scratch-blocks/core/block_render_svg_horizontal.js
2016-02-29 16:14:47 -05:00

622 lines
22 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Methods for graphically rendering a block as SVG.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.BlockSvg.render');
goog.require('Blockly.BlockSvg');
// UI constants for rendering blocks.
/**
* Horizontal space between elements.
* @const
*/
Blockly.BlockSvg.SEP_SPACE_X = 8;
/**
* Vertical space between elements.
* @const
*/
Blockly.BlockSvg.SEP_SPACE_Y = 8;
/**
* Vertical padding around inline elements.
* @const
*/
Blockly.BlockSvg.INLINE_PADDING_Y = 5;
/**
* Height of user inputs
* @const
*/
Blockly.BlockSvg.FIELD_HEIGHT = 32;
/**
* Width of user inputs
* @const
*/
Blockly.BlockSvg.FIELD_WIDTH = 48;
/**
* Corner radius of number inputs
* @const
*/
Blockly.BlockSvg.NUMBER_FIELD_CORNER_RADIUS = 16;
/**
* Corner radius of text inputs
* @const
*/
Blockly.BlockSvg.TEXT_FIELD_CORNER_RADIUS = 4;
/**
* Minimum width of a block.
* @const
*/
Blockly.BlockSvg.MIN_BLOCK_X = 40;
/**
* Width of horizontal puzzle tab.
* @const
*/
Blockly.BlockSvg.TAB_WIDTH = 8;
/**
* Rounded corner radius.
* @const
*/
Blockly.BlockSvg.CORNER_RADIUS = 4;
/**
* Rounded corner radius.
* @const
*/
Blockly.BlockSvg.HAT_CORNER_RADIUS = 16;
/**
* Rounded notch radius.
* @const
*/
Blockly.BlockSvg.NOTCH_RADIUS = 2.5;
/**
* Height of connector notch, not including rounded corner at top and bottom.
* @const
*/
Blockly.BlockSvg.NOTCH_BASE_HEIGHT = 32;
/**
* Full height of connector notch including rounded corner.
* @const
*/
Blockly.BlockSvg.NOTCH_HEIGHT = Blockly.BlockSvg.NOTCH_BASE_HEIGHT + Blockly.BlockSvg.NOTCH_RADIUS;
/**
* Width of connector notch
* @const
*/
Blockly.BlockSvg.NOTCH_WIDTH = Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4;
/**
* SVG path for drawing next/previous notch from top to bottom.
* @const
*/
Blockly.BlockSvg.NOTCH_PATH_DOWN =
'a ' + -Blockly.BlockSvg.NOTCH_RADIUS + ',' + Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 0 ' + Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'l ' + (Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 - Blockly.BlockSvg.NOTCH_RADIUS) + ',' +
(Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 - Blockly.BlockSvg.NOTCH_RADIUS) + ' ' +
'a ' + -Blockly.BlockSvg.NOTCH_RADIUS + ',' + Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 1 ' + Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'v ' + (Blockly.BlockSvg.NOTCH_BASE_HEIGHT/2 - Blockly.BlockSvg.NOTCH_RADIUS) + ' ' +
'a ' + -Blockly.BlockSvg.NOTCH_RADIUS + ',' + Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 1 ' + -Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'l ' + (-Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 + Blockly.BlockSvg.NOTCH_RADIUS) + ',' +
(Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 - Blockly.BlockSvg.NOTCH_RADIUS) + ' ' +
'a ' + -Blockly.BlockSvg.NOTCH_RADIUS + ',' + Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 0 ' + -Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + Blockly.BlockSvg.NOTCH_RADIUS;
/**
* SVG path for drawing next/previous notch from bottom to top.
* @const
*/
Blockly.BlockSvg.NOTCH_PATH_UP =
'a ' + Blockly.BlockSvg.NOTCH_RADIUS + ',' + -Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 1 ' + Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + -Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'l ' + (Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 - Blockly.BlockSvg.NOTCH_RADIUS) + ',' +
-1*(Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 - Blockly.BlockSvg.NOTCH_RADIUS) + ' ' +
'a ' + Blockly.BlockSvg.NOTCH_RADIUS + ',' + -Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 0 ' + Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + -Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'v ' + -1*(Blockly.BlockSvg.NOTCH_BASE_HEIGHT/2 - Blockly.BlockSvg.NOTCH_RADIUS) + ' ' +
'a ' + Blockly.BlockSvg.NOTCH_RADIUS + ',' + -Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 0 ' + -Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + -Blockly.BlockSvg.NOTCH_RADIUS +
'l ' + (-Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 + Blockly.BlockSvg.NOTCH_RADIUS) + ',' +
(-Blockly.BlockSvg.NOTCH_BASE_HEIGHT/4 + Blockly.BlockSvg.NOTCH_RADIUS) + ' ' +
'a ' + Blockly.BlockSvg.NOTCH_RADIUS + ',' + -Blockly.BlockSvg.NOTCH_RADIUS + ' ' +
'0 0 1 ' + -Blockly.BlockSvg.NOTCH_RADIUS/2 + ',' + -Blockly.BlockSvg.NOTCH_RADIUS;
/**
* SVG start point for drawing the top-left corner.
* @const
*/
Blockly.BlockSvg.TOP_LEFT_CORNER_START =
'm ' + Blockly.BlockSvg.CORNER_RADIUS + ',0';
/**
* SVG path for drawing the rounded top-left corner.
* @const
*/
Blockly.BlockSvg.TOP_LEFT_CORNER =
'A ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
'0,' + Blockly.BlockSvg.CORNER_RADIUS;
/**
* SVG start point for drawing the top-left corner.
* @const
*/
Blockly.BlockSvg.HAT_TOP_LEFT_CORNER_START =
'm ' + Blockly.BlockSvg.HAT_CORNER_RADIUS + ',0';
/**
* SVG path for drawing the rounded top-left corner.
* @const
*/
Blockly.BlockSvg.HAT_TOP_LEFT_CORNER =
'A ' + Blockly.BlockSvg.HAT_CORNER_RADIUS + ',' +
Blockly.BlockSvg.HAT_CORNER_RADIUS + ' 0 0,0 ' +
'0,' + Blockly.BlockSvg.HAT_CORNER_RADIUS;
/**
* SVG path for drawing the top-left corner of a statement input.
* Includes the top notch, a horizontal space, and the rounded inside corner.
* @const
*/
Blockly.BlockSvg.INNER_TOP_LEFT_CORNER =
Blockly.BlockSvg.NOTCH_PATH_UP + ' h -' +
(Blockly.BlockSvg.NOTCH_HEIGHT - 15 - Blockly.BlockSvg.CORNER_RADIUS) +
' h -0.5 a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 -' +
Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS;
/**
* SVG path for drawing the bottom-left corner of a statement input.
* Includes the rounded inside corner.
* @const
*/
Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER =
'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS;
/**
* Play some UI effects (sound) after a connection has been established.
*/
Blockly.BlockSvg.prototype.connectionUiEffect = function() {
this.workspace.playAudio('click');
};
/**
* Change the colour of a block.
*/
Blockly.BlockSvg.prototype.updateColour = function() {
// Render block fill
var hexColour = this.parentBlock_ ? this.parentBlock_.getColour() : this.getColour();
var rgb = goog.color.hexToRgb(hexColour);
if (this.isShadow()) {
this.svgPath_.setAttribute('fill', '#ffffff');
} else {
this.svgPath_.setAttribute('fill', hexColour);
}
// Render block stroke
var colorShift = goog.color.darken(rgb, 0.1);
var strokeColor = goog.color.rgbArrayToHex(colorShift);
this.svgPath_.setAttribute('stroke', strokeColor);
// Bump every dropdown to change its colour.
for (var x = 0, input; input = this.inputList[x]; x++) {
for (var y = 0, field; field = input.fieldRow[y]; y++) {
field.setText(null);
}
}
};
/**
* Returns a bounding box describing the dimensions of this block
* and any blocks stacked below it.
* @return {!{height: number, width: number}} Object with height and width properties.
*/
Blockly.BlockSvg.prototype.getHeightWidth = function() {
var height = this.height;
var width = this.width;
// Recursively add size of subsequent blocks.
var nextBlock = this.getNextBlock();
if (nextBlock) {
var nextHeightWidth = nextBlock.getHeightWidth();
width += nextHeightWidth.width;
height = Math.max(height, nextHeightWidth.height);
} else if (!this.nextConnection && !this.outputConnection) {
// Add a bit of margin under blocks with no bottom tab.
height += 2;
}
return {height: height, width: width};
};
/**
* Render the block.
* Lays out and reflows a block based on its contents and settings.
* @param {boolean=} opt_bubble If false, just render this block.
* If true, also render block's parent, grandparent, etc. Defaults to true.
*/
Blockly.BlockSvg.prototype.render = function(opt_bubble) {
Blockly.Field.startCache();
this.rendered = true;
var metrics = this.renderCompute_();
this.height = metrics.height;
this.width = metrics.width;
this.renderDraw_(metrics);
if (opt_bubble !== false) {
// Render all blocks above this one (propagate a reflow).
var parentBlock = this.getParent();
if (parentBlock) {
parentBlock.render(true);
} else {
// Top-most block. Fire an event to allow scrollbars to resize.
Blockly.fireUiEvent(window, 'resize');
}
}
Blockly.Field.stopCache();
};
/**
* Computes the height and widths for each row and field.
* @param {number} iconWidth Offset of first row due to icons.
* @return {!Array.<!Array.<!Object>>} 2D array of objects, each containing
* position information.
* @private
*/
Blockly.BlockSvg.prototype.renderCompute_ = function() {
var metrics = {
statement: null,
valueInput: null,
icon: null,
width: 0,
height: 0,
bayHeight: 0,
bayWidth: 0,
fieldWidth: 0,
fieldHeight: 0,
fieldRadius: 0,
startHat: false,
endHat: false
};
if (this.nextConnection && !this.previousConnection) {
metrics.startHat = true;
}
if (this.previousConnection && !this.nextConnection) {
metrics.endHat = true;
}
// Does block have a statement?
for (var i = 0, input; input = this.inputList[i]; i++) {
if (input.type == Blockly.NEXT_STATEMENT) {
metrics.statement = input;
// Compute minimum input size.
// @todo Why 3?
metrics.bayHeight = Blockly.BlockSvg.NOTCH_HEIGHT + 16 +
Blockly.BlockSvg.CORNER_RADIUS * 3;
metrics.bayWidth = Blockly.BlockSvg.NOTCH_WIDTH * 2 +
Blockly.BlockSvg.MIN_BLOCK_X;
// Expand input size if there is a connection.
if (input.connection && input.connection.targetConnection) {
var linkedBlock = input.connection.targetBlock();
var bBox = linkedBlock.getHeightWidth();
metrics.bayHeight = Math.max(metrics.bayHeight, bBox.height);
metrics.bayWidth = Math.max(metrics.bayWidth, bBox.width);
}
}
// Find icon
for (var j = 0, field; field = input.fieldRow[j]; j++) {
if (field instanceof Blockly.FieldImage) {
metrics.icon = field;
}
if (field instanceof Blockly.FieldTextInput) {
var fieldBBox = field.textElement_.getBBox();
metrics.fieldWidth = fieldBBox.width + Blockly.BlockSvg.SEP_SPACE_X;
metrics.fieldHeight = fieldBBox.height;
if (field.sourceBlock_.type === 'math_number') {
metrics.fieldRadius = Blockly.BlockSvg.NUMBER_FIELD_CORNER_RADIUS;
} else {
metrics.fieldRadius = Blockly.BlockSvg.TEXT_FIELD_CORNER_RADIUS;
}
}
}
}
for (var i = 0, child; child = this.childBlocks_[i]; i++) {
if (child.isShadow()) {
metrics.valueInput = child;
}
}
var iconSize = (metrics.icon) ? metrics.icon.getSize() : new goog.math.Size(0,0);
metrics.width =
Blockly.BlockSvg.SEP_SPACE_X * 2 + iconSize.width + metrics.bayWidth;
if (metrics.statement) {
metrics.width += 2 * Blockly.BlockSvg.CORNER_RADIUS + 8;
}
if (this.outputConnection) {
metrics.height = Blockly.BlockSvg.FIELD_HEIGHT;
metrics.width = Blockly.BlockSvg.FIELD_WIDTH;
} else {
metrics.height = Math.max(
Blockly.BlockSvg.SEP_SPACE_Y * 2 + iconSize.height,
Blockly.BlockSvg.NOTCH_HEIGHT + 16 + Blockly.BlockSvg.CORNER_RADIUS * 2,
metrics.bayHeight + Blockly.BlockSvg.SEP_SPACE_Y
);
}
return metrics;
};
/**
* Draw the path of the block.
* Move the fields to the correct locations.
* @param {number} iconWidth Offset of first row due to icons.
* @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
* containing position information.
* @private
*/
Blockly.BlockSvg.prototype.renderDraw_ = function(metrics) {
// Fetch the block's coordinates on the surface for use in anchoring
// the connections.
var connectionsXY = this.getRelativeToSurfaceXY();
// Assemble the block's path.
var steps = [];
this.renderDrawLeft_(steps, connectionsXY, metrics);
this.renderDrawBottom_(steps, connectionsXY, metrics);
this.renderDrawRight_(steps, connectionsXY, metrics);
this.renderDrawTop_(steps, connectionsXY, metrics);
var pathString = steps.join(' ');
this.svgPath_.setAttribute('d', pathString);
if (this.RTL) {
// Mirror the block's path.
// This is awesome.
this.svgPath_.setAttribute('transform', 'scale(-1 1)');
}
// Position icon
if (metrics.icon) {
var icon = metrics.icon.getSvgRoot();
var iconSize = metrics.icon.getSize();
icon.setAttribute('transform',
'translate(' + (metrics.width - iconSize.width - Blockly.BlockSvg.SEP_SPACE_X / 2) + ',' +
(metrics.height - iconSize.height - Blockly.BlockSvg.SEP_SPACE_Y) + ')');
// @todo RTL
}
// Position value input
if (metrics.valueInput) {
var input = metrics.valueInput.getSvgRoot();
var inputBBox = input.getBBox();
var transformation = 'translate(' +
(Blockly.BlockSvg.NOTCH_WIDTH + (metrics.bayWidth ? 8 + Blockly.BlockSvg.NOTCH_WIDTH*2 : 0) + metrics.bayWidth) + ',' +
(metrics.height - 8) + ')';
input.setAttribute('transform', transformation);
}
};
/**
* Render the left edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Object} connectionsXY Location of block.
* @param {number} rightEdge Minimum width of block.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawLeft_ =
function(steps, connectionsXY, metrics) {
// Top edge.
if (metrics.startHat) {
// Hat block
// Position the cursor at the top-left starting point.
steps.push(Blockly.BlockSvg.HAT_TOP_LEFT_CORNER_START);
// Top-left rounded corner.
steps.push(Blockly.BlockSvg.HAT_TOP_LEFT_CORNER);
steps.push('V', metrics.height - Blockly.BlockSvg.HAT_CORNER_RADIUS);
} else if (this.previousConnection) {
// Regular block
// Position the cursor at the top-left starting point.
steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_START);
// Top-left rounded corner.
steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER);
var cursorY = metrics.height - Blockly.BlockSvg.CORNER_RADIUS - 8 - Blockly.BlockSvg.NOTCH_HEIGHT;
steps.push('V', cursorY);
steps.push(Blockly.BlockSvg.NOTCH_PATH_DOWN);
// Create previous block connection.
var connectionX = connectionsXY.x;
var connectionY = connectionsXY.y + metrics.height - Blockly.BlockSvg.CORNER_RADIUS * 2;
this.previousConnection.moveTo(connectionX, connectionY);
// This connection will be tightened when the parent renders.
steps.push('V', metrics.height - Blockly.BlockSvg.CORNER_RADIUS);
} else {
// Input
// Position the cursor at the top-left starting point.
steps.push('m', metrics.fieldRadius + ',0');
// Top-left rounded corner.
steps.push(
'A', metrics.fieldRadius + ',' + metrics.fieldRadius,
'0', '0,0', '0,' + metrics.fieldRadius);
steps.push(
'V', metrics.height - metrics.fieldRadius);
}
};
/**
* Render the bottom edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Object} connectionsXY Location of block.
* @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
* containing position information.
* @param {number} iconWidth Offset of first row due to icons.
* @return {number} Height of block.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawBottom_ = function(steps,
connectionsXY, metrics) {
if (metrics.startHat) {
steps.push('a', Blockly.BlockSvg.HAT_CORNER_RADIUS + ',' +
Blockly.BlockSvg.HAT_CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.HAT_CORNER_RADIUS + ',' +
Blockly.BlockSvg.HAT_CORNER_RADIUS);
} else if (this.previousConnection) {
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS);
} else {
// Input
steps.push(
'a', metrics.fieldRadius + ',' + metrics.fieldRadius,
'0', '0,0', metrics.fieldRadius + ',' + metrics.fieldRadius);
}
// Has statement
if (metrics.statement) {
steps.push('h', 8);
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',-' +
Blockly.BlockSvg.CORNER_RADIUS);
steps.push('v', -8);
steps.push(Blockly.BlockSvg.NOTCH_PATH_UP);
// @todo Why 3?
steps.push('v', -metrics.bayHeight + (Blockly.BlockSvg.CORNER_RADIUS * 3) + Blockly.BlockSvg.NOTCH_HEIGHT + 8);
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',-' +
Blockly.BlockSvg.CORNER_RADIUS);
steps.push('h', metrics.bayWidth - (Blockly.BlockSvg.CORNER_RADIUS * 2));
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS);
steps.push('v', metrics.bayHeight - (Blockly.BlockSvg.CORNER_RADIUS * 3) - Blockly.BlockSvg.NOTCH_HEIGHT - 8);
steps.push(Blockly.BlockSvg.NOTCH_PATH_DOWN);
steps.push('v', 8);
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS);
// Create statement connection.
// @todo RTL
// var connectionX = connectionsXY.x + (this.RTL ? -cursorX : cursorX + 1);
var connectionX = connectionsXY.x + Blockly.BlockSvg.CORNER_RADIUS * 2 + 8;
var connectionY = connectionsXY.y + metrics.height - Blockly.BlockSvg.CORNER_RADIUS * 2;
metrics.statement.connection.moveTo(connectionX, connectionY);
if (metrics.statement.connection.targetConnection) {
metrics.statement.connection.tighten_();
}
}
if (metrics.endHat) {
steps.push('H', metrics.width - Blockly.BlockSvg.HAT_CORNER_RADIUS);
} else if (this.nextConnection) {
steps.push('H', metrics.width - Blockly.BlockSvg.CORNER_RADIUS);
} else {
// input
steps.push('H', metrics.width - metrics.fieldRadius);
}
};
/**
* Render the right edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Object} connectionsXY Location of block.
* @param {number} cursorY Height of block.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawRight_ =
function(steps, connectionsXY, metrics) {
if (metrics.endHat) {
steps.push('a', Blockly.BlockSvg.HAT_CORNER_RADIUS + ',' +
Blockly.BlockSvg.HAT_CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.HAT_CORNER_RADIUS + ',-' +
Blockly.BlockSvg.HAT_CORNER_RADIUS);
steps.push('v', -8);
} else if (this.nextConnection) {
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
Blockly.BlockSvg.CORNER_RADIUS + ',-' +
Blockly.BlockSvg.CORNER_RADIUS);
steps.push('v', -8);
} else {
// Input
steps.push(
'a', metrics.fieldRadius + ',' + metrics.fieldRadius,
'0', '0,0', metrics.fieldRadius + ',' + -1*metrics.fieldRadius);
steps.push('v', -1*(metrics.height - metrics.fieldRadius*2));
}
if (metrics.endHat) {
steps.push('V', Blockly.BlockSvg.HAT_CORNER_RADIUS);
} else if (this.nextConnection) {
steps.push(Blockly.BlockSvg.NOTCH_PATH_UP);
// Create next block connection.
var connectionX;
if (this.RTL) {
connectionX = connectionsXY.x + metrics.width;
} else {
connectionX = connectionsXY.x + metrics.width;
}
var connectionY = connectionsXY.y + metrics.height - Blockly.BlockSvg.CORNER_RADIUS * 2;
this.nextConnection.moveTo(connectionX, connectionY);
if (this.nextConnection.targetConnection) {
this.nextConnection.tighten_();
}
this.height += 4; // Height of tab.
steps.push('V', Blockly.BlockSvg.CORNER_RADIUS);
}
};
/**
* Render the top edge of the block.
* @param {!Array.<string>} steps Path of block outline.
* @param {!Object} connectionsXY Location of block.
* @param {number} cursorY Height of block.
* @private
*/
Blockly.BlockSvg.prototype.renderDrawTop_ =
function(steps, connectionsXY, metrics) {
if (metrics.endHat) {
steps.push('a', Blockly.BlockSvg.HAT_CORNER_RADIUS + ',' +
Blockly.BlockSvg.HAT_CORNER_RADIUS + ' 0 0,0 -' +
Blockly.BlockSvg.HAT_CORNER_RADIUS + ',-' +
Blockly.BlockSvg.HAT_CORNER_RADIUS);
} else if (this.nextConnection) {
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 -' +
Blockly.BlockSvg.CORNER_RADIUS + ',-' +
Blockly.BlockSvg.CORNER_RADIUS);
} else {
steps.push(
'a', metrics.fieldRadius + ',' + metrics.fieldRadius,
'0', '0,0', '-' + metrics.fieldRadius + ',-' + metrics.fieldRadius);
}
steps.push('z');
};