mirror of
https://github.com/scratchfoundation/scratch-blocks.git
synced 2025-06-05 17:34:55 -04:00
417 lines
14 KiB
JavaScript
417 lines
14 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2016 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Components for creating connections between blocks.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.RenderedConnection');
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goog.require('Blockly.Connection');
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/**
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* Class for a connection between blocks that may be rendered on screen.
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* @param {!Blockly.Block} source The block establishing this connection.
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* @param {number} type The type of the connection.
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* @extends {Blockly.Connection}
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* @constructor
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*/
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Blockly.RenderedConnection = function(source, type) {
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Blockly.RenderedConnection.superClass_.constructor.call(this, source, type);
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/**
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* Workspace units, (0, 0) is top left of block.
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* @type {!goog.math.Coordinate}
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* @private
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*/
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this.offsetInBlock_ = new goog.math.Coordinate(0, 0);
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};
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goog.inherits(Blockly.RenderedConnection, Blockly.Connection);
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/**
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* Returns the distance between this connection and another connection in
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* workspace units.
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* @param {!Blockly.Connection} otherConnection The other connection to measure
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* the distance to.
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* @return {number} The distance between connections, in workspace units.
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*/
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Blockly.RenderedConnection.prototype.distanceFrom = function(otherConnection) {
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var xDiff = this.x_ - otherConnection.x_;
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var yDiff = this.y_ - otherConnection.y_;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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};
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/**
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* Move the block(s) belonging to the connection to a point where they don't
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* visually interfere with the specified connection.
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* @param {!Blockly.Connection} staticConnection The connection to move away
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* from.
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* @private
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*/
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Blockly.RenderedConnection.prototype.bumpAwayFrom_ = function(staticConnection) {
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if (this.sourceBlock_.workspace.isDragging()) {
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// Don't move blocks around while the user is doing the same.
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return;
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}
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// Move the root block.
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var rootBlock = this.sourceBlock_.getRootBlock();
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if (rootBlock.isInFlyout) {
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// Don't move blocks around in a flyout.
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return;
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}
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var reverse = false;
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if (!rootBlock.isMovable()) {
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// Can't bump an uneditable block away.
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// Check to see if the other block is movable.
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rootBlock = staticConnection.getSourceBlock().getRootBlock();
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if (!rootBlock.isMovable()) {
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return;
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}
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// Swap the connections and move the 'static' connection instead.
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staticConnection = this;
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reverse = true;
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}
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// Raise it to the top for extra visibility.
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var selected = Blockly.selected == rootBlock;
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selected || rootBlock.addSelect();
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var dx = (staticConnection.x_ + Blockly.SNAP_RADIUS) - this.x_;
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var dy = (staticConnection.y_ + Blockly.SNAP_RADIUS) - this.y_;
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if (reverse) {
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// When reversing a bump due to an uneditable block, bump up.
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dy = -dy;
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}
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if (rootBlock.RTL) {
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dx = -dx;
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}
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rootBlock.moveBy(dx, dy);
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selected || rootBlock.removeSelect();
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};
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/**
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* Change the connection's coordinates.
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* @param {number} x New absolute x coordinate, in workspace coordinates.
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* @param {number} y New absolute y coordinate, in workspace coordinates.
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*/
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Blockly.RenderedConnection.prototype.moveTo = function(x, y) {
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// Remove it from its old location in the database (if already present)
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if (this.inDB_) {
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this.db_.removeConnection_(this);
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}
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this.x_ = x;
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this.y_ = y;
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// Insert it into its new location in the database.
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if (!this.hidden_) {
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this.db_.addConnection(this);
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}
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};
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/**
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* Change the connection's coordinates.
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* @param {number} dx Change to x coordinate, in workspace units.
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* @param {number} dy Change to y coordinate, in workspace units.
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*/
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Blockly.RenderedConnection.prototype.moveBy = function(dx, dy) {
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this.moveTo(this.x_ + dx, this.y_ + dy);
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};
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/**
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* Move this connection to the location given by its offset within the block and
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* the location of the block's top left corner.
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* @param {!goog.math.Coordinate} blockTL The location of the top left corner
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* of the block, in workspace coordinates.
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*/
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Blockly.RenderedConnection.prototype.moveToOffset = function(blockTL) {
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this.moveTo(blockTL.x + this.offsetInBlock_.x,
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blockTL.y + this.offsetInBlock_.y);
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};
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/**
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* Set the offset of this connection relative to the top left of its block.
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* @param {number} x The new relative x, in workspace units.
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* @param {number} y The new relative y, in workspace units.
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*/
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Blockly.RenderedConnection.prototype.setOffsetInBlock = function(x, y) {
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this.offsetInBlock_.x = x;
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this.offsetInBlock_.y = y;
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};
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/**
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* Move the blocks on either side of this connection right next to each other.
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* @private
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*/
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Blockly.RenderedConnection.prototype.tighten_ = function() {
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var dx = this.targetConnection.x_ - this.x_;
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var dy = this.targetConnection.y_ - this.y_;
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if (dx != 0 || dy != 0) {
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var block = this.targetBlock();
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var svgRoot = block.getSvgRoot();
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if (!svgRoot) {
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throw 'block is not rendered.';
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}
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// Workspace coordinates.
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var xy = Blockly.utils.getRelativeXY(svgRoot);
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block.getSvgRoot().setAttribute('transform',
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'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')');
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block.moveConnections_(-dx, -dy);
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}
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};
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/**
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* Find the closest compatible connection to this connection.
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* All parameters are in workspace units.
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* @param {number} maxLimit The maximum radius to another connection.
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* @param {!goog.math.Coordinate} dxy Offset between this connection's location
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* in the database and the current location (as a result of dragging).
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* @return {!{connection: ?Blockly.Connection, radius: number}} Contains two
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* properties: 'connection' which is either another connection or null,
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* and 'radius' which is the distance.
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*/
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Blockly.RenderedConnection.prototype.closest = function(maxLimit, dxy) {
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return this.dbOpposite_.searchForClosest(this, maxLimit, dxy);
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};
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/**
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* Add highlighting around this connection.
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*/
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Blockly.RenderedConnection.prototype.highlight = function() {
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var steps;
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steps = 'm -20,0 h 5 ' + Blockly.BlockSvg.NOTCH_PATH_LEFT + ' h 5';
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var xy = this.sourceBlock_.getRelativeToSurfaceXY();
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var x = this.x_ - xy.x;
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var y = this.y_ - xy.y;
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Blockly.Connection.highlightedPath_ = Blockly.utils.createSvgElement(
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'path',
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{
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'class': 'blocklyHighlightedConnectionPath',
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'd': steps,
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transform: 'translate(' + x + ',' + y + ')' +
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(this.sourceBlock_.RTL ? ' scale(-1 1)' : '')
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},
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this.sourceBlock_.getSvgRoot());
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};
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/**
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* Unhide this connection, as well as all down-stream connections on any block
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* attached to this connection. This happens when a block is expanded.
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* Also unhides down-stream comments.
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* @return {!Array.<!Blockly.Block>} List of blocks to render.
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*/
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Blockly.RenderedConnection.prototype.unhideAll = function() {
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this.setHidden(false);
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// All blocks that need unhiding must be unhidden before any rendering takes
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// place, since rendering requires knowing the dimensions of lower blocks.
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// Also, since rendering a block renders all its parents, we only need to
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// render the leaf nodes.
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var renderList = [];
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if (this.type != Blockly.INPUT_VALUE && this.type != Blockly.NEXT_STATEMENT) {
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// Only spider down.
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return renderList;
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}
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var block = this.targetBlock();
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if (block) {
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var connections;
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if (block.isCollapsed()) {
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// This block should only be partially revealed since it is collapsed.
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connections = [];
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block.outputConnection && connections.push(block.outputConnection);
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block.nextConnection && connections.push(block.nextConnection);
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block.previousConnection && connections.push(block.previousConnection);
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} else {
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// Show all connections of this block.
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connections = block.getConnections_(true);
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}
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for (var i = 0; i < connections.length; i++) {
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renderList.push.apply(renderList, connections[i].unhideAll());
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}
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if (!renderList.length) {
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// Leaf block.
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renderList[0] = block;
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}
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}
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return renderList;
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};
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/**
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* Remove the highlighting around this connection.
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*/
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Blockly.RenderedConnection.prototype.unhighlight = function() {
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goog.dom.removeNode(Blockly.Connection.highlightedPath_);
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delete Blockly.Connection.highlightedPath_;
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};
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/**
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* Set whether this connections is hidden (not tracked in a database) or not.
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* @param {boolean} hidden True if connection is hidden.
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*/
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Blockly.RenderedConnection.prototype.setHidden = function(hidden) {
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this.hidden_ = hidden;
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if (hidden && this.inDB_) {
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this.db_.removeConnection_(this);
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} else if (!hidden && !this.inDB_) {
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this.db_.addConnection(this);
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}
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};
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/**
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* Hide this connection, as well as all down-stream connections on any block
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* attached to this connection. This happens when a block is collapsed.
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* Also hides down-stream comments.
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*/
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Blockly.RenderedConnection.prototype.hideAll = function() {
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this.setHidden(true);
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if (this.targetConnection) {
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var blocks = this.targetBlock().getDescendants(false);
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for (var i = 0; i < blocks.length; i++) {
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var block = blocks[i];
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// Hide all connections of all children.
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var connections = block.getConnections_(true);
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for (var j = 0; j < connections.length; j++) {
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connections[j].setHidden(true);
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}
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// Close all bubbles of all children.
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var icons = block.getIcons();
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for (var j = 0; j < icons.length; j++) {
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icons[j].setVisible(false);
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}
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}
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}
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};
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/**
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* Check if the two connections can be dragged to connect to each other.
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* @param {!Blockly.Connection} candidate A nearby connection to check.
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* @param {number} maxRadius The maximum radius allowed for connections, in
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* workspace units.
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* @return {boolean} True if the connection is allowed, false otherwise.
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*/
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Blockly.RenderedConnection.prototype.isConnectionAllowed = function(candidate,
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maxRadius) {
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if (this.distanceFrom(candidate) > maxRadius) {
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return false;
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}
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return Blockly.RenderedConnection.superClass_.isConnectionAllowed.call(this,
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candidate);
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};
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/**
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* Disconnect two blocks that are connected by this connection.
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* @param {!Blockly.Block} parentBlock The superior block.
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* @param {!Blockly.Block} childBlock The inferior block.
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* @private
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*/
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Blockly.RenderedConnection.prototype.disconnectInternal_ = function(parentBlock,
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childBlock) {
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Blockly.RenderedConnection.superClass_.disconnectInternal_.call(this,
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parentBlock, childBlock);
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// Rerender the parent so that it may reflow.
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if (parentBlock.rendered) {
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parentBlock.render();
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}
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if (childBlock.rendered) {
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childBlock.updateDisabled();
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childBlock.render();
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}
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};
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/**
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* Respawn the shadow block if there was one connected to the this connection.
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* Render/rerender blocks as needed.
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* @private
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*/
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Blockly.RenderedConnection.prototype.respawnShadow_ = function() {
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var parentBlock = this.getSourceBlock();
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// Respawn the shadow block if there is one.
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var shadow = this.getShadowDom();
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if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
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Blockly.RenderedConnection.superClass_.respawnShadow_.call(this);
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var blockShadow = this.targetBlock();
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if (!blockShadow) {
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throw 'Couldn\'t respawn the shadow block that should exist here.';
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}
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blockShadow.initSvg();
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blockShadow.render(false);
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if (parentBlock.rendered) {
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parentBlock.render();
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}
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}
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};
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/**
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* Find all nearby compatible connections to this connection.
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* Type checking does not apply, since this function is used for bumping.
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* @param {number} maxLimit The maximum radius to another connection, in
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* workspace units.
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* @return {!Array.<!Blockly.Connection>} List of connections.
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* @private
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*/
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Blockly.RenderedConnection.prototype.neighbours_ = function(maxLimit) {
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return this.dbOpposite_.getNeighbours(this, maxLimit);
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};
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/**
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* Connect two connections together. This is the connection on the superior
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* block. Rerender blocks as needed.
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* @param {!Blockly.Connection} childConnection Connection on inferior block.
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* @private
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*/
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Blockly.RenderedConnection.prototype.connect_ = function(childConnection) {
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Blockly.RenderedConnection.superClass_.connect_.call(this, childConnection);
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var parentConnection = this;
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var parentBlock = parentConnection.getSourceBlock();
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var childBlock = childConnection.getSourceBlock();
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if (parentBlock.rendered) {
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parentBlock.updateDisabled();
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}
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if (childBlock.rendered) {
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childBlock.updateDisabled();
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}
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if (parentBlock.rendered && childBlock.rendered) {
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if (parentConnection.type == Blockly.NEXT_STATEMENT ||
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parentConnection.type == Blockly.PREVIOUS_STATEMENT) {
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// Child block may need to square off its corners if it is in a stack.
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// Rendering a child will render its parent.
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childBlock.render();
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} else {
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// Child block does not change shape. Rendering the parent node will
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// move its connected children into position.
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parentBlock.render();
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}
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}
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};
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/**
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* Function to be called when this connection's compatible types have changed.
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* @private
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*/
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Blockly.RenderedConnection.prototype.onCheckChanged_ = function() {
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// The new value type may not be compatible with the existing connection.
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if (this.isConnected() && !this.checkType_(this.targetConnection)) {
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var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
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child.unplug();
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// Bump away.
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this.sourceBlock_.bumpNeighbours_();
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}
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};
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