scratch-blocks/core/field_angle.js

398 lines
13 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2013 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Angle input field.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.FieldAngle');
goog.require('Blockly.DropDownDiv');
goog.require('Blockly.FieldTextInput');
goog.require('goog.math');
goog.require('goog.userAgent');
/**
* Class for an editable angle field.
* @param {(string|number)=} opt_value The initial content of the field. The
* value should cast to a number, and if it does not, '0' will be used.
* @param {Function=} opt_validator An optional function that is called
* to validate any constraints on what the user entered. Takes the new
* text as an argument and returns the accepted text or null to abort
* the change.
* @extends {Blockly.FieldTextInput}
* @constructor
*/
Blockly.FieldAngle = function(opt_value, opt_validator) {
// Add degree symbol: '360°' (LTR) or '°360' (RTL)
this.symbol_ = Blockly.utils.createSvgElement('tspan', {}, null);
this.symbol_.appendChild(document.createTextNode('\u00B0'));
var numRestrictor = new RegExp("[\\d]|[\\.]|[-]|[eE]");
opt_value = (opt_value && !isNaN(opt_value)) ? String(opt_value) : '0';
Blockly.FieldAngle.superClass_.constructor.call(
this, opt_value, opt_validator, numRestrictor);
this.addArgType('angle');
};
goog.inherits(Blockly.FieldAngle, Blockly.FieldTextInput);
/**
* Construct a FieldAngle from a JSON arg object.
* @param {!Object} options A JSON object with options (angle).
* @returns {!Blockly.FieldAngle} The new field instance.
* @package
* @nocollapse
*/
Blockly.FieldAngle.fromJson = function(options) {
return new Blockly.FieldAngle(options['angle']);
};
/**
* Round angles to the nearest 15 degrees when using mouse.
* Set to 0 to disable rounding.
*/
Blockly.FieldAngle.ROUND = 15;
/**
* Half the width of protractor image.
*/
Blockly.FieldAngle.HALF = 120 / 2;
/* The following two settings work together to set the behaviour of the angle
* picker. While many combinations are possible, two modes are typical:
* Math mode.
* 0 deg is right, 90 is up. This is the style used by protractors.
* Blockly.FieldAngle.CLOCKWISE = false;
* Blockly.FieldAngle.OFFSET = 0;
* Compass mode.
* 0 deg is up, 90 is right. This is the style used by maps.
* Blockly.FieldAngle.CLOCKWISE = true;
* Blockly.FieldAngle.OFFSET = 90;
*/
/**
* Angle increases clockwise (true) or counterclockwise (false).
*/
Blockly.FieldAngle.CLOCKWISE = true;
/**
* Offset the location of 0 degrees (and all angles) by a constant.
* Usually either 0 (0 = right) or 90 (0 = up).
*/
Blockly.FieldAngle.OFFSET = 90;
/**
* Maximum allowed angle before wrapping.
* Usually either 360 (for 0 to 359.9) or 180 (for -179.9 to 180).
*/
Blockly.FieldAngle.WRAP = 180;
/**
* Radius of drag handle
*/
Blockly.FieldAngle.HANDLE_RADIUS = 10;
/**
* Width of drag handle arrow
*/
Blockly.FieldAngle.ARROW_WIDTH = Blockly.FieldAngle.HANDLE_RADIUS;
/**
* Half the stroke-width used for the "glow" around the drag handle, rounded up to nearest whole pixel
*/
Blockly.FieldAngle.HANDLE_GLOW_WIDTH = 3;
/**
* Radius of protractor circle. Slightly smaller than protractor size since
* otherwise SVG crops off half the border at the edges.
*/
Blockly.FieldAngle.RADIUS = Blockly.FieldAngle.HALF
- Blockly.FieldAngle.HANDLE_RADIUS - Blockly.FieldAngle.HANDLE_GLOW_WIDTH;
/**
* Radius of central dot circle.
*/
Blockly.FieldAngle.CENTER_RADIUS = 2;
/**
* Path to the arrow svg icon.
*/
Blockly.FieldAngle.ARROW_SVG_PATH = 'icons/arrow.svg';
/**
* Clean up this FieldAngle, as well as the inherited FieldTextInput.
* @return {!Function} Closure to call on destruction of the WidgetDiv.
* @private
*/
Blockly.FieldAngle.prototype.dispose_ = function() {
var thisField = this;
return function() {
Blockly.FieldAngle.superClass_.dispose_.call(thisField)();
thisField.gauge_ = null;
if (thisField.mouseDownWrapper_) {
Blockly.unbindEvent_(thisField.mouseDownWrapper_);
}
if (thisField.mouseUpWrapper_) {
Blockly.unbindEvent_(thisField.mouseUpWrapper_);
}
if (thisField.mouseMoveWrapper_) {
Blockly.unbindEvent_(thisField.mouseMoveWrapper_);
}
};
};
/**
* Show the inline free-text editor on top of the text.
* @private
*/
Blockly.FieldAngle.prototype.showEditor_ = function() {
// Mobile browsers have issues with in-line textareas (focus & keyboards).
Blockly.FieldAngle.superClass_.showEditor_.call(this, this.useTouchInteraction_);
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
var div = Blockly.DropDownDiv.getContentDiv();
// Build the SVG DOM.
var svg = Blockly.utils.createSvgElement('svg', {
'xmlns': 'http://www.w3.org/2000/svg',
'xmlns:html': 'http://www.w3.org/1999/xhtml',
'xmlns:xlink': 'http://www.w3.org/1999/xlink',
'version': '1.1',
'height': (Blockly.FieldAngle.HALF * 2) + 'px',
'width': (Blockly.FieldAngle.HALF * 2) + 'px'
}, div);
Blockly.utils.createSvgElement('circle', {
'cx': Blockly.FieldAngle.HALF, 'cy': Blockly.FieldAngle.HALF,
'r': Blockly.FieldAngle.RADIUS,
'class': 'blocklyAngleCircle'
}, svg);
this.gauge_ = Blockly.utils.createSvgElement('path',
{'class': 'blocklyAngleGauge'}, svg);
// The moving line, x2 and y2 are set in updateGraph_
this.line_ = Blockly.utils.createSvgElement('line',{
'x1': Blockly.FieldAngle.HALF,
'y1': Blockly.FieldAngle.HALF,
'class': 'blocklyAngleLine'
}, svg);
// The fixed vertical line at the offset
var offsetRadians = Math.PI * Blockly.FieldAngle.OFFSET / 180;
Blockly.utils.createSvgElement('line', {
'x1': Blockly.FieldAngle.HALF,
'y1': Blockly.FieldAngle.HALF,
'x2': Blockly.FieldAngle.HALF + Blockly.FieldAngle.RADIUS * Math.cos(offsetRadians),
'y2': Blockly.FieldAngle.HALF - Blockly.FieldAngle.RADIUS * Math.sin(offsetRadians),
'class': 'blocklyAngleLine'
}, svg);
// Draw markers around the edge.
for (var angle = 0; angle < 360; angle += 15) {
Blockly.utils.createSvgElement('line', {
'x1': Blockly.FieldAngle.HALF + Blockly.FieldAngle.RADIUS - 13,
'y1': Blockly.FieldAngle.HALF,
'x2': Blockly.FieldAngle.HALF + Blockly.FieldAngle.RADIUS - 7,
'y2': Blockly.FieldAngle.HALF,
'class': 'blocklyAngleMarks',
'transform': 'rotate(' + angle + ',' +
Blockly.FieldAngle.HALF + ',' + Blockly.FieldAngle.HALF + ')'
}, svg);
}
// Center point
Blockly.utils.createSvgElement('circle', {
'cx': Blockly.FieldAngle.HALF, 'cy': Blockly.FieldAngle.HALF,
'r': Blockly.FieldAngle.CENTER_RADIUS,
'class': 'blocklyAngleCenterPoint'
}, svg);
// Handle group: a circle and the arrow image
this.handle_ = Blockly.utils.createSvgElement('g', {}, svg);
Blockly.utils.createSvgElement('circle', {
'cx': 0,
'cy': 0,
'r': Blockly.FieldAngle.HANDLE_RADIUS,
'class': 'blocklyAngleDragHandle'
}, this.handle_);
this.arrowSvg_ = Blockly.utils.createSvgElement('image',
{
'width': Blockly.FieldAngle.ARROW_WIDTH,
'height': Blockly.FieldAngle.ARROW_WIDTH,
'x': -Blockly.FieldAngle.ARROW_WIDTH / 2,
'y': -Blockly.FieldAngle.ARROW_WIDTH / 2,
'class': 'blocklyAngleDragArrow'
},
this.handle_);
this.arrowSvg_.setAttributeNS(
'http://www.w3.org/1999/xlink',
'xlink:href',
Blockly.mainWorkspace.options.pathToMedia + Blockly.FieldAngle.ARROW_SVG_PATH
);
Blockly.DropDownDiv.setColour(this.sourceBlock_.parentBlock_.getColour(),
this.sourceBlock_.getColourTertiary());
Blockly.DropDownDiv.setCategory(this.sourceBlock_.parentBlock_.getCategory());
Blockly.DropDownDiv.showPositionedByBlock(this, this.sourceBlock_);
this.mouseDownWrapper_ =
Blockly.bindEvent_(this.handle_, 'mousedown', this, this.onMouseDown);
this.updateGraph_();
};
/**
* Set the angle to match the mouse's position.
* @param {!Event} e Mouse move event.
*/
Blockly.FieldAngle.prototype.onMouseDown = function() {
this.mouseMoveWrapper_ = Blockly.bindEvent_(document.body, 'mousemove', this, this.onMouseMove);
this.mouseUpWrapper_ = Blockly.bindEvent_(document.body, 'mouseup', this, this.onMouseUp);
};
/**
* Set the angle to match the mouse's position.
* @param {!Event} e Mouse move event.
*/
Blockly.FieldAngle.prototype.onMouseUp = function() {
Blockly.unbindEvent_(this.mouseMoveWrapper_);
Blockly.unbindEvent_(this.mouseUpWrapper_);
};
/**
* Set the angle to match the mouse's position.
* @param {!Event} e Mouse move event.
*/
Blockly.FieldAngle.prototype.onMouseMove = function(e) {
e.preventDefault();
var bBox = this.gauge_.ownerSVGElement.getBoundingClientRect();
var dx = e.clientX - bBox.left - Blockly.FieldAngle.HALF;
var dy = e.clientY - bBox.top - Blockly.FieldAngle.HALF;
var angle = Math.atan(-dy / dx);
if (isNaN(angle)) {
// This shouldn't happen, but let's not let this error propagate further.
return;
}
angle = goog.math.toDegrees(angle);
// 0: East, 90: North, 180: West, 270: South.
if (dx < 0) {
angle += 180;
} else if (dy > 0) {
angle += 360;
}
if (Blockly.FieldAngle.CLOCKWISE) {
angle = Blockly.FieldAngle.OFFSET + 360 - angle;
} else {
angle -= Blockly.FieldAngle.OFFSET;
}
if (Blockly.FieldAngle.ROUND) {
angle = Math.round(angle / Blockly.FieldAngle.ROUND) *
Blockly.FieldAngle.ROUND;
}
angle = this.callValidator(angle);
Blockly.FieldTextInput.htmlInput_.value = angle;
this.setValue(angle);
this.validate_();
this.resizeEditor_();
};
/**
* Insert a degree symbol.
* @param {?string} text New text.
*/
Blockly.FieldAngle.prototype.setText = function(text) {
Blockly.FieldAngle.superClass_.setText.call(this, text);
if (!this.textElement_) {
// Not rendered yet.
return;
}
this.updateGraph_();
// Cached width is obsolete. Clear it.
this.size_.width = 0;
};
/**
* Redraw the graph with the current angle.
* @private
*/
Blockly.FieldAngle.prototype.updateGraph_ = function() {
if (!this.gauge_) {
return;
}
var angleDegrees = Number(this.getText()) % 360 + Blockly.FieldAngle.OFFSET;
var angleRadians = goog.math.toRadians(angleDegrees);
var path = ['M ', Blockly.FieldAngle.HALF, ',', Blockly.FieldAngle.HALF];
var x2 = Blockly.FieldAngle.HALF;
var y2 = Blockly.FieldAngle.HALF;
if (!isNaN(angleRadians)) {
var angle1 = goog.math.toRadians(Blockly.FieldAngle.OFFSET);
var x1 = Math.cos(angle1) * Blockly.FieldAngle.RADIUS;
var y1 = Math.sin(angle1) * -Blockly.FieldAngle.RADIUS;
if (Blockly.FieldAngle.CLOCKWISE) {
angleRadians = 2 * angle1 - angleRadians;
}
x2 += Math.cos(angleRadians) * Blockly.FieldAngle.RADIUS;
y2 -= Math.sin(angleRadians) * Blockly.FieldAngle.RADIUS;
// Use large arc only if input value is greater than wrap
var largeFlag = Math.abs(angleDegrees - Blockly.FieldAngle.OFFSET) > 180 ? 1 : 0;
var sweepFlag = Number(Blockly.FieldAngle.CLOCKWISE);
if (angleDegrees < Blockly.FieldAngle.OFFSET) {
sweepFlag = 1 - sweepFlag; // Sweep opposite direction if less than the offset
}
path.push(' l ', x1, ',', y1,
' A ', Blockly.FieldAngle.RADIUS, ',', Blockly.FieldAngle.RADIUS,
' 0 ', largeFlag, ' ', sweepFlag, ' ', x2, ',', y2, ' z');
// Image rotation needs to be set in degrees
if (Blockly.FieldAngle.CLOCKWISE) {
var imageRotation = angleDegrees + 2 * Blockly.FieldAngle.OFFSET;
} else {
var imageRotation = -angleDegrees;
}
this.arrowSvg_.setAttribute('transform', 'rotate(' + (imageRotation) + ')');
}
this.gauge_.setAttribute('d', path.join(''));
this.line_.setAttribute('x2', x2);
this.line_.setAttribute('y2', y2);
this.handle_.setAttribute('transform', 'translate(' + x2 + ',' + y2 + ')');
};
/**
* Ensure that only an angle may be entered.
* @param {string} text The user's text.
* @return {?string} A string representing a valid angle, or null if invalid.
*/
Blockly.FieldAngle.prototype.classValidator = function(text) {
if (text === null) {
return null;
}
var n = parseFloat(text || 0);
if (isNaN(n)) {
return null;
}
n = n % 360;
if (n < 0) {
n += 360;
}
if (n > Blockly.FieldAngle.WRAP) {
n -= 360;
}
return String(n);
};
Blockly.Field.register('field_angle', Blockly.FieldAngle);