scratch-blocks/core/comment.js

293 lines
8.8 KiB
JavaScript

/**
* @license
* Visual Blocks Editor
*
* Copyright 2011 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Object representing a code comment.
* @author fraser@google.com (Neil Fraser)
*/
'use strict';
goog.provide('Blockly.Comment');
goog.require('Blockly.Bubble');
goog.require('Blockly.Events.BlockChange');
goog.require('Blockly.Events.Ui');
goog.require('Blockly.Icon');
goog.require('goog.userAgent');
/**
* Class for a comment.
* @param {!Blockly.Block} block The block associated with this comment.
* @extends {Blockly.Icon}
* @constructor
*/
Blockly.Comment = function(block) {
Blockly.Comment.superClass_.constructor.call(this, block);
this.createIcon();
};
goog.inherits(Blockly.Comment, Blockly.Icon);
/**
* Comment text (if bubble is not visible).
* @private
*/
Blockly.Comment.prototype.text_ = '';
/**
* Width of bubble.
* @private
*/
Blockly.Comment.prototype.width_ = 160;
/**
* Height of bubble.
* @private
*/
Blockly.Comment.prototype.height_ = 80;
/**
* Draw the comment icon.
* @param {!Element} group The icon group.
* @private
*/
Blockly.Comment.prototype.drawIcon_ = function(group) {
// Circle.
Blockly.utils.createSvgElement('circle',
{'class': 'blocklyIconShape', 'r': '8', 'cx': '8', 'cy': '8'},
group);
// Can't use a real '?' text character since different browsers and operating
// systems render it differently.
// Body of question mark.
Blockly.utils.createSvgElement('path',
{
'class': 'blocklyIconSymbol',
'd': 'm6.8,10h2c0.003,-0.617 0.271,-0.962 0.633,-1.266 2.875,-2.405' +
'0.607,-5.534 -3.765,-3.874v1.7c3.12,-1.657 3.698,0.118 2.336,1.25' +
'-1.201,0.998 -1.201,1.528 -1.204,2.19z'
},
group);
// Dot of question mark.
Blockly.utils.createSvgElement('rect',
{
'class': 'blocklyIconSymbol',
'x': '6.8',
'y': '10.78',
'height': '2',
'width': '2'
},
group);
};
/**
* Create the editor for the comment's bubble.
* @return {!Element} The top-level node of the editor.
* @private
*/
Blockly.Comment.prototype.createEditor_ = function() {
/* Create the editor. Here's the markup that will be generated:
<foreignObject x="8" y="8" width="164" height="164">
<body xmlns="http://www.w3.org/1999/xhtml" class="blocklyMinimalBody">
<textarea xmlns="http://www.w3.org/1999/xhtml"
class="blocklyCommentTextarea"
style="height: 164px; width: 164px;"></textarea>
</body>
</foreignObject>
*/
this.foreignObject_ = Blockly.utils.createSvgElement('foreignObject',
{'x': Blockly.Bubble.BORDER_WIDTH, 'y': Blockly.Bubble.BORDER_WIDTH},
null);
var body = document.createElementNS(Blockly.HTML_NS, 'body');
body.setAttribute('xmlns', Blockly.HTML_NS);
body.className = 'blocklyMinimalBody';
var textarea = document.createElementNS(Blockly.HTML_NS, 'textarea');
textarea.className = 'blocklyCommentTextarea';
textarea.setAttribute('dir', this.block_.RTL ? 'RTL' : 'LTR');
body.appendChild(textarea);
this.textarea_ = textarea;
this.foreignObject_.appendChild(body);
Blockly.bindEventWithChecks_(textarea, 'mouseup', this, this.textareaFocus_);
// Don't zoom with mousewheel.
Blockly.bindEventWithChecks_(textarea, 'wheel', this, function(e) {
e.stopPropagation();
});
Blockly.bindEventWithChecks_(textarea, 'change', this, function(_e) {
if (this.text_ != textarea.value) {
Blockly.Events.fire(new Blockly.Events.BlockChange(
this.block_, 'comment', null, this.text_, textarea.value));
this.text_ = textarea.value;
}
});
setTimeout(function() {
textarea.focus();
}, 0);
return this.foreignObject_;
};
/**
* Add or remove editability of the comment.
* @override
*/
Blockly.Comment.prototype.updateEditable = function() {
if (this.isVisible()) {
// Toggling visibility will force a rerendering.
this.setVisible(false);
this.setVisible(true);
}
// Allow the icon to update.
Blockly.Icon.prototype.updateEditable.call(this);
};
/**
* Callback function triggered when the bubble has resized.
* Resize the text area accordingly.
* @private
*/
Blockly.Comment.prototype.resizeBubble_ = function() {
if (this.isVisible()) {
var size = this.bubble_.getBubbleSize();
var doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH;
this.foreignObject_.setAttribute('width', size.width - doubleBorderWidth);
this.foreignObject_.setAttribute('height', size.height - doubleBorderWidth);
this.textarea_.style.width = (size.width - doubleBorderWidth - 4) + 'px';
this.textarea_.style.height = (size.height - doubleBorderWidth - 4) + 'px';
}
};
/**
* Show or hide the comment bubble.
* @param {boolean} visible True if the bubble should be visible.
*/
Blockly.Comment.prototype.setVisible = function(visible) {
if (visible == this.isVisible()) {
// No change.
return;
}
Blockly.Events.fire(
new Blockly.Events.Ui(this.block_, 'commentOpen', !visible, visible));
if ((!this.block_.isEditable() && !this.textarea_) || goog.userAgent.IE) {
// Steal the code from warnings to make an uneditable text bubble.
// MSIE does not support foreignobject; textareas are impossible.
// http://msdn.microsoft.com/en-us/library/hh834675%28v=vs.85%29.aspx
// Always treat comments in IE as uneditable.
Blockly.Warning.prototype.setVisible.call(this, visible);
return;
}
// Save the bubble stats before the visibility switch.
var text = this.getText();
var size = this.getBubbleSize();
if (visible) {
// Create the bubble.
this.bubble_ = new Blockly.Bubble(
/** @type {!Blockly.WorkspaceSvg} */ (this.block_.workspace),
this.createEditor_(), this.block_.svgPath_,
this.iconXY_, this.width_, this.height_);
// Expose this comment's block's ID on its top-level SVG group.
this.bubble_.setSvgId(this.block_.id);
this.bubble_.registerResizeEvent(this.resizeBubble_.bind(this));
this.updateColour();
} else {
// Dispose of the bubble.
this.bubble_.dispose();
this.bubble_ = null;
this.textarea_ = null;
this.foreignObject_ = null;
}
// Restore the bubble stats after the visibility switch.
this.setText(text);
this.setBubbleSize(size.width, size.height);
};
/**
* Bring the comment to the top of the stack when clicked on.
* @param {!Event} _e Mouse up event.
* @private
*/
Blockly.Comment.prototype.textareaFocus_ = function(_e) {
// Ideally this would be hooked to the focus event for the comment.
// This is tied to mousedown, however doing so in Firefox swallows the cursor
// for unknown reasons.
// See https://github.com/LLK/scratch-blocks/issues/1631 for more history.
if (this.bubble_.promote_()) {
// Since the act of moving this node within the DOM causes a loss of focus,
// we need to reapply the focus.
this.textarea_.focus();
}
};
/**
* Get the dimensions of this comment's bubble.
* @return {!Object} Object with width and height properties.
*/
Blockly.Comment.prototype.getBubbleSize = function() {
if (this.isVisible()) {
return this.bubble_.getBubbleSize();
} else {
return {width: this.width_, height: this.height_};
}
};
/**
* Size this comment's bubble.
* @param {number} width Width of the bubble.
* @param {number} height Height of the bubble.
*/
Blockly.Comment.prototype.setBubbleSize = function(width, height) {
if (this.textarea_) {
this.bubble_.setBubbleSize(width, height);
} else {
this.width_ = width;
this.height_ = height;
}
};
/**
* Returns this comment's text.
* @return {string} Comment text.
*/
Blockly.Comment.prototype.getText = function() {
return this.textarea_ ? this.textarea_.value : this.text_;
};
/**
* Set this comment's text.
* @param {string} text Comment text.
*/
Blockly.Comment.prototype.setText = function(text) {
if (this.text_ != text) {
Blockly.Events.fire(new Blockly.Events.BlockChange(
this.block_, 'comment', null, this.text_, text));
this.text_ = text;
}
if (this.textarea_) {
this.textarea_.value = text;
}
};
/**
* Dispose of this comment.
*/
Blockly.Comment.prototype.dispose = function() {
if (Blockly.Events.isEnabled()) {
this.setText(''); // Fire event to delete comment.
}
this.block_.comment = null;
Blockly.Icon.prototype.dispose.call(this);
};