/** * @license * Visual Blocks Editor * * Copyright 2012 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Text input field. * @author fraser@google.com (Neil Fraser) */ 'use strict'; goog.provide('Blockly.FieldTextInput'); goog.require('Blockly.BlockSvg.render'); goog.require('Blockly.Colours'); goog.require('Blockly.Field'); goog.require('Blockly.Msg'); goog.require('Blockly.utils'); goog.require('goog.asserts'); goog.require('goog.dom'); goog.require('goog.userAgent'); /** * Class for an editable text field. * @param {string} text The initial content of the field. * @param {Function=} opt_validator An optional function that is called * to validate any constraints on what the user entered. Takes the new * text as an argument and returns either the accepted text, a replacement * text, or null to abort the change. * @extends {Blockly.Field} * @constructor */ Blockly.FieldTextInput = function(text, opt_validator) { Blockly.FieldTextInput.superClass_.constructor.call(this, text, opt_validator); }; goog.inherits(Blockly.FieldTextInput, Blockly.Field); /** * Length of animations in seconds. */ Blockly.FieldTextInput.ANIMATION_TIME = 0.25; /** * Padding to use for text measurement for the field during editing, in px. */ Blockly.FieldTextInput.TEXT_MEASURE_PADDING_MAGIC = 45; /** * Mouse cursor style when over the hotspot that initiates the editor. */ Blockly.FieldTextInput.prototype.CURSOR = 'text'; /** * Allow browser to spellcheck this field. * @private */ Blockly.FieldTextInput.prototype.spellcheck_ = true; /** * Close the input widget if this input is being deleted. */ Blockly.FieldTextInput.prototype.dispose = function() { Blockly.WidgetDiv.hideIfOwner(this); Blockly.FieldTextInput.superClass_.dispose.call(this); }; /** * Set the text in this field. * @param {?string} text New text. * @override */ Blockly.FieldTextInput.prototype.setValue = function(text) { if (text === null) { return; // No change if null. } if (this.sourceBlock_ && this.validator_) { var validated = this.validator_(text); // If the new text is invalid, validation returns null. // In this case we still want to display the illegal result. if (validated !== null && validated !== undefined) { text = validated; } } Blockly.Field.prototype.setValue.call(this, text); }; /** * Set whether this field is spellchecked by the browser. * @param {boolean} check True if checked. */ Blockly.FieldTextInput.prototype.setSpellcheck = function(check) { this.spellcheck_ = check; }; /** * Show the inline free-text editor on top of the text. * @param {boolean=} opt_quietInput True if editor should be created without * focus. Defaults to false. * @param {boolean=} opt_readOnly True if editor should be created with HTML * input set to read-only, to prevent virtual keyboards. * @private */ Blockly.FieldTextInput.prototype.showEditor_ = function(opt_quietInput, opt_readOnly) { this.workspace_ = this.sourceBlock_.workspace; var quietInput = opt_quietInput || false; var readOnly = opt_readOnly || false; Blockly.WidgetDiv.show(this, this.sourceBlock_.RTL, this.widgetDispose_(), this.widgetDisposeAnimationFinished_(), Blockly.FieldTextInput.ANIMATION_TIME); var div = Blockly.WidgetDiv.DIV; // Apply text-input-specific fixed CSS div.className += ' fieldTextInput'; // Create the input. var htmlInput = goog.dom.createDom('input', 'blocklyHtmlInput'); htmlInput.setAttribute('spellcheck', this.spellcheck_); if (readOnly) { htmlInput.setAttribute('readonly', 'true'); } /** @type {!HTMLInputElement} */ Blockly.FieldTextInput.htmlInput_ = htmlInput; div.appendChild(htmlInput); htmlInput.value = htmlInput.defaultValue = this.text_; htmlInput.oldValue_ = null; this.validate_(); this.resizeEditor_(); if (!quietInput) { htmlInput.focus(); htmlInput.select(); // For iOS only htmlInput.setSelectionRange(0, 99999); } // Bind to keydown -- trap Enter without IME and Esc to hide. htmlInput.onKeyDownWrapper_ = Blockly.bindEvent_(htmlInput, 'keydown', this, this.onHtmlInputKeyDown_); // Bind to keyup -- trap Enter; resize after every keystroke. htmlInput.onKeyUpWrapper_ = Blockly.bindEvent_(htmlInput, 'keyup', this, this.onHtmlInputChange_); // Bind to keyPress -- repeatedly resize when holding down a key. htmlInput.onKeyPressWrapper_ = Blockly.bindEvent_(htmlInput, 'keypress', this, this.onHtmlInputChange_); // For modern browsers (IE 9+, Chrome, Firefox, etc.) that support the // DOM input event, also trigger onHtmlInputChange_ then. The input event // is triggered on keypress but after the value of the text input // has updated, allowing us to resize the block at that time. htmlInput.onInputWrapper_ = Blockly.bindEvent_(htmlInput, 'input', this, this.onHtmlInputChange_); htmlInput.onWorkspaceChangeWrapper_ = this.resizeEditor_.bind(this); this.workspace_.addChangeListener(htmlInput.onWorkspaceChangeWrapper_); // Add animation transition properties var transitionProperties = 'box-shadow ' + Blockly.FieldTextInput.ANIMATION_TIME + 's'; if (Blockly.BlockSvg.FIELD_TEXTINPUT_ANIMATE_POSITIONING) { div.style.transition += ',padding ' + Blockly.FieldTextInput.ANIMATION_TIME + 's,' + 'width ' + Blockly.FieldTextInput.ANIMATION_TIME + 's,' + 'height ' + Blockly.FieldTextInput.ANIMATION_TIME + 's,' + 'margin-left ' + Blockly.FieldTextInput.ANIMATION_TIME + 's'; } div.style.transition = transitionProperties; htmlInput.style.transition = 'font-size ' + Blockly.FieldTextInput.ANIMATION_TIME + 's'; // The animated properties themselves htmlInput.style.fontSize = Blockly.BlockSvg.FIELD_TEXTINPUT_FONTSIZE_FINAL + 'pt'; div.style.boxShadow = '0px 0px 0px 4px ' + Blockly.Colours.fieldShadow; }; /** * Handle key down to the editor. * @param {!Event} e Keyboard event. * @private */ Blockly.FieldTextInput.prototype.onHtmlInputKeyDown_ = function(e) { var htmlInput = Blockly.FieldTextInput.htmlInput_; var tabKey = 9, enterKey = 13, escKey = 27; if (e.keyCode == enterKey) { Blockly.WidgetDiv.hide(); } else if (e.keyCode == escKey) { htmlInput.value = htmlInput.defaultValue; Blockly.WidgetDiv.hide(); } else if (e.keyCode == tabKey) { Blockly.WidgetDiv.hide(); this.sourceBlock_.tab(this, !e.shiftKey); e.preventDefault(); } }; /** * Handle a change to the editor. * @param {!Event} e Keyboard event. * @private */ Blockly.FieldTextInput.prototype.onHtmlInputChange_ = function(e) { var htmlInput = Blockly.FieldTextInput.htmlInput_; // Update source block. var text = htmlInput.value; if (text !== htmlInput.oldValue_) { htmlInput.oldValue_ = text; this.setValue(text); this.validate_(); this.resizeEditor_(); } else if (goog.userAgent.WEBKIT) { // Cursor key. Render the source block to show the caret moving. // Chrome only (version 26, OS X). this.sourceBlock_.render(); this.resizeEditor_(); } }; /** * Check to see if the contents of the editor validates. * Style the editor accordingly. * @private */ Blockly.FieldTextInput.prototype.validate_ = function() { var valid = true; goog.asserts.assertObject(Blockly.FieldTextInput.htmlInput_); var htmlInput = Blockly.FieldTextInput.htmlInput_; if (this.sourceBlock_ && this.validator_) { valid = this.validator_(htmlInput.value); } if (valid === null) { Blockly.addClass_(htmlInput, 'blocklyInvalidInput'); } else { Blockly.removeClass_(htmlInput, 'blocklyInvalidInput'); } }; /** * Resize the editor and the underlying block to fit the text. * @private */ Blockly.FieldTextInput.prototype.resizeEditor_ = function() { var scale = this.sourceBlock_.workspace.scale; var div = Blockly.WidgetDiv.DIV; var width; if (Blockly.BlockSvg.FIELD_TEXTINPUT_EXPAND_PAST_TRUNCATION) { // Resize the box based on the measured width of the text, pre-truncation var textWidth = Blockly.measureText( Blockly.FieldTextInput.htmlInput_.style.fontSize, Blockly.FieldTextInput.htmlInput_.style.fontFamily, Blockly.FieldTextInput.htmlInput_.style.fontWeight, Blockly.FieldTextInput.htmlInput_.value ); // Size drawn in the canvas needs padding and scaling textWidth += Blockly.FieldTextInput.TEXT_MEASURE_PADDING_MAGIC; textWidth *= scale; width = textWidth; } else { // Set width to (truncated) block size. width = this.sourceBlock_.getHeightWidth().width * scale; } // The width must be at least FIELD_WIDTH and at most FIELD_WIDTH_MAX_EDIT width = Math.max(width, Blockly.BlockSvg.FIELD_WIDTH_MIN_EDIT * scale); width = Math.min(width, Blockly.BlockSvg.FIELD_WIDTH_MAX_EDIT * scale); // Add 1px to width and height to account for border (pre-scale) div.style.width = (width / scale + 1) + 'px'; div.style.height = (Blockly.BlockSvg.FIELD_HEIGHT_MAX_EDIT + 1) + 'px'; div.style.transform = 'scale(' + scale + ')'; // Use margin-left to animate repositioning of the box (value is unscaled). // This is the difference between the default position and the positioning // after growing the box. var fieldWidth = this.sourceBlock_.getHeightWidth().width; var initialWidth = fieldWidth * scale; var finalWidth = width; div.style.marginLeft = -0.5 * (finalWidth - initialWidth) + 'px'; // Add 0.5px to account for slight difference between SVG and CSS border var borderRadius = this.getBorderRadius() + 0.5; div.style.borderRadius = borderRadius + 'px'; // Pull stroke colour from the existing shadow block var strokeColour = this.sourceBlock_.getColourTertiary(); div.style.borderColor = strokeColour; var xy = this.getAbsoluteXY_(); // Account for border width, post-scale xy.x -= scale / 2; xy.y -= scale / 2; // In RTL mode block fields and LTR input fields the left edge moves, // whereas the right edge is fixed. Reposition the editor. if (this.sourceBlock_.RTL) { xy.x += width; xy.x -= div.offsetWidth * scale; } // Shift by a few pixels to line up exactly. xy.y += 1 * scale; if (goog.userAgent.GECKO && Blockly.WidgetDiv.DIV.style.top) { // Firefox mis-reports the location of the border by a pixel // once the WidgetDiv is moved into position. xy.x += 2 * scale; xy.y += 1 * scale; } if (goog.userAgent.WEBKIT) { xy.y -= 1 * scale; } // Finally, set the actual style div.style.left = xy.x + 'px'; div.style.top = xy.y + 'px'; }; /** * Border radius for drawing this field, called when rendering the owning shadow block. * @return {Number} Border radius in px. */ Blockly.FieldTextInput.prototype.getBorderRadius = function() { return Blockly.BlockSvg.TEXT_FIELD_CORNER_RADIUS; }; /** * Close the editor, save the results, and start animating the disposal of elements. * @return {!Function} Closure to call on destruction of the WidgetDiv. * @private */ Blockly.FieldTextInput.prototype.widgetDispose_ = function() { var thisField = this; return function() { var div = Blockly.WidgetDiv.DIV; var htmlInput = Blockly.FieldTextInput.htmlInput_; // Save the edit (if it validates). var text = htmlInput.value; if (thisField.sourceBlock_ && thisField.validator_) { var text1 = thisField.validator_(text); if (text1 === null) { // Invalid edit. text = htmlInput.defaultValue; } else if (text1 !== undefined) { // Validation function has changed the text. text = text1; } } thisField.setValue(text); thisField.sourceBlock_.rendered && thisField.sourceBlock_.render(); Blockly.unbindEvent_(htmlInput.onKeyDownWrapper_); Blockly.unbindEvent_(htmlInput.onKeyUpWrapper_); Blockly.unbindEvent_(htmlInput.onKeyPressWrapper_); Blockly.unbindEvent_(htmlInput.onInputWrapper_); thisField.workspace_.removeChangeListener( htmlInput.onWorkspaceChangeWrapper_); // Animation of disposal htmlInput.style.fontSize = Blockly.BlockSvg.FIELD_TEXTINPUT_FONTSIZE_INITIAL + 'pt'; div.style.boxShadow = ''; // Resize to actual size of final source block. if (thisField.sourceBlock_) { var size = thisField.sourceBlock_.getHeightWidth(); div.style.width = (size.width + 1) + 'px'; div.style.height = (size.height + 1) + 'px'; } div.style.marginLeft = 0; }; }; /** * Final disposal of the text field's elements and properties. * @return {!Function} Closure to call on finish animation of the WidgetDiv. * @private */ Blockly.FieldTextInput.prototype.widgetDisposeAnimationFinished_ = function() { return function() { // Delete style properties. var style = Blockly.WidgetDiv.DIV.style; style.width = 'auto'; style.height = 'auto'; style.fontSize = ''; // Reset class Blockly.WidgetDiv.DIV.className = 'blocklyWidgetDiv'; // Remove all styles Blockly.WidgetDiv.DIV.removeAttribute('style'); Blockly.FieldTextInput.htmlInput_.style.transition = ''; Blockly.FieldTextInput.htmlInput_ = null; }; }; /** * Ensure that only a number may be entered. * @param {string} text The user's text. * @return {?string} A string representing a valid number, or null if invalid. */ Blockly.FieldTextInput.numberValidator = function(text) { if (text === null) { return null; } text = String(text); // TODO: Handle cases like 'ten', '1.203,14', etc. // 'O' is sometimes mistaken for '0' by inexperienced users. text = text.replace(/O/ig, '0'); // Strip out thousands separators. text = text.replace(/,/g, ''); var n = parseFloat(text || 0); return isNaN(n) ? null : String(n); }; /** * Ensure that only a nonnegative integer may be entered. * @param {string} text The user's text. * @return {?string} A string representing a valid int, or null if invalid. */ Blockly.FieldTextInput.nonnegativeIntegerValidator = function(text) { var n = Blockly.FieldTextInput.numberValidator(text); if (n) { n = String(Math.max(0, Math.floor(n))); } return n; };