scratch-blocks/apps/maze/generated/oc.js
2013-12-14 03:00:02 -08:00

61 lines
11 KiB
JavaScript
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// This file was automatically generated from common.soy.
// Please don't edit this file by hand.
if (typeof apps == 'undefined') { var apps = {}; }
apps.messages = function(opt_data, opt_ignored, opt_ijData) {
return '<div style="display: none"><span id="subtitle">un environament de programacion visual</span><span id="blocklyMessage">Blockly</span><span id="codeTooltip">Veire lo còde JavaScript generat.</span><span id="linkTooltip">Salva e liga als blòts.</span><span id="runTooltip">Aviar lo programa definit pels blòts dins \\nlespaci de trabalh. </span><span id="runProgram">Executa lo programa</span><span id="resetProgram">Reïnicializar</span><span id="dialogOk">D\'acòrdi</span><span id="dialogCancel">Anullar</span><span id="catLogic">Logic</span><span id="catLoops">Boclas</span><span id="catMath">Math</span><span id="catText">Tèxte</span><span id="catLists">Listas</span><span id="catColour">Color</span><span id="catVariables">Variablas</span><span id="catProcedures">Proceduras</span><span id="httpRequestError">I a agut un problèma amb la demanda.</span><span id="linkAlert">Partejatz vòstres blòts gràcia a aqueste ligam :\n\n%1</span><span id="hashError">O planhèm, \'%1\' correspond pas a un fichièr Blockly salvament.</span><span id="xmlError">Impossible de cargar lo fichièr de salvament. Benlèu qu\'es estat creat amb una autra version de Blockly ?</span><span id="listVariable">lista</span><span id="textVariable">tèxte</span></div>';
};
apps.dialog = function(opt_data, opt_ignored, opt_ijData) {
return '<div id="dialogShadow" class="dialogAnimate"></div><div id="dialogBorder"></div><div id="dialog"></div>';
};
apps.codeDialog = function(opt_data, opt_ignored, opt_ijData) {
return '<div id="dialogCode" class="dialogHiddenContent"><pre id="containerCode"></pre>' + apps.ok(null, null, opt_ijData) + '</div>';
};
apps.storageDialog = function(opt_data, opt_ignored, opt_ijData) {
return '<div id="dialogStorage" class="dialogHiddenContent"><div id="containerStorage"></div>' + apps.ok(null, null, opt_ijData) + '</div>';
};
apps.ok = function(opt_data, opt_ignored, opt_ijData) {
return '<div class="farSide" style="padding: 1ex 3ex 0"><button class="secondary" onclick="BlocklyApps.hideDialog(true)">D\'acòrdi</button></div>';
};
;
// This file was automatically generated from template.soy.
// Please don't edit this file by hand.
if (typeof mazepage == 'undefined') { var mazepage = {}; }
mazepage.messages = function(opt_data, opt_ignored, opt_ijData) {
return apps.messages(null, null, opt_ijData) + '<div style="display: none"><span id="Maze_moveForward">avança</span><span id="Maze_turnLeft">vira a esquèrra</span><span id="Maze_turnRight">vira a drecha</span><span id="Maze_doCode">far</span><span id="Maze_elseCode">siquenon</span><span id="Maze_helpIfElse">Un blòt \'Se-Siquenon\' executa una causa o una autra.</span><span id="Maze_pathAhead">se camin davant</span><span id="Maze_pathLeft">se camin cap a esquèrra</span><span id="Maze_pathRight">se camin cap a drecha</span><span id="Maze_repeatUntil">repetís fins a</span><span id="Maze_moveForwardTooltip">Fa avançar sénher Pegman en avant d\'un espaci.</span><span id="Maze_turnTooltip">Fa virar sénher Pegman a esquèrra o a drecha de \\n90 grases. </span><span id="Maze_ifTooltip">Se i a un camin dins la direccion especificada, \\nalara efectua aquelas accions. </span><span id="Maze_ifelseTooltip">Se i a un camin dins la direccion especificada, \\nalara fasètz lo premièr blòt d\'accions. \\nSiquenon fasètz lo segond blòt d\'accions. </span><span id="Maze_whileTooltip">Repetíse los blòts que son a l\'interior fins a \\naténher la tòca. </span><span id="Maze_capacity0">Te demòra %0 blòt.</span><span id="Maze_capacity1">Te demòra %1 blòt.</span><span id="Maze_capacity2">Te demòran %2 blòts.</span><span id="Maze_nextLevel">Òsca ! Sètz prèst pel nivèl %1?</span><span id="Maze_finalLevel">Òsca ! As acabat lo darrièr nivèl.</span></div>';
};
mazepage.start = function(opt_data, opt_ignored, opt_ijData) {
var output = mazepage.messages(null, null, opt_ijData) + '<table width="100%"><tr><td><h1><span id="title"><a href="../index.html?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '">Blockly</a> : Laberint</span> &nbsp; ';
var iLimit163 = opt_ijData.maxLevel + 1;
for (var i163 = 1; i163 < iLimit163; i163++) {
output += ' ' + ((i163 == opt_ijData.level) ? '<span class="tab" id="selected">' + soy.$$escapeHtml(i163) + '</span>' : (i163 < opt_ijData.level) ? '<a class="tab previous" href="?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '&level=' + soy.$$escapeHtml(i163) + '&skin=' + soy.$$escapeHtml(opt_ijData.skin) + '">' + soy.$$escapeHtml(i163) + '</a>' : '<a class="tab" href="?lang=' + soy.$$escapeHtml(opt_ijData.lang) + '&level=' + soy.$$escapeHtml(i163) + '&skin=' + soy.$$escapeHtml(opt_ijData.skin) + '">' + soy.$$escapeHtml(i163) + '</a>');
}
output += '</h1></td><td class="farSide"><select id="languageMenu"></select> &nbsp; <button id="pegmanButton"><img src="../../media/1x1.gif"><span>&#x25BE;</span></button></td></tr></table><div id="visualization"><svg xmlns="http://www.w3.org/2000/svg" version="1.1" id="svgMaze" width="400px" height="400px"><g id="look"><path d="M 0,-15 a 15 15 0 0 1 15 15" /><path d="M 0,-35 a 35 35 0 0 1 35 35" /><path d="M 0,-55 a 55 55 0 0 1 55 55" /></g></svg><div id="capacityBubble"><div id="capacity"></div></div></div><table width="400"><tr><td style="width: 190px; text-align: center; vertical-align: top;"><button id="codeButton" class="notext" title="Veire lo còde JavaScript generat."><img src="../../media/1x1.gif" class="code icon21"></button><button id="linkButton" class="notext" title="Salva e liga als blòts."><img src="../../media/1x1.gif" class="link icon21"></button></td><td><button id="runButton" class="primary" title="Far far al jogaire çò que los blòts dison."><img src="../../media/1x1.gif" class="run icon21"> Executa lo programa</button><button id="resetButton" class="primary" style="display: none" title="Replaçar lo jogaire al començament del laberint."><img src="../../media/1x1.gif" class="stop icon21"> Reïnicializar</button></td></tr></table><script type="text/javascript" src="../../blockly_compressed.js"><\/script><script type="text/javascript" src="../../javascript_compressed.js"><\/script><script type="text/javascript" src="../../' + soy.$$escapeHtml(opt_ijData.langSrc) + '"><\/script><script type="text/javascript" src="blocks.js"><\/script>' + mazepage.toolbox(null, null, opt_ijData) + '<div id="blockly"></div><svg version="1.1" height="1px" width="1px"><text id="arrowTest" style="font-family: sans-serif; font-size: 11pt;">⟲⟳</text></svg><div id="pegmanMenu"></div>' + apps.dialog(null, null, opt_ijData) + apps.codeDialog(null, null, opt_ijData) + apps.storageDialog(null, null, opt_ijData) + '<div id="dialogDone" class="dialogHiddenContent"><div id="dialogDoneText" style="font-size: large; margin: 1em;"></div><img src="../../media/1x1.gif" id="pegSpin"><div id="dialogDoneButtons" class="farSide" style="padding: 1ex 3ex 0"></div></div><div id="dialogHelpStack" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Empilar dos blòts d\'instruccions \'avança\' per m\'ajudar a aténher ma tòca.</td><td valign="top"><img src="help_stack.png" class="mirrorImg" height=63 width=136></td></tr></table></div><div id="dialogHelpOneTopBlock" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Dins aqueste nivèl, avètz besonh d\'empilar los blòts los uns en dessús dels autres dins la zòna de trabalh blanca.<iframe id="iframeOneTopBlock" src=""></iframe></td></tr></table></div><div id="dialogHelpRun" class="dialogHiddenContent"><table><tr><td>Run your program to see what happens.</td><td rowspan=2><img src="help.png"></td></tr><tr><td><div><img src="help_run.png" class="mirrorImg" height=27 width=141></div></td></tr></table></div><div id="dialogHelpReset" class="dialogHiddenContent"><table><tr><td>Your program didn\'t solve the maze. Press \'Reset\' and try again.</td><td rowspan=2><img src="help.png"></td></tr><tr><td><div><img src="help_run.png" class="mirrorImg" height=27 width=141></div></td></tr></table></div><div id="dialogHelpRepeat" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>Los ordenadors an pas gaire de memòria. Utilizatz solament dos blòts per aténher la tòca. Utilizatz lo blòt \'repetís\' per executar un blòt mai d\'un còp.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpCapacity" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>You have used up all the blocks for this level. To create a new block, you first need to delete an existing block.</td></tr></table></div><div id="dialogHelpRepeatMany" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>Podètz metre mai dun blòt dins un blòt «repetir».</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpSkins" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>Choose your favourite player from this menu.</td><td><img src="help_up.png"></td></tr></table></div><div id="dialogHelpIf" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td>An \'if\' block will do something only if the condition is true. Try turning left if there is a path to the left.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpMenu" class="dialogHiddenContent"><table><tr><td><img src="help_up.png"></td><td id="helpMenuText">Click on %1 in the \'if\' block to change its condition.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpIfElse" class="dialogHiddenContent"><table><tr><td><img src="help_down.png"></td><td>Un blòt \'Se-Siquenon\' executa una causa o una autra.</td><td><img src="help.png"></td></tr></table></div><div id="dialogHelpWallFollow" class="dialogHiddenContent"><table><tr><td><img src="help.png"></td><td>&nbsp;</td><td>Can you solve this complicated maze? Try following the left-hand wall. Advanced programmers only!' + apps.ok(null, null, opt_ijData) + '</td></tr></table></div>';
return output;
};
mazepage.toolbox = function(opt_data, opt_ignored, opt_ijData) {
return '<xml id="toolbox" style="display: none;"><block type="maze_moveForward"></block><block type="maze_turn"><title name="DIR">turnLeft</title></block><block type="maze_turn"><title name="DIR">turnRight</title></block>' + ((opt_ijData.level > 2) ? '<block type="maze_forever"></block>' + ((opt_ijData.level == 6) ? '<block type="maze_if"><title name="DIR">isPathLeft</title></block>' : (opt_ijData.level > 6) ? '<block type="maze_if"></block>' + ((opt_ijData.level > 8) ? '<block type="maze_ifElse"></block>' : '') : '') : '') + '</xml>';
};
mazepage.readonly = function(opt_data, opt_ignored, opt_ijData) {
return mazepage.messages(null, null, opt_ijData) + '<script type="text/javascript" src="../../blockly_compressed.js"><\/script><script type="text/javascript" src="../../' + soy.$$escapeHtml(opt_ijData.langSrc) + '"><\/script><script type="text/javascript" src="blocks.js"><\/script><div id="blockly"></div>';
};