scratch-blocks/core/rendered_connection.js
2018-08-22 15:29:43 -04:00

417 lines
14 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2016 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Components for creating connections between blocks.
* @author fenichel@google.com (Rachel Fenichel)
*/
'use strict';
goog.provide('Blockly.RenderedConnection');
goog.require('Blockly.Connection');
/**
* Class for a connection between blocks that may be rendered on screen.
* @param {!Blockly.Block} source The block establishing this connection.
* @param {number} type The type of the connection.
* @extends {Blockly.Connection}
* @constructor
*/
Blockly.RenderedConnection = function(source, type) {
Blockly.RenderedConnection.superClass_.constructor.call(this, source, type);
/**
* Workspace units, (0, 0) is top left of block.
* @type {!goog.math.Coordinate}
* @private
*/
this.offsetInBlock_ = new goog.math.Coordinate(0, 0);
};
goog.inherits(Blockly.RenderedConnection, Blockly.Connection);
/**
* Returns the distance between this connection and another connection in
* workspace units.
* @param {!Blockly.Connection} otherConnection The other connection to measure
* the distance to.
* @return {number} The distance between connections, in workspace units.
*/
Blockly.RenderedConnection.prototype.distanceFrom = function(otherConnection) {
var xDiff = this.x_ - otherConnection.x_;
var yDiff = this.y_ - otherConnection.y_;
return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
};
/**
* Move the block(s) belonging to the connection to a point where they don't
* visually interfere with the specified connection.
* @param {!Blockly.Connection} staticConnection The connection to move away
* from.
* @private
*/
Blockly.RenderedConnection.prototype.bumpAwayFrom_ = function(staticConnection) {
if (this.sourceBlock_.workspace.isDragging()) {
// Don't move blocks around while the user is doing the same.
return;
}
// Move the root block.
var rootBlock = this.sourceBlock_.getRootBlock();
if (rootBlock.isInFlyout) {
// Don't move blocks around in a flyout.
return;
}
var reverse = false;
if (!rootBlock.isMovable()) {
// Can't bump an uneditable block away.
// Check to see if the other block is movable.
rootBlock = staticConnection.getSourceBlock().getRootBlock();
if (!rootBlock.isMovable()) {
return;
}
// Swap the connections and move the 'static' connection instead.
staticConnection = this;
reverse = true;
}
// Raise it to the top for extra visibility.
var selected = Blockly.selected == rootBlock;
selected || rootBlock.addSelect();
var dx = (staticConnection.x_ + Blockly.SNAP_RADIUS) - this.x_;
var dy = (staticConnection.y_ + Blockly.SNAP_RADIUS) - this.y_;
if (reverse) {
// When reversing a bump due to an uneditable block, bump up.
dy = -dy;
}
if (rootBlock.RTL) {
dx = -dx;
}
rootBlock.moveBy(dx, dy);
selected || rootBlock.removeSelect();
};
/**
* Change the connection's coordinates.
* @param {number} x New absolute x coordinate, in workspace coordinates.
* @param {number} y New absolute y coordinate, in workspace coordinates.
*/
Blockly.RenderedConnection.prototype.moveTo = function(x, y) {
// Remove it from its old location in the database (if already present)
if (this.inDB_) {
this.db_.removeConnection_(this);
}
this.x_ = x;
this.y_ = y;
// Insert it into its new location in the database.
if (!this.hidden_) {
this.db_.addConnection(this);
}
};
/**
* Change the connection's coordinates.
* @param {number} dx Change to x coordinate, in workspace units.
* @param {number} dy Change to y coordinate, in workspace units.
*/
Blockly.RenderedConnection.prototype.moveBy = function(dx, dy) {
this.moveTo(this.x_ + dx, this.y_ + dy);
};
/**
* Move this connection to the location given by its offset within the block and
* the location of the block's top left corner.
* @param {!goog.math.Coordinate} blockTL The location of the top left corner
* of the block, in workspace coordinates.
*/
Blockly.RenderedConnection.prototype.moveToOffset = function(blockTL) {
this.moveTo(blockTL.x + this.offsetInBlock_.x,
blockTL.y + this.offsetInBlock_.y);
};
/**
* Set the offset of this connection relative to the top left of its block.
* @param {number} x The new relative x, in workspace units.
* @param {number} y The new relative y, in workspace units.
*/
Blockly.RenderedConnection.prototype.setOffsetInBlock = function(x, y) {
this.offsetInBlock_.x = x;
this.offsetInBlock_.y = y;
};
/**
* Move the blocks on either side of this connection right next to each other.
* @private
*/
Blockly.RenderedConnection.prototype.tighten_ = function() {
var dx = this.targetConnection.x_ - this.x_;
var dy = this.targetConnection.y_ - this.y_;
if (dx != 0 || dy != 0) {
var block = this.targetBlock();
var svgRoot = block.getSvgRoot();
if (!svgRoot) {
throw 'block is not rendered.';
}
// Workspace coordinates.
var xy = Blockly.utils.getRelativeXY(svgRoot);
block.getSvgRoot().setAttribute('transform',
'translate(' + (xy.x - dx) + ',' + (xy.y - dy) + ')');
block.moveConnections_(-dx, -dy);
}
};
/**
* Find the closest compatible connection to this connection.
* All parameters are in workspace units.
* @param {number} maxLimit The maximum radius to another connection.
* @param {!goog.math.Coordinate} dxy Offset between this connection's location
* in the database and the current location (as a result of dragging).
* @return {!{connection: ?Blockly.Connection, radius: number}} Contains two
* properties: 'connection' which is either another connection or null,
* and 'radius' which is the distance.
*/
Blockly.RenderedConnection.prototype.closest = function(maxLimit, dxy) {
return this.dbOpposite_.searchForClosest(this, maxLimit, dxy);
};
/**
* Add highlighting around this connection.
*/
Blockly.RenderedConnection.prototype.highlight = function() {
var steps;
steps = 'm -20,0 h 5 ' + Blockly.BlockSvg.NOTCH_PATH_LEFT + ' h 5';
var xy = this.sourceBlock_.getRelativeToSurfaceXY();
var x = this.x_ - xy.x;
var y = this.y_ - xy.y;
Blockly.Connection.highlightedPath_ = Blockly.utils.createSvgElement(
'path',
{
'class': 'blocklyHighlightedConnectionPath',
'd': steps,
transform: 'translate(' + x + ',' + y + ')' +
(this.sourceBlock_.RTL ? ' scale(-1 1)' : '')
},
this.sourceBlock_.getSvgRoot());
};
/**
* Unhide this connection, as well as all down-stream connections on any block
* attached to this connection. This happens when a block is expanded.
* Also unhides down-stream comments.
* @return {!Array.<!Blockly.Block>} List of blocks to render.
*/
Blockly.RenderedConnection.prototype.unhideAll = function() {
this.setHidden(false);
// All blocks that need unhiding must be unhidden before any rendering takes
// place, since rendering requires knowing the dimensions of lower blocks.
// Also, since rendering a block renders all its parents, we only need to
// render the leaf nodes.
var renderList = [];
if (this.type != Blockly.INPUT_VALUE && this.type != Blockly.NEXT_STATEMENT) {
// Only spider down.
return renderList;
}
var block = this.targetBlock();
if (block) {
var connections;
if (block.isCollapsed()) {
// This block should only be partially revealed since it is collapsed.
connections = [];
block.outputConnection && connections.push(block.outputConnection);
block.nextConnection && connections.push(block.nextConnection);
block.previousConnection && connections.push(block.previousConnection);
} else {
// Show all connections of this block.
connections = block.getConnections_(true);
}
for (var i = 0; i < connections.length; i++) {
renderList.push.apply(renderList, connections[i].unhideAll());
}
if (!renderList.length) {
// Leaf block.
renderList[0] = block;
}
}
return renderList;
};
/**
* Remove the highlighting around this connection.
*/
Blockly.RenderedConnection.prototype.unhighlight = function() {
goog.dom.removeNode(Blockly.Connection.highlightedPath_);
delete Blockly.Connection.highlightedPath_;
};
/**
* Set whether this connections is hidden (not tracked in a database) or not.
* @param {boolean} hidden True if connection is hidden.
*/
Blockly.RenderedConnection.prototype.setHidden = function(hidden) {
this.hidden_ = hidden;
if (hidden && this.inDB_) {
this.db_.removeConnection_(this);
} else if (!hidden && !this.inDB_) {
this.db_.addConnection(this);
}
};
/**
* Hide this connection, as well as all down-stream connections on any block
* attached to this connection. This happens when a block is collapsed.
* Also hides down-stream comments.
*/
Blockly.RenderedConnection.prototype.hideAll = function() {
this.setHidden(true);
if (this.targetConnection) {
var blocks = this.targetBlock().getDescendants(false);
for (var i = 0; i < blocks.length; i++) {
var block = blocks[i];
// Hide all connections of all children.
var connections = block.getConnections_(true);
for (var j = 0; j < connections.length; j++) {
connections[j].setHidden(true);
}
// Close all bubbles of all children.
var icons = block.getIcons();
for (var j = 0; j < icons.length; j++) {
icons[j].setVisible(false);
}
}
}
};
/**
* Check if the two connections can be dragged to connect to each other.
* @param {!Blockly.Connection} candidate A nearby connection to check.
* @param {number} maxRadius The maximum radius allowed for connections, in
* workspace units.
* @return {boolean} True if the connection is allowed, false otherwise.
*/
Blockly.RenderedConnection.prototype.isConnectionAllowed = function(candidate,
maxRadius) {
if (this.distanceFrom(candidate) > maxRadius) {
return false;
}
return Blockly.RenderedConnection.superClass_.isConnectionAllowed.call(this,
candidate);
};
/**
* Disconnect two blocks that are connected by this connection.
* @param {!Blockly.Block} parentBlock The superior block.
* @param {!Blockly.Block} childBlock The inferior block.
* @private
*/
Blockly.RenderedConnection.prototype.disconnectInternal_ = function(parentBlock,
childBlock) {
Blockly.RenderedConnection.superClass_.disconnectInternal_.call(this,
parentBlock, childBlock);
// Rerender the parent so that it may reflow.
if (parentBlock.rendered) {
parentBlock.render();
}
if (childBlock.rendered) {
childBlock.updateDisabled();
childBlock.render();
}
};
/**
* Respawn the shadow block if there was one connected to the this connection.
* Render/rerender blocks as needed.
* @private
*/
Blockly.RenderedConnection.prototype.respawnShadow_ = function() {
var parentBlock = this.getSourceBlock();
// Respawn the shadow block if there is one.
var shadow = this.getShadowDom();
if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) {
Blockly.RenderedConnection.superClass_.respawnShadow_.call(this);
var blockShadow = this.targetBlock();
if (!blockShadow) {
throw 'Couldn\'t respawn the shadow block that should exist here.';
}
blockShadow.initSvg();
blockShadow.render(false);
if (parentBlock.rendered) {
parentBlock.render();
}
}
};
/**
* Find all nearby compatible connections to this connection.
* Type checking does not apply, since this function is used for bumping.
* @param {number} maxLimit The maximum radius to another connection, in
* workspace units.
* @return {!Array.<!Blockly.Connection>} List of connections.
* @private
*/
Blockly.RenderedConnection.prototype.neighbours_ = function(maxLimit) {
return this.dbOpposite_.getNeighbours(this, maxLimit);
};
/**
* Connect two connections together. This is the connection on the superior
* block. Rerender blocks as needed.
* @param {!Blockly.Connection} childConnection Connection on inferior block.
* @private
*/
Blockly.RenderedConnection.prototype.connect_ = function(childConnection) {
Blockly.RenderedConnection.superClass_.connect_.call(this, childConnection);
var parentConnection = this;
var parentBlock = parentConnection.getSourceBlock();
var childBlock = childConnection.getSourceBlock();
if (parentBlock.rendered) {
parentBlock.updateDisabled();
}
if (childBlock.rendered) {
childBlock.updateDisabled();
}
if (parentBlock.rendered && childBlock.rendered) {
if (parentConnection.type == Blockly.NEXT_STATEMENT ||
parentConnection.type == Blockly.PREVIOUS_STATEMENT) {
// Child block may need to square off its corners if it is in a stack.
// Rendering a child will render its parent.
childBlock.render();
} else {
// Child block does not change shape. Rendering the parent node will
// move its connected children into position.
parentBlock.render();
}
}
};
/**
* Function to be called when this connection's compatible types have changed.
* @private
*/
Blockly.RenderedConnection.prototype.onCheckChanged_ = function() {
// The new value type may not be compatible with the existing connection.
if (this.isConnected() && !this.checkType_(this.targetConnection)) {
var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_;
child.unplug();
// Bump away.
this.sourceBlock_.bumpNeighbours_();
}
};