/** * @license * Visual Blocks Editor * * Copyright 2012 Google Inc. * https://developers.google.com/blockly/ * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /** * @fileoverview Object representing a mutator dialog. A mutator allows the * user to change the shape of a block using a nested blocks editor. * @author fraser@google.com (Neil Fraser) */ 'use strict'; goog.provide('Blockly.Mutator'); goog.require('Blockly.Bubble'); goog.require('Blockly.Icon'); /** * Class for a mutator dialog. * @param {!Array.<string>} quarkNames List of names of sub-blocks for flyout. * @extends {Blockly.Icon} * @constructor */ Blockly.Mutator = function(quarkNames) { Blockly.Mutator.superClass_.constructor.call(this, null); this.quarkXml_ = []; // Convert the list of names into a list of XML objects for the flyout. for (var x = 0; x < quarkNames.length; x++) { var element = goog.dom.createDom('block', {'type': quarkNames[x]}); this.quarkXml_[x] = element; } }; goog.inherits(Blockly.Mutator, Blockly.Icon); /** * Width of workspace. * @private */ Blockly.Mutator.prototype.workspaceWidth_ = 0; /** * Height of workspace. * @private */ Blockly.Mutator.prototype.workspaceHeight_ = 0; /** * Create the icon on the block. */ Blockly.Mutator.prototype.createIcon = function() { Blockly.Icon.prototype.createIcon_.call(this); /* Here's the markup that will be generated: <rect class="blocklyIconShield" width="16" height="16" rx="4" ry="4"/> <text class="blocklyIconMark" x="8" y="12">★</text> */ var quantum = Blockly.Icon.RADIUS / 2; var iconShield = Blockly.createSvgElement('rect', {'class': 'blocklyIconShield', 'width': 4 * quantum, 'height': 4 * quantum, 'rx': quantum, 'ry': quantum}, this.iconGroup_); this.iconMark_ = Blockly.createSvgElement('text', {'class': 'blocklyIconMark', 'x': Blockly.Icon.RADIUS, 'y': 2 * Blockly.Icon.RADIUS - 4}, this.iconGroup_); this.iconMark_.appendChild(document.createTextNode('\u2605')); }; /** * Clicking on the icon toggles if the mutator bubble is visible. * Disable if block is uneditable. * @param {!Event} e Mouse click event. * @private * @override */ Blockly.Mutator.prototype.iconClick_ = function(e) { if (this.block_.isEditable()) { Blockly.Icon.prototype.iconClick_.call(this, e); } }; /** * Create the editor for the mutator's bubble. * @return {!Element} The top-level node of the editor. * @private */ Blockly.Mutator.prototype.createEditor_ = function() { /* Create the editor. Here's the markup that will be generated: <svg> <rect class="blocklyMutatorBackground" /> [Flyout] [Workspace] </svg> */ this.svgDialog_ = Blockly.createSvgElement('svg', {'x': Blockly.Bubble.BORDER_WIDTH, 'y': Blockly.Bubble.BORDER_WIDTH}, null); Blockly.createSvgElement('rect', {'class': 'blocklyMutatorBackground', 'height': '100%', 'width': '100%'}, this.svgDialog_); var mutator = this; this.workspace_ = new Blockly.Workspace( function() {return mutator.getFlyoutMetrics_();}, null); this.flyout_ = new Blockly.Flyout(); this.flyout_.autoClose = false; this.svgDialog_.appendChild(this.flyout_.createDom()); this.svgDialog_.appendChild(this.workspace_.createDom()); return this.svgDialog_; }; /** * Add or remove the UI indicating if this icon may be clicked or not. */ Blockly.Mutator.prototype.updateEditable = function() { if (this.block_.isEditable()) { // Default behaviour for an icon. Blockly.Icon.prototype.updateEditable.call(this); } else { // Close any mutator bubble. Icon is not clickable. this.setVisible(false); Blockly.removeClass_(/** @type {!Element} */ (this.iconGroup_), 'blocklyIconGroup'); } }; /** * Callback function triggered when the bubble has resized. * Resize the workspace accordingly. * @private */ Blockly.Mutator.prototype.resizeBubble_ = function() { var doubleBorderWidth = 2 * Blockly.Bubble.BORDER_WIDTH; var workspaceSize = this.workspace_.getCanvas().getBBox(); var flyoutMetrics = this.flyout_.getMetrics_(); var width; if (Blockly.RTL) { width = -workspaceSize.x; } else { width = workspaceSize.width + workspaceSize.x; } var height = Math.max(workspaceSize.height + doubleBorderWidth * 3, flyoutMetrics.contentHeight + 20); width += doubleBorderWidth * 3; // Only resize if the size difference is significant. Eliminates shuddering. if (Math.abs(this.workspaceWidth_ - width) > doubleBorderWidth || Math.abs(this.workspaceHeight_ - height) > doubleBorderWidth) { // Record some layout information for getFlyoutMetrics_. this.workspaceWidth_ = width; this.workspaceHeight_ = height; // Resize the bubble. this.bubble_.setBubbleSize(width + doubleBorderWidth, height + doubleBorderWidth); this.svgDialog_.setAttribute('width', this.workspaceWidth_); this.svgDialog_.setAttribute('height', this.workspaceHeight_); } if (Blockly.RTL) { // Scroll the workspace to always left-align. var translation = 'translate(' + this.workspaceWidth_ + ',0)'; this.workspace_.getCanvas().setAttribute('transform', translation); } }; /** * Show or hide the mutator bubble. * @param {boolean} visible True if the bubble should be visible. */ Blockly.Mutator.prototype.setVisible = function(visible) { if (visible == this.isVisible()) { // No change. return; } if (visible) { // Create the bubble. this.bubble_ = new Blockly.Bubble(this.block_.workspace, this.createEditor_(), this.block_.svg_.svgPath_, this.iconX_, this.iconY_, null, null); var thisObj = this; this.flyout_.init(this.workspace_); this.flyout_.show(this.quarkXml_); this.rootBlock_ = this.block_.decompose(this.workspace_); var blocks = this.rootBlock_.getDescendants(); for (var i = 0, child; child = blocks[i]; i++) { child.render(); } // The root block should not be dragable or deletable. this.rootBlock_.setMovable(false); this.rootBlock_.setDeletable(false); var margin = this.flyout_.CORNER_RADIUS * 2; var x = this.flyout_.width_ + margin; if (Blockly.RTL) { x = -x; } this.rootBlock_.moveBy(x, margin); // Save the initial connections, then listen for further changes. if (this.block_.saveConnections) { this.block_.saveConnections(this.rootBlock_); this.sourceListener_ = Blockly.bindEvent_( this.block_.workspace.getCanvas(), 'blocklyWorkspaceChange', this.block_, function() {thisObj.block_.saveConnections(thisObj.rootBlock_)}); } this.resizeBubble_(); // When the mutator's workspace changes, update the source block. Blockly.bindEvent_(this.workspace_.getCanvas(), 'blocklyWorkspaceChange', this.block_, function() {thisObj.workspaceChanged_();}); this.updateColour(); } else { // Dispose of the bubble. this.svgDialog_ = null; this.flyout_.dispose(); this.flyout_ = null; this.workspace_.dispose(); this.workspace_ = null; this.rootBlock_ = null; this.bubble_.dispose(); this.bubble_ = null; this.workspaceWidth_ = 0; this.workspaceHeight_ = 0; if (this.sourceListener_) { Blockly.unbindEvent_(this.sourceListener_); this.sourceListener_ = null; } } }; /** * Update the source block when the mutator's blocks are changed. * Delete or bump any block that's out of bounds. * Fired whenever a change is made to the mutator's workspace. * @private */ Blockly.Mutator.prototype.workspaceChanged_ = function() { if (Blockly.Block.dragMode_ == 0) { var blocks = this.workspace_.getTopBlocks(false); var MARGIN = 20; for (var b = 0, block; block = blocks[b]; b++) { var blockXY = block.getRelativeToSurfaceXY(); var blockHW = block.getHeightWidth(); if (block.isDeletable() && (Blockly.RTL ? blockXY.x > -this.flyout_.width_ + MARGIN : blockXY.x < this.flyout_.width_ - MARGIN)) { // Delete any block that's sitting on top of the flyout. block.dispose(false, true); } else if (blockXY.y + blockHW.height < MARGIN) { // Bump any block that's above the top back inside. block.moveBy(0, MARGIN - blockHW.height - blockXY.y); } } } // When the mutator's workspace changes, update the source block. if (this.rootBlock_.workspace == this.workspace_) { // Switch off rendering while the source block is rebuilt. var savedRendered = this.block_.rendered; this.block_.rendered = false; // Allow the source block to rebuild itself. this.block_.compose(this.rootBlock_); // Restore rendering and show the changes. this.block_.rendered = savedRendered; if (this.block_.rendered) { this.block_.render(); } this.resizeBubble_(); // The source block may have changed, notify its workspace. this.block_.workspace.fireChangeEvent(); } }; /** * Return an object with all the metrics required to size scrollbars for the * mutator flyout. The following properties are computed: * .viewHeight: Height of the visible rectangle, * .absoluteTop: Top-edge of view. * .absoluteLeft: Left-edge of view. * @return {!Object} Contains size and position metrics of mutator dialog's * workspace. * @private */ Blockly.Mutator.prototype.getFlyoutMetrics_ = function() { var left = 0; if (Blockly.RTL) { left += this.workspaceWidth_; } return { viewHeight: this.workspaceHeight_, viewWidth: 0, // This seem wrong, but results in correct RTL layout. absoluteTop: 0, absoluteLeft: left }; }; /** * Dispose of this mutator. */ Blockly.Mutator.prototype.dispose = function() { this.block_.mutator = null; Blockly.Icon.prototype.dispose.call(this); };