scratch-blocks/core/variable_map.js

415 lines
13 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2017 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a map of variables and their types.
* @author marisaleung@google.com (Marisa Leung)
*/
'use strict';
goog.provide('Blockly.VariableMap');
goog.require('Blockly.Events.VarDelete');
goog.require('Blockly.Events.VarRename');
goog.require('Blockly.VariableModel');
/**
* Class for a variable map. This contains a dictionary data structure with
* variable types as keys and lists of variables as values. The list of
* variables are the type indicated by the key.
* @param {!Blockly.Workspace} workspace The workspace this map belongs to.
* @constructor
*/
Blockly.VariableMap = function(workspace) {
/**
* A map from variable type to list of variable names. The lists contain all
* of the named variables in the workspace, including variables
* that are not currently in use.
* @type {!Object.<string, !Array.<Blockly.VariableModel>>}
* @private
*/
this.variableMap_ = {};
/**
* The workspace this map belongs to.
* @type {!Blockly.Workspace}
*/
this.workspace = workspace;
};
/**
* Clear the variable map.
*/
Blockly.VariableMap.prototype.clear = function() {
this.variableMap_ = new Object(null);
};
/* Begin functions for renaming variables. */
/**
* Rename the given variable by updating its name in the variable map.
* @param {!Blockly.VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @package
*/
Blockly.VariableMap.prototype.renameVariable = function(variable, newName) {
var type = variable.type;
var conflictVar = this.getVariable(newName, type);
var blocks = this.workspace.getAllBlocks();
Blockly.Events.setGroup(true);
try {
if (!conflictVar) {
this.renameVariableAndUses_(variable, newName, blocks);
} else {
// We don't want to rename the variable if one with the exact new name
// already exists.
console.warn('Unexpected conflict when attempting to rename ' +
'variable with name: ' + variable.name + ' and id: ' + variable.getId() +
' to new name: ' + newName + '. A variable with the new name already exists' +
' and has id: ' + conflictVar.getId());
}
} finally {
Blockly.Events.setGroup(false);
}
};
/**
* Rename a variable by updating its name in the variable map. Identify the
* variable to rename with the given ID.
* @param {string} id ID of the variable to rename.
* @param {string} newName New variable name.
*/
Blockly.VariableMap.prototype.renameVariableById = function(id, newName) {
var variable = this.getVariableById(id);
if (!variable) {
throw new Error('Tried to rename a variable that didn\'t exist. ID: ' + id);
}
this.renameVariable(variable, newName);
};
/**
* Update the name of the given variable and refresh all references to it.
* The new name must not conflict with any existing variable names.
* @param {!Blockly.VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @param {!Array.<!Blockly.Block>} blocks The list of all blocks in the
* workspace.
* @private
*/
Blockly.VariableMap.prototype.renameVariableAndUses_ = function(variable,
newName, blocks) {
Blockly.Events.fire(new Blockly.Events.VarRename(variable, newName));
variable.name = newName;
for (var i = 0; i < blocks.length; i++) {
blocks[i].updateVarName(variable);
}
};
/**
* Update the name of the given variable to the same name as an existing
* variable. The two variables are coalesced into a single variable with the ID
* of the existing variable that was already using newName.
* Refresh all references to the variable.
* @param {!Blockly.VariableModel} variable Variable to rename.
* @param {string} newName New variable name.
* @param {!Blockly.VariableModel} conflictVar The variable that was already
* using newName.
* @param {!Array.<!Blockly.Block>} blocks The list of all blocks in the
* workspace.
* @private
*/
Blockly.VariableMap.prototype.renameVariableWithConflict_ = function(variable,
newName, conflictVar, blocks) {
var type = variable.type;
var oldCase = conflictVar.name;
if (newName != oldCase) {
// Simple rename to change the case and update references.
this.renameVariableAndUses_(conflictVar, newName, blocks);
}
// These blocks now refer to a different variable.
// These will fire change events.
for (var i = 0; i < blocks.length; i++) {
blocks[i].renameVarById(variable.getId(), conflictVar.getId());
}
// Finally delete the original variable, which is now unreferenced.
Blockly.Events.fire(new Blockly.Events.VarDelete(variable));
// And remove it from the list.
var variableList = this.getVariablesOfType(type);
var variableIndex = variableList.indexOf(variable);
this.variableMap_[type].splice(variableIndex, 1);
};
/* End functions for renaming variabless. */
/**
* Create a variable with a given name, optional type, and optional id.
* @param {!string} name The name of the variable. This must be unique across
* each variable type.
* @param {?string} opt_type The type of the variable like 'int' or 'string'.
* Does not need to be unique. Field_variable can filter variables based on
* their type. This will default to '' which is a specific type.
* @param {string=} opt_id The unique ID of the variable. This will default to
* a UUID.
* @param {boolean=} opt_isLocal Whether the variable is locally scoped.
* @param {boolean=} opt_isCloud Whether the variable is a cloud variable.
* @return {?Blockly.VariableModel} The newly created variable.
*/
Blockly.VariableMap.prototype.createVariable = function(name,
opt_type, opt_id, opt_isLocal, opt_isCloud) {
var variable = this.getVariable(name, opt_type);
if (variable) {
if (opt_id && variable.getId() != opt_id) {
// There is a variable conflict. Variable conflicts should be eliminated
// in the scratch-vm, or before we get to this point,
// so log a warning, because throwing an error crashes projects.
console.warn('Variable "' + name + '" is already in use and its id is "'
+ variable.getId() + '" which conflicts with the passed in ' +
'id, "' + opt_id + '".');
}
// The variable already exists and has the same ID.
return variable;
}
if (opt_id) {
variable = this.getVariableById(opt_id);
if (variable) {
console.warn('Variable id, "' + opt_id + '", is already in use.');
return variable;
}
}
opt_id = opt_id || Blockly.utils.genUid();
opt_type = opt_type || '';
variable = new Blockly.VariableModel(this.workspace, name, opt_type, opt_id,
opt_isLocal, opt_isCloud);
// If opt_type is not a key, create a new list.
if (!this.variableMap_[opt_type]) {
this.variableMap_[opt_type] = [variable];
} else {
// Else append the variable to the preexisting list.
this.variableMap_[opt_type].push(variable);
}
return variable;
};
/* Begin functions for variable deletion. */
/**
* Delete a variable.
* @param {Blockly.VariableModel} variable Variable to delete.
*/
Blockly.VariableMap.prototype.deleteVariable = function(variable) {
var variableList = this.variableMap_[variable.type];
for (var i = 0, tempVar; tempVar = variableList[i]; i++) {
if (tempVar.getId() == variable.getId()) {
variableList.splice(i, 1);
Blockly.Events.fire(new Blockly.Events.VarDelete(variable));
return;
}
}
};
/**
* Delete a variable and all of its uses from this workspace by the passed
* in ID. May prompt the user for confirmation.
* @param {string} id ID of variable to delete.
*/
Blockly.VariableMap.prototype.deleteVariableById = function(id) {
var variable = this.getVariableById(id);
if (variable) {
// Check whether this variable is a function parameter before deleting.
var variableName = variable.name;
var uses = this.getVariableUsesById(id);
for (var i = 0, block; block = uses[i]; i++) {
if (block.type == Blockly.PROCEDURES_DEFINITION_BLOCK_TYPE ||
block.type == 'procedures_defreturn') {
var procedureName = block.getFieldValue('NAME');
var deleteText = Blockly.Msg.CANNOT_DELETE_VARIABLE_PROCEDURE.
replace('%1', variableName).
replace('%2', procedureName);
Blockly.alert(deleteText);
return;
}
}
var map = this;
if (uses.length > 1) {
// Confirm before deleting multiple blocks.
var confirmText = Blockly.Msg.DELETE_VARIABLE_CONFIRMATION.
replace('%1', String(uses.length)).
replace('%2', variableName);
Blockly.confirm(confirmText,
function(ok) {
if (ok) {
map.deleteVariableInternal_(variable, uses);
}
});
} else {
// No confirmation necessary for a single block.
map.deleteVariableInternal_(variable, uses);
}
} else {
console.warn("Can't delete non-existent variable: " + id);
}
};
/**
* Deletes a variable and all of its uses from this workspace without asking the
* user for confirmation.
* @param {!Blockly.VariableModel} variable Variable to delete.
* @param {!Array.<!Blockly.Block>} uses An array of uses of the variable.
* @private
*/
Blockly.VariableMap.prototype.deleteVariableInternal_ = function(variable,
uses) {
var existingGroup = Blockly.Events.getGroup();
if (!existingGroup) {
Blockly.Events.setGroup(true);
}
try {
for (var i = 0; i < uses.length; i++) {
uses[i].dispose(true, false);
}
this.deleteVariable(variable);
} finally {
if (!existingGroup) {
Blockly.Events.setGroup(false);
}
}
};
/* End functions for variable deletion. */
/**
* Find the variable by the given name and type and return it. Return null if
* it is not found.
* @param {string} name The name to check for.
* @param {string=} opt_type The type of the variable. If not provided it
* defaults to the empty string, which is a specific type.
* @return {Blockly.VariableModel} The variable with the given name, or null if
* it was not found.
*/
Blockly.VariableMap.prototype.getVariable = function(name, opt_type) {
var type = opt_type || '';
var list = this.variableMap_[type];
if (list) {
for (var j = 0, variable; variable = list[j]; j++) {
if (variable.name == name) {
return variable;
}
}
}
return null;
};
/**
* Find the variable by the given ID and return it. Return null if it is not
* found.
* @param {!string} id The id to check for.
* @return {?Blockly.VariableModel} The variable with the given id.
*/
Blockly.VariableMap.prototype.getVariableById = function(id) {
var keys = Object.keys(this.variableMap_);
for (var i = 0; i < keys.length; i++ ) {
var key = keys[i];
for (var j = 0, variable; variable = this.variableMap_[key][j]; j++) {
if (variable.getId() == id) {
return variable;
}
}
}
return null;
};
/**
* Get a list containing all of the variables of a specified type. If type is
* null, return list of variables with empty string type.
* @param {?string} type Type of the variables to find.
* @return {!Array.<!Blockly.VariableModel>} The sought after variables of the
* passed in type. An empty array if none are found.
*/
Blockly.VariableMap.prototype.getVariablesOfType = function(type) {
type = type || '';
var variable_list = this.variableMap_[type];
if (variable_list) {
return variable_list.slice();
}
return [];
};
/**
* Return all variable types. This list always contains the empty string.
* @return {!Array.<string>} List of variable types.
* @package
*/
Blockly.VariableMap.prototype.getVariableTypes = function() {
var types = Object.keys(this.variableMap_);
var hasEmpty = false;
for (var i = 0; i < types.length; i++) {
if (types[i] == '') {
hasEmpty = true;
}
}
if (!hasEmpty) {
types.push('');
}
return types;
};
/**
* Return all variables of all types.
* @return {!Array.<!Blockly.VariableModel>} List of variable models.
*/
Blockly.VariableMap.prototype.getAllVariables = function() {
var all_variables = [];
var keys = Object.keys(this.variableMap_);
for (var i = 0; i < keys.length; i++ ) {
all_variables = all_variables.concat(this.variableMap_[keys[i]]);
}
return all_variables;
};
/**
* Find all the uses of a named variable.
* @param {string} id ID of the variable to find.
* @return {!Array.<!Blockly.Block>} Array of block usages.
*/
Blockly.VariableMap.prototype.getVariableUsesById = function(id) {
var uses = [];
var blocks = this.workspace.getAllBlocks();
// Iterate through every block and check the name.
for (var i = 0; i < blocks.length; i++) {
var blockVariables = blocks[i].getVarModels();
if (blockVariables) {
for (var j = 0; j < blockVariables.length; j++) {
if (blockVariables[j].getId() == id) {
uses.push(blocks[i]);
}
}
}
}
return uses;
};