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* Localisation updates from https://translatewiki.net. * Initialize generated JS and Dart variables in one line. * proxy option for build.py * Localisation updates from https://translatewiki.net. * Revert "proxy option for build.py" * Prevent sounds from playing on top of each other. * Routine recompile. * Remove sound and animation on delete during undo/redo. * Accessible demo (#373) * adding a folder in demos for blind and setting up the package.json file for development. Adding package.json to .gitignore * removing gitignore~ file * copied blind blockly demo code over. set up a new dev environment. Up for review: the blind blockly demo code. Much of the drop downs don't actually do anything, but a general look at the way angular is used would be helpful in shaping future development. * adding an index file that was being ignored by .gitignore * adding required angular files and libraries previously ignored by git add --a for some unknown reason. * starting work on toolbox * got workspace and toolbox connected. Copy to workspace annd copy to clipboard working at 80%. * cleaning up autogenerated files * adding my own files. Not sure why the test files are being added. * cleaning up comments * removed empty html_formatter.html file from project and put on git ignore list. The file is used on my end to help with formatting the html in javascript files. * getting rid of unnecessary html_formatter file * removing merge conflicts * cleaned up comments * cleaned up comments, organized file structure, made ToolboxXML a file that can be changed by other developers porting this code, added copyright and file summaries to js files, linted files, moved third party libraries to lib folder * removing lint files that shouldn't be tracked. * Made the clipboard a service instead of multiple pieces embedded within the app. Not sold on the name ClipboardService. Open to suggestions. * syncing up demo updates * adding insert block menus above and below appropriate blocks. * hacky version of getting code to run. * changing toolbox to be a menu. making both the toolbox and workspace ordered lists * adding new folder dev-old containing a version of blind blockly that uses nested lists for the toolbox * getting rid of menubar experiment * adding treeview shenanigans part 1 * adding treeview experiment page and finishing up treeview. * getting a treeview implementation working in the toolbox * creating a fishfood folder for fishfood development * making first level of fishfood * fixing something * adding index file for fishfood * beginning merging the treeview system. * creating two treeviews * fishfood level 1 without working music blocks * fixes to treeview navigation * final fishfood features done * adding support for toolboxes without categories * beginning integration of Sean's new music code * adding Sean's music blocks and beginning music_player integration. * merged Sean's music block code into fishfood * merged Sean's music code and fixed treeview bug with toolbox when no categories * adding blank_demo * fixing tab navigation. * fixing bug with shift-tab. New bug found in alt+tab not opening dropdown? * fixing labels * fixing bugs and finding more. * removing dropdowns in favor of buttons part 1. Still need to change field options. * index.html for blank_demo * beginning cleanup * adding blockly- prefix to label ids. * integrating AccessibleBlockly with Blockly library. * remove closure library * removing testing files that aren't in develop * removing all demo stuff for a later pull request * removing gitignore file that doesn't exist in developer branch * syncing with develop branch files * removing music files from this pull request * doing some lint cleanup * rolling back accidental package.json change * removing var blocklyApp = blocklyApp || {} from each extraneous file * adding last debug statement * changed name of inputType function * renaming _service arguments * fixing function names * fixing all comments. * fixing minor comments * renaming variables, etc * fixing bugs that break demo. Adding the run code and clear workspace buttons back to the workspaceview as their current position breaks tab navigation. * fixing minor comments * fixing function names, etc. * adding comments to getInputTypeLabel function * removing addClass() calls from the template * small change to clipboardService * splitting getCategoryDependantId into two functions: getCategoryId and setActiveDesc * fixing minor bug with last commit * using conditional attributes to remove setActiveAttributes function from treeService and do same work in template. * deleting unnecessary comment created in previous commit. * adding a utilsService to remove duplicated code. * changing function names in utilsService * changing delete to [delete] to allow HTMLText functions to return an empty string instead of undefined. Also renaming concatStringWithSpaces to generateAriaLabelledByAttr * generating ids in ngOnInit instead of on the fly, allowing us to use [attr.aria-labelledBy] in the template instead of using setLabelledBy(element). Deleting function utilsService.setLabelledBy. * fixing small bug with tree service left arrow: was throwing an error when you can't go any further left. * reformatting html to make it easier to read. * moving from importing the xml file to using an xml toolbox in the demo. * fixing minor bugs and removing code relevant only to the music game. * minor fixes * adding alerts to copy, paste, and mark actions. renaming blocklyApp.TreeView to blocklyApp.WorkspaceTreeView * Beginning to add Blockly.msg strings. * making sure index file is being tracked * adding all demo bits * removing demo files from this pull request * fixing providers, some linting, and removing getInfo() function. * adding small todo comment for sll@ * adding minimal blockly accessible demo * removing unnecessary files * putting package file back * fixing package file * fixing msg file * fixing boot.js file * fixing boot.js file * fixing indentation on boot * fixing indentation on index file. * AccessibleBlockly (#354) * adding a folder in demos for blind and setting up the package.json file for development. Adding package.json to .gitignore * removing gitignore~ file * copied blind blockly demo code over. set up a new dev environment. Up for review: the blind blockly demo code. Much of the drop downs don't actually do anything, but a general look at the way angular is used would be helpful in shaping future development. * adding an index file that was being ignored by .gitignore * adding required angular files and libraries previously ignored by git add --a for some unknown reason. * starting work on toolbox * got workspace and toolbox connected. Copy to workspace annd copy to clipboard working at 80%. * cleaning up autogenerated files * adding my own files. Not sure why the test files are being added. * cleaning up comments * removed empty html_formatter.html file from project and put on git ignore list. The file is used on my end to help with formatting the html in javascript files. * getting rid of unnecessary html_formatter file * removing merge conflicts * cleaned up comments * cleaned up comments, organized file structure, made ToolboxXML a file that can be changed by other developers porting this code, added copyright and file summaries to js files, linted files, moved third party libraries to lib folder * removing lint files that shouldn't be tracked. * Made the clipboard a service instead of multiple pieces embedded within the app. Not sold on the name ClipboardService. Open to suggestions. * syncing up demo updates * adding insert block menus above and below appropriate blocks. * hacky version of getting code to run. * changing toolbox to be a menu. making both the toolbox and workspace ordered lists * adding new folder dev-old containing a version of blind blockly that uses nested lists for the toolbox * getting rid of menubar experiment * adding treeview shenanigans part 1 * adding treeview experiment page and finishing up treeview. * getting a treeview implementation working in the toolbox * creating a fishfood folder for fishfood development * making first level of fishfood * fixing something * adding index file for fishfood * beginning merging the treeview system. * creating two treeviews * fishfood level 1 without working music blocks * fixes to treeview navigation * final fishfood features done * adding support for toolboxes without categories * beginning integration of Sean's new music code * adding Sean's music blocks and beginning music_player integration. * merged Sean's music block code into fishfood * merged Sean's music code and fixed treeview bug with toolbox when no categories * adding blank_demo * fixing tab navigation. * fixing bug with shift-tab. New bug found in alt+tab not opening dropdown? * fixing labels * fixing bugs and finding more. * removing dropdowns in favor of buttons part 1. Still need to change field options. * index.html for blank_demo * beginning cleanup * adding blockly- prefix to label ids. * integrating AccessibleBlockly with Blockly library. * remove closure library * removing testing files that aren't in develop * removing all demo stuff for a later pull request * removing gitignore file that doesn't exist in developer branch * syncing with develop branch files * removing music files from this pull request * doing some lint cleanup * rolling back accidental package.json change * removing var blocklyApp = blocklyApp || {} from each extraneous file * adding last debug statement * changed name of inputType function * renaming _service arguments * fixing function names * fixing all comments. * fixing minor comments * renaming variables, etc * fixing bugs that break demo. Adding the run code and clear workspace buttons back to the workspaceview as their current position breaks tab navigation. * fixing minor comments * fixing function names, etc. * adding comments to getInputTypeLabel function * removing addClass() calls from the template * small change to clipboardService * splitting getCategoryDependantId into two functions: getCategoryId and setActiveDesc * fixing minor bug with last commit * using conditional attributes to remove setActiveAttributes function from treeService and do same work in template. * deleting unnecessary comment created in previous commit. * adding a utilsService to remove duplicated code. * changing function names in utilsService * changing delete to [delete] to allow HTMLText functions to return an empty string instead of undefined. Also renaming concatStringWithSpaces to generateAriaLabelledByAttr * generating ids in ngOnInit instead of on the fly, allowing us to use [attr.aria-labelledBy] in the template instead of using setLabelledBy(element). Deleting function utilsService.setLabelledBy. * fixing small bug with tree service left arrow: was throwing an error when you can't go any further left. * reformatting html to make it easier to read. * moving from importing the xml file to using an xml toolbox in the demo. * fixing minor bugs and removing code relevant only to the music game. * minor fixes * adding alerts to copy, paste, and mark actions. renaming blocklyApp.TreeView to blocklyApp.WorkspaceTreeView * Beginning to add Blockly.msg strings. * making sure index file is being tracked * adding all demo bits * removing demo files from this pull request * fixing providers, some linting, and removing getInfo() function. * adding small todo comment for sll@ * adding minimal Accessible Blockly demo * removing demo: accidentally committed to wrong branch * fixing Blockly.Msg string bugs * fixing TODOs * package file changed by an automerge. Changing back. * addressing sll's comments. Creating shim for utilsService functions. * fixing comments, changing fieldview to deal with this.field. * fixing clipboard service bug * fixing focus bug when editing a text input. * fixed clipboard bug and added README * fixing workspaceview not to implement on runCode() function and adding note to README * Cleanup accessible Blockly. * Recompile May 24
201 lines
4.1 KiB
JavaScript
201 lines
4.1 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2016 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Blockly constants.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.constants');
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/**
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* Number of pixels the mouse must move before a drag starts.
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*/
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Blockly.DRAG_RADIUS = 5;
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/**
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* Maximum misalignment between connections for them to snap together.
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*/
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Blockly.SNAP_RADIUS = 72;
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/**
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* How much to prefer staying connected to the current connection over moving to
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* a new connection. The current previewed connection is considered to be this
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* much closer to the matching connection on the block than it actually is.
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*/
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Blockly.CURRENT_CONNECTION_PREFERENCE = 20;
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/**
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* Delay in ms between trigger and bumping unconnected block out of alignment.
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*/
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Blockly.BUMP_DELAY = 250;
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/**
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* Number of characters to truncate a collapsed block to.
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*/
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Blockly.COLLAPSE_CHARS = 30;
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/**
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* Length in ms for a touch to become a long press.
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*/
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Blockly.LONGPRESS = 750;
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/**
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* Prevent a sound from playing if another sound preceded it within this many
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* miliseconds.
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*/
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Blockly.SOUND_LIMIT = 100;
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/**
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* The richness of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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*/
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Blockly.HSV_SATURATION = 0.45;
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/**
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* The intensity of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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*/
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Blockly.HSV_VALUE = 0.65;
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/**
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* Sprited icons and images.
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*/
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Blockly.SPRITE = {
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width: 96,
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height: 124,
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url: 'sprites.png'
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};
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// Constants below this point are not intended to be changed.
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/**
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* Required name space for SVG elements.
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* @const
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*/
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Blockly.SVG_NS = 'http://www.w3.org/2000/svg';
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/**
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* Required name space for HTML elements.
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* @const
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*/
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Blockly.HTML_NS = 'http://www.w3.org/1999/xhtml';
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/**
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* ENUM for a right-facing value input. E.g. 'set item to' or 'return'.
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* @const
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*/
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Blockly.INPUT_VALUE = 1;
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/**
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* ENUM for a left-facing value output. E.g. 'random fraction'.
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* @const
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*/
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Blockly.OUTPUT_VALUE = 2;
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/**
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* ENUM for a down-facing block stack. E.g. 'if-do' or 'else'.
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* @const
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*/
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Blockly.NEXT_STATEMENT = 3;
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/**
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* ENUM for an up-facing block stack. E.g. 'break out of loop'.
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* @const
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*/
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Blockly.PREVIOUS_STATEMENT = 4;
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/**
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* ENUM for an dummy input. Used to add field(s) with no input.
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* @const
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*/
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Blockly.DUMMY_INPUT = 5;
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/**
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* ENUM for left alignment.
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* @const
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*/
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Blockly.ALIGN_LEFT = -1;
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/**
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* ENUM for centre alignment.
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* @const
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*/
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Blockly.ALIGN_CENTRE = 0;
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/**
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* ENUM for right alignment.
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* @const
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*/
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Blockly.ALIGN_RIGHT = 1;
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/**
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* ENUM for no drag operation.
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* @const
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*/
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Blockly.DRAG_NONE = 0;
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/**
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* ENUM for inside the sticky DRAG_RADIUS.
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* @const
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*/
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Blockly.DRAG_STICKY = 1;
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/**
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* ENUM for freely draggable.
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* @const
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*/
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Blockly.DRAG_FREE = 2;
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/**
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* Lookup table for determining the opposite type of a connection.
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* @const
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*/
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Blockly.OPPOSITE_TYPE = [];
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Blockly.OPPOSITE_TYPE[Blockly.INPUT_VALUE] = Blockly.OUTPUT_VALUE;
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Blockly.OPPOSITE_TYPE[Blockly.OUTPUT_VALUE] = Blockly.INPUT_VALUE;
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Blockly.OPPOSITE_TYPE[Blockly.NEXT_STATEMENT] = Blockly.PREVIOUS_STATEMENT;
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Blockly.OPPOSITE_TYPE[Blockly.PREVIOUS_STATEMENT] = Blockly.NEXT_STATEMENT;
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/**
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* ENUM for toolbox and flyout at top of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_TOP = 0;
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/**
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* ENUM for toolbox and flyout at bottom of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_BOTTOM = 1;
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/**
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* ENUM for toolbox and flyout at left of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_LEFT = 2;
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/**
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* ENUM for toolbox and flyout at right of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_RIGHT = 3;
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