/** * @license * Visual Blocks Editor * * Copyright 2011 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview The class representing one block. * @author fraser@google.com (Neil Fraser) */ 'use strict'; goog.provide('Blockly.Block'); goog.require('Blockly.Blocks'); goog.require('Blockly.Colours'); goog.require('Blockly.Comment'); goog.require('Blockly.Connection'); goog.require('Blockly.Input'); goog.require('Blockly.Mutator'); goog.require('Blockly.Warning'); goog.require('Blockly.Workspace'); goog.require('Blockly.Xml'); goog.require('goog.array'); goog.require('goog.asserts'); goog.require('goog.math.Coordinate'); goog.require('goog.string'); /** * Class for one block. * Not normally called directly, workspace.newBlock() is preferred. * @param {!Blockly.Workspace} workspace The block's workspace. * @param {?string} prototypeName Name of the language object containing * type-specific functions for this block. * @param {string=} opt_id Optional ID. Use this ID if provided, otherwise * create a new id. * @constructor */ Blockly.Block = function(workspace, prototypeName, opt_id) { var flyoutWorkspace = workspace && workspace.getFlyout && workspace.getFlyout() ? workspace.getFlyout().getWorkspace() : null; /** @type {string} */ this.id = (opt_id && !workspace.getBlockById(opt_id) && (!flyoutWorkspace || !flyoutWorkspace.getBlockById(opt_id))) ? opt_id : Blockly.genUid(); workspace.blockDB_[this.id] = this; /** @type {Blockly.Connection} */ this.outputConnection = null; /** @type {Blockly.Connection} */ this.nextConnection = null; /** @type {Blockly.Connection} */ this.previousConnection = null; /** @type {!Array.<!Blockly.Input>} */ this.inputList = []; /** @type {boolean|undefined} */ this.inputsInline = true; /** @type {boolean} */ this.disabled = false; /** @type {string|!Function} */ this.tooltip = ''; /** @type {boolean} */ this.contextMenu = true; /** * @type {Blockly.Block} * @private */ this.parentBlock_ = null; /** * @type {!Array.<!Blockly.Block>} * @private */ this.childBlocks_ = []; /** * @type {boolean} * @private */ this.deletable_ = true; /** * @type {boolean} * @private */ this.movable_ = true; /** * @type {boolean} * @private */ this.editable_ = true; /** * @type {boolean} * @private */ this.isShadow_ = false; /** * @type {boolean} * @private */ this.collapsed_ = false; /** * @type {boolean} * @private */ this.checkboxInFlyout_ = false; /** @type {string|Blockly.Comment} */ this.comment = null; /** * @type {?number} * @private */ this.outputShape_ = null; /** * @type {?string} * @private */ this.category_ = null; /** * @type {!goog.math.Coordinate} * @private */ this.xy_ = new goog.math.Coordinate(0, 0); /** @type {!Blockly.Workspace} */ this.workspace = workspace; /** @type {boolean} */ this.isInFlyout = workspace.isFlyout; /** @type {boolean} */ this.isInMutator = workspace.isMutator; /** @type {boolean} */ this.RTL = workspace.RTL; /** @type {boolean} */ this.isInsertionMarker_ = false; // Copy the type-specific functions and data from the prototype. if (prototypeName) { /** @type {string} */ this.type = prototypeName; var prototype = Blockly.Blocks[prototypeName]; goog.asserts.assertObject(prototype, 'Error: "%s" is an unknown language block.', prototypeName); goog.mixin(this, prototype); } workspace.addTopBlock(this); // Call an initialization function, if it exists. if (goog.isFunction(this.init)) { this.init(); } // Record initial inline state. /** @type {boolean|undefined} */ this.inputsInlineDefault = this.inputsInline; if (Blockly.Events.isEnabled()) { Blockly.Events.fire(new Blockly.Events.Create(this)); } // Bind an onchange function, if it exists. if (goog.isFunction(this.onchange)) { this.onchangeWrapper_ = this.onchange.bind(this); this.workspace.addChangeListener(this.onchangeWrapper_); } }; /** * Optional text data that round-trips beween blocks and XML. * Has no effect. May be used by 3rd parties for meta information. * @type {?string} */ Blockly.Block.prototype.data = null; /** * Colour of the block in '#RRGGBB' format. * @type {string} * @private */ Blockly.Block.prototype.colour_ = '#FF0000'; /** * Secondary colour of the block in '#RRGGBB' format. * @type {string} * @private */ Blockly.Block.prototype.colourSecondary_ = '#FF0000'; /** * Tertiary colour of the block in '#RRGGBB' format. * @type {string} * @private */ Blockly.Block.prototype.colourTertiary_ = '#FF0000'; /** * Dispose of this block. * @param {boolean} healStack If true, then try to heal any gap by connecting * the next statement with the previous statement. Otherwise, dispose of * all children of this block. */ Blockly.Block.prototype.dispose = function(healStack) { if (!this.workspace) { // Already deleted. return; } // Terminate onchange event calls. if (this.onchangeWrapper_) { this.workspace.removeChangeListener(this.onchangeWrapper_); } this.unplug(healStack); if (Blockly.Events.isEnabled()) { Blockly.Events.fire(new Blockly.Events.Delete(this)); } Blockly.Events.disable(); try { // This block is now at the top of the workspace. // Remove this block from the workspace's list of top-most blocks. if (this.workspace) { this.workspace.removeTopBlock(this); // Remove from block database. delete this.workspace.blockDB_[this.id]; this.workspace = null; } // Just deleting this block from the DOM would result in a memory leak as // well as corruption of the connection database. Therefore we must // methodically step through the blocks and carefully disassemble them. if (Blockly.selected == this) { Blockly.selected = null; } // First, dispose of all my children. for (var i = this.childBlocks_.length - 1; i >= 0; i--) { this.childBlocks_[i].dispose(false); } // Then dispose of myself. // Dispose of all inputs and their fields. for (var i = 0, input; input = this.inputList[i]; i++) { input.dispose(); } this.inputList.length = 0; // Dispose of any remaining connections (next/previous/output). var connections = this.getConnections_(true); for (var i = 0; i < connections.length; i++) { var connection = connections[i]; if (connection.isConnected()) { connection.disconnect(); } connections[i].dispose(); } } finally { Blockly.Events.enable(); } }; /** * Unplug this block from its superior block. If this block is a statement, * optionally reconnect the block underneath with the block on top. * @param {boolean} opt_healStack Disconnect child statement and reconnect * stack. Defaults to false. */ Blockly.Block.prototype.unplug = function(opt_healStack) { if (this.outputConnection) { if (this.outputConnection.isConnected()) { // Disconnect from any superior block. this.outputConnection.disconnect(); } } else if (this.previousConnection) { var previousTarget = null; if (this.previousConnection.isConnected()) { // Remember the connection that any next statements need to connect to. previousTarget = this.previousConnection.targetConnection; // Detach this block from the parent's tree. this.previousConnection.disconnect(); } var nextBlock = this.getNextBlock(); if (opt_healStack && nextBlock) { // Disconnect the next statement. var nextTarget = this.nextConnection.targetConnection; nextTarget.disconnect(); if (previousTarget && previousTarget.checkType_(nextTarget)) { // Attach the next statement to the previous statement. previousTarget.connect(nextTarget); } } } }; /** * Returns all connections originating from this block. * @return {!Array.<!Blockly.Connection>} Array of connections. * @private */ Blockly.Block.prototype.getConnections_ = function() { var myConnections = []; if (this.outputConnection) { myConnections.push(this.outputConnection); } if (this.previousConnection) { myConnections.push(this.previousConnection); } if (this.nextConnection) { myConnections.push(this.nextConnection); } for (var i = 0, input; input = this.inputList[i]; i++) { if (input.connection) { myConnections.push(input.connection); } } return myConnections; }; /** * Walks down a stack of blocks and finds the last next connection on the stack. * @return {Blockly.Connection} The last next connection on the stack, or null. * @private */ Blockly.Block.prototype.lastConnectionInStack = function() { var nextConnection = this.nextConnection; while (nextConnection) { var nextBlock = nextConnection.targetBlock(); if (!nextBlock) { // Found a next connection with nothing on the other side. return nextConnection; } nextConnection = nextBlock.nextConnection; } // Ran out of next connections. return null; }; /** * Bump unconnected blocks out of alignment. Two blocks which aren't actually * connected should not coincidentally line up on screen. * @private */ Blockly.Block.prototype.bumpNeighbours_ = function() { if (!this.workspace) { return; // Deleted block. } if (Blockly.dragMode_ != Blockly.DRAG_NONE) { return; // Don't bump blocks during a drag. } var rootBlock = this.getRootBlock(); if (rootBlock.isInFlyout) { return; // Don't move blocks around in a flyout. } // Loop though every connection on this block. var myConnections = this.getConnections_(false); for (var i = 0, connection; connection = myConnections[i]; i++) { // Spider down from this block bumping all sub-blocks. if (connection.isConnected() && connection.isSuperior()) { connection.targetBlock().bumpNeighbours_(); } var neighbours = connection.neighbours_(Blockly.SNAP_RADIUS); for (var j = 0, otherConnection; otherConnection = neighbours[j]; j++) { // If both connections are connected, that's probably fine. But if // either one of them is unconnected, then there could be confusion. if (!connection.isConnected() || !otherConnection.isConnected()) { // Only bump blocks if they are from different tree structures. if (otherConnection.getSourceBlock().getRootBlock() != rootBlock) { // Always bump the inferior block. if (connection.isSuperior()) { otherConnection.bumpAwayFrom_(connection); } else { connection.bumpAwayFrom_(otherConnection); } } } } } }; /** * Return the parent block or null if this block is at the top level. * @return {Blockly.Block} The block that holds the current block. */ Blockly.Block.prototype.getParent = function() { // Look at the DOM to see if we are nested in another block. return this.parentBlock_; }; /** * Return the input that connects to the specified block. * @param {!Blockly.Block} block A block connected to an input on this block. * @return {Blockly.Input} The input that connects to the specified block. */ Blockly.Block.prototype.getInputWithBlock = function(block) { for (var i = 0, input; input = this.inputList[i]; i++) { if (input.connection && input.connection.targetBlock() == block) { return input; } } return null; }; /** * Return the input that contains the specified connection * @param {!Blockly.Connection} conn A connection on this block. * @return {Blockly.Input} The input that contains the specified connection. */ Blockly.Block.prototype.getInputWithConnection = function(conn) { for (var i = 0, input; input = this.inputList[i]; i++) { if (input.connection == conn) { return input; } } return null; }; /** * Return the parent block that surrounds the current block, or null if this * block has no surrounding block. A parent block might just be the previous * statement, whereas the surrounding block is an if statement, while loop, etc. * @return {Blockly.Block} The block that surrounds the current block. */ Blockly.Block.prototype.getSurroundParent = function() { var block = this; do { var prevBlock = block; block = block.getParent(); if (!block) { // Ran off the top. return null; } } while (block.getNextBlock() == prevBlock); // This block is an enclosing parent, not just a statement in a stack. return block; }; /** * Return the next statement block directly connected to this block. * @return {Blockly.Block} The next statement block or null. */ Blockly.Block.prototype.getNextBlock = function() { return this.nextConnection && this.nextConnection.targetBlock(); }; /** * Return the connection on the first statement input on this block, or null if * there are none. * @return {Blockly.Connection} The first statement connection or null. */ Blockly.Block.prototype.getFirstStatementConnection = function() { for (var i = 0, input; input = this.inputList[i]; i++) { if (input.connection && input.connection.type == Blockly.NEXT_STATEMENT) { return input.connection; } } return null; }; /** * Return the top-most block in this block's tree. * This will return itself if this block is at the top level. * @return {!Blockly.Block} The root block. */ Blockly.Block.prototype.getRootBlock = function() { var rootBlock; var block = this; do { rootBlock = block; block = rootBlock.parentBlock_; } while (block); return rootBlock; }; /** * Find all the blocks that are directly nested inside this one. * Includes value and block inputs, as well as any following statement. * Excludes any connection on an output tab or any preceding statement. * @return {!Array.<!Blockly.Block>} Array of blocks. */ Blockly.Block.prototype.getChildren = function() { return this.childBlocks_; }; /** * Set parent of this block to be a new block or null. * @param {Blockly.Block} newParent New parent block. */ Blockly.Block.prototype.setParent = function(newParent) { if (newParent == this.parentBlock_) { return; } if (this.parentBlock_) { // Remove this block from the old parent's child list. var children = this.parentBlock_.childBlocks_; for (var child, x = 0; child = children[x]; x++) { if (child == this) { children.splice(x, 1); break; } } // Disconnect from superior blocks. if (this.previousConnection && this.previousConnection.isConnected()) { throw 'Still connected to previous block.'; } if (this.outputConnection && this.outputConnection.isConnected()) { throw 'Still connected to parent block.'; } this.parentBlock_ = null; // This block hasn't actually moved on-screen, so there's no need to update // its connection locations. } else { // Remove this block from the workspace's list of top-most blocks. this.workspace.removeTopBlock(this); } this.parentBlock_ = newParent; if (newParent) { // Add this block to the new parent's child list. newParent.childBlocks_.push(this); } else { this.workspace.addTopBlock(this); } }; /** * Find all the blocks that are directly or indirectly nested inside this one. * Includes this block in the list. * Includes value and block inputs, as well as any following statements. * Excludes any connection on an output tab or any preceding statements. * @param {boolean=} opt_ignoreShadows If set, don't include shadow blocks. * @return {!Array.<!Blockly.Block>} Flattened array of blocks. */ Blockly.Block.prototype.getDescendants = function(opt_ignoreShadows) { var blocks = [this]; for (var child, x = 0; child = this.childBlocks_[x]; x++) { if (!opt_ignoreShadows || !child.isShadow_) { blocks.push.apply(blocks, child.getDescendants(opt_ignoreShadows)); } } return blocks; }; /** * Get whether this block is deletable or not. * @return {boolean} True if deletable. */ Blockly.Block.prototype.isDeletable = function() { return this.deletable_ && !this.isShadow_ && !(this.workspace && this.workspace.options.readOnly); }; /** * Set whether this block is deletable or not. * @param {boolean} deletable True if deletable. */ Blockly.Block.prototype.setDeletable = function(deletable) { this.deletable_ = deletable; }; /** * Get whether this block is movable or not. * @return {boolean} True if movable. */ Blockly.Block.prototype.isMovable = function() { return this.movable_ && !this.isShadow_ && !(this.workspace && this.workspace.options.readOnly); }; /** * Set whether this block is movable or not. * @param {boolean} movable True if movable. */ Blockly.Block.prototype.setMovable = function(movable) { this.movable_ = movable; }; /** * Get whether this block is a shadow block or not. * @return {boolean} True if a shadow. */ Blockly.Block.prototype.isShadow = function() { return this.isShadow_; }; /** * Set whether this block is a shadow block or not. * @param {boolean} shadow True if a shadow. */ Blockly.Block.prototype.setShadow = function(shadow) { this.isShadow_ = shadow; }; /** * Get whether this block is an insertion marker block or not. * @return {boolean} True if an insertion marker. */ Blockly.Block.prototype.isInsertionMarker = function() { return this.isInsertionMarker_; }; /** * Set whether this block is an insertion marker block or not. * @param {boolean} insertionMarker True if an insertion marker. */ Blockly.Block.prototype.setInsertionMarker = function(insertionMarker) { if (this.isInsertionMarker_ == insertionMarker) { return; // No change. } this.isInsertionMarker_ = insertionMarker; if (this.isInsertionMarker_) { this.setColour(Blockly.Colours.insertionMarker); this.setOpacity(Blockly.Colours.insertionMarkerOpacity); } }; /** * Get whether this block is editable or not. * @return {boolean} True if editable. */ Blockly.Block.prototype.isEditable = function() { return this.editable_ && !(this.workspace && this.workspace.options.readOnly); }; /** * Set whether this block is editable or not. * @param {boolean} editable True if editable. */ Blockly.Block.prototype.setEditable = function(editable) { this.editable_ = editable; for (var i = 0, input; input = this.inputList[i]; i++) { for (var j = 0, field; field = input.fieldRow[j]; j++) { field.updateEditable(); } } }; /** * Set whether the connections are hidden (not tracked in a database) or not. * Recursively walk down all child blocks (except collapsed blocks). * @param {boolean} hidden True if connections are hidden. */ Blockly.Block.prototype.setConnectionsHidden = function(hidden) { if (!hidden && this.isCollapsed()) { if (this.outputConnection) { this.outputConnection.setHidden(hidden); } if (this.previousConnection) { this.previousConnection.setHidden(hidden); } if (this.nextConnection) { this.nextConnection.setHidden(hidden); var child = this.nextConnection.targetBlock(); if (child) { child.setConnectionsHidden(hidden); } } } else { var myConnections = this.getConnections_(true); for (var i = 0, connection; connection = myConnections[i]; i++) { connection.setHidden(hidden); if (connection.isSuperior()) { var child = connection.targetBlock(); if (child) { child.setConnectionsHidden(hidden); } } } } }; /** * Find the connection on this block that corresponds to the given connection * on the other block. * Used to match connections between a block and its insertion marker. * @param {!Blockly.Block} otherBlock The other block to match against. * @param {!Blockly.Connection} conn The other connection to match. * @return {Blockly.Connection} the matching connection on this block, or null. */ Blockly.Block.prototype.getMatchingConnection = function(otherBlock, conn) { var connections = this.getConnections_(true); var otherConnections = otherBlock.getConnections_(true); if (connections.length != otherConnections.length) { throw "Connection lists did not match in length."; } for (var i = 0; i < otherConnections.length; i++) { if (otherConnections[i] == conn) { return connections[i]; } } return null; }; /** * Set the URL of this block's help page. * @param {string|Function} url URL string for block help, or function that * returns a URL. Null for no help. */ Blockly.Block.prototype.setHelpUrl = function(url) { this.helpUrl = url; }; /** * Change the tooltip text for a block. * @param {string|!Function} newTip Text for tooltip or a parent element to * link to for its tooltip. May be a function that returns a string. */ Blockly.Block.prototype.setTooltip = function(newTip) { this.tooltip = newTip; }; /** * Get the colour of a block. * @return {string} #RRGGBB string. */ Blockly.Block.prototype.getColour = function() { return this.colour_; }; /** * Get the secondary colour of a block. * @return {string} #RRGGBB string. */ Blockly.Block.prototype.getColourSecondary = function() { return this.colourSecondary_; }; /** * Get the tertiary colour of a block. * @return {string} #RRGGBB string. */ Blockly.Block.prototype.getColourTertiary = function() { return this.colourTertiary_; }; /** * Create an #RRGGBB string colour from a colour HSV hue value or #RRGGBB string. * @param {number|string} colour HSV hue value, or #RRGGBB string. * @return {string} #RRGGBB string. * @private */ Blockly.Block.prototype.makeColour_ = function(colour) { var hue = parseFloat(colour); if (!isNaN(hue)) { return Blockly.hueToRgb(hue); } else if (goog.isString(colour) && colour.match(/^#[0-9a-fA-F]{6}$/)) { return colour; } else { throw 'Invalid colour: ' + colour; } }; /** * Change the colour of a block, and optional secondary/teriarty colours. * @param {number|string} colour HSV hue value, or #RRGGBB string. * @param {number|string} colourSecondary HSV hue value, or #RRGGBB string. * @param {number|string} colourTertiary HSV hue value, or #RRGGBB string. */ Blockly.Block.prototype.setColour = function(colour, colourSecondary, colourTertiary) { this.colour_ = this.makeColour_(colour); if (colourSecondary !== undefined) { this.colourSecondary_ = this.makeColour_(colourSecondary); } else { this.colourSecondary_ = goog.color.darken(goog.color.hexToRgb(this.colour_), 0.1); } if (colourTertiary !== undefined) { this.colourTertiary_ = this.makeColour_(colourTertiary); } else { this.colourTertiary_ = goog.color.darken(goog.color.hexToRgb(this.colour_), 0.2); } if (this.rendered) { this.updateColour(); } }; /** * Returns the named field from a block. * @param {string} name The name of the field. * @return {Blockly.Field} Named field, or null if field does not exist. */ Blockly.Block.prototype.getField = function(name) { for (var i = 0, input; input = this.inputList[i]; i++) { for (var j = 0, field; field = input.fieldRow[j]; j++) { if (field.name === name) { return field; } } } return null; }; /** * Return all variables referenced by this block. * @return {!Array.<string>} List of variable names. */ Blockly.Block.prototype.getVars = function() { var vars = []; for (var i = 0, input; input = this.inputList[i]; i++) { for (var j = 0, field; field = input.fieldRow[j]; j++) { if (field instanceof Blockly.FieldVariable) { vars.push(field.getValue()); } } } return vars; }; /** * Notification that a variable is renaming. * If the name matches one of this block's variables, rename it. * @param {string} oldName Previous name of variable. * @param {string} newName Renamed variable. */ Blockly.Block.prototype.renameVar = function(oldName, newName) { for (var i = 0, input; input = this.inputList[i]; i++) { for (var j = 0, field; field = input.fieldRow[j]; j++) { if (field instanceof Blockly.FieldVariable && Blockly.Names.equals(oldName, field.getValue())) { field.setValue(newName); } } } }; /** * Returns the language-neutral value from the field of a block. * @param {string} name The name of the field. * @return {?string} Value from the field or null if field does not exist. */ Blockly.Block.prototype.getFieldValue = function(name) { var field = this.getField(name); if (field) { return field.getValue(); } return null; }; /** * Change the field value for a block (e.g. 'CHOOSE' or 'REMOVE'). * @param {string} newValue Value to be the new field. * @param {string} name The name of the field. */ Blockly.Block.prototype.setFieldValue = function(newValue, name) { var field = this.getField(name); goog.asserts.assertObject(field, 'Field "%s" not found.', name); field.setValue(newValue); }; /** * Set whether this block can chain onto the bottom of another block. * @param {boolean} newBoolean True if there can be a previous statement. * @param {string|Array.<string>|null|undefined} opt_check Statement type or * list of statement types. Null/undefined if any type could be connected. */ Blockly.Block.prototype.setPreviousStatement = function(newBoolean, opt_check) { if (newBoolean) { if (opt_check === undefined) { opt_check = null; } if (!this.previousConnection) { goog.asserts.assert(!this.outputConnection, 'Remove output connection prior to adding previous connection.'); this.previousConnection = this.makeConnection_(Blockly.PREVIOUS_STATEMENT); } this.previousConnection.setCheck(opt_check); } else { if (this.previousConnection) { goog.asserts.assert(!this.previousConnection.isConnected(), 'Must disconnect previous statement before removing connection.'); this.previousConnection.dispose(); this.previousConnection = null; } } }; /** * Set whether another block can chain onto the bottom of this block. * @param {boolean} newBoolean True if there can be a next statement. * @param {string|Array.<string>|null|undefined} opt_check Statement type or * list of statement types. Null/undefined if any type could be connected. */ Blockly.Block.prototype.setNextStatement = function(newBoolean, opt_check) { if (newBoolean) { if (opt_check === undefined) { opt_check = null; } if (!this.nextConnection) { this.nextConnection = this.makeConnection_(Blockly.NEXT_STATEMENT); } this.nextConnection.setCheck(opt_check); } else { if (this.nextConnection) { goog.asserts.assert(!this.nextConnection.isConnected(), 'Must disconnect next statement before removing connection.'); this.nextConnection.dispose(); this.nextConnection = null; } } }; /** * Set whether this block returns a value. * @param {boolean} newBoolean True if there is an output. * @param {string|Array.<string>|null|undefined} opt_check Returned type or list * of returned types. Null or undefined if any type could be returned * (e.g. variable get). */ Blockly.Block.prototype.setOutput = function(newBoolean, opt_check) { if (newBoolean) { if (opt_check === undefined) { opt_check = null; } if (!this.outputConnection) { goog.asserts.assert(!this.previousConnection, 'Remove previous connection prior to adding output connection.'); this.outputConnection = this.makeConnection_(Blockly.OUTPUT_VALUE); } this.outputConnection.setCheck(opt_check); } else { if (this.outputConnection) { goog.asserts.assert(!this.outputConnection.isConnected(), 'Must disconnect output value before removing connection.'); this.outputConnection.dispose(); this.outputConnection = null; } } }; /** * Set whether value inputs are arranged horizontally or vertically. * @param {boolean} newBoolean True if inputs are horizontal. */ Blockly.Block.prototype.setInputsInline = function(newBoolean) { if (this.inputsInline != newBoolean) { Blockly.Events.fire(new Blockly.Events.Change( this, 'inline', null, this.inputsInline, newBoolean)); this.inputsInline = newBoolean; } }; /** * Get whether value inputs are arranged horizontally or vertically. * @return {boolean} True if inputs are horizontal. */ Blockly.Block.prototype.getInputsInline = function() { if (this.inputsInline != undefined) { // Set explicitly. return this.inputsInline; } // Not defined explicitly. Figure out what would look best. for (var i = 1; i < this.inputList.length; i++) { if (this.inputList[i - 1].type == Blockly.DUMMY_INPUT && this.inputList[i].type == Blockly.DUMMY_INPUT) { // Two dummy inputs in a row. Don't inline them. return false; } } for (var i = 1; i < this.inputList.length; i++) { if (this.inputList[i - 1].type == Blockly.INPUT_VALUE && this.inputList[i].type == Blockly.DUMMY_INPUT) { // Dummy input after a value input. Inline them. return true; } } return false; }; /** * Set whether the block is disabled or not. * @param {boolean} disabled True if disabled. */ Blockly.Block.prototype.setDisabled = function(disabled) { if (this.disabled != disabled) { Blockly.Events.fire(new Blockly.Events.Change( this, 'disabled', null, this.disabled, disabled)); this.disabled = disabled; } }; /** * Get whether the block is disabled or not due to parents. * The block's own disabled property is not considered. * @return {boolean} True if disabled. */ Blockly.Block.prototype.getInheritedDisabled = function() { var block = this; while (true) { block = block.getSurroundParent(); if (!block) { // Ran off the top. return false; } else if (block.disabled) { return true; } } }; /** * Get whether the block is collapsed or not. * @return {boolean} True if collapsed. */ Blockly.Block.prototype.isCollapsed = function() { return this.collapsed_; }; /** * Set whether the block is collapsed or not. * @param {boolean} collapsed True if collapsed. */ Blockly.Block.prototype.setCollapsed = function(collapsed) { if (this.collapsed_ != collapsed) { Blockly.Events.fire(new Blockly.Events.Change( this, 'collapsed', null, this.collapsed_, collapsed)); this.collapsed_ = collapsed; } }; /** * Create a human-readable text representation of this block and any children. * @param {number=} opt_maxLength Truncate the string to this length. * @param {string=} opt_emptyToken The placeholder string used to denote an * empty field. If not specified, '?' is used. * @return {string} Text of block. */ Blockly.Block.prototype.toString = function(opt_maxLength, opt_emptyToken) { var text = []; var emptyFieldPlaceholder = opt_emptyToken || '?'; if (this.collapsed_) { text.push(this.getInput('_TEMP_COLLAPSED_INPUT').fieldRow[0].text_); } else { for (var i = 0, input; input = this.inputList[i]; i++) { for (var j = 0, field; field = input.fieldRow[j]; j++) { text.push(field.getText()); } if (input.connection) { var child = input.connection.targetBlock(); if (child) { text.push(child.toString(undefined, opt_emptyToken)); } else { text.push(emptyFieldPlaceholder); } } } } text = goog.string.trim(text.join(' ')) || '???'; if (opt_maxLength) { // TODO: Improve truncation so that text from this block is given priority. // E.g. "1+2+3+4+5+6+7+8+9=0" should be "...6+7+8+9=0", not "1+2+3+4+5...". // E.g. "1+2+3+4+5=6+7+8+9+0" should be "...4+5=6+7...". text = goog.string.truncate(text, opt_maxLength); } return text; }; /** * Shortcut for appending a value input row. * @param {string} name Language-neutral identifier which may used to find this * input again. Should be unique to this block. * @return {!Blockly.Input} The input object created. */ Blockly.Block.prototype.appendValueInput = function(name) { return this.appendInput_(Blockly.INPUT_VALUE, name); }; /** * Shortcut for appending a statement input row. * @param {string} name Language-neutral identifier which may used to find this * input again. Should be unique to this block. * @return {!Blockly.Input} The input object created. */ Blockly.Block.prototype.appendStatementInput = function(name) { return this.appendInput_(Blockly.NEXT_STATEMENT, name); }; /** * Shortcut for appending a dummy input row. * @param {string=} opt_name Language-neutral identifier which may used to find * this input again. Should be unique to this block. * @return {!Blockly.Input} The input object created. */ Blockly.Block.prototype.appendDummyInput = function(opt_name) { return this.appendInput_(Blockly.DUMMY_INPUT, opt_name || ''); }; /** * Initialize this block using a cross-platform, internationalization-friendly * JSON description. * @param {!Object} json Structured data describing the block. */ Blockly.Block.prototype.jsonInit = function(json) { // Validate inputs. goog.asserts.assert(json['output'] == undefined || json['previousStatement'] == undefined, 'Must not have both an output and a previousStatement.'); // Set basic properties of block. if (json['colour'] !== undefined) { this.setColour(json['colour'], json['colourSecondary'], json['colourTertiary']); } // Interpolate the message blocks. var i = 0; while (json['message' + i] !== undefined) { this.interpolate_(json['message' + i], json['args' + i] || [], json['lastDummyAlign' + i]); i++; } if (json['inputsInline'] !== undefined) { this.setInputsInline(json['inputsInline']); } // Set output and previous/next connections. if (json['output'] !== undefined) { this.setOutput(true, json['output']); } if (json['previousStatement'] !== undefined) { this.setPreviousStatement(true, json['previousStatement']); } if (json['nextStatement'] !== undefined) { this.setNextStatement(true, json['nextStatement']); } if (json['tooltip'] !== undefined) { this.setTooltip(json['tooltip']); } if (json['helpUrl'] !== undefined) { this.setHelpUrl(json['helpUrl']); } if (json['outputShape'] !== undefined) { this.setOutputShape(json['outputShape']); } if (json['checkboxInFlyout'] !== undefined) { this.setCheckboxInFlyout(json['checkboxInFlyout']); } if (json['category'] !== undefined) { this.setCategory(json['category']); } }; /** * Interpolate a message description onto the block. * @param {string} message Text contains interpolation tokens (%1, %2, ...) * that match with fields or inputs defined in the args array. * @param {!Array} args Array of arguments to be interpolated. * @param {string=} lastDummyAlign If a dummy input is added at the end, * how should it be aligned? * @private */ Blockly.Block.prototype.interpolate_ = function(message, args, lastDummyAlign) { var tokens = Blockly.utils.tokenizeInterpolation(message); // Interpolate the arguments. Build a list of elements. var indexDup = []; var indexCount = 0; var elements = []; for (var i = 0; i < tokens.length; i++) { var token = tokens[i]; if (typeof token == 'number') { goog.asserts.assert(token > 0 && token <= args.length, 'Message index "%s" out of range.', token); goog.asserts.assert(!indexDup[token], 'Message index "%s" duplicated.', token); indexDup[token] = true; indexCount++; elements.push(args[token - 1]); } else { token = token.trim(); if (token) { elements.push(token); } } } goog.asserts.assert(indexCount == args.length, 'Message does not reference all %s arg(s).', args.length); // Add last dummy input if needed. if (elements.length && (typeof elements[elements.length - 1] == 'string' || elements[elements.length - 1]['type'].indexOf('field_') == 0)) { var dummyInput = {type: 'input_dummy'}; if (lastDummyAlign) { dummyInput['align'] = lastDummyAlign; } elements.push(dummyInput); } // Lookup of alignment constants. var alignmentLookup = { 'LEFT': Blockly.ALIGN_LEFT, 'RIGHT': Blockly.ALIGN_RIGHT, 'CENTRE': Blockly.ALIGN_CENTRE }; // Populate block with inputs and fields. var fieldStack = []; for (var i = 0; i < elements.length; i++) { var element = elements[i]; if (typeof element == 'string') { fieldStack.push([element, undefined]); } else { var field = null; var input = null; do { var altRepeat = false; if (typeof element == 'string') { field = new Blockly.FieldLabel(element); } else { switch (element['type']) { case 'input_value': input = this.appendValueInput(element['name']); break; case 'input_statement': input = this.appendStatementInput(element['name']); break; case 'input_dummy': input = this.appendDummyInput(element['name']); break; case 'field_label': field = new Blockly.FieldLabel(element['text'], element['class']); break; case 'field_input': field = new Blockly.FieldTextInput(element['text']); if (typeof element['spellcheck'] == 'boolean') { field.setSpellcheck(element['spellcheck']); } break; case 'field_angle': field = new Blockly.FieldAngle(element['angle']); break; case 'field_checkbox': field = new Blockly.FieldCheckbox( element['checked'] ? 'TRUE' : 'FALSE'); break; case 'field_colour': field = new Blockly.FieldColour(element['colour']); break; case 'field_variable': field = new Blockly.FieldVariable(element['variable']); break; case 'field_dropdown': field = new Blockly.FieldDropdown(element['options']); break; case 'field_iconmenu': field = new Blockly.FieldIconMenu(element['options']); break; case 'field_image': field = new Blockly.FieldImage(element['src'], element['width'], element['height'], element['alt'], element['flip_rtl']); break; case 'field_number': field = new Blockly.FieldNumber(element['value'], element['min'], element['max'], element['precision']); break; case 'field_date': if (Blockly.FieldDate) { field = new Blockly.FieldDate(element['date']); break; } // Fall through if FieldDate is not compiled in. default: // Unknown field. if (element['alt']) { element = element['alt']; altRepeat = true; } } } } while (altRepeat); if (field) { fieldStack.push([field, element['name']]); } else if (input) { if (element['check']) { input.setCheck(element['check']); } if (element['align']) { input.setAlign(alignmentLookup[element['align']]); } for (var j = 0; j < fieldStack.length; j++) { input.appendField(fieldStack[j][0], fieldStack[j][1]); } fieldStack.length = 0; } } } }; /** * Add a value input, statement input or local variable to this block. * @param {number} type Either Blockly.INPUT_VALUE or Blockly.NEXT_STATEMENT or * Blockly.DUMMY_INPUT. * @param {string} name Language-neutral identifier which may used to find this * input again. Should be unique to this block. * @return {!Blockly.Input} The input object created. * @private */ Blockly.Block.prototype.appendInput_ = function(type, name) { var connection = null; if (type == Blockly.INPUT_VALUE || type == Blockly.NEXT_STATEMENT) { connection = this.makeConnection_(type); } var input = new Blockly.Input(type, name, this, connection); // Append input to list. this.inputList.push(input); return input; }; /** * Move a named input to a different location on this block. * @param {string} name The name of the input to move. * @param {?string} refName Name of input that should be after the moved input, * or null to be the input at the end. */ Blockly.Block.prototype.moveInputBefore = function(name, refName) { if (name == refName) { return; } // Find both inputs. var inputIndex = -1; var refIndex = refName ? -1 : this.inputList.length; for (var i = 0, input; input = this.inputList[i]; i++) { if (input.name == name) { inputIndex = i; if (refIndex != -1) { break; } } else if (refName && input.name == refName) { refIndex = i; if (inputIndex != -1) { break; } } } goog.asserts.assert(inputIndex != -1, 'Named input "%s" not found.', name); goog.asserts.assert(refIndex != -1, 'Reference input "%s" not found.', refName); this.moveNumberedInputBefore(inputIndex, refIndex); }; /** * Move a numbered input to a different location on this block. * @param {number} inputIndex Index of the input to move. * @param {number} refIndex Index of input that should be after the moved input. */ Blockly.Block.prototype.moveNumberedInputBefore = function( inputIndex, refIndex) { // Validate arguments. goog.asserts.assert(inputIndex != refIndex, 'Can\'t move input to itself.'); goog.asserts.assert(inputIndex < this.inputList.length, 'Input index ' + inputIndex + ' out of bounds.'); goog.asserts.assert(refIndex <= this.inputList.length, 'Reference input ' + refIndex + ' out of bounds.'); // Remove input. var input = this.inputList[inputIndex]; this.inputList.splice(inputIndex, 1); if (inputIndex < refIndex) { refIndex--; } // Reinsert input. this.inputList.splice(refIndex, 0, input); }; /** * Remove an input from this block. * @param {string} name The name of the input. * @param {boolean=} opt_quiet True to prevent error if input is not present. * @throws {goog.asserts.AssertionError} if the input is not present and * opt_quiet is not true. */ Blockly.Block.prototype.removeInput = function(name, opt_quiet) { for (var i = 0, input; input = this.inputList[i]; i++) { if (input.name == name) { if (input.connection && input.connection.isConnected()) { input.connection.setShadowDom(null); var block = input.connection.targetBlock(); if (block.isShadow()) { // Destroy any attached shadow block. block.dispose(); } else { // Disconnect any attached normal block. block.unplug(); } } input.dispose(); this.inputList.splice(i, 1); return; } } if (!opt_quiet) { goog.asserts.fail('Input "%s" not found.', name); } }; /** * Fetches the named input object. * @param {string} name The name of the input. * @return {Blockly.Input} The input object, or null if input does not exist. */ Blockly.Block.prototype.getInput = function(name) { for (var i = 0, input; input = this.inputList[i]; i++) { if (input.name == name) { return input; } } // This input does not exist. return null; }; /** * Fetches the block attached to the named input. * @param {string} name The name of the input. * @return {Blockly.Block} The attached value block, or null if the input is * either disconnected or if the input does not exist. */ Blockly.Block.prototype.getInputTargetBlock = function(name) { var input = this.getInput(name); return input && input.connection && input.connection.targetBlock(); }; /** * Returns the comment on this block (or '' if none). * @return {string} Block's comment. */ Blockly.Block.prototype.getCommentText = function() { return this.comment || ''; }; /** * Set this block's comment text. * @param {?string} text The text, or null to delete. */ Blockly.Block.prototype.setCommentText = function(text) { if (this.comment != text) { Blockly.Events.fire(new Blockly.Events.Change( this, 'comment', null, this.comment, text || '')); this.comment = text; } }; /** * Set this block's output shape. * e.g., null, OUTPUT_SHAPE_HEXAGONAL, OUTPUT_SHAPE_ROUND, OUTPUT_SHAPE_SQUARE. * @param {?number} outputShape Value representing output shape * (see constants.js). */ Blockly.Block.prototype.setOutputShape = function(outputShape) { this.outputShape_ = outputShape; }; /** * Get this block's output shape. * @return {?number} Value representing output shape (see constants.js). */ Blockly.Block.prototype.getOutputShape = function() { return this.outputShape_; }; /** * Set this block's category (for styling purposes) * @param {?string} category The block's category (see constants.js). */ Blockly.Block.prototype.setCategory = function(category) { this.category_ = category; }; /** * Get this block's category (for styling purposes) * @return {?string} category The block's category (see constants.js). */ Blockly.Block.prototype.getCategory = function() { return this.category_; }; /** * Set whether this block has a checkbox next to it in the flyout. * @param {boolean} hasCheckbox True if this block should have a checkbox. */ Blockly.Block.prototype.setCheckboxInFlyout = function(hasCheckbox) { this.checkboxInFlyout_ = hasCheckbox; }; /** * Get whether this block has a checkbox next to it in the flyout. * @return {boolean} True if this block should have a checkbox. */ Blockly.Block.prototype.hasCheckboxInFlyout = function() { return this.checkboxInFlyout_; }; /** * Set this block's warning text. * @param {?string} text The text, or null to delete. * @abstract */ Blockly.Block.prototype.setWarningText = function(/*text*/) { // NOP. }; /** * Give this block a mutator dialog. * @param {Blockly.Mutator} mutator A mutator dialog instance or null to remove. * @abstract */ Blockly.Block.prototype.setMutator = function(/*mutator*/) { // NOP. }; /** * Return the coordinates of the top-left corner of this block relative to the * drawing surface's origin (0,0). * @return {!goog.math.Coordinate} Object with .x and .y properties. */ Blockly.Block.prototype.getRelativeToSurfaceXY = function() { return this.xy_; }; /** * Move a block by a relative offset. * @param {number} dx Horizontal offset. * @param {number} dy Vertical offset. */ Blockly.Block.prototype.moveBy = function(dx, dy) { goog.asserts.assert(!this.parentBlock_, 'Block has parent.'); var event = new Blockly.Events.Move(this); this.xy_.translate(dx, dy); event.recordNew(); Blockly.Events.fire(event); }; /** * Create a connection of the specified type. * @param {number} type The type of the connection to create. * @return {!Blockly.Connection} A new connection of the specified type. * @private */ Blockly.Block.prototype.makeConnection_ = function(type) { return new Blockly.Connection(this, type); };