/** * @license * Visual Blocks Editor * * Copyright 2014 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Object representing a workspace rendered as SVG. * @author fraser@google.com (Neil Fraser) */ 'use strict'; goog.provide('Blockly.WorkspaceSvg'); // TODO(scr): Fix circular dependencies //goog.require('Blockly.BlockSvg'); goog.require('Blockly.Colours'); goog.require('Blockly.ConnectionDB'); goog.require('Blockly.constants'); goog.require('Blockly.DropDownDiv'); goog.require('Blockly.Events'); //goog.require('Blockly.HorizontalFlyout'); goog.require('Blockly.Options'); goog.require('Blockly.ScrollbarPair'); goog.require('Blockly.Touch'); goog.require('Blockly.Trashcan'); //goog.require('Blockly.VerticalFlyout'); goog.require('Blockly.Workspace'); goog.require('Blockly.WorkspaceDragSurfaceSvg'); goog.require('Blockly.Xml'); goog.require('Blockly.ZoomControls'); goog.require('goog.array'); goog.require('goog.dom'); goog.require('goog.math.Coordinate'); goog.require('goog.userAgent'); /** * Class for a workspace. This is an onscreen area with optional trashcan, * scrollbars, bubbles, and dragging. * @param {!Blockly.Options} options Dictionary of options. * @param {Blockly.BlockDragSurfaceSvg=} opt_blockDragSurface Drag surface for * blocks. * @param {Blockly.workspaceDragSurfaceSvg=} opt_wsDragSurface Drag surface for * the workspace. * @extends {Blockly.Workspace} * @constructor */ Blockly.WorkspaceSvg = function(options, opt_blockDragSurface, opt_wsDragSurface) { Blockly.WorkspaceSvg.superClass_.constructor.call(this, options); this.getMetrics = options.getMetrics || Blockly.WorkspaceSvg.getTopLevelWorkspaceMetrics_; this.setMetrics = options.setMetrics || Blockly.WorkspaceSvg.setTopLevelWorkspaceMetrics_; Blockly.ConnectionDB.init(this); if (opt_blockDragSurface) { this.blockDragSurface_ = opt_blockDragSurface; } if (opt_wsDragSurface) { this.workspaceDragSurface_ = opt_wsDragSurface; } this.useWorkspaceDragSurface_ = this.workspaceDragSurface_ && Blockly.utils.is3dSupported(); /** * Database of pre-loaded sounds. * @private * @const */ this.SOUNDS_ = Object.create(null); /** * List of currently highlighted blocks. Block highlighting is often used to * visually mark blocks currently being executed. * @type !Array.<!Blockly.BlockSvg> * @private */ this.highlightedBlocks_ = []; }; goog.inherits(Blockly.WorkspaceSvg, Blockly.Workspace); /** * A wrapper function called when a resize event occurs. * You can pass the result to `unbindEvent_`. * @type {Array.<!Array>} */ Blockly.WorkspaceSvg.prototype.resizeHandlerWrapper_ = null; /** * The render status of an SVG workspace. * Returns `true` for visible workspaces and `false` for non-visible, * or headless, workspaces. * @type {boolean} */ Blockly.WorkspaceSvg.prototype.rendered = true; /** * Is this workspace the surface for a flyout? * @type {boolean} */ Blockly.WorkspaceSvg.prototype.isFlyout = false; /** * Is this workspace the surface for a mutator? * @type {boolean} * @package */ Blockly.WorkspaceSvg.prototype.isMutator = false; /** * Is this workspace currently being dragged around? * DRAG_NONE - No drag operation. * DRAG_BEGIN - Still inside the initial DRAG_RADIUS. * DRAG_FREE - Workspace has been dragged further than DRAG_RADIUS. * @private */ Blockly.WorkspaceSvg.prototype.dragMode_ = Blockly.DRAG_NONE; /** * Whether this workspace has resizes enabled. * Disable during batch operations for a performance improvement. * @type {boolean} * @private */ Blockly.WorkspaceSvg.prototype.resizesEnabled_ = true; /** * Current horizontal scrolling offset. * @type {number} */ Blockly.WorkspaceSvg.prototype.scrollX = 0; /** * Current vertical scrolling offset. * @type {number} */ Blockly.WorkspaceSvg.prototype.scrollY = 0; /** * Horizontal scroll value when scrolling started. * @type {number} */ Blockly.WorkspaceSvg.prototype.startScrollX = 0; /** * Vertical scroll value when scrolling started. * @type {number} */ Blockly.WorkspaceSvg.prototype.startScrollY = 0; /** * Distance from mouse to object being dragged. * @type {goog.math.Coordinate} * @private */ Blockly.WorkspaceSvg.prototype.dragDeltaXY_ = null; /** * Current scale. * @type {number} */ Blockly.WorkspaceSvg.prototype.scale = 1; /** * The workspace's trashcan (if any). * @type {Blockly.Trashcan} */ Blockly.WorkspaceSvg.prototype.trashcan = null; /** * This workspace's scrollbars, if they exist. * @type {Blockly.ScrollbarPair} */ Blockly.WorkspaceSvg.prototype.scrollbar = null; /** * This workspace's surface for dragging blocks, if it exists. * @type {Blockly.BlockDragSurfaceSvg} * @private */ Blockly.WorkspaceSvg.prototype.blockDragSurface_ = null; /** * This workspace's drag surface, if it exists. * @type {Blockly.WorkspaceDragSurfaceSvg} * @private */ Blockly.WorkspaceSvg.prototype.workspaceDragSurface_ = null; /** * Whether to move workspace to the drag surface when it is dragged. * True if it should move, false if it should be translated directly. * @type {boolean} * @private */ Blockly.WorkspaceSvg.prototype.useWorkspaceDragSurface_ = false; /** * Whether the drag surface is actively in use. When true, calls to * translate will translate the drag surface instead of the translating the * workspace directly. * This is set to true in setupDragSurface and to false in resetDragSurface. * @type {boolean} * @private */ Blockly.WorkspaceSvg.prototype.isDragSurfaceActive_ = false; /** * Time that the last sound was played. * @type {Date} * @private */ Blockly.WorkspaceSvg.prototype.inverseScreenCTM_ = null; /** * Getter for the inverted screen CTM. * @return {SVGMatrix} The matrix to use in mouseToSvg */ Blockly.WorkspaceSvg.prototype.getInverseScreenCTM = function() { return this.inverseScreenCTM_; }; /** * Update the inverted screen CTM. */ Blockly.WorkspaceSvg.prototype.updateInverseScreenCTM = function() { this.inverseScreenCTM_ = this.getParentSvg().getScreenCTM().inverse(); }; /** * Save resize handler data so we can delete it later in dispose. * @param {!Array.<!Array>} handler Data that can be passed to unbindEvent_. */ Blockly.WorkspaceSvg.prototype.setResizeHandlerWrapper = function(handler) { this.resizeHandlerWrapper_ = handler; }; /** * Last known position of the page scroll. * This is used to determine whether we have recalculated screen coordinate * stuff since the page scrolled. * @type {!goog.math.Coordinate} * @private */ Blockly.WorkspaceSvg.prototype.lastRecordedPageScroll_ = null; /** * Map from function names to callbacks, for deciding what to do when a button * is clicked. * @type {!Object<string, function(!Blockly.FlyoutButton)>} * @private */ Blockly.WorkspaceSvg.prototype.flyoutButtonCallbacks_ = {}; /** * Inverted screen CTM, for use in mouseToSvg. * @type {SVGMatrix} * @private */ Blockly.WorkspaceSvg.prototype.inverseScreenCTM_ = null; /** * Getter for the inverted screen CTM. * @return {SVGMatrix} The matrix to use in mouseToSvg */ Blockly.WorkspaceSvg.prototype.getInverseScreenCTM = function() { return this.inverseScreenCTM_; }; /** * Update the inverted screen CTM. */ Blockly.WorkspaceSvg.prototype.updateInverseScreenCTM = function() { var ctm = this.getParentSvg().getScreenCTM(); if (ctm) { this.inverseScreenCTM_ = ctm.inverse(); } }; /** * Return the absolute coordinates of the top-left corner of this element, * scales that after canvas SVG element, if it's a descendant. * The origin (0,0) is the top-left corner of the Blockly SVG. * @param {!Element} element Element to find the coordinates of. * @return {!goog.math.Coordinate} Object with .x and .y properties. * @private */ Blockly.WorkspaceSvg.prototype.getSvgXY = function(element) { var x = 0; var y = 0; var scale = 1; if (goog.dom.contains(this.getCanvas(), element) || goog.dom.contains(this.getBubbleCanvas(), element)) { // Before the SVG canvas, scale the coordinates. scale = this.scale; } do { // Loop through this block and every parent. var xy = Blockly.utils.getRelativeXY(element); if (element == this.getCanvas() || element == this.getBubbleCanvas()) { // After the SVG canvas, don't scale the coordinates. scale = 1; } x += xy.x * scale; y += xy.y * scale; element = element.parentNode; } while (element && element != this.getParentSvg()); return new goog.math.Coordinate(x, y); }; /** * Save resize handler data so we can delete it later in dispose. * @param {!Array.<!Array>} handler Data that can be passed to unbindEvent_. */ Blockly.WorkspaceSvg.prototype.setResizeHandlerWrapper = function(handler) { this.resizeHandlerWrapper_ = handler; }; /** * Create the workspace DOM elements. * @param {string=} opt_backgroundClass Either 'blocklyMainBackground' or * 'blocklyMutatorBackground'. * @return {!Element} The workspace's SVG group. */ Blockly.WorkspaceSvg.prototype.createDom = function(opt_backgroundClass) { /** * <g class="blocklyWorkspace"> * <rect class="blocklyMainBackground" height="100%" width="100%"></rect> * [Trashcan and/or flyout may go here] * <g class="blocklyBlockCanvas"></g> * <g class="blocklyBubbleCanvas"></g> * [Scrollbars may go here] * </g> * @type {SVGElement} */ this.svgGroup_ = Blockly.utils.createSvgElement('g', {'class': 'blocklyWorkspace'}, null); if (opt_backgroundClass) { /** @type {SVGElement} */ this.svgBackground_ = Blockly.utils.createSvgElement('rect', {'height': '100%', 'width': '100%', 'class': opt_backgroundClass}, this.svgGroup_); if (opt_backgroundClass == 'blocklyMainBackground') { this.svgBackground_.style.fill = 'url(#' + this.options.gridPattern.id + ')'; } } /** @type {SVGElement} */ this.svgBlockCanvas_ = Blockly.utils.createSvgElement('g', {'class': 'blocklyBlockCanvas'}, this.svgGroup_, this); /** @type {SVGElement} */ this.svgBubbleCanvas_ = Blockly.utils.createSvgElement('g', {'class': 'blocklyBubbleCanvas'}, this.svgGroup_, this); var bottom = Blockly.Scrollbar.scrollbarThickness; if (this.options.hasTrashcan) { bottom = this.addTrashcan_(bottom); } if (this.options.zoomOptions && this.options.zoomOptions.controls) { bottom = this.addZoomControls_(bottom); } if (!this.isFlyout) { Blockly.bindEventWithChecks_(this.svgGroup_, 'mousedown', this, this.onMouseDown_); var thisWorkspace = this; Blockly.bindEvent_(this.svgGroup_, 'touchstart', null, function(e) {Blockly.longStart_(e, thisWorkspace);}); if (this.options.zoomOptions && this.options.zoomOptions.wheel) { // Mouse-wheel. Blockly.bindEventWithChecks_(this.svgGroup_, 'wheel', this, this.onMouseWheel_); } } // Determine if there needs to be a category tree, or a simple list of // blocks. This cannot be changed later, since the UI is very different. if (this.options.hasCategories) { /** * @type {Blockly.Toolbox} * @private */ this.toolbox_ = new Blockly.Toolbox(this); } this.updateGridPattern_(); this.updateStackGlowScale_(); this.recordDeleteAreas(); return this.svgGroup_; }; /** * Dispose of this workspace. * Unlink from all DOM elements to prevent memory leaks. */ Blockly.WorkspaceSvg.prototype.dispose = function() { // Stop rerendering. this.rendered = false; Blockly.WorkspaceSvg.superClass_.dispose.call(this); if (this.svgGroup_) { goog.dom.removeNode(this.svgGroup_); this.svgGroup_ = null; } this.svgBlockCanvas_ = null; this.svgBubbleCanvas_ = null; if (this.toolbox_) { this.toolbox_.dispose(); this.toolbox_ = null; } if (this.flyout_) { this.flyout_.dispose(); this.flyout_ = null; } if (this.trashcan) { this.trashcan.dispose(); this.trashcan = null; } if (this.scrollbar) { this.scrollbar.dispose(); this.scrollbar = null; } if (this.zoomControls_) { this.zoomControls_.dispose(); this.zoomControls_ = null; } if (!this.options.parentWorkspace) { // Top-most workspace. Dispose of the div that the // svg is injected into (i.e. injectionDiv). goog.dom.removeNode(this.getParentSvg().parentNode); } if (this.resizeHandlerWrapper_) { Blockly.unbindEvent_(this.resizeHandlerWrapper_); this.resizeHandlerWrapper_ = null; } }; /** * Obtain a newly created block. * @param {?string} prototypeName Name of the language object containing * type-specific functions for this block. * @param {string=} opt_id Optional ID. Use this ID if provided, otherwise * create a new ID. * @return {!Blockly.BlockSvg} The created block. */ Blockly.WorkspaceSvg.prototype.newBlock = function(prototypeName, opt_id) { return new Blockly.BlockSvg(this, prototypeName, opt_id); }; /** * Add a trashcan. * @param {number} bottom Distance from workspace bottom to bottom of trashcan. * @return {number} Distance from workspace bottom to the top of trashcan. * @private */ Blockly.WorkspaceSvg.prototype.addTrashcan_ = function(bottom) { /** @type {Blockly.Trashcan} */ this.trashcan = new Blockly.Trashcan(this); var svgTrashcan = this.trashcan.createDom(); this.svgGroup_.insertBefore(svgTrashcan, this.svgBlockCanvas_); return this.trashcan.init(bottom); }; /** * Add zoom controls. * @param {number} bottom Distance from workspace bottom to bottom of controls. * @return {number} Distance from workspace bottom to the top of controls. * @private */ Blockly.WorkspaceSvg.prototype.addZoomControls_ = function(bottom) { /** @type {Blockly.ZoomControls} */ this.zoomControls_ = new Blockly.ZoomControls(this); var svgZoomControls = this.zoomControls_.createDom(); this.svgGroup_.appendChild(svgZoomControls); return this.zoomControls_.init(bottom); }; /** * Add a flyout element in an element with the given tag name. * @param {string} tagName What type of tag the flyout belongs in. * @return {!Element} The element containing the flyout dom. * @private */ Blockly.WorkspaceSvg.prototype.addFlyout_ = function(tagName) { var workspaceOptions = { disabledPatternId: this.options.disabledPatternId, parentWorkspace: this, RTL: this.RTL, oneBasedIndex: this.options.oneBasedIndex, horizontalLayout: this.horizontalLayout, toolboxPosition: this.options.toolboxPosition }; if (this.horizontalLayout) { this.flyout_ = new Blockly.HorizontalFlyout(workspaceOptions); } else { this.flyout_ = new Blockly.VerticalFlyout(workspaceOptions); } this.flyout_.autoClose = false; // Return the element so that callers can place it in their desired // spot in the dom. For exmaple, mutator flyouts do not go in the same place // as main workspace flyouts. return this.flyout_.createDom(tagName); }; /** * Getter for the flyout associated with this workspace. This flyout may be * owned by either the toolbox or the workspace, depending on toolbox * configuration. It will be null if there is no flyout. * @return {Blockly.Flyout} The flyout on this workspace. * @package */ Blockly.WorkspaceSvg.prototype.getFlyout_ = function() { if (this.flyout_) { return this.flyout_; } if (this.toolbox_) { return this.toolbox_.flyout_; } return null; }; /** * Update items that use screen coordinate calculations * because something has changed (e.g. scroll position, window size). * @private */ Blockly.WorkspaceSvg.prototype.updateScreenCalculations_ = function() { this.updateInverseScreenCTM(); this.recordDeleteAreas(); }; /** * If enabled, resize the parts of the workspace that change when the workspace * contents (e.g. block positions) change. This will also scroll the * workspace contents if needed. * @package */ Blockly.WorkspaceSvg.prototype.resizeContents = function() { if (!this.resizesEnabled_ || !this.rendered) { return; } if (this.scrollbar) { // TODO(picklesrus): Once rachel-fenichel's scrollbar refactoring // is complete, call the method that only resizes scrollbar // based on contents. this.scrollbar.resize(); } this.updateInverseScreenCTM(); }; /** * Resize and reposition all of the workspace chrome (toolbox, * trash, scrollbars etc.) * This should be called when something changes that * requires recalculating dimensions and positions of the * trash, zoom, toolbox, etc. (e.g. window resize). */ Blockly.WorkspaceSvg.prototype.resize = function() { if (this.toolbox_) { this.toolbox_.position(); } if (this.flyout_) { this.flyout_.position(); } if (this.trashcan) { this.trashcan.position(); } if (this.zoomControls_) { this.zoomControls_.position(); } if (this.scrollbar) { this.scrollbar.resize(); } this.updateScreenCalculations_(); }; /** * Resizes and repositions workspace chrome if the page has a new * scroll position. * @package */ Blockly.WorkspaceSvg.prototype.updateScreenCalculationsIfScrolled = function() { /* eslint-disable indent */ var currScroll = goog.dom.getDocumentScroll(); if (!goog.math.Coordinate.equals(this.lastRecordedPageScroll_, currScroll)) { this.lastRecordedPageScroll_ = currScroll; this.updateScreenCalculations_(); } }; /* eslint-enable indent */ /** * Get the SVG element that forms the drawing surface. * @return {!Element} SVG element. */ Blockly.WorkspaceSvg.prototype.getCanvas = function() { return this.svgBlockCanvas_; }; /** * Get the SVG element that forms the bubble surface. * @return {!SVGGElement} SVG element. */ Blockly.WorkspaceSvg.prototype.getBubbleCanvas = function() { return this.svgBubbleCanvas_; }; /** * Get the SVG element that contains this workspace. * @return {!Element} SVG element. */ Blockly.WorkspaceSvg.prototype.getParentSvg = function() { if (this.cachedParentSvg_) { return this.cachedParentSvg_; } var element = this.svgGroup_; while (element) { if (element.tagName == 'svg') { this.cachedParentSvg_ = element; return element; } element = element.parentNode; } return null; }; /** * Get a flyout associated with this workspace, if one exists. * @return {?Blockly.Flyout} Flyout associated with this workspace. */ Blockly.WorkspaceSvg.prototype.getFlyout = function() { if (this.flyout_) { return this.flyout_; } if (this.toolbox_ && this.toolbox_.flyout_) { return this.toolbox_.flyout_; } return null; }; /** * Translate this workspace to new coordinates. * @param {number} x Horizontal translation. * @param {number} y Vertical translation. */ Blockly.WorkspaceSvg.prototype.translate = function(x, y) { if (this.useWorkspaceDragSurface_ && this.isDragSurfaceActive_) { this.workspaceDragSurface_.translateSurface(x,y); } else { var translation = 'translate(' + x + ',' + y + ') ' + 'scale(' + this.scale + ')'; this.svgBlockCanvas_.setAttribute('transform', translation); this.svgBubbleCanvas_.setAttribute('transform', translation); } // Now update the block drag surface if we're using one. if (this.blockDragSurface_) { this.blockDragSurface_.translateAndScaleGroup(x, y, this.scale); } }; /** * Called at the end of a workspace drag to take the contents * out of the drag surface and put them back into the workspace svg. * Does nothing if the workspace drag surface is not enabled. * @package */ Blockly.WorkspaceSvg.prototype.resetDragSurface = function() { // Don't do anything if we aren't using a drag surface. if (!this.useWorkspaceDragSurface_) { return; } this.isDragSurfaceActive_ = false; var trans = this.workspaceDragSurface_.getSurfaceTranslation(); this.workspaceDragSurface_.clearAndHide(this.svgGroup_); var translation = 'translate(' + trans.x + ',' + trans.y + ') ' + 'scale(' + this.scale + ')'; this.svgBlockCanvas_.setAttribute('transform', translation); this.svgBubbleCanvas_.setAttribute('transform', translation); }; /** * Called at the beginning of a workspace drag to move contents of * the workspace to the drag surface. * Does nothing if the drag surface is not enabled. * @package */ Blockly.WorkspaceSvg.prototype.setupDragSurface = function() { // Don't do anything if we aren't using a drag surface. if (!this.useWorkspaceDragSurface_) { return; } this.isDragSurfaceActive_ = true; // Figure out where we want to put the canvas back. The order // in the is important because things are layered. var previousElement = this.svgBlockCanvas_.previousSibling; var width = this.getParentSvg().getAttribute("width"); var height = this.getParentSvg().getAttribute("height"); var coord = Blockly.utils.getRelativeXY(this.svgBlockCanvas_); this.workspaceDragSurface_.setContentsAndShow(this.svgBlockCanvas_, this.svgBubbleCanvas_, previousElement, width, height, this.scale); this.workspaceDragSurface_.translateSurface(coord.x, coord.y); }; /** * Returns the horizontal offset of the workspace. * Intended for LTR/RTL compatibility in XML. * @return {number} Width. */ Blockly.WorkspaceSvg.prototype.getWidth = function() { var metrics = this.getMetrics(); return metrics ? metrics.viewWidth / this.scale : 0; }; /** * Toggles the visibility of the workspace. * Currently only intended for main workspace. * @param {boolean} isVisible True if workspace should be visible. */ Blockly.WorkspaceSvg.prototype.setVisible = function(isVisible) { // Tell the scrollbar whether its container is visible so it can // tell when to hide itself. if (this.scrollbar) { this.scrollbar.setContainerVisible(isVisible); } // Tell the flyout whether its container is visible so it can // tell when to hide itself. if (this.getFlyout_()) { this.getFlyout_().setContainerVisible(isVisible); } this.getParentSvg().style.display = isVisible ? 'block' : 'none'; if (this.toolbox_) { // Currently does not support toolboxes in mutators. this.toolbox_.HtmlDiv.style.display = isVisible ? 'block' : 'none'; } if (isVisible) { this.render(); if (this.toolbox_) { this.toolbox_.position(); } } else { Blockly.hideChaff(true); Blockly.DropDownDiv.hideWithoutAnimation(); } }; /** * Render all blocks in workspace. */ Blockly.WorkspaceSvg.prototype.render = function() { // Generate list of all blocks. var blocks = this.getAllBlocks(); // Render each block. for (var i = blocks.length - 1; i >= 0; i--) { blocks[i].render(false); } }; /** * Was used back when block highlighting (for execution) and block selection * (for editing) were the same thing. * Any calls of this function can be deleted. * @deprecated October 2016 */ Blockly.WorkspaceSvg.prototype.traceOn = function() { console.warn('Deprecated call to traceOn, delete this.'); }; /** * Highlight or unhighlight a block in the workspace. Block highlighting is * often used to visually mark blocks currently being executed. * @param {?string} id ID of block to highlight/unhighlight, * or null for no block (used to unhighlight all blocks). * @param {boolean=} opt_state If undefined, highlight specified block and * automatically unhighlight all others. If true or false, manually * highlight/unhighlight the specified block. */ Blockly.WorkspaceSvg.prototype.highlightBlock = function(id, opt_state) { if (opt_state === undefined) { // Unhighlight all blocks. for (var i = 0, block; block = this.highlightedBlocks_[i]; i++) { block.setHighlighted(false); } this.highlightedBlocks_.length = 0; } // Highlight/unhighlight the specified block. var block = id ? this.getBlockById(id) : null; if (block) { var state = (opt_state === undefined) || opt_state; // Using Set here would be great, but at the cost of IE10 support. if (!state) { goog.array.remove(this.highlightedBlocks_, block); } else if (this.highlightedBlocks_.indexOf(block) == -1) { this.highlightedBlocks_.push(block); } block.setHighlighted(state); } }; /** * Glow/unglow a block in the workspace. * @param {?string} id ID of block to find. * @param {boolean} isGlowingBlock Whether to glow the block. */ Blockly.WorkspaceSvg.prototype.glowBlock = function(id, isGlowingBlock) { var block = null; if (id) { block = this.getBlockById(id); if (!block) { throw 'Tried to glow block that does not exist.'; } } block.setGlowBlock(isGlowingBlock); }; /** * Glow/unglow a stack in the workspace. * @param {?string} id ID of block which starts the stack. * @param {boolean} isGlowingStack Whether to glow the stack. */ Blockly.WorkspaceSvg.prototype.glowStack = function(id, isGlowingStack) { var block = null; if (id) { block = this.getBlockById(id); if (!block) { throw 'Tried to glow stack on block that does not exist.'; } } block.setGlowStack(isGlowingStack); }; /** * Visually report a value associated with a block. * In Scratch, appears as a pop-up next to the block when a reporter block is clicked. * @param {?string} id ID of block to report associated value. * @param {?string} value String value to visually report. */ Blockly.WorkspaceSvg.prototype.reportValue = function(id, value) { var block = this.getBlockById(id); if (!block) { throw 'Tried to report value on block that does not exist.'; } Blockly.DropDownDiv.hideWithoutAnimation(); Blockly.DropDownDiv.clearContent(); var contentDiv = Blockly.DropDownDiv.getContentDiv(); var valueReportBox = goog.dom.createElement('div'); valueReportBox.setAttribute('class', 'valueReportBox'); valueReportBox.innerHTML = Blockly.encodeEntities(value); contentDiv.appendChild(valueReportBox); Blockly.DropDownDiv.setColour( Blockly.Colours.valueReportBackground, Blockly.Colours.valueReportBorder ); Blockly.DropDownDiv.showPositionedByBlock(this, block); }; /** * Paste the provided block onto the workspace. * @param {!Element} xmlBlock XML block element. */ Blockly.WorkspaceSvg.prototype.paste = function(xmlBlock) { if (!this.rendered) { return; } Blockly.terminateDrag_(); // Dragging while pasting? No. Blockly.Events.disable(); try { var block = Blockly.Xml.domToBlock(xmlBlock, this); // Move the duplicate to original position. var blockX = parseInt(xmlBlock.getAttribute('x'), 10); var blockY = parseInt(xmlBlock.getAttribute('y'), 10); if (!isNaN(blockX) && !isNaN(blockY)) { if (this.RTL) { blockX = -blockX; } // Offset block until not clobbering another block and not in connection // distance with neighbouring blocks. do { var collide = false; var allBlocks = this.getAllBlocks(); for (var i = 0, otherBlock; otherBlock = allBlocks[i]; i++) { var otherXY = otherBlock.getRelativeToSurfaceXY(); if (Math.abs(blockX - otherXY.x) <= 1 && Math.abs(blockY - otherXY.y) <= 1) { collide = true; break; } } if (!collide) { // Check for blocks in snap range to any of its connections. var connections = block.getConnections_(false); for (var i = 0, connection; connection = connections[i]; i++) { var neighbour = connection.closest(Blockly.SNAP_RADIUS, new goog.math.Coordinate(blockX, blockY)); if (neighbour.connection) { collide = true; break; } } } if (collide) { if (this.RTL) { blockX -= Blockly.SNAP_RADIUS; } else { blockX += Blockly.SNAP_RADIUS; } blockY += Blockly.SNAP_RADIUS * 2; } } while (collide); block.moveBy(blockX, blockY); } } finally { Blockly.Events.enable(); } if (Blockly.Events.isEnabled() && !block.isShadow()) { Blockly.Events.fire(new Blockly.Events.Create(block)); } block.select(); }; /** * Create a new variable with the given name. Update the flyout to show the new * variable immediately. * TODO: #468 * @param {string} name The new variable's name. */ Blockly.WorkspaceSvg.prototype.createVariable = function(name) { Blockly.WorkspaceSvg.superClass_.createVariable.call(this, name); // Don't refresh the toolbox if there's a drag in progress. if (this.toolbox_ && this.toolbox_.flyout_ && !Blockly.Flyout.startFlyout_) { this.toolbox_.refreshSelection(); } }; /** * Make a list of all the delete areas for this workspace. */ Blockly.WorkspaceSvg.prototype.recordDeleteAreas = function() { if (this.trashcan) { this.deleteAreaTrash_ = this.trashcan.getClientRect(); } else { this.deleteAreaTrash_ = null; } if (this.flyout_) { this.deleteAreaToolbox_ = this.flyout_.getClientRect(); } else if (this.toolbox_) { this.deleteAreaToolbox_ = this.toolbox_.getClientRect(); } else { this.deleteAreaToolbox_ = null; } }; /** * Is the mouse event over a delete area (toolbox or non-closing flyout)? * Opens or closes the trashcan and sets the cursor as a side effect. * @param {!Event} e Mouse move event. * @return {?number} Null if not over a delete area, or an enum representing * which delete area the event is over. */ Blockly.WorkspaceSvg.prototype.isDeleteArea = function(e) { var xy = new goog.math.Coordinate(e.clientX, e.clientY); if (this.deleteAreaTrash_ && this.deleteAreaTrash_.contains(xy)) { return Blockly.DELETE_AREA_TRASH; } if (this.deleteAreaToolbox_ && this.deleteAreaToolbox_.contains(xy)) { return Blockly.DELETE_AREA_TOOLBOX; } return null; }; /** * Handle a mouse-down on SVG drawing surface. * @param {!Event} e Mouse down event. * @private */ Blockly.WorkspaceSvg.prototype.onMouseDown_ = function(e) { this.markFocused(); if (Blockly.utils.isTargetInput(e)) { Blockly.Touch.clearTouchIdentifier(); return; } Blockly.terminateDrag_(); // In case mouse-up event was lost. Blockly.hideChaff(); Blockly.DropDownDiv.hide(); var isTargetWorkspace = e.target && e.target.nodeName && (e.target.nodeName.toLowerCase() == 'svg' || e.target == this.svgBackground_); if (isTargetWorkspace && Blockly.selected && !this.options.readOnly) { // Clicking on the document clears the selection. Blockly.selected.unselect(); } if (Blockly.utils.isRightButton(e)) { // Right-click. this.showContextMenu_(e); // This is to handle the case where the event is pretending to be a right // click event but it was really a long press. In that case, we want to make // sure any in progress drags are stopped. Blockly.onMouseUp_(e); // Since this was a click, not a drag, end the gesture immediately. Blockly.Touch.clearTouchIdentifier(); } else if (this.scrollbar) { this.dragMode_ = Blockly.DRAG_BEGIN; // Record the current mouse position. this.startDragMouseX = e.clientX; this.startDragMouseY = e.clientY; this.startDragMetrics = this.getMetrics(); this.startScrollX = this.scrollX; this.startScrollY = this.scrollY; this.setupDragSurface(); // If this is a touch event then bind to the mouseup so workspace drag mode // is turned off and double move events are not performed on a block. // See comment in inject.js Blockly.init_ as to why mouseup events are // bound to the document instead of the SVG's surface. if ('mouseup' in Blockly.Touch.TOUCH_MAP) { Blockly.Touch.onTouchUpWrapper_ = Blockly.Touch.onTouchUpWrapper_ || []; Blockly.Touch.onTouchUpWrapper_ = Blockly.Touch.onTouchUpWrapper_.concat( Blockly.bindEventWithChecks_(document, 'mouseup', null, Blockly.onMouseUp_)); } Blockly.onMouseMoveWrapper_ = Blockly.onMouseMoveWrapper_ || []; Blockly.onMouseMoveWrapper_ = Blockly.onMouseMoveWrapper_.concat( Blockly.bindEventWithChecks_(document, 'mousemove', null, Blockly.onMouseMove_)); } else { // It was a click, but the workspace isn't draggable. Blockly.Touch.clearTouchIdentifier(); } // This event has been handled. No need to bubble up to the document. e.stopPropagation(); e.preventDefault(); }; /** * Start tracking a drag of an object on this workspace. * @param {!Event} e Mouse down event. * @param {!goog.math.Coordinate} xy Starting location of object. */ Blockly.WorkspaceSvg.prototype.startDrag = function(e, xy) { // Record the starting offset between the bubble's location and the mouse. var point = Blockly.utils.mouseToSvg(e, this.getParentSvg(), this.getInverseScreenCTM()); // Fix scale of mouse event. point.x /= this.scale; point.y /= this.scale; this.dragDeltaXY_ = goog.math.Coordinate.difference(xy, point); }; /** * Track a drag of an object on this workspace. * @param {!Event} e Mouse move event. * @return {!goog.math.Coordinate} New location of object. */ Blockly.WorkspaceSvg.prototype.moveDrag = function(e) { var point = Blockly.utils.mouseToSvg(e, this.getParentSvg(), this.getInverseScreenCTM()); // Fix scale of mouse event. point.x /= this.scale; point.y /= this.scale; return goog.math.Coordinate.sum(this.dragDeltaXY_, point); }; /** * Is the user currently dragging a block or scrolling the flyout/workspace? * @return {boolean} True if currently dragging or scrolling. */ Blockly.WorkspaceSvg.prototype.isDragging = function() { return Blockly.dragMode_ == Blockly.DRAG_FREE || (Blockly.Flyout.startFlyout_ && Blockly.Flyout.startFlyout_.dragMode_ == Blockly.DRAG_FREE) || this.dragMode_ == Blockly.DRAG_FREE; }; /** * Handle a mouse-wheel on SVG drawing surface. * @param {!Event} e Mouse wheel event. * @private */ Blockly.WorkspaceSvg.prototype.onMouseWheel_ = function(e) { // TODO: Remove terminateDrag and compensate for coordinate skew during zoom. if (e.ctrlKey) { Blockly.terminateDrag_(); // The vertical scroll distance that corresponds to a click of a zoom button. var PIXELS_PER_ZOOM_STEP = 50; var delta = -e.deltaY / PIXELS_PER_ZOOM_STEP; var position = Blockly.utils.mouseToSvg(e, this.getParentSvg(), this.getInverseScreenCTM()); this.zoom(position.x, position.y, delta); } else { // This is a regular mouse wheel event - scroll the workspace // First hide the WidgetDiv without animation // (mouse scroll makes field out of place with div) Blockly.WidgetDiv.hide(true); Blockly.DropDownDiv.hideWithoutAnimation(); var x = this.scrollX - e.deltaX; var y = this.scrollY - e.deltaY; this.startDragMetrics = this.getMetrics(); this.scroll(x, y); } e.preventDefault(); }; /** * Calculate the bounding box for the blocks on the workspace. * * @return {Object} Contains the position and size of the bounding box * containing the blocks on the workspace. */ Blockly.WorkspaceSvg.prototype.getBlocksBoundingBox = function() { var topBlocks = this.getTopBlocks(false); // There are no blocks, return empty rectangle. if (!topBlocks.length) { return {x: 0, y: 0, width: 0, height: 0}; } // Initialize boundary using the first block. var boundary = topBlocks[0].getBoundingRectangle(); // Start at 1 since the 0th block was used for initialization for (var i = 1; i < topBlocks.length; i++) { var blockBoundary = topBlocks[i].getBoundingRectangle(); if (blockBoundary.topLeft.x < boundary.topLeft.x) { boundary.topLeft.x = blockBoundary.topLeft.x; } if (blockBoundary.bottomRight.x > boundary.bottomRight.x) { boundary.bottomRight.x = blockBoundary.bottomRight.x; } if (blockBoundary.topLeft.y < boundary.topLeft.y) { boundary.topLeft.y = blockBoundary.topLeft.y; } if (blockBoundary.bottomRight.y > boundary.bottomRight.y) { boundary.bottomRight.y = blockBoundary.bottomRight.y; } } return { x: boundary.topLeft.x, y: boundary.topLeft.y, width: boundary.bottomRight.x - boundary.topLeft.x, height: boundary.bottomRight.y - boundary.topLeft.y }; }; /** * Clean up the workspace by ordering all the blocks in a column. */ Blockly.WorkspaceSvg.prototype.cleanUp = function() { Blockly.Events.setGroup(true); var topBlocks = this.getTopBlocks(true); var cursorY = 0; for (var i = 0, block; block = topBlocks[i]; i++) { var xy = block.getRelativeToSurfaceXY(); block.moveBy(-xy.x, cursorY - xy.y); block.snapToGrid(); cursorY = block.getRelativeToSurfaceXY().y + block.getHeightWidth().height + Blockly.BlockSvg.MIN_BLOCK_Y; } Blockly.Events.setGroup(false); // Fire an event to allow scrollbars to resize. this.resizeContents(); }; /** * Show the context menu for the workspace. * @param {!Event} e Mouse event. * @private */ Blockly.WorkspaceSvg.prototype.showContextMenu_ = function(e) { if (this.options.readOnly || this.isFlyout) { return; } var menuOptions = []; var topBlocks = this.getTopBlocks(true); var eventGroup = Blockly.utils.genUid(); // Options to undo/redo previous action. var undoOption = {}; undoOption.text = Blockly.Msg.UNDO; undoOption.enabled = this.undoStack_.length > 0; undoOption.callback = this.undo.bind(this, false); menuOptions.push(undoOption); var redoOption = {}; redoOption.text = Blockly.Msg.REDO; redoOption.enabled = this.redoStack_.length > 0; redoOption.callback = this.undo.bind(this, true); menuOptions.push(redoOption); // Option to clean up blocks. if (this.scrollbar) { var cleanOption = {}; cleanOption.text = Blockly.Msg.CLEAN_UP; cleanOption.enabled = topBlocks.length > 1; cleanOption.callback = this.cleanUp.bind(this); menuOptions.push(cleanOption); } // Add a little animation to collapsing and expanding. var DELAY = 10; if (this.options.collapse) { var hasCollapsedBlocks = false; var hasExpandedBlocks = false; for (var i = 0; i < topBlocks.length; i++) { var block = topBlocks[i]; while (block) { if (block.isCollapsed()) { hasCollapsedBlocks = true; } else { hasExpandedBlocks = true; } block = block.getNextBlock(); } } /** * Option to collapse or expand top blocks. * @param {boolean} shouldCollapse Whether a block should collapse. * @private */ var toggleOption = function(shouldCollapse) { var ms = 0; for (var i = 0; i < topBlocks.length; i++) { var block = topBlocks[i]; while (block) { setTimeout(block.setCollapsed.bind(block, shouldCollapse), ms); block = block.getNextBlock(); ms += DELAY; } } }; // Option to collapse top blocks. var collapseOption = {enabled: hasExpandedBlocks}; collapseOption.text = Blockly.Msg.COLLAPSE_ALL; collapseOption.callback = function() { toggleOption(true); }; menuOptions.push(collapseOption); // Option to expand top blocks. var expandOption = {enabled: hasCollapsedBlocks}; expandOption.text = Blockly.Msg.EXPAND_ALL; expandOption.callback = function() { toggleOption(false); }; menuOptions.push(expandOption); } // Option to delete all blocks. // Count the number of blocks that are deletable. var deleteList = []; function addDeletableBlocks(block) { if (block.isDeletable()) { deleteList = deleteList.concat(block.getDescendants()); } else { var children = block.getChildren(); for (var i = 0; i < children.length; i++) { addDeletableBlocks(children[i]); } } } for (var i = 0; i < topBlocks.length; i++) { addDeletableBlocks(topBlocks[i]); } // Scratch-specific: don't count shadow blocks in delete count var deleteCount = 0; for (var i = 0; i < deleteList.length; i++) { if (!deleteList[i].isShadow()) { deleteCount++; } } function deleteNext() { Blockly.Events.setGroup(eventGroup); var block = deleteList.shift(); if (block) { if (block.workspace) { block.dispose(false, true); setTimeout(deleteNext, DELAY); } else { deleteNext(); } } Blockly.Events.setGroup(false); } var deleteOption = { text: deleteCount == 1 ? Blockly.Msg.DELETE_BLOCK : Blockly.Msg.DELETE_X_BLOCKS.replace('%1', String(deleteCount)), enabled: deleteCount > 0, callback: function() { if (deleteList.length < 2 ) { deleteNext(); } else { Blockly.confirm(Blockly.Msg.DELETE_ALL_BLOCKS. replace('%1', deleteList.length), function(ok) { if (ok) { deleteNext(); } }); } } }; menuOptions.push(deleteOption); Blockly.ContextMenu.show(e, menuOptions, this.RTL); }; /** * Load an audio file. Cache it, ready for instantaneous playing. * @param {!Array.<string>} filenames List of file types in decreasing order of * preference (i.e. increasing size). E.g. ['media/go.mp3', 'media/go.wav'] * Filenames include path from Blockly's root. File extensions matter. * @param {string} name Name of sound. * @private */ Blockly.WorkspaceSvg.prototype.loadAudio_ = function(filenames, name) { if (!filenames.length) { return; } try { var audioTest = new window['Audio'](); } catch(e) { // No browser support for Audio. // IE can throw an error even if the Audio object exists. return; } var sound; for (var i = 0; i < filenames.length; i++) { var filename = filenames[i]; var ext = filename.match(/\.(\w+)$/); if (ext && audioTest.canPlayType('audio/' + ext[1])) { // Found an audio format we can play. sound = new window['Audio'](filename); break; } } if (sound && sound.play) { this.SOUNDS_[name] = sound; } }; /** * Preload all the audio files so that they play quickly when asked for. * @private */ Blockly.WorkspaceSvg.prototype.preloadAudio_ = function() { for (var name in this.SOUNDS_) { var sound = this.SOUNDS_[name]; sound.volume = .01; sound.play(); sound.pause(); // iOS can only process one sound at a time. Trying to load more than one // corrupts the earlier ones. Just load one and leave the others uncached. if (goog.userAgent.IPAD || goog.userAgent.IPHONE) { break; } } }; /** * Play a named sound at specified volume. If volume is not specified, * use full volume (1). * @param {string} name Name of sound. * @param {number=} opt_volume Volume of sound (0-1). */ Blockly.WorkspaceSvg.prototype.playAudio = function(name, opt_volume) { // Send a UI event in case we wish to play the sound externally var event = new Blockly.Events.Ui(null, 'sound', null, name); event.workspaceId = this.id; Blockly.Events.fire(event); var sound = this.SOUNDS_[name]; if (sound) { // Don't play one sound on top of another. var now = new Date; if (now - this.lastSound_ < Blockly.SOUND_LIMIT) { return; } this.lastSound_ = now; var mySound; var ie9 = goog.userAgent.DOCUMENT_MODE && goog.userAgent.DOCUMENT_MODE === 9; if (ie9 || goog.userAgent.IPAD || goog.userAgent.ANDROID) { // Creating a new audio node causes lag in IE9, Android and iPad. Android // and IE9 refetch the file from the server, iPad uses a singleton audio // node which must be deleted and recreated for each new audio tag. mySound = sound; } else { mySound = sound.cloneNode(); } mySound.volume = (opt_volume === undefined ? 1 : opt_volume); mySound.play(); } else if (this.options.parentWorkspace) { // Maybe a workspace on a lower level knows about this sound. this.options.parentWorkspace.playAudio(name, opt_volume); } }; /** * Modify the block tree on the existing toolbox. * @param {Node|string} tree DOM tree of blocks, or text representation of same. */ Blockly.WorkspaceSvg.prototype.updateToolbox = function(tree) { tree = Blockly.Options.parseToolboxTree(tree); if (!tree) { if (this.options.languageTree) { throw 'Can\'t nullify an existing toolbox.'; } return; // No change (null to null). } if (!this.options.languageTree) { throw 'Existing toolbox is null. Can\'t create new toolbox.'; } if (tree.getElementsByTagName('category').length) { if (!this.toolbox_) { throw 'Existing toolbox has no categories. Can\'t change mode.'; } this.options.languageTree = tree; this.toolbox_.populate_(tree); } else { if (!this.flyout_) { throw 'Existing toolbox has categories. Can\'t change mode.'; } this.options.languageTree = tree; this.flyout_.show(tree.childNodes); } this.toolbox_.position(); }; /** * Mark this workspace as the currently focused main workspace. */ Blockly.WorkspaceSvg.prototype.markFocused = function() { if (this.options.parentWorkspace) { this.options.parentWorkspace.markFocused(); } else { Blockly.mainWorkspace = this; } }; /** * Zooming the blocks centered in (x, y) coordinate with zooming in or out. * @param {number} x X coordinate of center. * @param {number} y Y coordinate of center. * @param {number} amount Amount of zooming * (negative zooms out and positive zooms in). */ Blockly.WorkspaceSvg.prototype.zoom = function(x, y, amount) { var speed = this.options.zoomOptions.scaleSpeed; var metrics = this.getMetrics(); var center = this.getParentSvg().createSVGPoint(); center.x = x; center.y = y; center = center.matrixTransform(this.getCanvas().getCTM().inverse()); x = center.x; y = center.y; var canvas = this.getCanvas(); // Scale factor. var scaleChange = Math.pow(speed, amount); // Clamp scale within valid range. var newScale = this.scale * scaleChange; if (newScale > this.options.zoomOptions.maxScale) { scaleChange = this.options.zoomOptions.maxScale / this.scale; } else if (newScale < this.options.zoomOptions.minScale) { scaleChange = this.options.zoomOptions.minScale / this.scale; } if (this.scale == newScale) { return; // No change in zoom. } if (this.scrollbar) { var matrix = canvas.getCTM() .translate(x * (1 - scaleChange), y * (1 - scaleChange)) .scale(scaleChange); // newScale and matrix.a should be identical (within a rounding error). this.scrollX = matrix.e - metrics.absoluteLeft; this.scrollY = matrix.f - metrics.absoluteTop; } this.setScale(newScale); // Hide the WidgetDiv without animation (zoom makes field out of place with div) Blockly.WidgetDiv.hide(true); Blockly.DropDownDiv.hideWithoutAnimation(); }; /** * Zooming the blocks centered in the center of view with zooming in or out. * @param {number} type Type of zooming (-1 zooming out and 1 zooming in). */ Blockly.WorkspaceSvg.prototype.zoomCenter = function(type) { var metrics = this.getMetrics(); var x = metrics.viewWidth / 2; var y = metrics.viewHeight / 2; this.zoom(x, y, type); }; /** * Zoom the blocks to fit in the workspace if possible. */ Blockly.WorkspaceSvg.prototype.zoomToFit = function() { var metrics = this.getMetrics(); var blocksBox = this.getBlocksBoundingBox(); var blocksWidth = blocksBox.width; var blocksHeight = blocksBox.height; if (!blocksWidth) { return; // Prevents zooming to infinity. } var workspaceWidth = metrics.viewWidth; var workspaceHeight = metrics.viewHeight; if (this.flyout_) { workspaceWidth -= this.flyout_.width_; } if (!this.scrollbar) { // Origin point of 0,0 is fixed, blocks will not scroll to center. blocksWidth += metrics.contentLeft; blocksHeight += metrics.contentTop; } var ratioX = workspaceWidth / blocksWidth; var ratioY = workspaceHeight / blocksHeight; this.setScale(Math.min(ratioX, ratioY)); this.scrollCenter(); }; /** * Center the workspace. */ Blockly.WorkspaceSvg.prototype.scrollCenter = function() { if (!this.scrollbar) { // Can't center a non-scrolling workspace. return; } // Hide the WidgetDiv without animation (zoom makes field out of place with div) Blockly.WidgetDiv.hide(true); Blockly.DropDownDiv.hideWithoutAnimation(); Blockly.hideChaff(false); var metrics = this.getMetrics(); var x = (metrics.contentWidth - metrics.viewWidth) / 2; if (this.flyout_) { x -= this.flyout_.width_ / 2; } var y = (metrics.contentHeight - metrics.viewHeight) / 2; this.scrollbar.set(x, y); }; /** * Set the workspace's zoom factor. * @param {number} newScale Zoom factor. */ Blockly.WorkspaceSvg.prototype.setScale = function(newScale) { if (this.options.zoomOptions.maxScale && newScale > this.options.zoomOptions.maxScale) { newScale = this.options.zoomOptions.maxScale; } else if (this.options.zoomOptions.minScale && newScale < this.options.zoomOptions.minScale) { newScale = this.options.zoomOptions.minScale; } this.scale = newScale; this.updateStackGlowScale_(); this.updateGridPattern_(); // Hide the WidgetDiv without animation (zoom makes field out of place with div) Blockly.WidgetDiv.hide(true); Blockly.DropDownDiv.hideWithoutAnimation(); if (this.scrollbar) { this.scrollbar.resize(); } else { this.translate(this.scrollX, this.scrollY); } Blockly.hideChaff(false); if (this.flyout_) { // No toolbox, resize flyout. this.flyout_.reflow(); } }; /** * Scroll the workspace by a specified amount, keeping in the bounds. * Be sure to set this.startDragMetrics with cached metrics before calling. * @param {number} x Target X to scroll to * @param {number} y Target Y to scroll to */ Blockly.WorkspaceSvg.prototype.scroll = function(x, y) { var metrics = this.startDragMetrics; // Cached values x = Math.min(x, -metrics.contentLeft); y = Math.min(y, -metrics.contentTop); x = Math.max(x, metrics.viewWidth - metrics.contentLeft - metrics.contentWidth); y = Math.max(y, metrics.viewHeight - metrics.contentTop - metrics.contentHeight); // When the workspace starts scrolling, hide the WidgetDiv without animation. // This is to prevent a dispoal animation from happening in the wrong location. Blockly.WidgetDiv.hide(true); Blockly.DropDownDiv.hideWithoutAnimation(); // Move the scrollbars and the page will scroll automatically. this.scrollbar.set(-x - metrics.contentLeft, -y - metrics.contentTop); }; /** * Updates the grid pattern. * @private */ Blockly.WorkspaceSvg.prototype.updateGridPattern_ = function() { if (!this.options.gridPattern) { return; // No grid. } // MSIE freaks if it sees a 0x0 pattern, so set empty patterns to 100x100. var safeSpacing = (this.options.gridOptions['spacing'] * this.scale) || 100; this.options.gridPattern.setAttribute('width', safeSpacing); this.options.gridPattern.setAttribute('height', safeSpacing); var half = Math.floor(this.options.gridOptions['spacing'] / 2) + 0.5; var start = half - this.options.gridOptions['length'] / 2; var end = half + this.options.gridOptions['length'] / 2; var line1 = this.options.gridPattern.firstChild; var line2 = line1 && line1.nextSibling; half *= this.scale; start *= this.scale; end *= this.scale; if (line1) { line1.setAttribute('stroke-width', this.scale); line1.setAttribute('x1', start); line1.setAttribute('y1', half); line1.setAttribute('x2', end); line1.setAttribute('y2', half); } if (line2) { line2.setAttribute('stroke-width', this.scale); line2.setAttribute('x1', half); line2.setAttribute('y1', start); line2.setAttribute('x2', half); line2.setAttribute('y2', end); } }; /** * Update the workspace's stack glow radius to be proportional to scale. * Ensures that stack glows always appear to be a fixed size. */ Blockly.WorkspaceSvg.prototype.updateStackGlowScale_ = function() { // No such def in the flyout workspace. if (this.options.stackGlowBlur) { this.options.stackGlowBlur.setAttribute('stdDeviation', Blockly.STACK_GLOW_RADIUS / this.scale ); } }; /** * Return an object with all the metrics required to size scrollbars for a * top level workspace. The following properties are computed: * .viewHeight: Height of the visible rectangle, * .viewWidth: Width of the visible rectangle, * .contentHeight: Height of the contents, * .contentWidth: Width of the content, * .viewTop: Offset of top edge of visible rectangle from parent, * .viewLeft: Offset of left edge of visible rectangle from parent, * .contentTop: Offset of the top-most content from the y=0 coordinate, * .contentLeft: Offset of the left-most content from the x=0 coordinate. * .absoluteTop: Top-edge of view. * .absoluteLeft: Left-edge of view. * .toolboxWidth: Width of toolbox, if it exists. Otherwise zero. * .toolboxHeight: Height of toolbox, if it exists. Otherwise zero. * .flyoutWidth: Width of the flyout if it is always open. Otherwise zero. * .flyoutHeight: Height of flyout if it is always open. Otherwise zero. * .toolboxPosition: Top, bottom, left or right. * @return {!Object} Contains size and position metrics of a top level * workspace. * @private * @this Blockly.WorkspaceSvg */ Blockly.WorkspaceSvg.getTopLevelWorkspaceMetrics_ = function() { var svgSize = Blockly.svgSize(this.getParentSvg()); if (this.toolbox_) { if (this.toolboxPosition == Blockly.TOOLBOX_AT_TOP || this.toolboxPosition == Blockly.TOOLBOX_AT_BOTTOM) { svgSize.height -= this.toolbox_.getHeight(); } else if (this.toolboxPosition == Blockly.TOOLBOX_AT_LEFT || this.toolboxPosition == Blockly.TOOLBOX_AT_RIGHT) { svgSize.width -= this.toolbox_.getWidth(); } } // Set the margin to match the flyout's margin so that the workspace does // not jump as blocks are added. var MARGIN = Blockly.Flyout.prototype.CORNER_RADIUS - 1; var viewWidth = svgSize.width - MARGIN; var viewHeight = svgSize.height - MARGIN; var blockBox = this.getBlocksBoundingBox(); // Fix scale. var contentWidth = blockBox.width * this.scale; var contentHeight = blockBox.height * this.scale; var contentX = blockBox.x * this.scale; var contentY = blockBox.y * this.scale; if (this.scrollbar) { // Add a border around the content that is at least half a screenful wide. // Ensure border is wide enough that blocks can scroll over entire screen. var leftEdge = Math.min(contentX - viewWidth / 2, contentX + contentWidth - viewWidth); var rightEdge = Math.max(contentX + contentWidth + viewWidth / 2, contentX + viewWidth); var topEdge = Math.min(contentY - viewHeight / 2, contentY + contentHeight - viewHeight); var bottomEdge = Math.max(contentY + contentHeight + viewHeight / 2, contentY + viewHeight); } else { var leftEdge = blockBox.x; var rightEdge = leftEdge + blockBox.width; var topEdge = blockBox.y; var bottomEdge = topEdge + blockBox.height; } var absoluteLeft = 0; if (this.toolbox_ && this.toolboxPosition == Blockly.TOOLBOX_AT_LEFT) { absoluteLeft = this.toolbox_.getWidth(); } var absoluteTop = 0; if (this.toolbox_ && this.toolboxPosition == Blockly.TOOLBOX_AT_TOP) { absoluteTop = this.toolbox_.getHeight(); } var metrics = { viewHeight: svgSize.height, viewWidth: svgSize.width, contentHeight: bottomEdge - topEdge, contentWidth: rightEdge - leftEdge, viewTop: -this.scrollY, viewLeft: -this.scrollX, contentTop: topEdge, contentLeft: leftEdge, absoluteTop: absoluteTop, absoluteLeft: absoluteLeft, toolboxWidth: this.toolbox_ ? this.toolbox_.getWidth() : 0, toolboxHeight: this.toolbox_ ? this.toolbox_.getHeight() : 0, flyoutWidth: this.flyout_ ? this.flyout_.getWidth() : 0, flyoutHeight: this.flyout_ ? this.flyout_.getHeight() : 0, toolboxPosition: this.toolboxPosition }; return metrics; }; /** * Sets the X/Y translations of a top level workspace to match the scrollbars. * @param {!Object} xyRatio Contains an x and/or y property which is a float * between 0 and 1 specifying the degree of scrolling. * @private * @this Blockly.WorkspaceSvg */ Blockly.WorkspaceSvg.setTopLevelWorkspaceMetrics_ = function(xyRatio) { if (!this.scrollbar) { throw 'Attempt to set top level workspace scroll without scrollbars.'; } var metrics = this.getMetrics(); if (goog.isNumber(xyRatio.x)) { this.scrollX = -metrics.contentWidth * xyRatio.x - metrics.contentLeft; } if (goog.isNumber(xyRatio.y)) { this.scrollY = -metrics.contentHeight * xyRatio.y - metrics.contentTop; } var x = this.scrollX + metrics.absoluteLeft; var y = this.scrollY + metrics.absoluteTop; this.translate(x, y); if (this.options.gridPattern) { this.options.gridPattern.setAttribute('x', x); this.options.gridPattern.setAttribute('y', y); if (goog.userAgent.IE || goog.userAgent.EDGE) { // IE/Edge doesn't notice that the x/y offsets have changed. // Force an update. this.updateGridPattern_(); } } }; /** * Update whether this workspace has resizes enabled. * If enabled, workspace will resize when appropriate. * If disabled, workspace will not resize until re-enabled. * Use to avoid resizing during a batch operation, for performance. * @param {boolean} enabled Whether resizes should be enabled. */ Blockly.WorkspaceSvg.prototype.setResizesEnabled = function(enabled) { var reenabled = (!this.resizesEnabled_ && enabled); this.resizesEnabled_ = enabled; if (reenabled) { // Newly enabled. Trigger a resize. this.resizeContents(); } }; /** * Dispose of all blocks in workspace, with an optimization to prevent resizes. */ Blockly.WorkspaceSvg.prototype.clear = function() { this.setResizesEnabled(false); Blockly.WorkspaceSvg.superClass_.clear.call(this); this.setResizesEnabled(true); }; /** * Register a callback function associated with a given key, for clicks on * buttons and labels in the flyout. * For instance, a button specified by the XML * <button text="create variable" callbackKey="CREATE_VARIABLE"></button> * should be matched by a call to * registerButtonCallback("CREATE_VARIABLE", yourCallbackFunction). * @param {string} key The name to use to look up this function. * @param {function(!Blockly.FlyoutButton)} func The function to call when the * given button is clicked. */ Blockly.WorkspaceSvg.prototype.registerButtonCallback = function(key, func) { this.flyoutButtonCallbacks_[key] = func; }; /** * Get the callback function associated with a given key, for clicks on buttons * and labels in the flyout. * @param {string} key The name to use to look up the function. * @return {function(!Blockly.FlyoutButton)} The function corresponding to the * given key for this workspace. */ Blockly.WorkspaceSvg.prototype.getButtonCallback = function(key) { return this.flyoutButtonCallbacks_[key]; }; // Export symbols that would otherwise be renamed by Closure compiler. Blockly.WorkspaceSvg.prototype['setVisible'] = Blockly.WorkspaceSvg.prototype.setVisible;