scratch-blocks/blocks/logic.js
Neil Fraser 2a1ffa11c4 Add undo/redo. Also refactor connections.
Bugs in undoing mutators and renaming variables.
2016-03-03 17:48:54 -08:00

484 lines
15 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2012 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Logic blocks for Blockly.
* @author q.neutron@gmail.com (Quynh Neutron)
*/
'use strict';
goog.provide('Blockly.Blocks.logic');
goog.require('Blockly.Blocks');
/**
* Common HSV hue for all blocks in this category.
*/
Blockly.Blocks.logic.HUE = 210;
Blockly.Blocks['controls_if'] = {
/**
* Block for if/elseif/else condition.
* @this Blockly.Block
*/
init: function() {
this.setHelpUrl(Blockly.Msg.CONTROLS_IF_HELPURL);
this.setColour(Blockly.Blocks.logic.HUE);
this.appendValueInput('IF0')
.setCheck('Boolean')
.appendField(Blockly.Msg.CONTROLS_IF_MSG_IF);
this.appendStatementInput('DO0')
.appendField(Blockly.Msg.CONTROLS_IF_MSG_THEN);
this.setPreviousStatement(true);
this.setNextStatement(true);
this.setMutator(new Blockly.Mutator(['controls_if_elseif',
'controls_if_else']));
// Assign 'this' to a variable for use in the tooltip closure below.
var thisBlock = this;
this.setTooltip(function() {
if (!thisBlock.elseifCount_ && !thisBlock.elseCount_) {
return Blockly.Msg.CONTROLS_IF_TOOLTIP_1;
} else if (!thisBlock.elseifCount_ && thisBlock.elseCount_) {
return Blockly.Msg.CONTROLS_IF_TOOLTIP_2;
} else if (thisBlock.elseifCount_ && !thisBlock.elseCount_) {
return Blockly.Msg.CONTROLS_IF_TOOLTIP_3;
} else if (thisBlock.elseifCount_ && thisBlock.elseCount_) {
return Blockly.Msg.CONTROLS_IF_TOOLTIP_4;
}
return '';
});
this.elseifCount_ = 0;
this.elseCount_ = 0;
},
/**
* Create XML to represent the number of else-if and else inputs.
* @return {Element} XML storage element.
* @this Blockly.Block
*/
mutationToDom: function() {
if (!this.elseifCount_ && !this.elseCount_) {
return null;
}
var container = document.createElement('mutation');
if (this.elseifCount_) {
container.setAttribute('elseif', this.elseifCount_);
}
if (this.elseCount_) {
container.setAttribute('else', 1);
}
return container;
},
/**
* Parse XML to restore the else-if and else inputs.
* @param {!Element} xmlElement XML storage element.
* @this Blockly.Block
*/
domToMutation: function(xmlElement) {
this.elseifCount_ = parseInt(xmlElement.getAttribute('elseif'), 10) || 0;
this.elseCount_ = parseInt(xmlElement.getAttribute('else'), 10) || 0;
this.updateShape_();
},
/**
* Populate the mutator's dialog with this block's components.
* @param {!Blockly.Workspace} workspace Mutator's workspace.
* @return {!Blockly.Block} Root block in mutator.
* @this Blockly.Block
*/
decompose: function(workspace) {
var containerBlock = workspace.newBlock('controls_if_if');
containerBlock.initSvg();
var connection = containerBlock.nextConnection;
for (var i = 1; i <= this.elseifCount_; i++) {
var elseifBlock = workspace.newBlock('controls_if_elseif');
elseifBlock.initSvg();
connection.connect(elseifBlock.previousConnection);
connection = elseifBlock.nextConnection;
}
if (this.elseCount_) {
var elseBlock = workspace.newBlock('controls_if_else');
elseBlock.initSvg();
connection.connect(elseBlock.previousConnection);
}
return containerBlock;
},
/**
* Reconfigure this block based on the mutator dialog's components.
* @param {!Blockly.Block} containerBlock Root block in mutator.
* @this Blockly.Block
*/
compose: function(containerBlock) {
var clauseBlock = containerBlock.nextConnection.targetBlock();
// Count number of inputs.
this.elseifCount_ = 0;
this.elseCount_ = 0;
var valueConnections = [null];
var statementConnections = [null];
var elseStatementConnection = null;
while (clauseBlock) {
switch (clauseBlock.type) {
case 'controls_if_elseif':
this.elseifCount_++;
valueConnections.push(clauseBlock.valueConnection_);
statementConnections.push(clauseBlock.statementConnection_);
break;
case 'controls_if_else':
this.elseCount_++;
elseStatementConnection = clauseBlock.statementConnection_;
break;
default:
throw 'Unknown block type.';
}
clauseBlock = clauseBlock.nextConnection &&
clauseBlock.nextConnection.targetBlock();
}
this.updateShape_();
// Reconnect any child blocks.
for (var i = 1; i <= this.elseifCount_; i++) {
if (valueConnections[i]) {
this.getInput('IF' + i).connection.connect(valueConnections[i]);
}
if (statementConnections[i]) {
this.getInput('DO' + i).connection.connect(statementConnections[i]);
}
}
if (elseStatementConnection) {
this.getInput('ELSE').connection.connect(elseStatementConnection);
}
},
/**
* Store pointers to any connected child blocks.
* @param {!Blockly.Block} containerBlock Root block in mutator.
* @this Blockly.Block
*/
saveConnections: function(containerBlock) {
var clauseBlock = containerBlock.nextConnection.targetBlock();
var i = 1;
while (clauseBlock) {
switch (clauseBlock.type) {
case 'controls_if_elseif':
var inputIf = this.getInput('IF' + i);
var inputDo = this.getInput('DO' + i);
clauseBlock.valueConnection_ =
inputIf && inputIf.connection.targetConnection;
clauseBlock.statementConnection_ =
inputDo && inputDo.connection.targetConnection;
i++;
break;
case 'controls_if_else':
var inputDo = this.getInput('ELSE');
clauseBlock.statementConnection_ =
inputDo && inputDo.connection.targetConnection;
break;
default:
throw 'Unknown block type.';
}
clauseBlock = clauseBlock.nextConnection &&
clauseBlock.nextConnection.targetBlock();
}
},
/**
* Modify this block to have the correct number of inputs.
* @private
* @this Blockly.Block
*/
updateShape_: function() {
// Delete everything.
if (this.getInput('ELSE')) {
this.removeInput('ELSE');
}
var i = 1;
while (this.getInput('IF' + i)) {
this.removeInput('IF' + i);
this.removeInput('DO' + i);
i++;
}
// Rebuild block.
for (var i = 1; i <= this.elseifCount_; i++) {
this.appendValueInput('IF' + i)
.setCheck('Boolean')
.appendField(Blockly.Msg.CONTROLS_IF_MSG_ELSEIF);
this.appendStatementInput('DO' + i)
.appendField(Blockly.Msg.CONTROLS_IF_MSG_THEN);
}
if (this.elseCount_) {
this.appendStatementInput('ELSE')
.appendField(Blockly.Msg.CONTROLS_IF_MSG_ELSE);
}
}
};
Blockly.Blocks['controls_if_if'] = {
/**
* Mutator block for if container.
* @this Blockly.Block
*/
init: function() {
this.setColour(Blockly.Blocks.logic.HUE);
this.appendDummyInput()
.appendField(Blockly.Msg.CONTROLS_IF_IF_TITLE_IF);
this.setNextStatement(true);
this.setTooltip(Blockly.Msg.CONTROLS_IF_IF_TOOLTIP);
this.contextMenu = false;
}
};
Blockly.Blocks['controls_if_elseif'] = {
/**
* Mutator bolck for else-if condition.
* @this Blockly.Block
*/
init: function() {
this.setColour(Blockly.Blocks.logic.HUE);
this.appendDummyInput()
.appendField(Blockly.Msg.CONTROLS_IF_ELSEIF_TITLE_ELSEIF);
this.setPreviousStatement(true);
this.setNextStatement(true);
this.setTooltip(Blockly.Msg.CONTROLS_IF_ELSEIF_TOOLTIP);
this.contextMenu = false;
}
};
Blockly.Blocks['controls_if_else'] = {
/**
* Mutator block for else condition.
* @this Blockly.Block
*/
init: function() {
this.setColour(Blockly.Blocks.logic.HUE);
this.appendDummyInput()
.appendField(Blockly.Msg.CONTROLS_IF_ELSE_TITLE_ELSE);
this.setPreviousStatement(true);
this.setTooltip(Blockly.Msg.CONTROLS_IF_ELSE_TOOLTIP);
this.contextMenu = false;
}
};
Blockly.Blocks['logic_compare'] = {
/**
* Block for comparison operator.
* @this Blockly.Block
*/
init: function() {
var OPERATORS = this.RTL ? [
['=', 'EQ'],
['\u2260', 'NEQ'],
['>', 'LT'],
['\u2265', 'LTE'],
['<', 'GT'],
['\u2264', 'GTE']
] : [
['=', 'EQ'],
['\u2260', 'NEQ'],
['<', 'LT'],
['\u2264', 'LTE'],
['>', 'GT'],
['\u2265', 'GTE']
];
this.setHelpUrl(Blockly.Msg.LOGIC_COMPARE_HELPURL);
this.setColour(Blockly.Blocks.logic.HUE);
this.setOutput(true, 'Boolean');
this.appendValueInput('A');
this.appendValueInput('B')
.appendField(new Blockly.FieldDropdown(OPERATORS), 'OP');
this.setInputsInline(true);
// Assign 'this' to a variable for use in the tooltip closure below.
var thisBlock = this;
this.setTooltip(function() {
var op = thisBlock.getFieldValue('OP');
var TOOLTIPS = {
'EQ': Blockly.Msg.LOGIC_COMPARE_TOOLTIP_EQ,
'NEQ': Blockly.Msg.LOGIC_COMPARE_TOOLTIP_NEQ,
'LT': Blockly.Msg.LOGIC_COMPARE_TOOLTIP_LT,
'LTE': Blockly.Msg.LOGIC_COMPARE_TOOLTIP_LTE,
'GT': Blockly.Msg.LOGIC_COMPARE_TOOLTIP_GT,
'GTE': Blockly.Msg.LOGIC_COMPARE_TOOLTIP_GTE
};
return TOOLTIPS[op];
});
this.prevBlocks_ = [null, null];
},
/**
* Called whenever anything on the workspace changes.
* Prevent mismatched types from being compared.
* @this Blockly.Block
*/
onchange: function() {
var blockA = this.getInputTargetBlock('A');
var blockB = this.getInputTargetBlock('B');
// Disconnect blocks that existed prior to this change if they don't match.
if (blockA && blockB &&
!blockA.outputConnection.checkType_(blockB.outputConnection)) {
// Mismatch between two inputs. Disconnect previous and bump it away.
for (var i = 0; i < this.prevBlocks_.length; i++) {
var block = this.prevBlocks_[i];
if (block === blockA || block === blockB) {
block.unplug();
block.bumpNeighbours_();
}
}
}
this.prevBlocks_[0] = blockA;
this.prevBlocks_[1] = blockB;
}
};
Blockly.Blocks['logic_operation'] = {
/**
* Block for logical operations: 'and', 'or'.
* @this Blockly.Block
*/
init: function() {
var OPERATORS =
[[Blockly.Msg.LOGIC_OPERATION_AND, 'AND'],
[Blockly.Msg.LOGIC_OPERATION_OR, 'OR']];
this.setHelpUrl(Blockly.Msg.LOGIC_OPERATION_HELPURL);
this.setColour(Blockly.Blocks.logic.HUE);
this.setOutput(true, 'Boolean');
this.appendValueInput('A')
.setCheck('Boolean');
this.appendValueInput('B')
.setCheck('Boolean')
.appendField(new Blockly.FieldDropdown(OPERATORS), 'OP');
this.setInputsInline(true);
// Assign 'this' to a variable for use in the tooltip closure below.
var thisBlock = this;
this.setTooltip(function() {
var op = thisBlock.getFieldValue('OP');
var TOOLTIPS = {
'AND': Blockly.Msg.LOGIC_OPERATION_TOOLTIP_AND,
'OR': Blockly.Msg.LOGIC_OPERATION_TOOLTIP_OR
};
return TOOLTIPS[op];
});
}
};
Blockly.Blocks['logic_negate'] = {
/**
* Block for negation.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": Blockly.Msg.LOGIC_NEGATE_TITLE,
"args0": [
{
"type": "input_value",
"name": "BOOL",
"check": "Boolean"
}
],
"output": "Boolean",
"colour": Blockly.Blocks.logic.HUE,
"tooltip": Blockly.Msg.LOGIC_NEGATE_TOOLTIP,
"helpUrl": Blockly.Msg.LOGIC_NEGATE_HELPURL
});
}
};
Blockly.Blocks['logic_boolean'] = {
/**
* Block for boolean data type: true and false.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": "%1",
"args0": [
{
"type": "field_dropdown",
"name": "BOOL",
"options": [
[Blockly.Msg.LOGIC_BOOLEAN_TRUE, "TRUE"],
[Blockly.Msg.LOGIC_BOOLEAN_FALSE, "FALSE"]
]
}
],
"output": "Boolean",
"colour": Blockly.Blocks.logic.HUE,
"tooltip": Blockly.Msg.LOGIC_BOOLEAN_TOOLTIP,
"helpUrl": Blockly.Msg.LOGIC_BOOLEAN_HELPURL
});
}
};
Blockly.Blocks['logic_null'] = {
/**
* Block for null data type.
* @this Blockly.Block
*/
init: function() {
this.jsonInit({
"message0": Blockly.Msg.LOGIC_NULL,
"output": null,
"colour": Blockly.Blocks.logic.HUE,
"tooltip": Blockly.Msg.LOGIC_NULL_TOOLTIP,
"helpUrl": Blockly.Msg.LOGIC_NULL_HELPURL
});
}
};
Blockly.Blocks['logic_ternary'] = {
/**
* Block for ternary operator.
* @this Blockly.Block
*/
init: function() {
this.setHelpUrl(Blockly.Msg.LOGIC_TERNARY_HELPURL);
this.setColour(Blockly.Blocks.logic.HUE);
this.appendValueInput('IF')
.setCheck('Boolean')
.appendField(Blockly.Msg.LOGIC_TERNARY_CONDITION);
this.appendValueInput('THEN')
.appendField(Blockly.Msg.LOGIC_TERNARY_IF_TRUE);
this.appendValueInput('ELSE')
.appendField(Blockly.Msg.LOGIC_TERNARY_IF_FALSE);
this.setOutput(true);
this.setTooltip(Blockly.Msg.LOGIC_TERNARY_TOOLTIP);
this.prevParentConnection_ = null;
},
/**
* Called whenever anything on the workspace changes.
* Prevent mismatched types.
* @this Blockly.Block
*/
onchange: function() {
var blockA = this.getInputTargetBlock('THEN');
var blockB = this.getInputTargetBlock('ELSE');
var parentConnection = this.outputConnection.targetConnection;
// Disconnect blocks that existed prior to this change if they don't match.
if ((blockA || blockB) && parentConnection) {
for (var i = 0; i < 2; i++) {
var block = (i == 1) ? blockA : blockB;
if (block && !block.outputConnection.checkType_(parentConnection)) {
if (parentConnection === this.prevParentConnection_) {
this.unplug();
parentConnection.sourceBlock_.bumpNeighbours_();
} else {
block.unplug();
block.bumpNeighbours_();
}
}
}
}
this.prevParentConnection_ = parentConnection;
}
};