
// No intersection.
return false;
};
/**
* Function to be called when this connection's compatible types have changed.
* @private
*/
Blockly.Connection.prototype.onCheckChanged_ = function() {
// The new value type may not be compatible with the existing connection.
if (this.isConnected() && !this.checkType_(this.targetConnection)) {
var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
child.unplug();
}
};
/**
* Change a connection's compatibility.
* @param {*} check Compatible value type or list of value types.
* Null if all types are compatible.
* @return {!Blockly.Connection} The connection being modified
* (to allow chaining).
*/
Blockly.Connection.prototype.setCheck = function(check) {
if (check) {
// Ensure that check is in an array.
if (!goog.isArray(check)) {
check = [check];
}
this.check_ = check;
this.onCheckChanged_();
} else {
this.check_ = null;
}
return this;
};
/**
* Returns a shape enum for this connection.
* Used in scratch-blocks to draw unoccupied inputs.
* @return {number} Enum representing shape.
*/
Blockly.Connection.prototype.getOutputShape = function() {
if (!this.check_) return Blockly.OUTPUT_SHAPE_ROUND;
if (this.check_.indexOf('Boolean') !== -1) {
return Blockly.OUTPUT_SHAPE_HEXAGONAL;
}
if (this.check_.indexOf('Number') !== -1) {
return Blockly.OUTPUT_SHAPE_ROUND;
}
if (this.check_.indexOf('String') !== -1) {
return Blockly.OUTPUT_SHAPE_SQUARE;
}
return Blockly.OUTPUT_SHAPE_ROUND;
};
/**
* Change a connection's shadow block.
* @param {Element} shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.setShadowDom = function(shadow) {
this.shadowDom_ = shadow;
};
/**
* Return a connection's shadow block.
* @return {Element} shadow DOM representation of a block or null.
*/
Blockly.Connection.prototype.getShadowDom = function() {
return this.shadowDom_;
};
/**
* Find all nearby compatible connections to this connection.
* Type checking does not apply, since this function is used for bumping.
*
* Headless configurations (the default) do not have neighboring connection,
* and always return an empty list (the default).
* {@link Blockly.RenderedConnection} overrides this behavior with a list
* computed from the rendered positioning.
* @param {number} maxLimit The maximum radius to another connection.
* @return {!Array.<!Blockly.Connection>} List of connections.
* @private
*/
Blockly.Connection.prototype.neighbours_ = function(/* maxLimit */) {
return [];
};
/**
* This method returns a string describing this Connection in developer terms
* (English only). Intended to on be used in console logs and errors.
* @return {string} The description.
*/
Blockly.Connection.prototype.toString = function() {
var msg;
var block = this.sourceBlock_;
if (!block) {
return 'Orphan Connection';
} else if (block.outputConnection == this) {
msg = 'Output Connection of ';
} else if (block.previousConnection == this) {
msg = 'Previous Connection of ';
} else if (block.nextConnection == this) {
msg = 'Next Connection of ';
} else {
var parentInput = goog.array.find(block.inputList, function(input) {
return input.connection == this;
}, this);
if (parentInput) {
msg = 'Input "' + parentInput.name + '" connection on ';
} else {
console.warn('Connection not actually connected to sourceBlock_');
return 'Orphan Connection';
}
}
return msg + block.toDevString();
};