scratch-blocks/core/flyout_base.js
2018-08-22 15:29:43 -04:00

923 lines
28 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Flyout tray containing blocks which may be created.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Flyout');
goog.require('Blockly.Block');
goog.require('Blockly.Comment');
goog.require('Blockly.Events');
goog.require('Blockly.Events.BlockCreate');
goog.require('Blockly.Events.VarCreate');
goog.require('Blockly.FlyoutButton');
goog.require('Blockly.FlyoutExtensionCategoryHeader');
goog.require('Blockly.Gesture');
goog.require('Blockly.scratchBlocksUtils');
goog.require('Blockly.Touch');
goog.require('Blockly.WorkspaceSvg');
goog.require('goog.dom');
goog.require('goog.events');
goog.require('goog.math.Rect');
goog.require('goog.userAgent');
/**
* Class for a flyout.
* @param {!Object} workspaceOptions Dictionary of options for the workspace.
* @constructor
*/
Blockly.Flyout = function(workspaceOptions) {
workspaceOptions.getMetrics = this.getMetrics_.bind(this);
workspaceOptions.setMetrics = this.setMetrics_.bind(this);
/**
* @type {!Blockly.Workspace}
* @protected
*/
this.workspace_ = new Blockly.WorkspaceSvg(workspaceOptions);
this.workspace_.isFlyout = true;
// When we create blocks for this workspace, instead of using the "optional" id
// make the default `id` the same as the `type` for easier re-use.
var newBlock = this.workspace_.newBlock;
this.workspace_.newBlock = function(type, id) {
// Use `type` if `id` isn't passed. `this` will be workspace.
return newBlock.call(this, type, id || type);
};
/**
* Is RTL vs LTR.
* @type {boolean}
*/
this.RTL = !!workspaceOptions.RTL;
/**
* Flyout should be laid out horizontally vs vertically.
* @type {boolean}
* @private
*/
this.horizontalLayout_ = workspaceOptions.horizontalLayout;
/**
* Position of the toolbox and flyout relative to the workspace.
* @type {number}
* @protected
*/
this.toolboxPosition_ = workspaceOptions.toolboxPosition;
/**
* Opaque data that can be passed to Blockly.unbindEvent_.
* @type {!Array.<!Array>}
* @private
*/
this.eventWrappers_ = [];
/**
* List of background buttons that lurk behind each block to catch clicks
* landing in the blocks' lakes and bays.
* @type {!Array.<!Element>}
* @private
*/
this.backgroundButtons_ = [];
/**
* List of visible buttons.
* @type {!Array.<!Blockly.FlyoutButton>}
* @protected
*/
this.buttons_ = [];
/**
* List of event listeners.
* @type {!Array.<!Array>}
* @private
*/
this.listeners_ = [];
/**
* List of blocks that should always be disabled.
* @type {!Array.<!Blockly.Block>}
* @private
*/
this.permanentlyDisabled_ = [];
/**
* The toolbox that this flyout belongs to, or none if tihs is a simple
* workspace.
* @type {Blockly.Toolbox}
* @private
*/
this.parentToolbox_ = null;
/**
* The target position for the flyout scroll animation in pixels.
* Is a number while animating, null otherwise.
* @type {?number}
* @package
*/
this.scrollTarget = null;
/**
* A recycle bin for blocks.
* @type {!Array.<!Blockly.Block>}
* @private
*/
this.recycleBlocks_ = [];
};
/**
* Does the flyout automatically close when a block is created?
* @type {boolean}
*/
Blockly.Flyout.prototype.autoClose = false;
/**
* Whether the flyout is visible.
* @type {boolean}
* @private
*/
Blockly.Flyout.prototype.isVisible_ = false;
/**
* Whether the workspace containing this flyout is visible.
* @type {boolean}
* @private
*/
Blockly.Flyout.prototype.containerVisible_ = true;
/**
* Corner radius of the flyout background.
* @type {number}
* @const
*/
Blockly.Flyout.prototype.CORNER_RADIUS = 0;
/**
* Margin around the edges of the blocks in the flyout.
* @type {number}
* @const
*/
Blockly.Flyout.prototype.MARGIN = 12;
// TODO: Move GAP_X and GAP_Y to their appropriate files.
/**
* Gap between items in horizontal flyouts. Can be overridden with the "sep"
* element.
* @const {number}
*/
Blockly.Flyout.prototype.GAP_X = Blockly.Flyout.prototype.MARGIN * 3;
/**
* Gap between items in vertical flyouts. Can be overridden with the "sep"
* element.
* @const {number}
*/
Blockly.Flyout.prototype.GAP_Y = Blockly.Flyout.prototype.MARGIN;
/**
* Top/bottom padding between scrollbar and edge of flyout background.
* @type {number}
* @const
*/
Blockly.Flyout.prototype.SCROLLBAR_PADDING = 2;
/**
* Width of flyout.
* @type {number}
* @protected
*/
Blockly.Flyout.prototype.width_ = 0;
/**
* Height of flyout.
* @type {number}
* @protected
*/
Blockly.Flyout.prototype.height_ = 0;
/**
* Width of flyout contents.
* @type {number}
* @private
*/
Blockly.Flyout.prototype.contentWidth_ = 0;
/**
* Height of flyout contents.
* @type {number}
* @private
*/
Blockly.Flyout.prototype.contentHeight_ = 0;
/**
* Vertical offset of flyout.
* @type {number}
* @private
*/
Blockly.Flyout.prototype.verticalOffset_ = 0;
/**
* Range of a drag angle from a flyout considered "dragging toward workspace".
* Drags that are within the bounds of this many degrees from the orthogonal
* line to the flyout edge are considered to be "drags toward the workspace".
* Example:
* Flyout Edge Workspace
* [block] / <-within this angle, drags "toward workspace" |
* [block] ---- orthogonal to flyout boundary ---- |
* [block] \ |
* The angle is given in degrees from the orthogonal.
*
* This is used to know when to create a new block and when to scroll the
* flyout. Setting it to 360 means that all drags create a new block.
* @type {number}
* @protected
*/
Blockly.Flyout.prototype.dragAngleRange_ = 70;
/**
* The fraction of the distance to the scroll target to move the flyout on
* each animation frame, when auto-scrolling. Values closer to 1.0 will make
* the scroll animation complete faster. Use 1.0 for no animation.
* @type {number}
*/
Blockly.Flyout.prototype.scrollAnimationFraction = 0.3;
/**
* Whether to recycle blocks when refreshing the flyout. When false, do not allow
* anything to be recycled. The default is to recycle.
* @type {boolean}
* @private
*/
Blockly.Flyout.prototype.recyclingEnabled_ = true;
/**
* Creates the flyout's DOM. Only needs to be called once. The flyout can
* either exist as its own svg element or be a g element nested inside a
* separate svg element.
* @param {string} tagName The type of tag to put the flyout in. This
* should be <svg> or <g>.
* @return {!Element} The flyout's SVG group.
*/
Blockly.Flyout.prototype.createDom = function(tagName) {
/*
<svg | g>
<path class="blocklyFlyoutBackground"/>
<g class="blocklyFlyout"></g>
</ svg | g>
*/
// Setting style to display:none to start. The toolbox and flyout
// hide/show code will set up proper visibility and size later.
this.svgGroup_ = Blockly.utils.createSvgElement(tagName,
{'class': 'blocklyFlyout', 'style': 'display: none'}, null);
this.svgBackground_ = Blockly.utils.createSvgElement('path',
{'class': 'blocklyFlyoutBackground'}, this.svgGroup_);
this.svgGroup_.appendChild(this.workspace_.createDom());
return this.svgGroup_;
};
/**
* Initializes the flyout.
* @param {!Blockly.Workspace} targetWorkspace The workspace in which to create
* new blocks.
*/
Blockly.Flyout.prototype.init = function(targetWorkspace) {
this.targetWorkspace_ = targetWorkspace;
this.workspace_.targetWorkspace = targetWorkspace;
// Add scrollbar.
this.scrollbar_ = new Blockly.Scrollbar(this.workspace_,
this.horizontalLayout_, false, 'blocklyFlyoutScrollbar');
this.position();
Array.prototype.push.apply(this.eventWrappers_,
Blockly.bindEventWithChecks_(this.svgGroup_, 'wheel', this, this.wheel_));
// Dragging the flyout up and down (or left and right).
Array.prototype.push.apply(this.eventWrappers_,
Blockly.bindEventWithChecks_(
this.svgGroup_, 'mousedown', this, this.onMouseDown_));
// A flyout connected to a workspace doesn't have its own current gesture.
this.workspace_.getGesture =
this.targetWorkspace_.getGesture.bind(this.targetWorkspace_);
// Get variables from the main workspace rather than the target workspace.
this.workspace_.variableMap_ = this.targetWorkspace_.getVariableMap();
this.workspace_.createPotentialVariableMap();
};
/**
* Dispose of this flyout.
* Unlink from all DOM elements to prevent memory leaks.
*/
Blockly.Flyout.prototype.dispose = function() {
this.hide();
Blockly.unbindEvent_(this.eventWrappers_);
if (this.scrollbar_) {
this.scrollbar_.dispose();
this.scrollbar_ = null;
}
if (this.workspace_) {
this.workspace_.targetWorkspace = null;
this.workspace_.dispose();
this.workspace_ = null;
}
if (this.svgGroup_) {
goog.dom.removeNode(this.svgGroup_);
this.svgGroup_ = null;
}
this.parentToolbox_ = null;
this.svgBackground_ = null;
this.targetWorkspace_ = null;
};
/**
* Set the parent toolbox of this flyout.
* @param {!Blockly.Toolbox} toolbox The toolbox that owns this flyout.
*/
Blockly.Flyout.prototype.setParentToolbox = function(toolbox) {
this.parentToolbox_ = toolbox;
};
/**
* Get the width of the flyout.
* @return {number} The width of the flyout.
*/
Blockly.Flyout.prototype.getWidth = function() {
return this.DEFAULT_WIDTH;
};
/**
* Get the height of the flyout.
* @return {number} The width of the flyout.
*/
Blockly.Flyout.prototype.getHeight = function() {
return this.height_;
};
/**
* Get the workspace inside the flyout.
* @return {!Blockly.WorkspaceSvg} The workspace inside the flyout.
* @package
*/
Blockly.Flyout.prototype.getWorkspace = function() {
return this.workspace_;
};
/**
* Is the flyout visible?
* @return {boolean} True if visible.
*/
Blockly.Flyout.prototype.isVisible = function() {
return this.isVisible_;
};
/**
* Set whether the flyout is visible. A value of true does not necessarily mean
* that the flyout is shown. It could be hidden because its container is hidden.
* @param {boolean} visible True if visible.
*/
Blockly.Flyout.prototype.setVisible = function(visible) {
var visibilityChanged = (visible != this.isVisible());
this.isVisible_ = visible;
if (visibilityChanged) {
this.updateDisplay_();
}
};
/**
* Set whether this flyout's container is visible.
* @param {boolean} visible Whether the container is visible.
*/
Blockly.Flyout.prototype.setContainerVisible = function(visible) {
var visibilityChanged = (visible != this.containerVisible_);
this.containerVisible_ = visible;
if (visibilityChanged) {
this.updateDisplay_();
}
};
/**
* Update the display property of the flyout based whether it thinks it should
* be visible and whether its containing workspace is visible.
* @private
*/
Blockly.Flyout.prototype.updateDisplay_ = function() {
var show = true;
if (!this.containerVisible_) {
show = false;
} else {
show = this.isVisible();
}
this.svgGroup_.style.display = show ? 'block' : 'none';
// Update the scrollbar's visiblity too since it should mimic the
// flyout's visibility.
this.scrollbar_.setContainerVisible(show);
};
/**
* Hide and empty the flyout.
*/
Blockly.Flyout.prototype.hide = function() {
if (!this.isVisible()) {
return;
}
this.setVisible(false);
// Delete all the event listeners.
for (var x = 0, listen; listen = this.listeners_[x]; x++) {
Blockly.unbindEvent_(listen);
}
this.listeners_.length = 0;
if (this.reflowWrapper_) {
this.workspace_.removeChangeListener(this.reflowWrapper_);
this.reflowWrapper_ = null;
}
// Do NOT delete the blocks here. Wait until Flyout.show.
// https://neil.fraser.name/news/2014/08/09/
};
/**
* Show and populate the flyout.
* @param {!Array|string} xmlList List of blocks to show.
* Variables and procedures have a custom set of blocks.
*/
Blockly.Flyout.prototype.show = function(xmlList) {
this.workspace_.setResizesEnabled(false);
this.hide();
this.clearOldBlocks_();
this.setVisible(true);
// Create the blocks to be shown in this flyout.
var contents = [];
var gaps = [];
this.permanentlyDisabled_.length = 0;
for (var i = 0, xml; xml = xmlList[i]; i++) {
// Handle dynamic categories, represented by a name instead of a list of XML.
// Look up the correct category generation function and call that to get a
// valid XML list.
if (typeof xml === 'string') {
var fnToApply = this.workspace_.targetWorkspace.getToolboxCategoryCallback(
xmlList[i]);
var newList = fnToApply(this.workspace_.targetWorkspace);
// Insert the new list of blocks in the middle of the list.
// We use splice to insert at index i, and remove a single element
// (the placeholder string). Because the spread operator (...) is not
// available, use apply and concat the array.
xmlList.splice.apply(xmlList, [i, 1].concat(newList));
xml = xmlList[i];
}
if (xml.tagName) {
var tagName = xml.tagName.toUpperCase();
var default_gap = this.horizontalLayout_ ? this.GAP_X : this.GAP_Y;
if (tagName == 'BLOCK') {
// We assume that in a flyout, the same block id (or type if missing id) means
// the same output BlockSVG.
// Look for a block that matches the id or type, our createBlock will assign
// id = type if none existed.
var id = xml.getAttribute('id') || xml.getAttribute('type');
var recycled = this.recycleBlocks_.findIndex(function(block) {
return block.id === id;
});
// If we found a recycled item, reuse the BlockSVG from last time.
// Otherwise, convert the XML block to a BlockSVG.
var curBlock;
if (recycled > -1) {
curBlock = this.recycleBlocks_.splice(recycled, 1)[0];
} else {
curBlock = Blockly.Xml.domToBlock(xml, this.workspace_);
}
if (curBlock.disabled) {
// Record blocks that were initially disabled.
// Do not enable these blocks as a result of capacity filtering.
this.permanentlyDisabled_.push(curBlock);
}
contents.push({type: 'block', block: curBlock});
var gap = parseInt(xml.getAttribute('gap'), 10);
gaps.push(isNaN(gap) ? default_gap : gap);
} else if (xml.tagName.toUpperCase() == 'SEP') {
// Change the gap between two blocks.
// <sep gap="36"></sep>
// The default gap is 24, can be set larger or smaller.
// This overwrites the gap attribute on the previous block.
// Note that a deprecated method is to add a gap to a block.
// <block type="math_arithmetic" gap="8"></block>
var newGap = parseInt(xml.getAttribute('gap'), 10);
// Ignore gaps before the first block.
if (!isNaN(newGap) && gaps.length > 0) {
gaps[gaps.length - 1] = newGap;
} else {
gaps.push(default_gap);
}
} else if ((tagName == 'LABEL') && (xml.getAttribute('showStatusButton') == 'true')) {
var curButton = new Blockly.FlyoutExtensionCategoryHeader(this.workspace_,
this.targetWorkspace_, xml);
contents.push({type: 'button', button: curButton});
gaps.push(default_gap);
} else if (tagName == 'BUTTON' || tagName == 'LABEL') {
// Labels behave the same as buttons, but are styled differently.
var isLabel = tagName == 'LABEL';
var curButton = new Blockly.FlyoutButton(this.workspace_,
this.targetWorkspace_, xml, isLabel);
contents.push({type: 'button', button: curButton});
gaps.push(default_gap);
}
}
}
this.emptyRecycleBlocks_();
this.layout_(contents, gaps);
// IE 11 is an incompetent browser that fails to fire mouseout events.
// When the mouse is over the background, deselect all blocks.
var deselectAll = function() {
var topBlocks = this.workspace_.getTopBlocks(false);
for (var i = 0, block; block = topBlocks[i]; i++) {
block.removeSelect();
}
};
this.listeners_.push(Blockly.bindEvent_(this.svgBackground_, 'mouseover',
this, deselectAll));
this.workspace_.setResizesEnabled(true);
this.reflow();
// Correctly position the flyout's scrollbar when it opens.
this.position();
this.reflowWrapper_ = this.reflow.bind(this);
this.workspace_.addChangeListener(this.reflowWrapper_);
this.recordCategoryScrollPositions_();
};
/**
* Empty out the recycled blocks, properly destroying everything.
* @private
*/
Blockly.Flyout.prototype.emptyRecycleBlocks_ = function() {
// Clean out the old recycle bin.
var oldBlocks = this.recycleBlocks_;
this.recycleBlocks_ = [];
for (var i = 0; i < oldBlocks.length; i++) {
oldBlocks[i].dispose(false, false);
}
};
/**
* Store an array of category names, ids, scrollbar positions, and category lengths.
* This is used when scrolling the flyout to cause a category to be selected.
* @private
*/
Blockly.Flyout.prototype.recordCategoryScrollPositions_ = function() {
this.categoryScrollPositions = [];
// Record category names and positions using the text label at the top of each one.
for (var i = 0; i < this.buttons_.length; i++) {
if (this.buttons_[i].getIsCategoryLabel()) {
var categoryLabel = this.buttons_[i];
this.categoryScrollPositions.push({
categoryName: categoryLabel.getText(),
position: this.horizontalLayout_ ?
categoryLabel.getPosition().x : categoryLabel.getPosition().y
});
}
}
// Record the length of each category, setting the final one to 0.
var numCategories = this.categoryScrollPositions.length;
if (numCategories > 0) {
for (var i = 0; i < numCategories - 1; i++) {
var currentPos = this.categoryScrollPositions[i].position;
var nextPos = this.categoryScrollPositions[i + 1].position;
var length = nextPos - currentPos;
this.categoryScrollPositions[i].length = length;
}
this.categoryScrollPositions[numCategories - 1].length = 0;
// Record the id of each category.
for (var i = 0; i < numCategories; i++) {
var category = this.parentToolbox_.getCategoryByIndex(i);
if (category && category.id_) {
this.categoryScrollPositions[i].categoryId = category.id_;
}
}
}
};
/**
* Select a category using the scroll position.
* @param {number} pos The scroll position in pixels.
* @package
*/
Blockly.Flyout.prototype.selectCategoryByScrollPosition = function(pos) {
// If we are currently auto-scrolling, due to selecting a category by clicking on it,
// do not update the category selection.
if (this.scrollTarget) {
return;
}
var workspacePos = Math.round(pos / this.workspace_.scale);
// Traverse the array of scroll positions in reverse, so we can select the furthest
// category that the scroll position is beyond.
for (var i = this.categoryScrollPositions.length - 1; i >= 0; i--) {
if (workspacePos >= this.categoryScrollPositions[i].position) {
this.parentToolbox_.selectCategoryById(this.categoryScrollPositions[i].categoryId);
return;
}
}
};
/**
* Step the scrolling animation by scrolling a fraction of the way to
* a scroll target, and request the next frame if necessary.
* @package
*/
Blockly.Flyout.prototype.stepScrollAnimation = function() {
if (!this.scrollTarget) {
return;
}
var scrollPos = this.horizontalLayout_ ?
-this.workspace_.scrollX : -this.workspace_.scrollY;
var diff = this.scrollTarget - scrollPos;
if (Math.abs(diff) < 1) {
this.scrollbar_.set(this.scrollTarget);
this.scrollTarget = null;
return;
}
this.scrollbar_.set(scrollPos + diff * this.scrollAnimationFraction);
// Polyfilled by goog.dom.animationFrame.polyfill
requestAnimationFrame(this.stepScrollAnimation.bind(this));
};
/**
* Get the scaled scroll position.
* @return {number} The current scroll position.
*/
Blockly.Flyout.prototype.getScrollPos = function() {
var pos = this.horizontalLayout_ ?
-this.workspace_.scrollX : -this.workspace_.scrollY;
return pos / this.workspace_.scale;
};
/**
* Set the scroll position, scaling it.
* @param {number} pos The scroll position to set.
*/
Blockly.Flyout.prototype.setScrollPos = function(pos) {
this.scrollbar_.set(pos * this.workspace_.scale);
};
/**
* Set whether the flyout can recycle blocks. A value of true allows blocks to be recycled.
* @param {boolean} recycle True if recycling is possible.
*/
Blockly.Flyout.prototype.setRecyclingEnabled = function(recycle) {
this.recyclingEnabled_ = recycle;
};
/**
* Delete blocks and background buttons from a previous showing of the flyout.
* @private
*/
Blockly.Flyout.prototype.clearOldBlocks_ = function() {
// Delete any blocks from a previous showing.
var oldBlocks = this.workspace_.getTopBlocks(false);
for (var i = 0, block; block = oldBlocks[i]; i++) {
if (block.workspace == this.workspace_) {
if (this.recyclingEnabled_ &&
Blockly.scratchBlocksUtils.blockIsRecyclable(block)) {
this.recycleBlock_(block);
} else {
block.dispose(false, false);
}
}
}
// Delete any background buttons from a previous showing.
for (var j = 0; j < this.backgroundButtons_.length; j++) {
var rect = this.backgroundButtons_[j];
if (rect) goog.dom.removeNode(rect);
}
this.backgroundButtons_.length = 0;
for (var i = 0, button; button = this.buttons_[i]; i++) {
button.dispose();
}
this.buttons_.length = 0;
// Clear potential variables from the previous showing.
this.workspace_.getPotentialVariableMap().clear();
};
/**
* Add listeners to a block that has been added to the flyout.
* @param {!Element} root The root node of the SVG group the block is in.
* @param {!Blockly.Block} block The block to add listeners for.
* @param {!Element} rect The invisible rectangle under the block that acts as
* a button for that block.
* @private
*/
Blockly.Flyout.prototype.addBlockListeners_ = function(root, block, rect) {
this.listeners_.push(Blockly.bindEventWithChecks_(root, 'mousedown', null,
this.blockMouseDown_(block)));
this.listeners_.push(Blockly.bindEventWithChecks_(rect, 'mousedown', null,
this.blockMouseDown_(block)));
this.listeners_.push(Blockly.bindEvent_(root, 'mouseover', block,
block.addSelect));
this.listeners_.push(Blockly.bindEvent_(root, 'mouseout', block,
block.removeSelect));
this.listeners_.push(Blockly.bindEvent_(rect, 'mouseover', block,
block.addSelect));
this.listeners_.push(Blockly.bindEvent_(rect, 'mouseout', block,
block.removeSelect));
};
/**
* Handle a mouse-down on an SVG block in a non-closing flyout.
* @param {!Blockly.Block} block The flyout block to copy.
* @return {!Function} Function to call when block is clicked.
* @private
*/
Blockly.Flyout.prototype.blockMouseDown_ = function(block) {
var flyout = this;
return function(e) {
var gesture = flyout.targetWorkspace_.getGesture(e);
if (gesture) {
gesture.setStartBlock(block);
gesture.handleFlyoutStart(e, flyout);
}
};
};
/**
* Mouse down on the flyout background. Start a scroll drag.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.Flyout.prototype.onMouseDown_ = function(e) {
var gesture = this.targetWorkspace_.getGesture(e);
if (gesture) {
gesture.handleFlyoutStart(e, this);
}
};
/**
* Create a copy of this block on the workspace.
* @param {!Blockly.BlockSvg} originalBlock The block to copy from the flyout.
* @return {Blockly.BlockSvg} The newly created block, or null if something
* went wrong with deserialization.
* @package
*/
Blockly.Flyout.prototype.createBlock = function(originalBlock) {
var newBlock = null;
Blockly.Events.disable();
var variablesBeforeCreation = this.targetWorkspace_.getAllVariables();
this.targetWorkspace_.setResizesEnabled(false);
try {
newBlock = this.placeNewBlock_(originalBlock);
// Close the flyout.
Blockly.hideChaff();
} finally {
Blockly.Events.enable();
}
var newVariables = Blockly.Variables.getAddedVariables(this.targetWorkspace_,
variablesBeforeCreation);
if (Blockly.Events.isEnabled()) {
Blockly.Events.setGroup(true);
Blockly.Events.fire(new Blockly.Events.Create(newBlock));
// Fire a VarCreate event for each (if any) new variable created.
for (var i = 0; i < newVariables.length; i++) {
var thisVariable = newVariables[i];
Blockly.Events.fire(new Blockly.Events.VarCreate(thisVariable));
}
}
if (this.autoClose) {
this.hide();
}
return newBlock;
};
/**
* Reflow blocks and their buttons.
*/
Blockly.Flyout.prototype.reflow = function() {
if (this.reflowWrapper_) {
this.workspace_.removeChangeListener(this.reflowWrapper_);
}
var blocks = this.workspace_.getTopBlocks(false);
this.reflowInternal_(blocks);
if (this.reflowWrapper_) {
this.workspace_.addChangeListener(this.reflowWrapper_);
}
};
/**
* @return {boolean} True if this flyout may be scrolled with a scrollbar or by
* dragging.
* @package
*/
Blockly.Flyout.prototype.isScrollable = function() {
return this.scrollbar_ ? this.scrollbar_.isVisible() : false;
};
/**
* Copy a block from the flyout to the workspace and position it correctly.
* @param {!Blockly.Block} oldBlock The flyout block to copy.
* @return {!Blockly.Block} The new block in the main workspace.
* @private
*/
Blockly.Flyout.prototype.placeNewBlock_ = function(oldBlock) {
var targetWorkspace = this.targetWorkspace_;
var svgRootOld = oldBlock.getSvgRoot();
if (!svgRootOld) {
throw 'oldBlock is not rendered.';
}
// Create the new block by cloning the block in the flyout (via XML).
var xml = Blockly.Xml.blockToDom(oldBlock);
// The target workspace would normally resize during domToBlock, which will
// lead to weird jumps. Save it for terminateDrag.
targetWorkspace.setResizesEnabled(false);
// Using domToBlock instead of domToWorkspace means that the new block will be
// placed at position (0, 0) in main workspace units.
var block = Blockly.Xml.domToBlock(xml, targetWorkspace);
var svgRootNew = block.getSvgRoot();
if (!svgRootNew) {
throw 'block is not rendered.';
}
// The offset in pixels between the main workspace's origin and the upper left
// corner of the injection div.
var mainOffsetPixels = targetWorkspace.getOriginOffsetInPixels();
// The offset in pixels between the flyout workspace's origin and the upper
// left corner of the injection div.
var flyoutOffsetPixels = this.workspace_.getOriginOffsetInPixels();
// The position of the old block in flyout workspace coordinates.
var oldBlockPosWs = oldBlock.getRelativeToSurfaceXY();
// The position of the old block in pixels relative to the flyout
// workspace's origin.
var oldBlockPosPixels = oldBlockPosWs.scale(this.workspace_.scale);
// The position of the old block in pixels relative to the upper left corner
// of the injection div.
var oldBlockOffsetPixels = goog.math.Coordinate.sum(flyoutOffsetPixels,
oldBlockPosPixels);
// The position of the old block in pixels relative to the origin of the
// main workspace.
var finalOffsetPixels = goog.math.Coordinate.difference(oldBlockOffsetPixels,
mainOffsetPixels);
// The position of the old block in main workspace coordinates.
var finalOffsetMainWs = finalOffsetPixels.scale(1 / targetWorkspace.scale);
block.moveBy(finalOffsetMainWs.x, finalOffsetMainWs.y);
return block;
};
/**
* Put a previously created block into the recycle bin, used during large
* workspace swaps to limit the number of new dom elements we need to create
*
* @param {!Blockly.BlockSvg} block The block to recycle.
* @private
*/
Blockly.Flyout.prototype.recycleBlock_ = function(block) {
var xy = block.getRelativeToSurfaceXY();
block.moveBy(-xy.x, -xy.y);
this.recycleBlocks_.push(block);
};