/** * @license * Visual Blocks Editor * * Copyright 2011 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Components for creating connections between blocks. * @author fraser@google.com (Neil Fraser) */ 'use strict'; goog.provide('Blockly.Connection'); goog.require('goog.asserts'); goog.require('goog.dom'); /** * Class for a connection between blocks. * @param {!Blockly.Block} source The block establishing this connection. * @param {number} type The type of the connection. * @constructor */ Blockly.Connection = function(source, type) { /** * @type {!Blockly.Block} * @private */ this.sourceBlock_ = source; /** @type {number} */ this.type = type; // Shortcut for the databases for this connection's workspace. if (source.workspace.connectionDBList) { this.db_ = source.workspace.connectionDBList[type]; this.dbOpposite_ = source.workspace.connectionDBList[Blockly.OPPOSITE_TYPE[type]]; this.hidden_ = !this.db_; } }; /** * Constants for checking whether two connections are compatible. */ Blockly.Connection.CAN_CONNECT = 0; Blockly.Connection.REASON_SELF_CONNECTION = 1; Blockly.Connection.REASON_WRONG_TYPE = 2; Blockly.Connection.REASON_TARGET_NULL = 3; Blockly.Connection.REASON_CHECKS_FAILED = 4; Blockly.Connection.REASON_DIFFERENT_WORKSPACES = 5; Blockly.Connection.REASON_SHADOW_PARENT = 6; // Fixes #1127, but may be the wrong solution. Blockly.Connection.REASON_CUSTOM_PROCEDURE = 7; /** * Connection this connection connects to. Null if not connected. * @type {Blockly.Connection} */ Blockly.Connection.prototype.targetConnection = null; /** * List of compatible value types. Null if all types are compatible. * @type {Array} * @private */ Blockly.Connection.prototype.check_ = null; /** * DOM representation of a shadow block, or null if none. * @type {Element} * @private */ Blockly.Connection.prototype.shadowDom_ = null; /** * Horizontal location of this connection. * @type {number} * @private */ Blockly.Connection.prototype.x_ = 0; /** * Vertical location of this connection. * @type {number} * @private */ Blockly.Connection.prototype.y_ = 0; /** * Has this connection been added to the connection database? * @type {boolean} * @private */ Blockly.Connection.prototype.inDB_ = false; /** * Connection database for connections of this type on the current workspace. * @type {Blockly.ConnectionDB} * @private */ Blockly.Connection.prototype.db_ = null; /** * Connection database for connections compatible with this type on the * current workspace. * @type {Blockly.ConnectionDB} * @private */ Blockly.Connection.prototype.dbOpposite_ = null; /** * Whether this connections is hidden (not tracked in a database) or not. * @type {boolean} * @private */ Blockly.Connection.prototype.hidden_ = null; /** * Connect two connections together. This is the connection on the superior * block. * @param {!Blockly.Connection} childConnection Connection on inferior block. * @private */ Blockly.Connection.prototype.connect_ = function(childConnection) { var parentConnection = this; var parentBlock = parentConnection.getSourceBlock(); var childBlock = childConnection.getSourceBlock(); var isSurroundingC = false; if (parentConnection == parentBlock.getFirstStatementConnection()) { isSurroundingC = true; } // Disconnect any existing parent on the child connection. if (childConnection.isConnected()) { // Scratch-specific behaviour: // If we're using a c-shaped block to surround a stack, remember where the // stack used to be connected. if (isSurroundingC) { var previousParentConnection = childConnection.targetConnection; } childConnection.disconnect(); } if (parentConnection.isConnected()) { // Other connection is already connected to something. // Disconnect it and reattach it or bump it as needed. var orphanBlock = parentConnection.targetBlock(); var shadowDom = parentConnection.getShadowDom(); // Temporarily set the shadow DOM to null so it does not respawn. parentConnection.setShadowDom(null); // Displaced shadow blocks dissolve rather than reattaching or bumping. if (orphanBlock.isShadow()) { // Save the shadow block so that field values are preserved. shadowDom = Blockly.Xml.blockToDom(orphanBlock); orphanBlock.dispose(); orphanBlock = null; } else if (parentConnection.type == Blockly.NEXT_STATEMENT) { // Statement connections. // Statement blocks may be inserted into the middle of a stack. // Split the stack. if (!orphanBlock.previousConnection) { throw 'Orphan block does not have a previous connection.'; } // Attempt to reattach the orphan at the bottom of the newly inserted // block. Since this block may be a stack, walk down to the end. var newBlock = childBlock; while (newBlock.nextConnection) { var nextBlock = newBlock.getNextBlock(); if (nextBlock && !nextBlock.isShadow()) { newBlock = nextBlock; } else { if (orphanBlock.previousConnection.checkType_( newBlock.nextConnection)) { newBlock.nextConnection.connect(orphanBlock.previousConnection); orphanBlock = null; } break; } } } if (orphanBlock) { // Unable to reattach orphan. parentConnection.disconnect(); if (Blockly.Events.recordUndo) { // Bump it off to the side after a moment. var group = Blockly.Events.getGroup(); setTimeout(function() { // Verify orphan hasn't been deleted or reconnected (user on meth). if (orphanBlock.workspace && !orphanBlock.getParent()) { Blockly.Events.setGroup(group); if (orphanBlock.outputConnection) { orphanBlock.outputConnection.bumpAwayFrom_(parentConnection); } else if (orphanBlock.previousConnection) { orphanBlock.previousConnection.bumpAwayFrom_(parentConnection); } Blockly.Events.setGroup(false); } }, Blockly.BUMP_DELAY); } } // Restore the shadow DOM. parentConnection.setShadowDom(shadowDom); } if (isSurroundingC && previousParentConnection) { previousParentConnection.connect(parentBlock.previousConnection); } var event; if (Blockly.Events.isEnabled()) { event = new Blockly.Events.BlockMove(childBlock); } // Establish the connections. Blockly.Connection.connectReciprocally_(parentConnection, childConnection); // Demote the inferior block so that one is a child of the superior one. childBlock.setParent(parentBlock); if (event) { event.recordNew(); Blockly.Events.fire(event); } }; /** * Sever all links to this connection (not including from the source object). */ Blockly.Connection.prototype.dispose = function() { if (this.isConnected()) { throw 'Disconnect connection before disposing of it.'; } if (this.inDB_) { this.db_.removeConnection_(this); } this.db_ = null; this.dbOpposite_ = null; }; /** * @return {boolean} true if the connection is not connected or is connected to * an insertion marker, false otherwise. */ Blockly.Connection.prototype.isConnectedToNonInsertionMarker = function() { return this.targetConnection && !this.targetBlock().isInsertionMarker(); }; /** * Get the source block for this connection. * @return {Blockly.Block} The source block, or null if there is none. */ Blockly.Connection.prototype.getSourceBlock = function() { return this.sourceBlock_; }; /** * Does the connection belong to a superior block (higher in the source stack)? * @return {boolean} True if connection faces down or right. */ Blockly.Connection.prototype.isSuperior = function() { return this.type == Blockly.INPUT_VALUE || this.type == Blockly.NEXT_STATEMENT; }; /** * Is the connection connected? * @return {boolean} True if connection is connected to another connection. */ Blockly.Connection.prototype.isConnected = function() { return !!this.targetConnection; }; /** * Checks whether the current connection can connect with the target * connection. * @param {Blockly.Connection} target Connection to check compatibility with. * @return {number} Blockly.Connection.CAN_CONNECT if the connection is legal, * an error code otherwise. * @private */ Blockly.Connection.prototype.canConnectWithReason_ = function(target) { if (!target) { return Blockly.Connection.REASON_TARGET_NULL; } if (this.isSuperior()) { var blockA = this.sourceBlock_; var blockB = target.getSourceBlock(); var superiorConn = this; } else { var blockB = this.sourceBlock_; var blockA = target.getSourceBlock(); var superiorConn = target; } if (blockA && blockA == blockB) { return Blockly.Connection.REASON_SELF_CONNECTION; } else if (target.type != Blockly.OPPOSITE_TYPE[this.type]) { return Blockly.Connection.REASON_WRONG_TYPE; } else if (blockA && blockB && blockA.workspace !== blockB.workspace) { return Blockly.Connection.REASON_DIFFERENT_WORKSPACES; } else if (!this.checkType_(target)) { return Blockly.Connection.REASON_CHECKS_FAILED; } else if (blockA.isShadow() && !blockB.isShadow()) { return Blockly.Connection.REASON_SHADOW_PARENT; } else if (blockA.type == 'procedures_defnoreturn' && blockB.type != 'procedures_callnoreturn_internal' && superiorConn == blockA.getInput('custom_block').connection ) { // Hack to fix #1127: Fail attempts to connect to the custom_block input // on a defnoreturn block, unless the connecting block is a specific type. return Blockly.Connection.REASON_CUSTOM_PROCEDURE; } return Blockly.Connection.CAN_CONNECT; }; /** * Checks whether the current connection and target connection are compatible * and throws an exception if they are not. * @param {Blockly.Connection} target The connection to check compatibility * with. * @private */ Blockly.Connection.prototype.checkConnection_ = function(target) { switch (this.canConnectWithReason_(target)) { case Blockly.Connection.CAN_CONNECT: break; case Blockly.Connection.REASON_SELF_CONNECTION: throw 'Attempted to connect a block to itself.'; case Blockly.Connection.REASON_DIFFERENT_WORKSPACES: // Usually this means one block has been deleted. throw 'Blocks not on same workspace.'; case Blockly.Connection.REASON_WRONG_TYPE: throw 'Attempt to connect incompatible types.'; case Blockly.Connection.REASON_TARGET_NULL: throw 'Target connection is null.'; case Blockly.Connection.REASON_CHECKS_FAILED: var msg = 'Connection checks failed. '; msg += this + ' expected ' + this.check_ + ', found ' + target.check_; throw msg; case Blockly.Connection.REASON_SHADOW_PARENT: throw 'Connecting non-shadow to shadow block.'; case Blockly.Connection.REASON_CUSTOM_PROCEDURE: throw 'Trying to replace a shadow on a custom procedure definition.'; default: throw 'Unknown connection failure: this should never happen!'; } }; /** * Check if the two connections can be dragged to connect to each other. * This is used by the connection database when searching for the closest * connection. * @param {!Blockly.Connection} candidate A nearby connection to check, which * must be a previous connection. * @return {boolean} True if the connection is allowed, false otherwise. */ Blockly.Connection.prototype.canConnectToPrevious_ = function(candidate) { if (this.targetConnection) { // This connection is already occupied. // A next connection will never disconnect itself mid-drag. return false; } // Don't let blocks try to connect to themselves or ones they nest. if (Blockly.draggingConnections_.indexOf(candidate) != -1) { return false; } var firstStatementConnection = this.sourceBlock_.getFirstStatementConnection(); // Is it a C-shaped (e.g. repeat) or E-shaped (e.g. if-else) block? var isComplexStatement = firstStatementConnection != null; var isFirstStatementConnection = this == firstStatementConnection; var isNextConnection = this == this.sourceBlock_.nextConnection; // Scratch-specific behaviour: can connect to the first statement input of a // C-shaped or E-shaped block, or to the next connection of any statement // block, but not to the second statement input of an E-shaped block. if (isComplexStatement && !isFirstStatementConnection && !isNextConnection) { return false; } // Complex blocks with no previous connection will not be allowed to connect // mid-stack. var sourceHasPreviousConn = this.sourceBlock_.previousConnection != null; if (isFirstStatementConnection && sourceHasPreviousConn) { return true; } if (isNextConnection || (isFirstStatementConnection && !sourceHasPreviousConn)) { // If the candidate is the first connection in a stack, we can connect. if (!candidate.targetConnection) { return true; } var targetBlock = candidate.targetBlock(); // If it is connected a real block, game over. if (!targetBlock.isInsertionMarker()) { return false; } // If it's connected to an insertion marker but that insertion marker // is the first block in a stack, it's still fine. If that insertion // marker is in the middle of a stack, it won't work. return !targetBlock.getPreviousBlock(); } }; /** * Check if the two connections can be dragged to connect to each other. * This is used by the connection database when searching for the closest * connection. * @param {!Blockly.Connection} candidate A nearby connection to check. * @return {boolean} True if the connection is allowed, false otherwise. */ Blockly.Connection.prototype.isConnectionAllowed = function(candidate) { // Don't consider insertion markers. if (candidate.sourceBlock_.isInsertionMarker()) { return false; } // Type checking. var canConnect = this.canConnectWithReason_(candidate); if (canConnect != Blockly.Connection.CAN_CONNECT) { return false; } var firstStatementConnection = this.sourceBlock_.getFirstStatementConnection(); switch (candidate.type) { case Blockly.PREVIOUS_STATEMENT: return this.canConnectToPrevious_(candidate); case Blockly.OUTPUT_VALUE: { // Can't drag an input to an output--you have to move the inferior block. return false; } case Blockly.INPUT_VALUE: { // Offering to connect the left (male) of a value block to an already // connected value pair is ok, we'll splice it in. // However, don't offer to splice into an unmovable block. if (candidate.targetConnection && !candidate.targetBlock().isMovable() && !candidate.targetBlock().isShadow()) { return false; } break; } case Blockly.NEXT_STATEMENT: { // Scratch-specific behaviour: // If this is a c-block, we can't connect this block's // previous connection unless we're connecting to the end of the last // block on a stack or there's already a block connected inside the c. if (firstStatementConnection && this == this.sourceBlock_.previousConnection && candidate.isConnectedToNonInsertionMarker() && !firstStatementConnection.targetConnection) { return false; } // Don't let a block with no next connection bump other blocks out of the // stack. But covering up a shadow block or stack of shadow blocks is // fine. Similarly, replacing a terminal statement with another terminal // statement is allowed. if (candidate.isConnectedToNonInsertionMarker() && !this.sourceBlock_.nextConnection && !candidate.targetBlock().isShadow() && candidate.targetBlock().nextConnection) { return false; } break; } default: throw 'Unknown connection type in isConnectionAllowed'; } // Don't let blocks try to connect to themselves or ones they nest. if (Blockly.draggingConnections_.indexOf(candidate) != -1) { return false; } return true; }; /** * Connect this connection to another connection. * @param {!Blockly.Connection} otherConnection Connection to connect to. */ Blockly.Connection.prototype.connect = function(otherConnection) { if (this.targetConnection == otherConnection) { // Already connected together. NOP. return; } this.checkConnection_(otherConnection); // Determine which block is superior (higher in the source stack). if (this.isSuperior()) { // Superior block. this.connect_(otherConnection); } else { // Inferior block. otherConnection.connect_(this); } }; /** * Update two connections to target each other. * @param {Blockly.Connection} first The first connection to update. * @param {Blockly.Connection} second The second connection to update. * @private */ Blockly.Connection.connectReciprocally_ = function(first, second) { goog.asserts.assert(first && second, 'Cannot connect null connections.'); first.targetConnection = second; second.targetConnection = first; }; /** * Does the given block have one and only one connection point that will accept * an orphaned block? * @param {!Blockly.Block} block The superior block. * @param {!Blockly.Block} orphanBlock The inferior block. * @return {Blockly.Connection} The suitable connection point on 'block', * or null. * @private */ Blockly.Connection.singleConnection_ = function(block, orphanBlock) { var connection = false; for (var i = 0; i < block.inputList.length; i++) { var thisConnection = block.inputList[i].connection; if (thisConnection && thisConnection.type == Blockly.INPUT_VALUE && orphanBlock.outputConnection.checkType_(thisConnection)) { if (connection) { return null; // More than one connection. } connection = thisConnection; } } return connection; }; /** * Disconnect this connection. */ Blockly.Connection.prototype.disconnect = function() { var otherConnection = this.targetConnection; goog.asserts.assert(otherConnection, 'Source connection not connected.'); goog.asserts.assert(otherConnection.targetConnection == this, 'Target connection not connected to source connection.'); var parentBlock, childBlock, parentConnection; if (this.isSuperior()) { // Superior block. parentBlock = this.sourceBlock_; childBlock = otherConnection.getSourceBlock(); parentConnection = this; } else { // Inferior block. parentBlock = otherConnection.getSourceBlock(); childBlock = this.sourceBlock_; parentConnection = otherConnection; } this.disconnectInternal_(parentBlock, childBlock); parentConnection.respawnShadow_(); }; /** * Disconnect two blocks that are connected by this connection. * @param {!Blockly.Block} parentBlock The superior block. * @param {!Blockly.Block} childBlock The inferior block. * @private */ Blockly.Connection.prototype.disconnectInternal_ = function(parentBlock, childBlock) { var event; if (Blockly.Events.isEnabled()) { event = new Blockly.Events.BlockMove(childBlock); } var otherConnection = this.targetConnection; otherConnection.targetConnection = null; this.targetConnection = null; childBlock.setParent(null); if (event) { event.recordNew(); Blockly.Events.fire(event); } }; /** * Respawn the shadow block if there was one connected to the this connection. * @private */ Blockly.Connection.prototype.respawnShadow_ = function() { var parentBlock = this.getSourceBlock(); var shadow = this.getShadowDom(); if (parentBlock.workspace && shadow && Blockly.Events.recordUndo) { var blockShadow = Blockly.Xml.domToBlock(shadow, parentBlock.workspace); if (blockShadow.outputConnection) { this.connect(blockShadow.outputConnection); } else if (blockShadow.previousConnection) { this.connect(blockShadow.previousConnection); } else { throw 'Child block does not have output or previous statement.'; } } }; /** * Returns the block that this connection connects to. * @return {Blockly.Block} The connected block or null if none is connected. */ Blockly.Connection.prototype.targetBlock = function() { if (this.isConnected()) { return this.targetConnection.getSourceBlock(); } return null; }; /** * Is this connection compatible with another connection with respect to the * value type system. E.g. square_root("Hello") is not compatible. * @param {!Blockly.Connection} otherConnection Connection to compare against. * @return {boolean} True if the connections share a type. * @private */ Blockly.Connection.prototype.checkType_ = function(otherConnection) { if (!this.check_ || !otherConnection.check_) { // One or both sides are promiscuous enough that anything will fit. return true; } // Find any intersection in the check lists. for (var i = 0; i < this.check_.length; i++) { if (otherConnection.check_.indexOf(this.check_[i]) != -1) { return true; } } // No intersection. return false; }; /** * Function to be called when this connection's compatible types have changed. * @private */ Blockly.Connection.prototype.onCheckChanged_ = function() { // The new value type may not be compatible with the existing connection. if (this.isConnected() && !this.checkType_(this.targetConnection)) { var child = this.isSuperior() ? this.targetBlock() : this.sourceBlock_; child.unplug(); } }; /** * Change a connection's compatibility. * @param {*} check Compatible value type or list of value types. * Null if all types are compatible. * @return {!Blockly.Connection} The connection being modified * (to allow chaining). */ Blockly.Connection.prototype.setCheck = function(check) { if (check) { // Ensure that check is in an array. if (!goog.isArray(check)) { check = [check]; } this.check_ = check; this.onCheckChanged_(); } else { this.check_ = null; } return this; }; /** * Returns a shape enum for this connection. * Used in scratch-blocks to draw unoccupied inputs. * @return {number} Enum representing shape. */ Blockly.Connection.prototype.getOutputShape = function() { if (!this.check_) return Blockly.OUTPUT_SHAPE_ROUND; if (this.check_.indexOf('Boolean') !== -1) { return Blockly.OUTPUT_SHAPE_HEXAGONAL; } if (this.check_.indexOf('Number') !== -1) { return Blockly.OUTPUT_SHAPE_ROUND; } if (this.check_.indexOf('String') !== -1) { return Blockly.OUTPUT_SHAPE_SQUARE; } return Blockly.OUTPUT_SHAPE_ROUND; }; /** * Change a connection's shadow block. * @param {Element} shadow DOM representation of a block or null. */ Blockly.Connection.prototype.setShadowDom = function(shadow) { this.shadowDom_ = shadow; }; /** * Return a connection's shadow block. * @return {Element} shadow DOM representation of a block or null. */ Blockly.Connection.prototype.getShadowDom = function() { return this.shadowDom_; }; /** * Find all nearby compatible connections to this connection. * Type checking does not apply, since this function is used for bumping. * * Headless configurations (the default) do not have neighboring connection, * and always return an empty list (the default). * {@link Blockly.RenderedConnection} overrides this behavior with a list * computed from the rendered positioning. * @param {number} maxLimit The maximum radius to another connection. * @return {!Array.} List of connections. * @private */ Blockly.Connection.prototype.neighbours_ = function(/* maxLimit */) { return []; }; /** * This method returns a string describing this Connection in developer terms * (English only). Intended to on be used in console logs and errors. * @return {string} The description. */ Blockly.Connection.prototype.toString = function() { var msg; var block = this.sourceBlock_; if (!block) { return 'Orphan Connection'; } else if (block.outputConnection == this) { msg = 'Output Connection of '; } else if (block.previousConnection == this) { msg = 'Previous Connection of '; } else if (block.nextConnection == this) { msg = 'Next Connection of '; } else { var parentInput = goog.array.find(block.inputList, function(input) { return input.connection == this; }, this); if (parentInput) { msg = 'Input "' + parentInput.name + '" connection on '; } else { console.warn('Connection not actually connected to sourceBlock_'); return 'Orphan Connection'; } } return msg + block.toDevString(); };