mirror of
https://github.com/scratchfoundation/scratch-blocks.git
synced 2025-06-28 05:00:24 -04:00
664 lines
20 KiB
JavaScript
664 lines
20 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Object representing a UI bubble.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.Bubble');
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goog.require('Blockly.Touch');
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goog.require('Blockly.Workspace');
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goog.require('goog.dom');
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goog.require('goog.math.Coordinate');
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goog.require('goog.userAgent');
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/**
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* Class for UI bubble.
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* @param {!Blockly.WorkspaceSvg} workspace The workspace on which to draw the
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* bubble.
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* @param {!Element} content SVG content for the bubble.
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* @param {Element} shape SVG element to avoid eclipsing.
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* @param {!goog.math.Coordinate} anchorXY Absolute position of bubble's anchor
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* point.
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* @param {?number} bubbleWidth Width of bubble, or null if not resizable.
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* @param {?number} bubbleHeight Height of bubble, or null if not resizable.
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* @constructor
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*/
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Blockly.Bubble = function(workspace, content, shape, anchorXY,
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bubbleWidth, bubbleHeight) {
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this.workspace_ = workspace;
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this.content_ = content;
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this.shape_ = shape;
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var angle = Blockly.Bubble.ARROW_ANGLE;
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if (this.workspace_.RTL) {
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angle = -angle;
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}
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this.arrow_radians_ = Blockly.utils.toRadians(angle);
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var canvas = workspace.getBubbleCanvas();
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canvas.appendChild(this.createDom_(content, !!(bubbleWidth && bubbleHeight)));
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this.setAnchorLocation(anchorXY);
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if (!bubbleWidth || !bubbleHeight) {
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var bBox = /** @type {SVGLocatable} */ (this.content_).getBBox();
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bubbleWidth = bBox.width + 2 * Blockly.Bubble.BORDER_WIDTH;
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bubbleHeight = bBox.height + 2 * Blockly.Bubble.BORDER_WIDTH;
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}
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this.setBubbleSize(bubbleWidth, bubbleHeight);
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// Render the bubble.
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this.positionBubble_();
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this.renderArrow_();
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this.rendered_ = true;
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if (!workspace.options.readOnly) {
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Blockly.bindEventWithChecks_(
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this.bubbleBack_, 'mousedown', this, this.bubbleMouseDown_);
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if (this.resizeGroup_) {
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Blockly.bindEventWithChecks_(
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this.resizeGroup_, 'mousedown', this, this.resizeMouseDown_);
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}
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}
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};
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/**
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* Width of the border around the bubble.
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*/
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Blockly.Bubble.BORDER_WIDTH = 6;
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/**
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* Determines the thickness of the base of the arrow in relation to the size
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* of the bubble. Higher numbers result in thinner arrows.
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*/
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Blockly.Bubble.ARROW_THICKNESS = 5;
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/**
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* The number of degrees that the arrow bends counter-clockwise.
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*/
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Blockly.Bubble.ARROW_ANGLE = 20;
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/**
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* The sharpness of the arrow's bend. Higher numbers result in smoother arrows.
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*/
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Blockly.Bubble.ARROW_BEND = 4;
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/**
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* Distance between arrow point and anchor point.
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*/
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Blockly.Bubble.ANCHOR_RADIUS = 8;
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/**
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* Wrapper function called when a mouseUp occurs during a drag operation.
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* @type {Array.<!Array>}
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* @private
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*/
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Blockly.Bubble.onMouseUpWrapper_ = null;
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/**
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* Wrapper function called when a mouseMove occurs during a drag operation.
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* @type {Array.<!Array>}
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* @private
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*/
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Blockly.Bubble.onMouseMoveWrapper_ = null;
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/**
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* Function to call on resize of bubble.
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* @type {Function}
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*/
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Blockly.Bubble.prototype.resizeCallback_ = null;
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/**
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* Stop binding to the global mouseup and mousemove events.
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* @private
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*/
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Blockly.Bubble.unbindDragEvents_ = function() {
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if (Blockly.Bubble.onMouseUpWrapper_) {
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Blockly.unbindEvent_(Blockly.Bubble.onMouseUpWrapper_);
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Blockly.Bubble.onMouseUpWrapper_ = null;
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}
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if (Blockly.Bubble.onMouseMoveWrapper_) {
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Blockly.unbindEvent_(Blockly.Bubble.onMouseMoveWrapper_);
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Blockly.Bubble.onMouseMoveWrapper_ = null;
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}
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};
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/*
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* Handle a mouse-up event while dragging a bubble's border or resize handle.
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* @param {!Event} e Mouse up event.
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* @private
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*/
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Blockly.Bubble.bubbleMouseUp_ = function(/*e*/) {
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Blockly.Touch.clearTouchIdentifier();
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Blockly.Bubble.unbindDragEvents_();
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};
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/**
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* Flag to stop incremental rendering during construction.
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* @private
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*/
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Blockly.Bubble.prototype.rendered_ = false;
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/**
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* Absolute coordinate of anchor point, in workspace coordinates.
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* @type {goog.math.Coordinate}
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* @private
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*/
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Blockly.Bubble.prototype.anchorXY_ = null;
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/**
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* Relative X coordinate of bubble with respect to the anchor's centre,
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* in workspace units.
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* In RTL mode the initial value is negated.
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* @private
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*/
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Blockly.Bubble.prototype.relativeLeft_ = 0;
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/**
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* Relative Y coordinate of bubble with respect to the anchor's centre.
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* @private
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*/
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Blockly.Bubble.prototype.relativeTop_ = 0;
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/**
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* Width of bubble.
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* @private
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*/
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Blockly.Bubble.prototype.width_ = 0;
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/**
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* Height of bubble.
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* @private
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*/
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Blockly.Bubble.prototype.height_ = 0;
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/**
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* Automatically position and reposition the bubble.
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* @private
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*/
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Blockly.Bubble.prototype.autoLayout_ = true;
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/**
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* Create the bubble's DOM.
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* @param {!Element} content SVG content for the bubble.
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* @param {boolean} hasResize Add diagonal resize gripper if true.
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* @return {!Element} The bubble's SVG group.
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* @private
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*/
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Blockly.Bubble.prototype.createDom_ = function(content, hasResize) {
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/* Create the bubble. Here's the markup that will be generated:
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<g>
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<g filter="url(#blocklyEmbossFilter837493)">
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<path d="... Z" />
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<rect class="blocklyDraggable" rx="8" ry="8" width="180" height="180"/>
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</g>
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<g transform="translate(165, 165)" class="blocklyResizeSE">
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<polygon points="0,15 15,15 15,0"/>
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<line class="blocklyResizeLine" x1="5" y1="14" x2="14" y2="5"/>
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<line class="blocklyResizeLine" x1="10" y1="14" x2="14" y2="10"/>
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</g>
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[...content goes here...]
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</g>
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*/
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this.bubbleGroup_ = Blockly.utils.createSvgElement('g', {}, null);
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var filter =
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{'filter': 'url(#' + this.workspace_.options.embossFilterId + ')'};
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if (goog.userAgent.getUserAgentString().indexOf('JavaFX') != -1) {
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// Multiple reports that JavaFX can't handle filters. UserAgent:
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// Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.44
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// (KHTML, like Gecko) JavaFX/8.0 Safari/537.44
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// https://github.com/google/blockly/issues/99
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filter = {};
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}
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var bubbleEmboss = Blockly.utils.createSvgElement('g',
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filter, this.bubbleGroup_);
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this.bubbleArrow_ = Blockly.utils.createSvgElement('path', {}, bubbleEmboss);
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this.bubbleBack_ = Blockly.utils.createSvgElement('rect',
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{
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'class': 'blocklyDraggable',
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'x': 0,
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'y': 0,
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'rx': Blockly.Bubble.BORDER_WIDTH,
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'ry': Blockly.Bubble.BORDER_WIDTH
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},
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bubbleEmboss);
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if (hasResize) {
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this.resizeGroup_ = Blockly.utils.createSvgElement('g',
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{'class': this.workspace_.RTL ?
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'blocklyResizeSW' : 'blocklyResizeSE'},
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this.bubbleGroup_);
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var resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
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Blockly.utils.createSvgElement('polygon',
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{'points': '0,x x,x x,0'.replace(/x/g, resizeSize.toString())},
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this.resizeGroup_);
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Blockly.utils.createSvgElement('line',
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{
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'class': 'blocklyResizeLine',
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'x1': resizeSize / 3, 'y1': resizeSize - 1,
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'x2': resizeSize - 1, 'y2': resizeSize / 3
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}, this.resizeGroup_);
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Blockly.utils.createSvgElement('line',
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{
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'class': 'blocklyResizeLine',
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'x1': resizeSize * 2 / 3,
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'y1': resizeSize - 1,
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'x2': resizeSize - 1,
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'y2': resizeSize * 2 / 3
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}, this.resizeGroup_);
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} else {
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this.resizeGroup_ = null;
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}
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this.bubbleGroup_.appendChild(content);
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return this.bubbleGroup_;
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};
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/**
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* Return the root node of the bubble's SVG group.
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* @return {Element} The root SVG node of the bubble's group.
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*/
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Blockly.Bubble.prototype.getSvgRoot = function() {
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return this.bubbleGroup_;
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};
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/**
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* Expose the block's ID on the bubble's top-level SVG group.
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* @param {string} id ID of block.
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*/
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Blockly.Bubble.prototype.setSvgId = function(id) {
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if (this.bubbleGroup_.dataset) {
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this.bubbleGroup_.dataset.blockId = id;
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}
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};
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/**
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* Handle a mouse-down on bubble's border.
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* @param {!Event} e Mouse down event.
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* @private
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*/
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Blockly.Bubble.prototype.bubbleMouseDown_ = function(e) {
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var gesture = this.workspace_.getGesture(e);
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if (gesture) {
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gesture.handleBubbleStart(e, this);
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}
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};
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/**
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* Show the context menu for this bubble.
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* @param {!Event} _e Mouse event.
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* @private
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*/
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Blockly.Bubble.prototype.showContextMenu_ = function(_e) {
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// NOP on bubbles, but used by the bubble dragger to pass events to
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// workspace comments.
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};
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/**
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* Get whether this bubble is deletable or not.
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* @return {boolean} True if deletable.
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* @package
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*/
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Blockly.Bubble.prototype.isDeletable = function() {
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return false;
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};
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/**
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* Handle a mouse-down on bubble's resize corner.
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* @param {!Event} e Mouse down event.
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* @private
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*/
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Blockly.Bubble.prototype.resizeMouseDown_ = function(e) {
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this.promote_();
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Blockly.Bubble.unbindDragEvents_();
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if (Blockly.utils.isRightButton(e)) {
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// No right-click.
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e.stopPropagation();
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return;
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}
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// Left-click (or middle click)
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this.workspace_.startDrag(e, new goog.math.Coordinate(
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this.workspace_.RTL ? -this.width_ : this.width_, this.height_));
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Blockly.Bubble.onMouseUpWrapper_ = Blockly.bindEventWithChecks_(document,
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'mouseup', this, Blockly.Bubble.bubbleMouseUp_);
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Blockly.Bubble.onMouseMoveWrapper_ = Blockly.bindEventWithChecks_(document,
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'mousemove', this, this.resizeMouseMove_);
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Blockly.hideChaff();
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// This event has been handled. No need to bubble up to the document.
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e.stopPropagation();
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};
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/**
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* Resize this bubble to follow the mouse.
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* @param {!Event} e Mouse move event.
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* @private
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*/
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Blockly.Bubble.prototype.resizeMouseMove_ = function(e) {
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this.autoLayout_ = false;
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var newXY = this.workspace_.moveDrag(e);
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this.setBubbleSize(this.workspace_.RTL ? -newXY.x : newXY.x, newXY.y);
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if (this.workspace_.RTL) {
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// RTL requires the bubble to move its left edge.
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this.positionBubble_();
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}
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};
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/**
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* Register a function as a callback event for when the bubble is resized.
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* @param {!Function} callback The function to call on resize.
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*/
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Blockly.Bubble.prototype.registerResizeEvent = function(callback) {
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this.resizeCallback_ = callback;
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};
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/**
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* Move this bubble to the top of the stack.
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* @return {!boolean} Whether or not the bubble has been moved.
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* @private
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*/
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Blockly.Bubble.prototype.promote_ = function() {
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var svgGroup = this.bubbleGroup_.parentNode;
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if (svgGroup.lastChild !== this.bubbleGroup_) {
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svgGroup.appendChild(this.bubbleGroup_);
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return true;
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}
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return false;
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};
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/**
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* Notification that the anchor has moved.
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* Update the arrow and bubble accordingly.
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* @param {!goog.math.Coordinate} xy Absolute location.
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*/
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Blockly.Bubble.prototype.setAnchorLocation = function(xy) {
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this.anchorXY_ = xy;
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if (this.rendered_) {
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this.positionBubble_();
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}
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};
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/**
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* Position the bubble so that it does not fall off-screen.
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* @private
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*/
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Blockly.Bubble.prototype.layoutBubble_ = function() {
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// Compute the preferred bubble location.
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var relativeLeft = -this.width_ / 4;
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var relativeTop = -this.height_ - Blockly.BlockSvg.MIN_BLOCK_Y;
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// Prevent the bubble from being off-screen.
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var metrics = this.workspace_.getMetrics();
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metrics.viewWidth /= this.workspace_.scale;
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metrics.viewLeft /= this.workspace_.scale;
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var anchorX = this.anchorXY_.x;
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if (this.workspace_.RTL) {
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if (anchorX - metrics.viewLeft - relativeLeft - this.width_ <
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Blockly.Scrollbar.scrollbarThickness) {
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// Slide the bubble right until it is onscreen.
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relativeLeft = anchorX - metrics.viewLeft - this.width_ -
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Blockly.Scrollbar.scrollbarThickness;
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} else if (anchorX - metrics.viewLeft - relativeLeft >
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metrics.viewWidth) {
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// Slide the bubble left until it is onscreen.
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relativeLeft = anchorX - metrics.viewLeft - metrics.viewWidth;
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}
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} else {
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if (anchorX + relativeLeft < metrics.viewLeft) {
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// Slide the bubble right until it is onscreen.
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relativeLeft = metrics.viewLeft - anchorX;
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} else if (metrics.viewLeft + metrics.viewWidth <
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anchorX + relativeLeft + this.width_ +
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Blockly.BlockSvg.SEP_SPACE_X +
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Blockly.Scrollbar.scrollbarThickness) {
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// Slide the bubble left until it is onscreen.
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relativeLeft = metrics.viewLeft + metrics.viewWidth - anchorX -
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this.width_ - Blockly.Scrollbar.scrollbarThickness;
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}
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}
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if (this.anchorXY_.y + relativeTop < metrics.viewTop) {
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// Slide the bubble below the block.
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var bBox = /** @type {SVGLocatable} */ (this.shape_).getBBox();
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relativeTop = bBox.height;
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}
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this.relativeLeft_ = relativeLeft;
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this.relativeTop_ = relativeTop;
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};
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/**
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* Move the bubble to a location relative to the anchor's centre.
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* @private
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*/
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Blockly.Bubble.prototype.positionBubble_ = function() {
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var left = this.anchorXY_.x;
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if (this.workspace_.RTL) {
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left -= this.relativeLeft_ ;
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} else {
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left += this.relativeLeft_;
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}
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var top = this.relativeTop_ + this.anchorXY_.y;
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this.moveTo(left, top);
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};
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/**
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* Move the bubble group to the specified location in workspace coordinates.
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* @param {number} x The x position to move to.
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* @param {number} y The y position to move to.
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* @package
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*/
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Blockly.Bubble.prototype.moveTo = function(x, y) {
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this.bubbleGroup_.setAttribute('transform', 'translate(' + x + ',' + y + ')');
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};
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/**
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* Get the dimensions of this bubble.
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* @return {!Object} Object with width and height properties.
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*/
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Blockly.Bubble.prototype.getBubbleSize = function() {
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return {width: this.width_, height: this.height_};
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};
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/**
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* Size this bubble.
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* @param {number} width Width of the bubble.
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* @param {number} height Height of the bubble.
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*/
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Blockly.Bubble.prototype.setBubbleSize = function(width, height) {
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var doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH;
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// Minimum size of a bubble.
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width = Math.max(width, doubleBorderWidth + 45);
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height = Math.max(height, doubleBorderWidth + 20);
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this.width_ = width;
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this.height_ = height;
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this.bubbleBack_.setAttribute('width', width);
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this.bubbleBack_.setAttribute('height', height);
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if (this.resizeGroup_) {
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if (this.workspace_.RTL) {
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// Mirror the resize group.
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var resizeSize = 2 * Blockly.Bubble.BORDER_WIDTH;
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this.resizeGroup_.setAttribute('transform', 'translate(' +
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resizeSize + ',' + (height - doubleBorderWidth) + ') scale(-1 1)');
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} else {
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this.resizeGroup_.setAttribute('transform', 'translate(' +
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(width - doubleBorderWidth) + ',' +
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(height - doubleBorderWidth) + ')');
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}
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}
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if (this.rendered_) {
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if (this.autoLayout_) {
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this.layoutBubble_();
|
|
}
|
|
this.positionBubble_();
|
|
this.renderArrow_();
|
|
}
|
|
// Allow the contents to resize.
|
|
if (this.resizeCallback_) {
|
|
this.resizeCallback_();
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Draw the arrow between the bubble and the origin.
|
|
* @private
|
|
*/
|
|
Blockly.Bubble.prototype.renderArrow_ = function() {
|
|
var steps = [];
|
|
// Find the relative coordinates of the center of the bubble.
|
|
var relBubbleX = this.width_ / 2;
|
|
var relBubbleY = this.height_ / 2;
|
|
// Find the relative coordinates of the center of the anchor.
|
|
var relAnchorX = -this.relativeLeft_;
|
|
var relAnchorY = -this.relativeTop_;
|
|
if (relBubbleX == relAnchorX && relBubbleY == relAnchorY) {
|
|
// Null case. Bubble is directly on top of the anchor.
|
|
// Short circuit this rather than wade through divide by zeros.
|
|
steps.push('M ' + relBubbleX + ',' + relBubbleY);
|
|
} else {
|
|
// Compute the angle of the arrow's line.
|
|
var rise = relAnchorY - relBubbleY;
|
|
var run = relAnchorX - relBubbleX;
|
|
if (this.workspace_.RTL) {
|
|
run *= -1;
|
|
}
|
|
var hypotenuse = Math.sqrt(rise * rise + run * run);
|
|
var angle = Math.acos(run / hypotenuse);
|
|
if (rise < 0) {
|
|
angle = 2 * Math.PI - angle;
|
|
}
|
|
// Compute a line perpendicular to the arrow.
|
|
var rightAngle = angle + Math.PI / 2;
|
|
if (rightAngle > Math.PI * 2) {
|
|
rightAngle -= Math.PI * 2;
|
|
}
|
|
var rightRise = Math.sin(rightAngle);
|
|
var rightRun = Math.cos(rightAngle);
|
|
|
|
// Calculate the thickness of the base of the arrow.
|
|
var bubbleSize = this.getBubbleSize();
|
|
var thickness = (bubbleSize.width + bubbleSize.height) /
|
|
Blockly.Bubble.ARROW_THICKNESS;
|
|
thickness = Math.min(thickness, bubbleSize.width, bubbleSize.height) / 4;
|
|
|
|
// Back the tip of the arrow off of the anchor.
|
|
var backoffRatio = 1 - Blockly.Bubble.ANCHOR_RADIUS / hypotenuse;
|
|
relAnchorX = relBubbleX + backoffRatio * run;
|
|
relAnchorY = relBubbleY + backoffRatio * rise;
|
|
|
|
// Coordinates for the base of the arrow.
|
|
var baseX1 = relBubbleX + thickness * rightRun;
|
|
var baseY1 = relBubbleY + thickness * rightRise;
|
|
var baseX2 = relBubbleX - thickness * rightRun;
|
|
var baseY2 = relBubbleY - thickness * rightRise;
|
|
|
|
// Distortion to curve the arrow.
|
|
var swirlAngle = angle + this.arrow_radians_;
|
|
if (swirlAngle > Math.PI * 2) {
|
|
swirlAngle -= Math.PI * 2;
|
|
}
|
|
var swirlRise = Math.sin(swirlAngle) *
|
|
hypotenuse / Blockly.Bubble.ARROW_BEND;
|
|
var swirlRun = Math.cos(swirlAngle) *
|
|
hypotenuse / Blockly.Bubble.ARROW_BEND;
|
|
|
|
steps.push('M' + baseX1 + ',' + baseY1);
|
|
steps.push('C' + (baseX1 + swirlRun) + ',' + (baseY1 + swirlRise) +
|
|
' ' + relAnchorX + ',' + relAnchorY +
|
|
' ' + relAnchorX + ',' + relAnchorY);
|
|
steps.push('C' + relAnchorX + ',' + relAnchorY +
|
|
' ' + (baseX2 + swirlRun) + ',' + (baseY2 + swirlRise) +
|
|
' ' + baseX2 + ',' + baseY2);
|
|
}
|
|
steps.push('z');
|
|
this.bubbleArrow_.setAttribute('d', steps.join(' '));
|
|
};
|
|
|
|
/**
|
|
* Change the colour of a bubble.
|
|
* @param {string} hexColour Hex code of colour.
|
|
*/
|
|
Blockly.Bubble.prototype.setColour = function(hexColour) {
|
|
this.bubbleBack_.setAttribute('fill', hexColour);
|
|
this.bubbleArrow_.setAttribute('fill', hexColour);
|
|
};
|
|
|
|
/**
|
|
* Dispose of this bubble.
|
|
*/
|
|
Blockly.Bubble.prototype.dispose = function() {
|
|
Blockly.Bubble.unbindDragEvents_();
|
|
// Dispose of and unlink the bubble.
|
|
goog.dom.removeNode(this.bubbleGroup_);
|
|
this.bubbleGroup_ = null;
|
|
this.bubbleArrow_ = null;
|
|
this.bubbleBack_ = null;
|
|
this.resizeGroup_ = null;
|
|
this.workspace_ = null;
|
|
this.content_ = null;
|
|
this.shape_ = null;
|
|
};
|
|
|
|
/**
|
|
* Move this bubble during a drag, taking into account whether or not there is
|
|
* a drag surface.
|
|
* @param {?Blockly.BlockDragSurfaceSvg} dragSurface The surface that carries
|
|
* rendered items during a drag, or null if no drag surface is in use.
|
|
* @param {!goog.math.Coordinate} newLoc The location to translate to, in
|
|
* workspace coordinates.
|
|
* @package
|
|
*/
|
|
Blockly.Bubble.prototype.moveDuringDrag = function(dragSurface, newLoc) {
|
|
if (dragSurface) {
|
|
dragSurface.translateSurface(newLoc.x, newLoc.y);
|
|
} else {
|
|
this.moveTo(newLoc.x, newLoc.y);
|
|
}
|
|
if (this.workspace_.RTL) {
|
|
this.relativeLeft_ = this.anchorXY_.x - newLoc.x - this.width_;
|
|
} else {
|
|
this.relativeLeft_ = newLoc.x - this.anchorXY_.x;
|
|
}
|
|
this.relativeTop_ = newLoc.y - this.anchorXY_.y;
|
|
this.renderArrow_();
|
|
};
|
|
|
|
/**
|
|
* Return the coordinates of the top corner of this bubble's starting edge (e.g.
|
|
* top left corner in LTR and top right corner in RTL) relative
|
|
* to the drawing surface's origin (0,0), in workspace units.
|
|
* @return {!goog.math.Coordinate} Object with .x and .y properties.
|
|
*/
|
|
Blockly.Bubble.prototype.getRelativeToSurfaceXY = function() {
|
|
return new goog.math.Coordinate(
|
|
this.workspace_.RTL ? this.anchorXY_.x - this.relativeLeft_ : this.anchorXY_.x + this.relativeLeft_,
|
|
this.anchorXY_.y + this.relativeTop_);
|
|
};
|
|
|
|
/**
|
|
* Set whether auto-layout of this bubble is enabled. The first time a bubble
|
|
* is shown it positions itself to not cover any blocks. Once a user has
|
|
* dragged it to reposition, it renders where the user put it.
|
|
* @param {boolean} enable True if auto-layout should be enabled, false
|
|
* otherwise.
|
|
* @package
|
|
*/
|
|
Blockly.Bubble.prototype.setAutoLayout = function(enable) {
|
|
this.autoLayout_ = enable;
|
|
};
|