mirror of
https://github.com/scratchfoundation/scratch-blocks.git
synced 2025-08-28 22:10:31 -04:00
# Conflicts: # blockly_compressed_horizontal.js # core/block.js # core/block_render_svg_vertical.js # core/connection.js # core/inject.js
751 lines
25 KiB
JavaScript
751 lines
25 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2012 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Methods for graphically rendering a block as SVG.
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* @author fraser@google.com (Neil Fraser)
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*/
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'use strict';
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goog.provide('Blockly.BlockSvg.render');
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goog.require('Blockly.BlockSvg');
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// UI constants for rendering blocks.
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/**
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* Horizontal space between elements.
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* @const
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*/
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Blockly.BlockSvg.SEP_SPACE_X = 10;
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/**
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* Vertical space between elements.
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* @const
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*/
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Blockly.BlockSvg.SEP_SPACE_Y = 10;
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/**
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* Vertical padding around inline elements.
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* @const
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*/
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Blockly.BlockSvg.INLINE_PADDING_Y = 5;
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/**
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* Minimum height of a block.
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* @const
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*/
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Blockly.BlockSvg.MIN_BLOCK_Y = 25;
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/**
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* Height of horizontal puzzle tab.
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* @const
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*/
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Blockly.BlockSvg.TAB_HEIGHT = 20;
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/**
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* Width of horizontal puzzle tab.
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* @const
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*/
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Blockly.BlockSvg.TAB_WIDTH = 8;
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/**
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* Width of vertical tab (inc left margin).
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* @const
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*/
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Blockly.BlockSvg.NOTCH_WIDTH = 30;
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/**
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* Rounded corner radius.
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* @const
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*/
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Blockly.BlockSvg.CORNER_RADIUS = 4;
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/**
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* Do blocks with no previous or output connections have a 'hat' on top?
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* @const
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*/
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Blockly.BlockSvg.START_HAT = true;
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/**
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* Path of the top hat's curve.
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* @const
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*/
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Blockly.BlockSvg.START_HAT_PATH = 'c 30,-15 70,-15 100,0';
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/**
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* SVG path for drawing next/previous notch from left to right.
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* @const
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*/
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Blockly.BlockSvg.NOTCH_PATH_LEFT = 'l 6,4 3,0 6,-4';
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/**
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* SVG path for drawing next/previous notch from right to left.
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* @const
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*/
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Blockly.BlockSvg.NOTCH_PATH_RIGHT = 'l -6,4 -3,0 -6,-4';
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/**
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* SVG path for drawing a horizontal puzzle tab from top to bottom.
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* @const
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*/
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Blockly.BlockSvg.TAB_PATH_DOWN = 'v 5 c 0,10 -' + Blockly.BlockSvg.TAB_WIDTH +
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',-8 -' + Blockly.BlockSvg.TAB_WIDTH + ',7.5 s ' +
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Blockly.BlockSvg.TAB_WIDTH + ',-2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',7.5';
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/**
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* SVG start point for drawing the top-left corner.
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* @const
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*/
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Blockly.BlockSvg.TOP_LEFT_CORNER_START =
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'm 0,' + Blockly.BlockSvg.CORNER_RADIUS;
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/**
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* SVG path for drawing the rounded top-left corner.
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* @const
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*/
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Blockly.BlockSvg.TOP_LEFT_CORNER =
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'A ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
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Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 ' +
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Blockly.BlockSvg.CORNER_RADIUS + ',0';
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/**
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* SVG path for drawing the top-left corner of a statement input.
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* Includes the top notch, a horizontal space, and the rounded inside corner.
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* @const
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*/
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Blockly.BlockSvg.INNER_TOP_LEFT_CORNER =
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Blockly.BlockSvg.NOTCH_PATH_RIGHT + ' h -' +
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(Blockly.BlockSvg.NOTCH_WIDTH - 15 - Blockly.BlockSvg.CORNER_RADIUS) +
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' a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
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Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 -' +
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Blockly.BlockSvg.CORNER_RADIUS + ',' +
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Blockly.BlockSvg.CORNER_RADIUS;
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/**
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* SVG path for drawing the bottom-left corner of a statement input.
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* Includes the rounded inside corner.
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* @const
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*/
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Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER =
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'a ' + Blockly.BlockSvg.CORNER_RADIUS + ',' +
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Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,0 ' +
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Blockly.BlockSvg.CORNER_RADIUS + ',' +
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Blockly.BlockSvg.CORNER_RADIUS;
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/**
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* Play some UI effects (sound, ripple) after a connection has been established.
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*/
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Blockly.BlockSvg.prototype.connectionUiEffect = function() {
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this.workspace.playAudio('click');
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if (this.workspace.scale < 1) {
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return; // Too small to care about visual effects.
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}
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// Determine the absolute coordinates of the inferior block.
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var xy = Blockly.getSvgXY_(/** @type {!Element} */ (this.svgGroup_),
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this.workspace);
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// Offset the coordinates based on the two connection types, fix scale.
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if (this.outputConnection) {
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xy.x += (this.RTL ? 3 : -3) * this.workspace.scale;
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xy.y += 13 * this.workspace.scale;
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} else if (this.previousConnection) {
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xy.x += (this.RTL ? -23 : 23) * this.workspace.scale;
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xy.y += 3 * this.workspace.scale;
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}
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var ripple = Blockly.createSvgElement('circle',
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{'cx': xy.x, 'cy': xy.y, 'r': 0, 'fill': 'none',
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'stroke': '#888', 'stroke-width': 10},
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this.workspace.getParentSvg());
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// Start the animation.
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Blockly.BlockSvg.connectionUiStep_(ripple, new Date(), this.workspace.scale);
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};
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/**
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* Expand a ripple around a connection.
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* @param {!Element} ripple Element to animate.
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* @param {!Date} start Date of animation's start.
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* @param {number} workspaceScale Scale of workspace.
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* @private
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*/
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Blockly.BlockSvg.connectionUiStep_ = function(ripple, start, workspaceScale) {
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var ms = (new Date()) - start;
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var percent = ms / 150;
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if (percent > 1) {
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goog.dom.removeNode(ripple);
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} else {
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ripple.setAttribute('r', percent * 25 * workspaceScale);
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ripple.style.opacity = 1 - percent;
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var closure = function() {
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Blockly.BlockSvg.connectionUiStep_(ripple, start, workspaceScale);
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};
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Blockly.BlockSvg.disconnectUiStop_.pid_ = setTimeout(closure, 10);
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}
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};
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/**
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* Change the colour of a block.
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*/
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Blockly.BlockSvg.prototype.updateColour = function() {
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// Render block fill
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var hexColour = this.getColour();
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var rgb = goog.color.hexToRgb(hexColour);
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if (this.isShadow()) {
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rgb = goog.color.lighten(rgb, 0.6);
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hexColour = goog.color.rgbArrayToHex(rgb);
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}
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this.svgPath_.setAttribute('fill', hexColour);
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// Render block stroke
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var colorShift = goog.color.darken(rgb, 0.1);
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var strokeColor = goog.color.rgbArrayToHex(colorShift);
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this.svgPath_.setAttribute('stroke', strokeColor);
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// Render icon(s) if applicable
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var icons = this.getIcons();
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for (var i = 0; i < icons.length; i++) {
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icons[i].updateColour();
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}
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// Bump every dropdown to change its colour.
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for (var x = 0, input; input = this.inputList[x]; x++) {
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for (var y = 0, field; field = input.fieldRow[y]; y++) {
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field.setText(null);
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}
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}
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};
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/**
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* Returns a bounding box describing the dimensions of this block
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* and any blocks stacked below it.
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* @return {!{height: number, width: number}} Object with height and width properties.
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*/
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Blockly.BlockSvg.prototype.getHeightWidth = function() {
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var height = this.height;
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var width = this.width;
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// Recursively add size of subsequent blocks.
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var nextBlock = this.getNextBlock();
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if (nextBlock) {
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var nextHeightWidth = nextBlock.getHeightWidth();
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height += nextHeightWidth.height - 4; // Height of tab.
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width = Math.max(width, nextHeightWidth.width);
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} else if (!this.nextConnection && !this.outputConnection) {
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// Add a bit of margin under blocks with no bottom tab.
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height += 2;
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}
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return {height: height, width: width};
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};
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/**
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* Render the block.
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* Lays out and reflows a block based on its contents and settings.
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* @param {boolean=} opt_bubble If false, just render this block.
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* If true, also render block's parent, grandparent, etc. Defaults to true.
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*/
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Blockly.BlockSvg.prototype.render = function(opt_bubble) {
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Blockly.Field.startCache();
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this.rendered = true;
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var cursorX = Blockly.BlockSvg.SEP_SPACE_X;
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if (this.RTL) {
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cursorX = -cursorX;
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}
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// Move the icons into position.
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var icons = this.getIcons();
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for (var i = 0; i < icons.length; i++) {
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cursorX = icons[i].renderIcon(cursorX);
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}
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cursorX += this.RTL ?
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Blockly.BlockSvg.SEP_SPACE_X : -Blockly.BlockSvg.SEP_SPACE_X;
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// If there are no icons, cursorX will be 0, otherwise it will be the
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// width that the first label needs to move over by.
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var inputRows = this.renderCompute_(cursorX);
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this.renderDraw_(cursorX, inputRows);
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if (opt_bubble !== false) {
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// Render all blocks above this one (propagate a reflow).
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var parentBlock = this.getParent();
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if (parentBlock) {
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parentBlock.render(true);
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} else {
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// Top-most block. Fire an event to allow scrollbars to resize.
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Blockly.fireUiEvent(window, 'resize');
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}
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}
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Blockly.Field.stopCache();
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};
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/**
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* Render a list of fields starting at the specified location.
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* @param {!Array.<!Blockly.Field>} fieldList List of fields.
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* @param {number} cursorX X-coordinate to start the fields.
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* @param {number} cursorY Y-coordinate to start the fields.
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* @return {number} X-coordinate of the end of the field row (plus a gap).
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* @private
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*/
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Blockly.BlockSvg.prototype.renderFields_ =
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function(fieldList, cursorX, cursorY) {
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cursorY += Blockly.BlockSvg.INLINE_PADDING_Y;
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if (this.RTL) {
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cursorX = -cursorX;
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}
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for (var t = 0, field; field = fieldList[t]; t++) {
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var root = field.getSvgRoot();
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if (!root) {
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continue;
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}
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if (this.RTL) {
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cursorX -= field.renderSep + field.renderWidth;
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root.setAttribute('transform',
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'translate(' + cursorX + ',' + cursorY + ')');
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if (field.renderWidth) {
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cursorX -= Blockly.BlockSvg.SEP_SPACE_X;
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}
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} else {
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root.setAttribute('transform',
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'translate(' + (cursorX + field.renderSep) + ',' + cursorY + ')');
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if (field.renderWidth) {
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cursorX += field.renderSep + field.renderWidth +
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Blockly.BlockSvg.SEP_SPACE_X;
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}
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}
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}
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return this.RTL ? -cursorX : cursorX;
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};
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/**
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* Computes the height and widths for each row and field.
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* @param {number} iconWidth Offset of first row due to icons.
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* @return {!Array.<!Array.<!Object>>} 2D array of objects, each containing
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* position information.
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* @private
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*/
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Blockly.BlockSvg.prototype.renderCompute_ = function(iconWidth) {
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var inputList = this.inputList;
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var inputRows = [];
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inputRows.rightEdge = iconWidth + Blockly.BlockSvg.SEP_SPACE_X * 2;
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if (this.previousConnection || this.nextConnection) {
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inputRows.rightEdge = Math.max(inputRows.rightEdge,
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Blockly.BlockSvg.NOTCH_WIDTH + Blockly.BlockSvg.SEP_SPACE_X);
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}
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var fieldValueWidth = 0; // Width of longest external value field.
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var fieldStatementWidth = 0; // Width of longest statement field.
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var hasValue = false;
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var hasStatement = false;
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var hasDummy = false;
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var lastType = undefined;
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for (var i = 0, input; input = inputList[i]; i++) {
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if (!input.isVisible()) {
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continue;
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}
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var row;
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if (!lastType ||
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lastType == Blockly.NEXT_STATEMENT ||
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input.type == Blockly.NEXT_STATEMENT) {
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// Create new row.
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lastType = input.type;
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row = [];
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if (input.type != Blockly.NEXT_STATEMENT) {
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row.type = Blockly.BlockSvg.INLINE;
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} else {
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row.type = input.type;
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}
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row.height = 0;
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inputRows.push(row);
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} else {
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row = inputRows[inputRows.length - 1];
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}
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row.push(input);
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// Compute minimum input size.
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input.renderHeight = Blockly.BlockSvg.MIN_BLOCK_Y;
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// The width is currently only needed for inline value inputs.
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if (input.type == Blockly.INPUT_VALUE) {
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input.renderWidth = Blockly.BlockSvg.TAB_WIDTH +
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Blockly.BlockSvg.SEP_SPACE_X * 1.25;
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} else {
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input.renderWidth = 0;
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}
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// Expand input size if there is a connection.
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if (input.connection && input.connection.isConnected()) {
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var linkedBlock = input.connection.targetBlock();
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var bBox = linkedBlock.getHeightWidth();
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input.renderHeight = Math.max(input.renderHeight, bBox.height);
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input.renderWidth = Math.max(input.renderWidth, bBox.width);
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}
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// Blocks have a one pixel shadow that should sometimes overhang.
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if (i == inputList.length - 1) {
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// Last value input should overhang.
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input.renderHeight--;
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} else if (input.type == Blockly.INPUT_VALUE &&
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inputList[i + 1] && inputList[i + 1].type == Blockly.NEXT_STATEMENT) {
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// Value input above statement input should overhang.
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input.renderHeight--;
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}
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row.height = Math.max(row.height, input.renderHeight);
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input.fieldWidth = 0;
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if (inputRows.length == 1) {
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// The first row gets shifted to accommodate any icons.
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input.fieldWidth += this.RTL ? -iconWidth : iconWidth;
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}
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var previousFieldEditable = false;
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for (var j = 0, field; field = input.fieldRow[j]; j++) {
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if (j != 0) {
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input.fieldWidth += Blockly.BlockSvg.SEP_SPACE_X;
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}
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// Get the dimensions of the field.
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var fieldSize = field.getSize();
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field.renderWidth = fieldSize.width;
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field.renderSep = (previousFieldEditable && field.EDITABLE) ?
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Blockly.BlockSvg.SEP_SPACE_X : 0;
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input.fieldWidth += field.renderWidth + field.renderSep;
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row.height = Math.max(row.height, fieldSize.height);
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previousFieldEditable = field.EDITABLE;
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}
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if (row.type != Blockly.BlockSvg.INLINE) {
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if (row.type == Blockly.NEXT_STATEMENT) {
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hasStatement = true;
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fieldStatementWidth = Math.max(fieldStatementWidth, input.fieldWidth);
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} else {
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if (row.type == Blockly.INPUT_VALUE) {
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hasValue = true;
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} else if (row.type == Blockly.DUMMY_INPUT) {
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hasDummy = true;
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}
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fieldValueWidth = Math.max(fieldValueWidth, input.fieldWidth);
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}
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}
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}
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// Make inline rows a bit thicker in order to enclose the values.
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for (var y = 0, row; row = inputRows[y]; y++) {
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row.thicker = false;
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if (row.type == Blockly.BlockSvg.INLINE) {
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for (var z = 0, input; input = row[z]; z++) {
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if (input.type == Blockly.INPUT_VALUE) {
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row.height += 2 * Blockly.BlockSvg.INLINE_PADDING_Y;
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row.thicker = true;
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break;
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}
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}
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}
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}
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// Compute the statement edge.
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// This is the width of a block where statements are nested.
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inputRows.statementEdge = 2 * Blockly.BlockSvg.SEP_SPACE_X +
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fieldStatementWidth;
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// Compute the preferred right edge. Inline blocks may extend beyond.
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// This is the width of the block where external inputs connect.
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if (hasStatement) {
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inputRows.rightEdge = Math.max(inputRows.rightEdge,
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inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH);
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}
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if (hasValue) {
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inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth +
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Blockly.BlockSvg.SEP_SPACE_X * 2 + Blockly.BlockSvg.TAB_WIDTH);
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} else if (hasDummy) {
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inputRows.rightEdge = Math.max(inputRows.rightEdge, fieldValueWidth +
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Blockly.BlockSvg.SEP_SPACE_X * 2);
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}
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inputRows.hasValue = hasValue;
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inputRows.hasStatement = hasStatement;
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inputRows.hasDummy = hasDummy;
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return inputRows;
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};
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/**
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* Draw the path of the block.
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* Move the fields to the correct locations.
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* @param {number} iconWidth Offset of first row due to icons.
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* @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
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* containing position information.
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* @private
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*/
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Blockly.BlockSvg.prototype.renderDraw_ = function(iconWidth, inputRows) {
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this.startHat_ = false;
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// Should the top and bottom left corners be rounded or square?
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if (this.outputConnection) {
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this.squareTopLeftCorner_ = true;
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this.squareBottomLeftCorner_ = true;
|
|
} else {
|
|
this.squareTopLeftCorner_ = false;
|
|
this.squareBottomLeftCorner_ = false;
|
|
// If this block is in the middle of a stack, square the corners.
|
|
if (this.previousConnection) {
|
|
var prevBlock = this.previousConnection.targetBlock();
|
|
if (prevBlock && prevBlock.getNextBlock() == this) {
|
|
this.squareTopLeftCorner_ = true;
|
|
}
|
|
} else if (Blockly.BlockSvg.START_HAT) {
|
|
// No output or previous connection.
|
|
this.squareTopLeftCorner_ = true;
|
|
this.startHat_ = true;
|
|
inputRows.rightEdge = Math.max(inputRows.rightEdge, 100);
|
|
}
|
|
var nextBlock = this.getNextBlock();
|
|
if (nextBlock) {
|
|
this.squareBottomLeftCorner_ = true;
|
|
}
|
|
}
|
|
|
|
// Fetch the block's coordinates on the surface for use in anchoring
|
|
// the connections.
|
|
var connectionsXY = this.getRelativeToSurfaceXY();
|
|
|
|
// Assemble the block's path.
|
|
var steps = [];
|
|
|
|
this.renderDrawTop_(steps, connectionsXY,
|
|
inputRows.rightEdge);
|
|
var cursorY = this.renderDrawRight_(steps,
|
|
connectionsXY, inputRows, iconWidth);
|
|
this.renderDrawBottom_(steps, connectionsXY, cursorY);
|
|
this.renderDrawLeft_(steps, connectionsXY, cursorY);
|
|
|
|
var pathString = steps.join(' ');
|
|
this.svgPath_.setAttribute('d', pathString);
|
|
|
|
if (this.RTL) {
|
|
// Mirror the block's path.
|
|
// This is awesome.
|
|
this.svgPath_.setAttribute('transform', 'scale(-1 1)');
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Render the top edge of the block.
|
|
* @param {!Array.<string>} steps Path of block outline.
|
|
* @param {!Object} connectionsXY Location of block.
|
|
* @param {number} rightEdge Minimum width of block.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.renderDrawTop_ =
|
|
function(steps, connectionsXY, rightEdge) {
|
|
// Position the cursor at the top-left starting point.
|
|
if (this.squareTopLeftCorner_) {
|
|
steps.push('m 0,0');
|
|
if (this.startHat_) {
|
|
steps.push(Blockly.BlockSvg.START_HAT_PATH);
|
|
}
|
|
} else {
|
|
steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER_START);
|
|
// Top-left rounded corner.
|
|
steps.push(Blockly.BlockSvg.TOP_LEFT_CORNER);
|
|
}
|
|
|
|
// Top edge.
|
|
if (this.previousConnection) {
|
|
steps.push('H', Blockly.BlockSvg.NOTCH_WIDTH - 15);
|
|
steps.push(Blockly.BlockSvg.NOTCH_PATH_LEFT);
|
|
// Create previous block connection.
|
|
var connectionX = connectionsXY.x + (this.RTL ?
|
|
-Blockly.BlockSvg.NOTCH_WIDTH : Blockly.BlockSvg.NOTCH_WIDTH);
|
|
var connectionY = connectionsXY.y;
|
|
this.previousConnection.moveTo(connectionX, connectionY);
|
|
// This connection will be tightened when the parent renders.
|
|
}
|
|
steps.push('H', rightEdge);
|
|
this.width = rightEdge;
|
|
};
|
|
|
|
/**
|
|
* Render the right edge of the block.
|
|
* @param {!Array.<string>} steps Path of block outline.
|
|
* @param {!Object} connectionsXY Location of block.
|
|
* @param {!Array.<!Array.<!Object>>} inputRows 2D array of objects, each
|
|
* containing position information.
|
|
* @param {number} iconWidth Offset of first row due to icons.
|
|
* @return {number} Height of block.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.renderDrawRight_ = function(steps,
|
|
connectionsXY, inputRows, iconWidth) {
|
|
var cursorX;
|
|
var cursorY = 0;
|
|
var connectionX, connectionY;
|
|
for (var y = 0, row; row = inputRows[y]; y++) {
|
|
cursorX = Blockly.BlockSvg.SEP_SPACE_X;
|
|
if (y == 0) {
|
|
cursorX += this.RTL ? -iconWidth : iconWidth;
|
|
}
|
|
|
|
if (row.type == Blockly.BlockSvg.INLINE) {
|
|
// Inline inputs.
|
|
for (var x = 0, input; input = row[x]; x++) {
|
|
var fieldX = cursorX;
|
|
var fieldY = cursorY;
|
|
if (row.thicker) {
|
|
// Lower the field slightly.
|
|
fieldY += Blockly.BlockSvg.INLINE_PADDING_Y;
|
|
}
|
|
// TODO: Align inline field rows (left/right/centre).
|
|
cursorX = this.renderFields_(input.fieldRow, fieldX, fieldY);
|
|
if (input.type != Blockly.DUMMY_INPUT) {
|
|
cursorX += input.renderWidth + Blockly.BlockSvg.SEP_SPACE_X;
|
|
}
|
|
if (input.type == Blockly.INPUT_VALUE) {
|
|
// Create inline input connection.
|
|
if (this.RTL) {
|
|
connectionX = connectionsXY.x - cursorX -
|
|
Blockly.BlockSvg.TAB_WIDTH + Blockly.BlockSvg.SEP_SPACE_X +
|
|
input.renderWidth + 1;
|
|
} else {
|
|
connectionX = connectionsXY.x + cursorX +
|
|
Blockly.BlockSvg.TAB_WIDTH - Blockly.BlockSvg.SEP_SPACE_X -
|
|
input.renderWidth - 1;
|
|
}
|
|
connectionY = connectionsXY.y + cursorY +
|
|
Blockly.BlockSvg.INLINE_PADDING_Y + 1;
|
|
input.connection.moveTo(connectionX, connectionY);
|
|
if (input.connection.isConnected()) {
|
|
input.connection.tighten_();
|
|
}
|
|
}
|
|
}
|
|
|
|
cursorX = Math.max(cursorX, inputRows.rightEdge);
|
|
this.width = Math.max(this.width, cursorX);
|
|
steps.push('H', cursorX);
|
|
steps.push('v', row.height);
|
|
} else if (row.type == Blockly.DUMMY_INPUT) {
|
|
// External naked field.
|
|
var input = row[0];
|
|
var fieldX = cursorX;
|
|
var fieldY = cursorY;
|
|
if (input.align != Blockly.ALIGN_LEFT) {
|
|
var fieldRightX = inputRows.rightEdge - input.fieldWidth -
|
|
2 * Blockly.BlockSvg.SEP_SPACE_X;
|
|
if (inputRows.hasValue) {
|
|
fieldRightX -= Blockly.BlockSvg.TAB_WIDTH;
|
|
}
|
|
if (input.align == Blockly.ALIGN_RIGHT) {
|
|
fieldX += fieldRightX;
|
|
} else if (input.align == Blockly.ALIGN_CENTRE) {
|
|
fieldX += fieldRightX / 2;
|
|
}
|
|
}
|
|
this.renderFields_(input.fieldRow, fieldX, fieldY);
|
|
steps.push('v', row.height);
|
|
} else if (row.type == Blockly.NEXT_STATEMENT) {
|
|
// Nested statement.
|
|
var input = row[0];
|
|
if (y == 0) {
|
|
// If the first input is a statement stack, add a small row on top.
|
|
steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y);
|
|
cursorY += Blockly.BlockSvg.SEP_SPACE_Y;
|
|
}
|
|
var fieldX = cursorX;
|
|
var fieldY = cursorY;
|
|
if (input.align != Blockly.ALIGN_LEFT) {
|
|
var fieldRightX = inputRows.statementEdge - input.fieldWidth -
|
|
2 * Blockly.BlockSvg.SEP_SPACE_X;
|
|
if (input.align == Blockly.ALIGN_RIGHT) {
|
|
fieldX += fieldRightX;
|
|
} else if (input.align == Blockly.ALIGN_CENTRE) {
|
|
fieldX += fieldRightX / 2;
|
|
}
|
|
}
|
|
this.renderFields_(input.fieldRow, fieldX, fieldY);
|
|
cursorX = inputRows.statementEdge + Blockly.BlockSvg.NOTCH_WIDTH;
|
|
steps.push('H', cursorX);
|
|
steps.push(Blockly.BlockSvg.INNER_TOP_LEFT_CORNER);
|
|
steps.push('v', row.height - 2 * Blockly.BlockSvg.CORNER_RADIUS);
|
|
steps.push(Blockly.BlockSvg.INNER_BOTTOM_LEFT_CORNER);
|
|
steps.push('H', inputRows.rightEdge);
|
|
|
|
// Create statement connection.
|
|
connectionX = connectionsXY.x + (this.RTL ? -cursorX : cursorX + 1);
|
|
connectionY = connectionsXY.y + cursorY + 1;
|
|
input.connection.moveTo(connectionX, connectionY);
|
|
if (input.connection.isConnected()) {
|
|
input.connection.tighten_();
|
|
this.width = Math.max(this.width, inputRows.statementEdge +
|
|
input.connection.targetBlock().getHeightWidth().width);
|
|
}
|
|
if (y == inputRows.length - 1 ||
|
|
inputRows[y + 1].type == Blockly.NEXT_STATEMENT) {
|
|
// If the final input is a statement stack, add a small row underneath.
|
|
// Consecutive statement stacks are also separated by a small divider.
|
|
steps.push('v', Blockly.BlockSvg.SEP_SPACE_Y);
|
|
cursorY += Blockly.BlockSvg.SEP_SPACE_Y;
|
|
}
|
|
}
|
|
cursorY += row.height;
|
|
}
|
|
if (!inputRows.length) {
|
|
cursorY = Blockly.BlockSvg.MIN_BLOCK_Y;
|
|
steps.push('V', cursorY);
|
|
}
|
|
return cursorY;
|
|
};
|
|
|
|
/**
|
|
* Render the bottom edge of the block.
|
|
* @param {!Array.<string>} steps Path of block outline.
|
|
* @param {!Object} connectionsXY Location of block.
|
|
* @param {number} cursorY Height of block.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.renderDrawBottom_ =
|
|
function(steps, connectionsXY, cursorY) {
|
|
this.height = cursorY + 1; // Add one for the shadow.
|
|
if (this.nextConnection) {
|
|
steps.push('H', (Blockly.BlockSvg.NOTCH_WIDTH + (this.RTL ? 0.5 : - 0.5)) +
|
|
' ' + Blockly.BlockSvg.NOTCH_PATH_RIGHT);
|
|
// Create next block connection.
|
|
var connectionX;
|
|
if (this.RTL) {
|
|
connectionX = connectionsXY.x - Blockly.BlockSvg.NOTCH_WIDTH;
|
|
} else {
|
|
connectionX = connectionsXY.x + Blockly.BlockSvg.NOTCH_WIDTH;
|
|
}
|
|
var connectionY = connectionsXY.y + cursorY + 1;
|
|
this.nextConnection.moveTo(connectionX, connectionY);
|
|
if (this.nextConnection.isConnected()) {
|
|
this.nextConnection.tighten_();
|
|
}
|
|
this.height += 4; // Height of tab.
|
|
}
|
|
|
|
// Should the bottom-left corner be rounded or square?
|
|
if (this.squareBottomLeftCorner_) {
|
|
steps.push('H 0');
|
|
} else {
|
|
steps.push('H', Blockly.BlockSvg.CORNER_RADIUS);
|
|
steps.push('a', Blockly.BlockSvg.CORNER_RADIUS + ',' +
|
|
Blockly.BlockSvg.CORNER_RADIUS + ' 0 0,1 -' +
|
|
Blockly.BlockSvg.CORNER_RADIUS + ',-' +
|
|
Blockly.BlockSvg.CORNER_RADIUS);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Render the left edge of the block.
|
|
* @param {!Array.<string>} steps Path of block outline.
|
|
* @param {!Object} connectionsXY Location of block.
|
|
* @param {number} cursorY Height of block.
|
|
* @private
|
|
*/
|
|
Blockly.BlockSvg.prototype.renderDrawLeft_ =
|
|
function(steps, connectionsXY, cursorY) {
|
|
if (this.outputConnection) {
|
|
// Create output connection.
|
|
this.outputConnection.moveTo(connectionsXY.x, connectionsXY.y);
|
|
// This connection will be tightened when the parent renders.
|
|
if (this.outputConnection.getOutputShape() === Blockly.Connection.NUMBER) {
|
|
steps.push('V', Blockly.BlockSvg.TAB_HEIGHT);
|
|
steps.push('c 0,-10 -' + Blockly.BlockSvg.TAB_WIDTH + ',8 -' +
|
|
Blockly.BlockSvg.TAB_WIDTH + ',-7.5 s ' + Blockly.BlockSvg.TAB_WIDTH +
|
|
',2.5 ' + Blockly.BlockSvg.TAB_WIDTH + ',-7.5');
|
|
this.width += Blockly.BlockSvg.TAB_WIDTH;
|
|
}
|
|
}
|
|
steps.push('z');
|
|
};
|