mirror of
https://github.com/scratchfoundation/scratch-blocks.git
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387 lines
9.1 KiB
JavaScript
387 lines
9.1 KiB
JavaScript
/**
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* @license
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* Visual Blocks Editor
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*
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* Copyright 2016 Google Inc.
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* https://developers.google.com/blockly/
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* @fileoverview Blockly constants.
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* @author fenichel@google.com (Rachel Fenichel)
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*/
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'use strict';
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goog.provide('Blockly.constants');
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/**
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* Number of pixels the mouse must move before a drag starts.
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*/
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Blockly.DRAG_RADIUS = 3;
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/**
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* Number of pixels the mouse must move before a drag/scroll starts from the
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* flyout. Because the drag-intention is determined when this is reached, it is
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* larger than Blockly.DRAG_RADIUS so that the drag-direction is clearer.
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*/
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Blockly.FLYOUT_DRAG_RADIUS = 10;
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/**
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* Maximum misalignment between connections for them to snap together.
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*/
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Blockly.SNAP_RADIUS = 48;
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/**
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* Maximum misalignment between connections for them to snap together,
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* when a connection is already highlighted.
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*/
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Blockly.CONNECTING_SNAP_RADIUS = 68;
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/**
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* How much to prefer staying connected to the current connection over moving to
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* a new connection. The current previewed connection is considered to be this
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* much closer to the matching connection on the block than it actually is.
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*/
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Blockly.CURRENT_CONNECTION_PREFERENCE = 20;
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/**
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* Delay in ms between trigger and bumping unconnected block out of alignment.
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*/
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Blockly.BUMP_DELAY = 0;
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/**
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* Number of characters to truncate a collapsed block to.
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*/
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Blockly.COLLAPSE_CHARS = 30;
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/**
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* Length in ms for a touch to become a long press.
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*/
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Blockly.LONGPRESS = 750;
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/**
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* Distance to scroll when a mouse wheel event is received and its delta mode
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* is line (0x1) instead of pixel (0x0). In these cases, a single "scroll" has
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* a delta of 1, which makes the workspace scroll very slowly (just one pixel).
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* To compensate, that delta is multiplied by this value.
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* @const
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* @package
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*/
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Blockly.LINE_SCROLL_MULTIPLIER = 15;
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/**
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* Prevent a sound from playing if another sound preceded it within this many
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* milliseconds.
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*/
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Blockly.SOUND_LIMIT = 100;
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/**
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* When dragging a block out of a stack, split the stack in two (true), or drag
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* out the block healing the stack (false).
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*/
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Blockly.DRAG_STACK = true;
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/**
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* The richness of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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*/
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Blockly.HSV_SATURATION = 0.45;
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/**
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* The intensity of block colours, regardless of the hue.
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* Must be in the range of 0 (inclusive) to 1 (exclusive).
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*/
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Blockly.HSV_VALUE = 0.65;
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/**
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* Sprited icons and images.
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*/
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Blockly.SPRITE = {
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width: 96,
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height: 124,
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url: 'sprites.png'
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};
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// Constants below this point are not intended to be changed.
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/**
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* Required name space for SVG elements.
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* @const
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*/
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Blockly.SVG_NS = 'http://www.w3.org/2000/svg';
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/**
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* Required name space for HTML elements.
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* @const
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*/
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Blockly.HTML_NS = 'http://www.w3.org/1999/xhtml';
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/**
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* ENUM for a right-facing value input. E.g. 'set item to' or 'return'.
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* @const
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*/
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Blockly.INPUT_VALUE = 1;
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/**
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* ENUM for a left-facing value output. E.g. 'random fraction'.
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* @const
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*/
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Blockly.OUTPUT_VALUE = 2;
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/**
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* ENUM for a down-facing block stack. E.g. 'if-do' or 'else'.
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* @const
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*/
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Blockly.NEXT_STATEMENT = 3;
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/**
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* ENUM for an up-facing block stack. E.g. 'break out of loop'.
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* @const
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*/
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Blockly.PREVIOUS_STATEMENT = 4;
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/**
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* ENUM for an dummy input. Used to add field(s) with no input.
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* @const
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*/
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Blockly.DUMMY_INPUT = 5;
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/**
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* ENUM for left alignment.
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* @const
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*/
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Blockly.ALIGN_LEFT = -1;
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/**
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* ENUM for centre alignment.
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* @const
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*/
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Blockly.ALIGN_CENTRE = 0;
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/**
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* ENUM for right alignment.
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* @const
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*/
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Blockly.ALIGN_RIGHT = 1;
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/**
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* ENUM for no drag operation.
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* @const
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*/
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Blockly.DRAG_NONE = 0;
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/**
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* ENUM for inside the sticky DRAG_RADIUS.
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* @const
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*/
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Blockly.DRAG_STICKY = 1;
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/**
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* ENUM for inside the non-sticky DRAG_RADIUS, for differentiating between
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* clicks and drags.
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* @const
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*/
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Blockly.DRAG_BEGIN = 1;
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/**
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* ENUM for freely draggable (outside the DRAG_RADIUS, if one applies).
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* @const
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*/
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Blockly.DRAG_FREE = 2;
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/**
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* Lookup table for determining the opposite type of a connection.
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* @const
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*/
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Blockly.OPPOSITE_TYPE = [];
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Blockly.OPPOSITE_TYPE[Blockly.INPUT_VALUE] = Blockly.OUTPUT_VALUE;
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Blockly.OPPOSITE_TYPE[Blockly.OUTPUT_VALUE] = Blockly.INPUT_VALUE;
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Blockly.OPPOSITE_TYPE[Blockly.NEXT_STATEMENT] = Blockly.PREVIOUS_STATEMENT;
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Blockly.OPPOSITE_TYPE[Blockly.PREVIOUS_STATEMENT] = Blockly.NEXT_STATEMENT;
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/**
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* ENUM for toolbox and flyout at top of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_TOP = 0;
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/**
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* ENUM for toolbox and flyout at bottom of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_BOTTOM = 1;
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/**
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* ENUM for toolbox and flyout at left of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_LEFT = 2;
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/**
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* ENUM for toolbox and flyout at right of screen.
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* @const
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*/
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Blockly.TOOLBOX_AT_RIGHT = 3;
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/**
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* ENUM for output shape: hexagonal (booleans/predicates).
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* @const
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*/
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Blockly.OUTPUT_SHAPE_HEXAGONAL = 1;
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/**
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* ENUM for output shape: rounded (numbers).
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* @const
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*/
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Blockly.OUTPUT_SHAPE_ROUND = 2;
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/**
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* ENUM for output shape: squared (any/all values; strings).
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* @const
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*/
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Blockly.OUTPUT_SHAPE_SQUARE = 3;
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/**
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* ENUM for categories.
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* @const
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*/
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Blockly.Categories = {
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"motion": "motion",
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"looks": "looks",
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"sound": "sounds",
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"pen": "pen",
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"data": "data",
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"dataLists": "data-lists",
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"event": "events",
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"control": "control",
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"sensing": "sensing",
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"operators": "operators",
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"more": "more"
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};
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/**
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* ENUM representing that an event is not in any delete areas.
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* Null for backwards compatibility reasons.
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* @const
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*/
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Blockly.DELETE_AREA_NONE = null;
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/**
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* ENUM representing that an event is in the delete area of the trash can.
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* @const
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*/
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Blockly.DELETE_AREA_TRASH = 1;
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/**
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* ENUM representing that an event is in the delete area of the toolbox or
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* flyout.
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* @const
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*/
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Blockly.DELETE_AREA_TOOLBOX = 2;
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/**
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* String for use in the "custom" attribute of a category in toolbox xml.
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* This string indicates that the category should be dynamically populated with
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* variable blocks.
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* @const {string}
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*/
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Blockly.VARIABLE_CATEGORY_NAME = 'VARIABLE';
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/**
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* String for use in the "custom" attribute of a category in toolbox xml.
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* This string indicates that the category should be dynamically populated with
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* procedure blocks.
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* @const {string}
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*/
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Blockly.PROCEDURE_CATEGORY_NAME = 'PROCEDURE';
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/**
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* String for use in the dropdown created in field_variable.
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* This string indicates that this option in the dropdown is 'Rename
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* variable...' and if selected, should trigger the prompt to rename a variable.
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* @const {string}
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*/
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Blockly.RENAME_VARIABLE_ID = 'RENAME_VARIABLE_ID';
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/**
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* String for use in the dropdown created in field_variable.
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* This string indicates that this option in the dropdown is 'Delete the "%1"
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* variable' and if selected, should trigger the prompt to delete a variable.
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* @const {string}
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*/
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Blockly.DELETE_VARIABLE_ID = 'DELETE_VARIABLE_ID';
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/**
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* String for use in the dropdown created in field_variable,
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* specifically for broadcast messages.
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* This string indicates that this option in the dropdown is 'New message...'
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* and if selected, should trigger the prompt to create a new message.
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* @const {string}
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*/
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Blockly.NEW_BROADCAST_MESSAGE_ID = 'NEW_BROADCAST_MESSAGE_ID';
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/**
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* String representing the variable type of broadcast message blocks.
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* This string, for use in differentiating between types of variables,
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* indicates that the current variable is a broadcast message.
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* @const {string}
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*/
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Blockly.BROADCAST_MESSAGE_VARIABLE_TYPE = 'broadcast_msg';
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/**
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* String representing the variable type of list blocks.
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* This string, for use in differentiating between types of variables,
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* indicates that the current variable is a list.
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* @const {string}
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*/
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Blockly.LIST_VARIABLE_TYPE = 'list';
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// TODO (#1251) Replace '' below with 'scalar', and start using this constant
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// everywhere.
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/**
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* String representing the variable type of scalar variables.
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* This string, for use in differentiating between types of variables,
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* indicates that the current variable is a scalar variable.
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* @const {string}
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*/
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Blockly.SCALAR_VARIABLE_TYPE = '';
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/**
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* The type of all procedure definition blocks.
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* @const {string}
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*/
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Blockly.PROCEDURES_DEFINITION_BLOCK_TYPE = 'procedures_definition';
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/**
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* The type of all procedure prototype blocks.
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* @const {string}
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*/
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Blockly.PROCEDURES_PROTOTYPE_BLOCK_TYPE = 'procedures_prototype';
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/**
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* The type of all procedure call blocks.
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* @const {string}
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*/
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Blockly.PROCEDURES_CALL_BLOCK_TYPE = 'procedures_call';
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/**
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* ENUM for flyout status button states.
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* @const
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*/
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Blockly.StatusButtonState = {
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"READY": "ready",
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"NOT_READY": "not ready",
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};
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